Hambow Question
It’s an interesting thought, and I haven’t played much hambow since the might changes, so I don’t speak from experience.
I would tend towards thinking that even if I were to swap out the sigil I would still prioritise geomancy, hydromancy or leeching over impact (assuming your other sigils are intelligence, energy and doom)?
Sigil of Battle would still be a strong option though!
What are your thought on impact vs. those other sigils?
impact is still too little to matter, i remember trying impact the damage increase is slightly.
I run Doom and Goemancy on my Longbow
I just don’t see 2 might stack being better than 10% damage increase on 100% criticals. The 10% has to be higher. I would say 80% of the time my opponent is knocked down or stunned when I use my high damage hammer skills.
I run Doom and Goemancy on my Longbow
I just don’t see 2 might stack being better than 10% damage increase on 100% criticals. The 10% has to be higher. I would say 80% of the time my opponent is knocked down or stunned when I use my high damage hammer skills.
sigil battle can give you up to 6 might which is 180 power and condition damage which sync with longbow burning and bleed.
while impact is only slightly damage increase which can go unnoticed.
the normal hammer combo, you oftenly won’t use level 3 earthshaker as in you will be using combustive shot, so the stun will not last for you to follow high damage combo for the bonus to proc.
and hammer 4 is actually knock back not knock down.