Hammer mace mace as condition build

Hammer mace mace as condition build

in Warrior

Posted by: Loading.4503

Loading.4503

Im just at work bored going through a build calculator and wondering if using carrion gear with a hammer and double mace be a good condition/control build if it was built around distracting strikes spiked armor?

Hammer mace mace as condition build

in Warrior

Posted by: Schwahrheit.4203

Schwahrheit.4203

The best way to synchronize Mace as a condition build is with Dual Swords as the other weapon set.

Theoretically, it looks promising when you get full stacks of bleed on someone and then stun/confuse them before they cleanse it. But you’re better off having burst damage as your main source of damage either way simply because burst just scales better as a Warrior.

Since people are negative about nerfs, how about we buff to balance then?

Hammer mace mace as condition build

in Warrior

Posted by: Twiista.1689

Twiista.1689

I’ve tried this. Not with carrion gear, however, but with rabid.

What I learned is that “Distracting Strikes” isn’t reliable enough to build around. I also used physical utilities to add to the amount of cc’s I had. However, if you don’t get an interrupt after using a cc, then you reduce your damage by a ton and since I didn’t have much power, my regular attacks didn’t hit very hard at all.

This was my experince, maybe you will have a different result.

Hammer mace mace as condition build

in Warrior

Posted by: ProxyDamage.9826

ProxyDamage.9826

I’m sorry, I feel like someone here (possibly me) is missing something extraordinarily obvious… You’re making a conditions build… with no conditions?

I mean, in the strictest sense yes, hammer and mace do have conditions… Cripples, weakens, stuns… No damage-dealing conditions, however. I.e.: none that benefit from a conditions build. The odd bleed on critical and maybe confusion are great in a proper condition build, but vastly insignificant by themselves.

If you want conditions you should be looking at swords and bows… maybe a rifle… At least in one of the weapon sets.

Hammer mace mace as condition build

in Warrior

Posted by: Twiista.1689

Twiista.1689

The condition this build is based on is confusion.

This is strictly a wvw build, and you would be surprised how many people do not notice confusion and kill themselves in a couple of seconds.

With 3 stacks of confusion (distracting strikes), and enough condition damage, your confusion ticks can easily reach 1000 dmg per swing.

With Hammer Mace/Mace you have 6 cc’s that can all interrupt, Add physical utilites and u can have 9. Rampage adds 4 more. That’t a lot of chances to interrupt a foe. At 1000 dmg per swing an enemy can kill themselves very fast before they realize whats happening

Hammer mace mace as condition build

in Warrior

Posted by: ProxyDamage.9826

ProxyDamage.9826

The condition this build is based on is confusion.

This is strictly a wvw build, and you would be surprised how many people do not notice confusion and kill themselves in a couple of seconds.

With 3 stacks of confusion (distracting strikes), and enough condition damage, your confusion ticks can easily reach 1000 dmg per swing.

With Hammer Mace/Mace you have 6 cc’s that can all interrupt, Add physical utilites and u can have 9. Rampage adds 4 more. That’t a lot of chances to interrupt a foe. At 1000 dmg per swing an enemy can kill themselves very fast before they realize whats happening

I’m pretty sure that is THE text book definition of a gimmick: Something that only works (and poorly) if the player isn’t even aware. A bit over 1K of self-damage per skill IF you can get 3 CCs to interrupt the enemy in quick succession and have at least 1.3k condition damage and the enemy doesn’t notice it and cleanse the single condition.

Not only do you have all the drawbacks of a hammer/mace build, but you have very little to show for it. I mean, in the exact same situation with a power build you would do far more damage, and a lot more reliably if you simply land 3 hard CCs…

As a backup to a proper condition build (swords/bow…maybe rifle) ok. As the full method of delivering your condition damage payload, no. Just no.

Hammer mace mace as condition build

in Warrior

Posted by: Twiista.1689

Twiista.1689

Gimmick? What defines a gimmick and what defines a “real” build.

There are entire builds centered around landing Hundred Blades. Every weapon in itself, is a gimmick.

Hammer – only works if they don’t have blinds or blocks or generally move faster than you.

Axes – Doesn’t work so well if they have weakness or access to retaliation

Swords – Hope they do not have lots of condition removal

And what makes you think this build works so poorly? I’m almost positive you haven’t tried it. So don’t make such bold claims.

Anyway, I’m not here to argue. I’ll let you stick to your HB build while i think outside the box

TL:DR – Try it, before you knock it

Hammer mace mace as condition build

in Warrior

Posted by: CoaxialMazer.9140

CoaxialMazer.9140

I played with this idea a while ago, Might want to try this set up that i played around with in PvP. I think in WvW it would work in zerg vs zerg scenarios, albeit It wasn’t strong in 1v1 scenarios. I also think for confusion, condition duration is superior to condition dmg as it scales better the longer the enemy has it compared to how much dmg per a swing. Some condition dmg though does help, I think flat Power does better help balance the build. I also think sword-mace was better than Mace/Mace for the mobility factor + immobilize and bleed helps cleansing harder.

If Giver weapons condition duration works, than this would be it, if not than soldier weapons will be fine as well, since increased survivability in the builds means you can CC longer and apply more condition (confusion/chill/bleed/immobilize/cripple/weakness) and makes the retaliation boon that you gain from 30 in defense more effective.

http://gw2buildcraft.com/calculator/warrior/?8|2.1m.hm|c.1m.h1l.9.1m.h5|1c.7i.1c.7i.1c.7i.1c.7i.1c.7g.1c.7g|2u.d1e.2u.d1e.3u.d1e.1c.9c.1c.9c.2u.d1e|u27b.0.u18c.a1.0|30.d|e

[Healing surge/mending (ur choice, but i think mending would be better since lack of condition removal is a pain. Kick/bulls charge/stomp/Signet of rage]

Its a fun concept, and can sort of work in large groups. See if you like it. Tough choice between Last stand/merciless hammer imo, since both serve very good purposes, but all to often not having some sort of stability really hurts warriors, which is why i would choose last stand over hammer trait.

Its very hard to prioritize both retaliation/confusion as they are both different in a sense that one is a boon and the other is a condition. Maybe you can find a way to min/max this in your way. Either way, Im glad people are starting to open up to see if other builds are fun/viable in some areas (not all as in a whole, but in some).

Also note that retaliation scales with Power, so a build with 2.2k power makes retaliation hurt. And with 100% condition duration the chill on weapon swap is a whopping 6 sec long, not to mention your hammer shock will be like a 2 sec AOE immobilize, and all other conditions applied. And if you dont want the random boon every time you heal for 10 sec from lyssa, another option could be 15% boon duration to increase uptime of retaliation and signet of rage’s boons for a bit.

(edited by CoaxialMazer.9140)

Hammer mace mace as condition build

in Warrior

Posted by: ProxyDamage.9826

ProxyDamage.9826

Gimmick? What defines a gimmick and what defines a “real” build.

There are entire builds centered around landing Hundred Blades. Every weapon in itself, is a gimmick.

Hammer – only works if they don’t have blinds or blocks or generally move faster than you.

Axes – Doesn’t work so well if they have weakness or access to retaliation

Swords – Hope they do not have lots of condition removal

And what makes you think this build works so poorly? I’m almost positive you haven’t tried it. So don’t make such bold claims.

Anyway, I’m not here to argue. I’ll let you stick to your HB build while i think outside the box

TL:DR – Try it, before you knock it

If your build relies entirely on your enemy not knowing what it does, it’s a gimmick. Once the novelty wears out and people know it, it’s useless.

Even then, it’s pretty bad. Again, you are relying on at least 3 interrupts (not just landing hard CC, it has to actually land at a specific time to interrupt an attack) AND the enemy not notice or cleanse the single condition AND continuously attack in order to cause little over 1k of damage per skill the enemy uses.

If you build power instead, each of those CCs, don’t even need an interrupt, you can land converts to higher and less conditional damage already… If you’re building conditions you get way more of having at least one proper condition weapon.

Also I’ve never fired a square rocket, but I can tell you it’s not aerodynamically sound.

PS: Bad guess. I don’t use a greatsword on my warrior. They’re rather underwhelming in PvP/WvW. So… “That’s the problem with assumptions…”. I’ll let you fill in the rest.

(edited by ProxyDamage.9826)

Hammer mace mace as condition build

in Warrior

Posted by: Argis.7049

Argis.7049

Gimmick? What defines a gimmick and what defines a “real” build.

There are entire builds centered around landing Hundred Blades. Every weapon in itself, is a gimmick.

Hammer – only works if they don’t have blinds or blocks or generally move faster than you.

Axes – Doesn’t work so well if they have weakness or access to retaliation

Swords – Hope they do not have lots of condition removal

And what makes you think this build works so poorly? I’m almost positive you haven’t tried it. So don’t make such bold claims.

Anyway, I’m not here to argue. I’ll let you stick to your HB build while i think outside the box

TL:DR – Try it, before you knock it

If your build relies entirely on your enemy not knowing what it does, it’s a gimmick. Once the novelty wears out and people know it, it’s useless.

Even then, it’s pretty bad. Again, you are relying on at least 3 interrupts (not just landing hard CC, it has to actually land at a specific time to interrupt an attack) AND the enemy not notice or cleanse the single condition AND continuously attack in order to cause little over 1k of damage per skill the enemy uses.

If you build power instead, each of those CCs, don’t even need an interrupt, you can land converts to higher and less conditional damage already… If you’re building conditions you get way more of having at least one proper condition weapon.

Also I’ve never fired a square rocket, but I can tell you it’s not aerodynamically sound.

PS: Bad guess. I don’t use a greatsword on my warrior. They’re rather underwhelming in PvP/WvW. So… “That’s the problem with assumptions…”. I’ll let you fill in the rest.

Firstly, confusion has more than one use. If an enemy has confusion he either continues using skills and hurts himself badly or doesn’t use anything and your teammates steamroll him. Confusion is a group based condition.

Secondly, you don’t need to land 3 interrupts to get 3 stacks of confusion. 3 interrupts would get you 9 stacks of confusion. Each interrupt applies 3 stacks.

Myrmidon Elite [ME] – Arkham [Ark] – Maguuma
PvP/WvW videos – http://www.youtube.com/user/noscopeentertainment/videos