Here’s my take on a hammer & longbow build. This is primarily a PVE build, but does well in sPVP if perhaps only because you can catch people by surprise.
http://preview.tinyurl.com/c9e2b7c
This build focuses on swapping weapons and dumping adrenaline on cooldown. Your goal should be a fully powered longbow burst followed by a medium powered hammer burst while dancing between melee and medium range.
This build also runs shouts, but it is not a healing build. 30 points in tactics and shouts are used for boon duration, adrenaline, and condition removal. The healing is an added bonus.
Might & Fury Stacking (amplified by 30% boon duration)
- 2x blast finishers & fire combo field = 6x area might every 10 seconds.
- Weapon swapping on cooldown = 5x might every 10 seconds (From Sigil & Trait)
- Shout and Elite Signet = 100% fury uptime and 5-8 stacks of might
Adrenaline Management
- ‘Adrenal Reserves’ causes burst abilities to only spend a third of your adrenaline. This, combined with the ‘Versatile Rage’ trait allows you to easily chain burst abilities.
- Shouts gain nearly a bar of adrenaline each. Use all three at once or one at a time as needed. You can even use these during a burst skill animation. Adrenaline isn’t spent until a skill hits a target.
Chaining Bursts
- Longbow burst does both direct damage (which can crit) and burning. Adrenaline level increases duration. Might stacks amplify both sources of damage.
- Hammer burst has a fixed amount of damage regardless of adrenaline level. Adrenaline level increases stun duration by a small amount. Use this to combo with your fire field.
- Build full adrenaline and spend it on your longbow burst. Swap weapons in time to use your hammer burst. Use shouts as needed to rebuild adrenaline for when your longbow burst comes off cooldown.
Survivability & Trading Blows
- In PVE, enemies (usually) have a slow attack speed. Mobility results in survivability.
- Be comfortable with hammer as a ranged weapon, and longbow as a melee weapon. Hammer burst and #3 work at medium range. Longbow #2 and #3 is easier to land at point blank range.
- Use your hammer burst to leap into the fray and dodge out to medium range while swapping to longbow. Try to time your hammer burst just after a boss attacks and time your longbow swap for when you need to escape.
- When you need to kite, hammer cripples and longbow immobilizes.
Gear
- Because you invest so heavily in the discipline tree, I prefer gearing for precision with a combination of knight’s or berserker’s gear. This build is naturally defensive, so don’t worry about being a glass cannon. Just don’t forget to use soldier runes.
DPS Expectations
- On average, my auto attacks on my hammer crit for 2k, 2k, then 3k. Stacking might pushes those averages closer to 3k & 4k. Longbow’s auto attack crits twice for 0.8-1k. Longbow #3 often crits for 5-8k. This is in mostly berserker gear.