Hammer lacking?

Hammer lacking?

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Posted by: derry.2789

derry.2789

Is hammer our worst PvE weapon atm?
It doesn’t seem to really have a place. The damage is lower than other weapons.
The cc can be done better by maces, and two of hammers animations root you.
CC isnt very useful in PvE as every boss gets stacks of cc immunity. I’m just trying see why you would take a hammer over a greatsword or maces.
Any ideas?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Hammer destroys in the AoE mob control market. If you’re fighting a boss, sure, you don’t have to bring one. The game lets you swap weapons around out of combat. However, if it’s a large event and you want to round up spawns or help peel off of allies, Earthshaker into Staggering Blow into Hammer Shock works wonders.

It has its place.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: kal.4350

kal.4350

I play with my warrior only togeather with my girlfriend who has a ranger. I player with GS until about lvl 50. Then I was bored and tried other combinations, trying to focus less on dps and more on keeping the mobs away from her. Any combination with shield was awefull. Any mainhand and mace offhand was pretty nice. But the best for it, turned out to be hammer.

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Posted by: Zephire.8049

Zephire.8049

Like it’s been said, hammer is great for multiple mobs. It’s AoE and control can just decimate multiple mobs at the same time while not making you a glass cannon. And if you have someone with you, almost everything should drop like flies.

Even single mobs, unless they are unstoppable or have permanent stability (or certain champions), aren’t much of a problem depending on your utility skills and traits. The hammer may not do the sheer amount of damage as other weapons do (though I recall it actually has the highest damage-per-second of all warrior weapons), but it offers enough control and conditions that what it lacks in damage it makes up in giving you (and people around you) better survivability.

My only complaint is that there’s not really many traits which are for hammers specifically. In fact, I think there’s just one and it’s in the defense tree, meaning that hammer-centric builds pretty much have to put 20 points in defense since the damage increase and reduced cooldown is nothing to sneeze at. It would probably get more love if there were a few more hammer-specific traits spread out in different trees.

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Posted by: Joel.6587

Joel.6587

I was just about to make a thread asking about Hammer when I saw this. I pretty much at some point used every weapon for a period of time. I came into the game wanting to use Hammer but ended going Sword/Axe or Dual Axes with Rifle on weapon slot for majority of my levels(im 50 atm). I sorta wanted to get back to my original concept.

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Posted by: Qbert.4197

Qbert.4197

I got a great idea… lets give Warriors a weapon that only functions well as AoE in melee range … and give it an ability to knock everything out of melee range.

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Posted by: Osred.3864

Osred.3864

Hammer is one of the best pvp, pve and wvw weapon.

its a case of l2p. Just because it isnt faceroll damage like the greatsword doesnt mean its useless.

Its ridiculously easy to shut down any person or group with the hammer.

2 Second aoe stun.
Aoe knockback
Aoe cripple – if specced immobilises
Single target hard hitting knockdown

If specced we have 3 moves that can add 3 stacks of confusion.

Add a superior sigil of flame and we have a higher chance to proc a flame aoe that hits 1k+

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Posted by: Vlaid.5790

Vlaid.5790

The only thing hammer needs to make it a really good weapon is to make some of the animations trigger faster and allow some of the attacks to be done while moving (especially since they are so slow and obvious because of the size of the weapon).

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Posted by: kandolo.2574

kandolo.2574

I’m planning on trying out this spec tonight. Sort of a “Die in a fire” spec. Idea is to drop the longbow burst, arcing arrow (combo, 3x might), swap weapons, hammer shock, hammer burst (combo, 3x might), stomp (combo, 3x might) and/or staggering blow (combo, bolts). The group should still be end up knocked down, on fire, and crippled from the hammer shock.

http://gw2skills.net/editor/en/?fIAQJASTjgOpuxO2OMxBAMDt4y84niISfwOA

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Posted by: Cael.2641

Cael.2641

The only thing hammer needs to make it a really good weapon is to make some of the animations trigger faster and allow some of the attacks to be done while moving (especially since they are so slow and obvious because of the size of the weapon).

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Posted by: mrhappyclam.2408

mrhappyclam.2408

my BIGGEST issue with the hammer is: its horribly anti-climatically tiny. the head of the hammer should be semi obnoxiously huge, not like a hammer you’d buy from home depot.

— anywho, i like the hammer. aoe damage like a boss, knockback, and stun.

(:)

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Posted by: Turial.1293

Turial.1293

perhaps we need a joke skin hammer, have the end of it like a childs lunchbox or something?

(i am kidding btw)

“Some of my best friends are heterosexual”

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Posted by: Wiser with Age.3714

Wiser with Age.3714

I’d personally love some kind of Looney Tunes flavor on a Hammer’s graphics. Playing an Asura, their constant jumping has always seemed kind of cartoony to me anyhow. If there was some kind of comedy Hammer released, I’d do everything that I could to get it.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

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Posted by: Dreadspectre.3456

Dreadspectre.3456

my BIGGEST issue with the hammer is: its horribly anti-climatically tiny. the head of the hammer should be semi obnoxiously huge, not like a hammer you’d buy from home depot.

— anywho, i like the hammer. aoe damage like a boss, knockback, and stun.

80% of the PvP Hammers look like absolute garbage, it’s a shame. Hell, alot of the Maces have as big or bigger hammerheads than the Hammers. They look so dinky in the hands of my giant hulk sized Norn.

I am dissapoint.

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Posted by: mrhappyclam.2408

mrhappyclam.2408

@dreadspectre: only 80% ? I haven’t seen one cool skin yet. /sigh

(:)

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Posted by: Wolfgang.6489

Wolfgang.6489

Slow sing speeds, dramatic animations, and two self-roots means opposing players have to be brand new or completely braindead for you to land anything important like backbreaker or earthshaker. Staggering Blow is so unreliable that it’s completely useless outside of a CC chain, thanks to the self root. High cooldowns and low damage are just icing on the “why would you ever do this” cake.

There are much better options available to groups who want CC.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Here’s a reason to use the hammer:

It owns.

I’m guessing in most situation, it’s the player who is being read instead of the ability/animation. “Oh look, someone with a hammer is running at me, they’ll probably lead with Earthshaker when they get in range”, like how when someone with a Greatsword runs at you, you think “Here comes the bull’s charge, let me get my dodging fingers ready to annihilate him”.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: fony.5102

fony.5102

the hammer is like…the best warrior weapon.