Hammer/Greatsword Warrior sPVP Help
Sigils internal CD don’t stack, even if you switch between weapons, sure footed barely works and using endure pain isn’t worth it if your not using frenzy most of the time. If Earthshaker is to obvious, use bolas throw/bulls charge to start a chain lock of stuns/immob/knock before u use it. perhaps 10 into strength to make ur heal remove cripple/chill/immobilize, to better improve your odds of not getting kited, or using sword/warhorn to have a better chance against enemies who kite you. having multiple gap closers/immobilize would greater increase ur chance of keeping an enemy close to you. I personally run sword/sheild-GS for maximum mobility and utility with bull rush means almost 5 gap closers (sheild bash has a small gap closer but good pathing+stun).
I found that this really helps make it hard to get away from me. perhaps sword/warhorn-hammer would better suit you, since warhorn gives swiftness+signet of rage is almost perma swift, which is great for hammer, since it lacks mobility in itself besides earthshaker.
Well the first step is to see what weaknesses this setup posesses. Greatsword/Hammer(or anyways you use them) lacks hard active defense(which you have supplemented with the defense tree). It also lacks continued pressure, though hammer does make up for that a bit with control.
I think that your real problem is that you are not making the best use of the damage that the greatsword has to offer.
One change you might make is to switch out mending for healing surge. Use healing surge to fill your adrenaline instead of signet of fury. This frees up a slot on your bar for something like Frenzy or bolas/bulls charge. You give up a bit of survival vs conditions, but you gain the ability to actually use the greatsword effectively.
you could then do something like:
Use your hammer to stun or KD, switch to greatsword →Frenzy+ 100blades
As for equipment choices
Runes of Lyssa no longer grant all boons(in sPvP). They only give 5 seconds of protection and retaliation.
You will be better served with offensive runes(scholar, divinity, eagle, air) some defensive runes can serve well, but their stats are often not very beneficial.
Sigils of Rage are not usually the best choice. The quickness they provide can be nice, but it is highly unpredictable. Uncontrolled quickness is nigh useless. I suggest something that will have a more consistent benefit or a direct addition to your damage. Maybe a Sigil of Fire on the greatsword(for maximum burst) and a sigil of bloodlust on the hammer(increases damage all around)
For traits, I have tried hammer so many times only to end up feeling that the damage just isn’t there. I am not sure that “Merciless Hammer” is worth the trait slot. Especially if you’re using your hammer as more of a setup for your greatsword. Since last stand was recently fixed, you may want to try swapping out merciless hammer for last stand, or if you’re feeling brave swapping out defy pain for last stand.
Other thoughts
Playing aggressively is HUGELY important for playing a warrior. Your best defense is making your opponent run from you. If they are running away, they are doing less or no damage. I am not saying to attack without thought. You need to be deliberate and FAST. That is what makes a good warrior.
Bulls rush is nearly invaluable on an offensive warrior. While your build has the means to secure an effective burst, bull’s rush takes a gap closer + CC and rolls it into one good skill. As much as you might resent bulls rush, it really is the bread and butter of burst warriors. Consider it and try it(maybe bolas too though they’re harder to use)
I do not want to tell you how to build your warrior, so I am not going to tell you a standard burst build or what I do to get kills. I tried to change as little of your build as possible. I could give more suggestions, but outside of these you start running a completely different warrior.