Hammer build?

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Posted by: danbuter.2314

danbuter.2314

Here is a potential hammer build I want to use, for open world pve and wvw. No dungeons. Please let me know if it’s decent, or if I should change stuff around.

http://gw2skills.net/editor/?fIEQJASUjgOJvxQ6O4QCE0DNkLEQThj4UAATKGjBE-jQCBYfBiIIQZmFRjtCqIas6aYqTLqWFDwMOY+DLqGA-e

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Posted by: Carpboy.7145

Carpboy.7145

0/0/30/10/30 cavalier armor lyssa runes. Zerker weps and trinkets. Healing sig, dolyak sig, zerker stance, stamina sig/endure pain, signet of rage.

Weapons swap can be Sw/Sh or GS


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

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Posted by: danbuter.2314

danbuter.2314

Is that the current meta? Is it up on gw2skills?

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Posted by: Panic.8963

Panic.8963

Carpboy has it down pretty much. That’s the build I use in WvW and PvE, it’s nice and versatile. I roll with /GS as my other weapon so if there’s a little cluster of enemies, hit Earthshaker, switch to GS, and Hundred Blades for some damage. Granted the stun on Earthshaker is 2 seconds, it’s enough time to get a few hits in with HB and it tends to panic players who aren’t expecting it. Not to mention it’s pretty fun!

BLACKGATE
Vilago Blackmane – Warrior (80)
Volker Vance – Thief (80)

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Posted by: Carpboy.7145

Carpboy.7145

Is that the current meta? Is it up on gw2skills?

There’s not really a meta for roaming. Ham/GS, Sw/Sh+GS/hammer, Axe/Sh+GS, condi Sw/Sw+LB, GS+LB are all awesome roaming builds.

Sorry if my first post felt rushed, because it was. Lol.

http://gw2skills.net/editor/?fIAQJASRjkOFvpQCPMxBE0DNsK4C1D7YDjjUBxA-j0BBYfBiiAgABKHtIasVRFRjVXDT5iIqWKA9EGB-w

This is my personal build. As you can see its very tanky yet still has extremely high dmg for how tanky it is. its a bit squishy, but it also works great in zergs. Charging through the frontline and earthshaking the backline with your hammer on steroids dmg is awesome fun. I’ve been experimenting with taking out cleansing ire for defy pain and leg specialist for the +20%dmg under 25% health. Crazy risk vs reward synergy there. But i often miss the adrenaline you get from cleansing ire.

This build is also getting a huge buff on the 2handed weapon sigil patch. Ill be using impact/air on hammer and perception/hydromancy on GS (you could use force or air instead of perception but i hate seeing my big moves not crit :/ ). Impact alone more than makes up for the crit dmg nerf, and air is just another 3-5k hit every 5 seconds


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

(edited by Carpboy.7145)

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Posted by: danbuter.2314

danbuter.2314

What is the burst skill for Hammer? It is not immediately obvious. Otherwise, that looks really cool.

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Posted by: Runty Choir.4893

Runty Choir.4893

Its the F1 skill. This is my build
http://gw2skills.net/editor/?fIAQNAS8ejkOFvtQqQMxBE0DNsK4ijCAUJUKmjNE-jwCBoiAoLRm8AmKIQpqFRjtqpIas6FYqSJV5KQaXweDKrSBExwI-e
I only take 20 in Dicipline then cleansing ire removes 3 conditions instead of 2. Also i crit a lot more and have a lot of Fury uptime.
If you wanna see the build in action check the vid in my sig.

Alpha
Victrixx [xVx]

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Posted by: Julie Yann.5379

Julie Yann.5379

Its the F1 skill. This is my build
http://gw2skills.net/editor/?fIAQNAS8ejkOFvtQqQMxBE0DNsK4ijCAUJUKmjNE-jwCBoiAoLRm8AmKIQpqFRjtqpIas6FYqSJV5KQaXweDKrSBExwI-e
I only take 20 in Dicipline then cleansing ire removes 3 conditions instead of 2. Also i crit a lot more and have a lot of Fury uptime.
If you wanna see the build in action check the vid in my sig.

Cleansing Ire removes 3 conditions even with burst mastery. Since we are all sharing builds, this is my roaming Hammer build.

http://gw2buildcraft.com/calculator/warrior/?8.0|2.5g.h2.0.0.0|c.5g.h4.e.5g.h1l.0.0.0|5p.7r.5p.7r.51p.7r.5p.7r.5p.7r.1p.7r.0.0.0.0.0.0|2s.0.21k.0.2s.0.3s.0.2s.0.2s.0|0.k57.u29a.0.k53|16.1|6u.6i.6h.6c.6m|e

It has slightly lower crit damage then the other build presented here but it has a higher effective health with a slight trade off in effective power and the added benefit of Melandru Runes + Food which makes it almost immune to CC. I trait vigorous focus instead of destruction of empowered cause I like the extra evades.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: Cygnus.6903

Cygnus.6903

Its the F1 skill. This is my build
http://gw2skills.net/editor/?fIAQNAS8ejkOFvtQqQMxBE0DNsK4ijCAUJUKmjNE-jwCBoiAoLRm8AmKIQpqFRjtqpIas6FYqSJV5KQaXweDKrSBExwI-e
I only take 20 in Dicipline then cleansing ire removes 3 conditions instead of 2. Also i crit a lot more and have a lot of Fury uptime.
If you wanna see the build in action check the vid in my sig.

Cleansing Ire removes 3 conditions even with burst mastery. Since we are all sharing builds, this is my roaming Hammer build.

http://gw2buildcraft.com/calculator/warrior/?8.0|2.5g.h2.0.0.0|c.5g.h4.e.5g.h1l.0.0.0|5p.7r.5p.7r.51p.7r.5p.7r.5p.7r.1p.7r.0.0.0.0.0.0|2s.0.21k.0.2s.0.3s.0.2s.0.2s.0|0.k57.u29a.0.k53|16.1|6u.6i.6h.6c.6m|e

It has slightly lower crit damage then the other build presented here but it has a higher effective health with a slight trade off in effective power and the added benefit of Melandru Runes + Food which makes it almost immune to CC. I trait vigorous focus instead of destruction of empowered cause I like the extra evades.

Yours looks a lot like mine, the trait point distribution is the same.

I use VI in Arms, Furious Reaction. That will get you 95% uptime on fury, if you also;

Take VI in Discipline over Vigorous focus. That trait only gets you 12 seconds of vigor per minute (if you use two stances, defiant stance is only useful when zerging), while Signet Mastery lowers both Dolyak and SoR cooldowns. Also, Furious reaction gets you 10 seconds of Vigor each 30 seconds, which gets you almost 20 per minute.

Also, generally speaking, vitality is an absolutely wasted stat on a warrior, other then playing as a zergling. After the initial added defense against burst, vitality does nothing for you during a fight. And we can already reach ~22k (higher then all other classes) with WvW boosts and guard leech. Toughness is way better.

On a sidenote, the less vitality you have, the better Furious reaction procs, as the enemy only need to hit you for ~2k to activate the trait.

Have fun.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Julie Yann.5379

Julie Yann.5379

Its the F1 skill. This is my build
http://gw2skills.net/editor/?fIAQNAS8ejkOFvtQqQMxBE0DNsK4ijCAUJUKmjNE-jwCBoiAoLRm8AmKIQpqFRjtqpIas6FYqSJV5KQaXweDKrSBExwI-e
I only take 20 in Dicipline then cleansing ire removes 3 conditions instead of 2. Also i crit a lot more and have a lot of Fury uptime.
If you wanna see the build in action check the vid in my sig.

Cleansing Ire removes 3 conditions even with burst mastery. Since we are all sharing builds, this is my roaming Hammer build.

http://gw2buildcraft.com/calculator/warrior/?8.0|2.5g.h2.0.0.0|c.5g.h4.e.5g.h1l.0.0.0|5p.7r.5p.7r.51p.7r.5p.7r.5p.7r.1p.7r.0.0.0.0.0.0|2s.0.21k.0.2s.0.3s.0.2s.0.2s.0|0.k57.u29a.0.k53|16.1|6u.6i.6h.6c.6m|e

It has slightly lower crit damage then the other build presented here but it has a higher effective health with a slight trade off in effective power and the added benefit of Melandru Runes + Food which makes it almost immune to CC. I trait vigorous focus instead of destruction of empowered cause I like the extra evades.

Yours looks a lot like mine, the trait point distribution is the same.

I use VI in Arms, Furious Reaction. That will get you 95% uptime on fury, if you also;

Take VI in Discipline over Vigorous focus. That trait only gets you 12 seconds of vigor per minute (if you use two stances, defiant stance is only useful when zerging), while Signet Mastery lowers both Dolyak and SoR cooldowns. Also, Furious reaction gets you 10 seconds of Vigor each 30 seconds, which gets you almost 20 per minute.

Also, generally speaking, vitality is an absolutely wasted stat on a warrior, other then playing as a zergling. After the initial added defense against burst, vitality does nothing for you during a fight. And we can already reach ~22k (higher then all other classes) with WvW boosts and guard leech. Toughness is way better.

On a sidenote, the less vitality you have, the better Furious reaction procs, as the enemy only need to hit you for ~2k to activate the trait.

Have fun.

I don’t know how I ended up putting defiant stance on there but it is suppose to be a signet.

I played around with Furious Reaction but I didn’t think it proc’d often enough and I find I don’t really need that much fury. ES is already 99% crit plus the following 2 auto-attacks are 89% which usually results in a downed opponent. I always found 1800 toughness to be the sweet spot for my roaming builds. The reason I got the Valk armor with sentinel chest piece is because that was what gave me the Ehp to Epower ratio I was looking for and the Valk has power as a primary stat.

As for Vigorous Focus and Signet Mastery most fights rarely last longer than a minute, not enough to really benefit from 2 SoR activations and since I don’t use it for mapping I get more out of vigor on stance. Which I get to control over some random vigor that might be wasted from furious reaction.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: Cygnus.6903

Cygnus.6903

I don’t know how I ended up putting defiant stance on there but it is suppose to be a signet.

I played around with Furious Reaction but I didn’t think it proc’d often enough and I find I don’t really need that much fury. ES is already 99% crit plus the following 2 auto-attacks are 89% which usually results in a downed opponent. I always found 1800 toughness to be the sweet spot for my roaming builds. The reason I got the sentinel chest piece is because that was what gave me the Ehp to Epower ratio I was looking for.

As for Vigorous Focus and Signet Mastery most fights rarely last longer than a minute, not enough to really benefit from 2 SoR activations and since I don’t use it for mapping I get more out of vigor on stance. Which I get to control over some random vigor that might be wasted from furious reaction.

Everybody has their personal preferences, seems you found yours. I don’t know how much 1800 toughness equates to, I roam with ~3k armor.

If an earthshaker+2 auto’s downs your opponent… then you could have used any other build to down him. And the thing I found roaming with Hammer/GS is that without the Fury (giving me 60 base crit chance), DPS drops to an unexceptable minimum if ES doesn’t connect.
At any rate, Rending strikes is just a very mediocre trait. It certainly does not outway free 10 sec vigor every ~30 seconds, IMO off course.

You’re right in saying Furious Reaction does not give you absolute control over when you have vigor. Yet, Vigorous focus doesn’t either. You use your stances for the stance effect, not the vigor (I hope). So it’s still ‘just a bonus’. I would be surprised if you would be able to predict you need another dodge roll 4 seconds from now during a fight.

About signet Mastery, it is not just used for SoR. You have Dolyak Signet, which gets the 20% reduction as well. Fights that don’t last longer then a minute might occur more often then not, but when they do last longer, you will need that stability. A decent warrior, for instance, should be able to survive for more then 48 seconds. And his stability uptime will be better.
Also, when healing signet gets nerfed and the active boosted, the CD reduction will be good for that as well.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Julie Yann.5379

Julie Yann.5379

Everybody has their personal preferences, seems you found yours. I don’t know how much 1800 toughness equates to, I roam with ~3k armor.

If an earthshaker+2 auto’s downs your opponent… then you could have used any other build to down him. And the thing I found roaming with Hammer/GS is that without the Fury (giving me 60 base crit chance), DPS drops to an unexceptable minimum if ES doesn’t connect.
At any rate, Rending strikes is just a very mediocre trait. It certainly does not outway free 10 sec vigor every ~30 seconds, IMO off course.

You’re right in saying Furious Reaction does not give you absolute control over when you have vigor. Yet, Vigorous focus doesn’t either. You use your stances for the stance effect, not the vigor (I hope). So it’s still ‘just a bonus’. I would be surprised if you would be able to predict you need another dodge roll 4 seconds from now during a fight.

About signet Mastery, it is not just used for SoR. You have Dolyak Signet, which gets the 20% reduction as well. Fights that don’t last longer then a minute might occur more often then not, but when they do last longer, you will need that stability. A decent warrior, for instance, should be able to survive for more then 48 seconds. And his stability uptime will be better.
Also, when healing signet gets nerfed and the active boosted, the CD reduction will be good for that as well.

True, we all have different playstyles.
1800 toughness = 3k armor (although technically my armor is 2800 if I activate Doly Signet)
Dolyak Signet is more of an “oh kitten button” it hardly gets used I usually don’t need more that a stun break since I am usually the one dealing out the CC and controlling the fight, unless I’m facing another hammer warrior.
As for rending strikes and furious reaction, it’s a toss up, they are both pretty meh to me. I might give Furious Reaction another shot since Rending strikes doesn’t proc all that often either 32 seconds of vigor over 60 seconds sounds quite appealing.
I do use the stances for their effects I normally use my evades first so I always get vigor when I need it.
While ES and 2 autos is what ends the fight it is not all that it takes. It is just the final burst after I bait out their evades and stability. When I have full stacks it’s an 8 to 14k combo depending on how tough the target is.
When the changes to HS come I will re-evaluate the traits but I active would have to be something quite OP to make it worth using even with an 8% reduction. I would laugh if the active gave a decent heal+vigor.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: Cygnus.6903

Cygnus.6903

As for rending strikes and furious reaction, it’s a toss up, they are both pretty meh to me. I might give Furious Reaction another shot since Rending strikes doesn’t proc all that often either 32 seconds of vigor over 60 seconds sounds quite appealing.
I do use the stances for their effects I normally use my evades first so I always get vigor when I need it.
While ES and 2 autos is what ends the fight it is not all that it takes. It is just the final burst after I bait out their evades and stability. When I have full stacks it’s an 8 to 14k combo depending on how tough the target is.
When the changes to HS come I will re-evaluate the traits but I active would have to be something quite OP to make it worth using even with an 8% reduction. I would laugh if the active gave a decent heal+vigor.

Points taken. FYI, Furious Reaction is 10 seconds of vigor with 30 sec cooldown. Considering it won’t proc immediately after the timer expires, you can expect 15-20 seconds of vigor per minute.

I only state my opinion unless stated otherwise.
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I always rage but never quit.

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Posted by: Eiland.1405

Eiland.1405

Juile then take ‘furious speed’ – it’s a perma swifness in fights which is better then ’warrior’s sprint’ 25% boost and then you can keep ‘vigorous focus’ and take ‘destruction of the empower’ which is very good dmg boost.

Dry Leaves

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Posted by: Carpboy.7145

Carpboy.7145

What is the burst skill for Hammer? It is not immediately obvious. Otherwise, that looks really cool.

Im not sure if you meant burst as in the warrior f1 mechanic, or burst as in spike dmg? Either way the f1 can do some crazy high dmg (earthshaker) #2 and #5 also can get insanely high, and the autoattack also puts out some very high numbers.

Hammer is all about using combos tho. You can’t expect to just run up to someone with Backbreaker and actually land it. One of my favorite combos is staggering blow to get them off you→crippling wave (immobilizes for 1sec if you use my build)→earthshaker immediately while theyre immobilized (cant dodge while immobed)→#2 to weaken them and get some high dmg out→#5 to keep them locked down→from here you can either just auto with hammer or swap to GS for 100b while theyre CCed. People will easily be downed by this point if they haven’t used a stun break, or so close to it one more hit will down them.

Be mindful of interrupting heals. It helps a kittening ton, especially 1vX


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

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Posted by: Runty Choir.4893

Runty Choir.4893

Its the F1 skill. This is my build
http://gw2skills.net/editor/?fIAQNAS8ejkOFvtQqQMxBE0DNsK4ijCAUJUKmjNE-jwCBoiAoLRm8AmKIQpqFRjtqpIas6FYqSJV5KQaXweDKrSBExwI-e
I only take 20 in Dicipline then cleansing ire removes 3 conditions instead of 2. Also i crit a lot more and have a lot of Fury uptime.
If you wanna see the build in action check the vid in my sig.

Cleansing Ire removes 3 conditions even with burst mastery. Since we are all sharing builds, this is my roaming Hammer build.

http://gw2buildcraft.com/calculator/warrior/?8.0|2.5g.h2.0.0.0|c.5g.h4.e.5g.h1l.0.0.0|5p.7r.5p.7r.51p.7r.5p.7r.5p.7r.1p.7r.0.0.0.0.0.0|2s.0.21k.0.2s.0.3s.0.2s.0.2s.0|0.k57.u29a.0.k53|16.1|6u.6i.6h.6c.6m|e

It has slightly lower crit damage then the other build presented here but it has a higher effective health with a slight trade off in effective power and the added benefit of Melandru Runes + Food which makes it almost immune to CC. I trait vigorous focus instead of destruction of empowered cause I like the extra evades.

Burst mastery makes burst skills cost 33% less therefore only using 2 bars of adrenaline and removing 2 conditions. By not taking it i pay the full cost but lose 3 conditions.

Alpha
Victrixx [xVx]

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Posted by: Rigel.3092

Rigel.3092

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Posted by: Gamgee.8612

Gamgee.8612

Its the F1 skill. This is my build
http://gw2skills.net/editor/?fIAQNAS8ejkOFvtQqQMxBE0DNsK4ijCAUJUKmjNE-jwCBoiAoLRm8AmKIQpqFRjtqpIas6FYqSJV5KQaXweDKrSBExwI-e
I only take 20 in Dicipline then cleansing ire removes 3 conditions instead of 2. Also i crit a lot more and have a lot of Fury uptime.
If you wanna see the build in action check the vid in my sig.

I run similar but i go 25 pts into arms and 50% longer bleeds. Cuz 10% damage. Works wonderfully. I run sword, so I get those bleeds going very nicely. Used to run the 0/0/30/10/30 build posted in this thread before, but I basically moved around the traits to give more persistant damage instead of very spiky. Ofc I still deal damage like a truck, but going from 40% with fury to 39% without and 100% crit chance on earthshaker is brilliant for my playing.

http://gw2skills.net/editor/?fIEQNAS8ejkOVvxQuQ4wBE0DNsK4iLjkQJ0HmDA-jkyAYMBZCSgoPwZvpxmADSZsIas6FMdZSVuCy+ElVpAWSZE-w

Gameplay vid:

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Julie Yann.5379

Julie Yann.5379

Burst mastery makes burst skills cost 33% less therefore only using 2 bars of adrenaline and removing 2 conditions. By not taking it i pay the full cost but lose 3 conditions.

Last time I tested (about 5 months ago) it still removed 3 conditions when burst mastery was traited. I haven’t heard of any changes to it, I guess I’ll have to test it again.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: KarlusDavius.1024

KarlusDavius.1024

Burst mastery makes burst skills cost 33% less therefore only using 2 bars of adrenaline and removing 2 conditions. By not taking it i pay the full cost but lose 3 conditions.

Last time I tested (about 5 months ago) it still removed 3 conditions when burst mastery was traited. I haven’t heard of any changes to it, I guess I’ll have to test it again.

Tested in game.
Burst mastery REFUNDS one adrenaline bar. It expends all bars, which means 3 at full and removed 3 conditions, then refunds one bar.

Don’t take skill tool tips literally. Always test. You have been gimping your build by assuming

Cmdr. Kiro Heimdahl
Warrior
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Posted by: Gamgee.8612

Gamgee.8612

Burst mastery makes burst skills cost 33% less therefore only using 2 bars of adrenaline and removing 2 conditions. By not taking it i pay the full cost but lose 3 conditions.

Last time I tested (about 5 months ago) it still removed 3 conditions when burst mastery was traited. I haven’t heard of any changes to it, I guess I’ll have to test it again.

Tested in game.
Burst mastery REFUNDS one adrenaline bar. It expends all bars, which means 3 at full and removed 3 conditions, then refunds one bar.

Don’t take skill tool tips literally. Always test. You have been gimping your build by assuming

Thanks for the clarification.

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Runty Choir.4893

Runty Choir.4893

Ahh my bad, i didn’t test it just read the 2 traits. I stand corrected lol.

Alpha
Victrixx [xVx]

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Posted by: Rigel.3092

Rigel.3092

Burst mastery makes burst skills cost 33% less therefore only using 2 bars of adrenaline and removing 2 conditions. By not taking it i pay the full cost but lose 3 conditions.

Last time I tested (about 5 months ago) it still removed 3 conditions when burst mastery was traited. I haven’t heard of any changes to it, I guess I’ll have to test it again.

Tested in game.
Burst mastery REFUNDS one adrenaline bar. It expends all bars, which means 3 at full and removed 3 conditions, then refunds one bar.

Don’t take skill tool tips literally. Always test. You have been gimping your build by assuming

Burst mastery is not needed if one has traited for cleansing ire. With cleansing ire traited, adrenaline build-up is quick, real quick – enough to allow for quick successions of Earthshakers.