Hammer racism in pve
the thing is most player are focused on maxing dps. dps hits levels in this game that you can melt a mob before anyone really should die. this lead to zerk gear being the most desired gear for pve and lead to the dps mentality that exist in gw2 atm.
hammer how ever has a major flaw with it and it’s the defiant buff basically you have to hit a boss 5 times (after first) and in dps’s defense why when you can simply kill something in just 10 / 15 seconds. gw2 dungeons has a lot of stacking which makes the soft cc utterly pointless.
it’s sad but the above reasons are big reasons why people would like more dps vs more cc (hammer vs gs)
now honestly and frankly you should play the way you want if your having issues with getting teams make friends and team up with them. dps is the best way to play pve in gw2 but you should try to have fun and forget about what the best way is as long as you can manage.
which I imagine a hammer would manage although I’ve not ran one in pve so I can’t say for sure.
My personal opinion on the matter is that Hammer outshines GS in PVE and WVW, both in zerg play as well as partnered roaming. I would say that GS kind of outshines Hammer in WVW but I have never had a GS warrior actually be able to pull off Hundred Blades on me. They try oh so hard with their Sword F1 root/wpn swap but it never works. It is funny to watch them waste adrenaline though. I have yet to witness any warrior truly pull off a GS in WvW in any way other than attacking keep/tower gates or running away.
I don’t enjoy solo roaming so i don’t have a whole lot of experience in that category but i can tell you that a lot of solo roamers that try to ambush me end up running away and leaving me alone when they realize how quickly and often i can Earth shaker their faces.
Earth shaker is where its at. This is such a phenomenal skill. Its a very large aoe impact that completely shuts down opponents for almost 3 seconds. Combined with traits for cd reduction and adrenaline building you can almost spam this skill in some fights. If you are running a spam-able earth shaker build and you have cleansing ire as well, pve mobs basically just stand still for you until they die. Higher level fractals and dungeons in general are a super breeze with a Hammer warrior that knows his/her build and understands how to control mobs.
the amount of control you have with the Hammer as a warrior is insanely awesome and makes it so much fun. Especially if you are traited for Leg Specialist. the Hammer 3 skill is a very wide area root with this trait. This weapon can single handedly force an opponent to blow all their survival cd’s in skills and traits.
Unfortunately, the three large drawbacks to this weapon are:
1. If you are a warrior in a pvp or wvw area then you are probably having blind spammed on you. If so oh well. If not, enjoy it. I spend a great deal of time blind. even if blind is removed with any number of skills/traits, it is immediately applied again because there are no diminishing returns on blind applications.
2. PVE: Your groups will burn through all the controllable mobs so quickly that most of your time will be facing uncontrollable mobs like champs and legendaries and at that point you will need to swap out for GS anyways just to help speed things along even more.
3. Zerg fighting will grant every player within 9,001 miles perma stability is what it seems like most of the time so not just the hammer skills but a great portion of warriors skills (all the unique and fun skills), in general, are completely useless.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
(edited by Scryeless.1924)
I’ve been a warrior since beta, don’t spend a lot of time on the forum but this post interested me. I’ve tried pretty much every build out there but I find that the GS isn’t as good as people think. Only benefits it has over hammer is hundred blades which, with enemies changing aggro, has the ability to miss often enough in PVE and an evade with the whirl. Damage outside hundred blades Balances out quite well. Hits slower but harder. The added benefits of having control is handy too. If one.person in a group isn’t tanky then the aggro is shared by th group. When I play dungeons the enemies mob Me and I stun them, cripple them and stall them while everyone else does the big damage. I did coe last night, first time in a while doing it, and pretty much 75% of the alpha attacks were interrupted by me. Usually with pugs two go down every time but not last night
I’ve been a warrior since beta, don’t spend a lot of time on the forum but this post interested me. I’ve tried pretty much every build out there but I find that the GS isn’t as good as people think. Only benefits it has over hammer is hundred blades which, with enemies changing aggro, has the ability to miss often enough in PVE and an evade with the whirl. Damage outside hundred blades Balances out quite well. Hits slower but harder. The added benefits of having control is handy too. If one.person in a group isn’t tanky then the aggro is shared by th group. When I play dungeons the enemies mob Me and I stun them, cripple them and stall them while everyone else does the big damage. I did coe last night, first time in a while doing it, and pretty much 75% of the alpha attacks were interrupted by me. Usually with pugs two go down every time but not last night
Do you even use the other GS skills? oO
Whirlwind in a wall
Blade trail when target is not on a wall hits twice if used properly
Use rush of CD
“Not as good as people think” It’s not like loads of people have done the math or anything to prove its actually not bad
I’m not a Warrior Fanboi, hardly even play mine anymore, but Hammer is not a good PvE Weapon. If you want to control a fight with interupts, play Thief or Mesmer(or throw rocks and plank stuff in walls), but not alot of the fights need this control…normally you just pewpew the stacks off so you can Ice Bow 5 stuff
Greatsword is the highest damage yes but not by that large amount. Bladetrail is meh damage, whirlwind is high damage if against a wall but other times it hits once, maybe twice. Rush still hardly ever hits bosses for me. Usually only standard mobs.
To say the hammer is 0 dps or a trash weapon is just wrong. It’s not as high a dps as GS, in pve what is really, but it’s got other things to compensate for it’s slightly lower dps.
I agree with Wulfric. In order to use GS in way that makes it superior you are pretty much limited to stacking or glitching methods in PVE and limited to ganking newbs in WVW/PVP.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
I run up to a mob, start hitting it and it takes all of my hits. Is that stacking or glitching?
I run up to a mob, start hitting it and it takes all of my hits. Is that stacking or glitching?
If it doesn’t move it’s glitching.
If someone else standing on you, it’s stacking.
If it’s not moving and people are standing on you it’s pretty much exploiting.
I run up to a mob, start hitting it and it takes all of my hits. Is that stacking or glitching?
If it doesn’t move it’s glitching.
If someone else standing on you, it’s stacking.
If it’s not moving and people are standing on you it’s pretty much exploiting.
So if you have full melee party (totally legit), all go to dps boss (totally legit) and he doesn’t move because he uses melee too (totally legit), it’s exploiting?
I run up to a mob, start hitting it and it takes all of my hits. Is that stacking or glitching?
If it doesn’t move it’s glitching.
If someone else standing on you, it’s stacking.
If it’s not moving and people are standing on you it’s pretty much exploiting.So if you have full melee party (totally legit), all go to dps boss (totally legit) and he doesn’t move because he uses melee too (totally legit), it’s exploiting?
Stacking and exploiting? Smells like a bingo thread.
Seriously though, hammer is poor in pve when you are comparing it to competent players/groups using GS meta builds.
(edited by Fenrir.3609)
If you don’t wanna use GS use axe. Still loads better than hammer and you still get your knockdown.
PvE is all about DPS until ANet changes it. And bosses have Defiant, so all the precious CC from Hammer is ignored like 80% of the time
In the end, Hammer has less damage and utility than GS (since the latter can apply vulnerability – party wide damage boost)
I bet I could do superior DPS in a solo setting with GS and no armor than in full ascended berserker with a hammer.
9:35 hambow solo. Do a naked gs one faster.
Love how the topic is called Hammer racism, I like.
To everyone saying the game is all about DPS, it isn’t. It just isn’t. If you think it is then you are preventing yourself from having an amazingly large amount of fun and limiting your personal playing experience. In a large amount of MMO’s it is. You need a certain amount of DPS in those game to even complete fights or everyone loses to energy loss or cooldowns.. Also in those games you are limited to cookiecutter builds. InGW2, you most definitely are not limited and least of all on a Warrior. Why would you choose to limit yourself?
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
(edited by Scryeless.1924)
To everyone saying the game is all about DPS, it isn’t. It just isn’t. If you think it is then you are preventing yourself from having an amazingly large amount of fun and limiting your personal playing experience. In a large amount of MMO’s it is. You need a certain amount of DPS in those game to even complete fights or everyone loses to energy loss or cooldowns.. Also in those games you are limited to cookiecutter builds. InGW2, you most definitely are not limited and least of all on a Warrior. Why would you choose to limit yourself?
Because you want to contribute to the party. Yes, you could play a hammer build in your knight’s gear, and you just wouldn’t be contributing as much as someone who’s playing meta build. I’ll quote again what I said earlier:
you have to look at the skills of the hammer, and the traits needed to put them to most effective use:
Earthshaker: Good skill, but I’ll elaborate on this in a bit.
AA: Hammer Swing, Bash, and Smash. From what shoddy testing I did when I got Twilight last year, it’s the strongest AA available to warriors (2 handed weapons), but like I said, it was very shoddy testing, so if Guang’s here, I’m sure he’ll be able to tell you more concrete numbers than I.
Fierce Blow: 8 second weakness that cleaves. While weakness is indeed useful in high-end fractals, it can better be performed by warhorn 5, which also doubles as a blast finisher
Hammer Shock: Cone AoE and cripple. As previously stated, cripple isn’t exactly… the best skill desired in PvE. Worthless in Arah and most other dungeons as well.
Staggering Blow: This is the skill that makes hammer completely unwanted in higher end dungeons and fractals. Most of the players who are very good at PvE content want enemies close so melee attacks can have their highest value and boons can be upkept and yadda yadda yadda. (Look at one of Colsey, aka maha, explanations of stacking strategy. He explains it better than I) This knockback completely disrupts the flow of a good group. If you’re an anti-stacker, that’s a conversation to be had for another day.
Backbreaker: Knockdown. 30 sec cooldown. Mace 5 better by far. Sorry.
The kicker here is that you’d have to sacrifice 4 trait points to make a hammer build even remotely feasible. If you’re taking them out of the power line, you’re loosing 15% damage period. If you’re taking them out of arms, you’re loosing a great deal of crit chance and 15% damage every time you activate your very useful Earthshaker ability. Not worth it.
Those 4 points in defense aren’t needed at all once you learn the encounters better, so survivability isn’t something that you should be concerned about if you know what you’re doing. All in all, other weapons do what hammer does, just better
You just aren’t doing as much as a hammer warrior as you would a meta one. Now, I’ve got a feeling you’re going to come back and say what you said in the other forum where
I have personally carried a lot of zerker groups with my Knights set in just about every dungeon in the game.
If it weren’t so common that I am the last person standing soloing bosses while bringing the group back up from a near wipe in Fotm 50….
I understand how you would see that, but the fact of the matter is that I (and my friends who are much better warriors than I) have done the same thing(especially in arah), in berserker gear, with my greatsword.
We’ve just done it faster.
Also, there’s a case to be stated that it wouldnt’ve been necessary if you had contributed more to group dps, or had played with more skilled players. I realize that that post was about pugging, but the fact of the matter stands.
I’m not trying to be rude, and I hope that you don’t see it as that. I can just prove that you’re mistaken about hammer being just as useful as gs or pure axe builds for damage and team support.
I think the the question should be this: Do you want bigger numbers on the occasion that stacking and standing still not doing anything is effective, or do you want to have fun? Or even do you enjoy controlling your enemy without stacking/glitching?
GS skill 1 requires targets to stand still. Only damage, no other use.
GS skill 2 requires player to stand still as well as the target
GS skill 3 requires targets to stand still and requires the targets to be against a wall in order to maximize damage. (the dodge is fantastic, i love the extra dodge)
GS skill 4 can be useful here and there but it is definitely outshined by Hammer skill 3 which with Leg Specialist trait is a massive AoE root.
GS skill 5 is just damage and only becomes useful for chasing down targets or running away but if the target needs chasing then the rest of your skills become useless because they aren’t going to stand there for Hundred Blades.
Now, if you are the type of person that enjoys running away then GS is your weapon. Rush and the dodge from Whirl Wind Attack are both amazing for keeping yourself out of a fight.
I am not saying everyone should run with a hammer. I am not saying anyone should run with a hammer. I am saying that it depends on your play style and how you evaluate skills. To me, the hammer is just loads more fun because i don’t have to stand still and every skill on the hammer is useful. I do not run with a hammer full time. I don’t think anyone should run with any weapons 100% of the time. I swap my weapons and armor out depending on group comp, the fight we are about to engage in, or just willy nilly to try out different builds and weapon combo’s.
The OP just wanted to know why there is so much hate for the hammer. The answer is people have a hard time understanding the amount of versatility warriors are capable of. People see or hear about one thing working and think that if they do that one thing then all will be well. My recommendation to the OP is play how you want to play and surround yourself with friends and guild members that are like minded. Build your own groups and do your own thing. GW2 is definitely the best game for building your own play style from a myriad of different viable builds, armor/wpn combos.
One last thing to remember is that peoples experience drives them to think the way they think. If a person is in a group and there is a hammer warrior that’s only been playing the game for 2 days that seems terrible then that person will sometimes relate hammers or warriors in general with being bad. This example is a bit extreme but i think it gets the point across. It happens to all of us. I am guilty of it. Based on my experience, when i see a GS warrior, I immediately assume the player is either new or bad but i still give them a chance. I don’t take any giant swigs of haterade.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
(edited by Scryeless.1924)
To everyone saying the game is all about DPS, it isn’t. It just isn’t. If you think it is then you are preventing yourself from having an amazingly large amount of fun and limiting your personal playing experience. In a large amount of MMO’s it is. You need a certain amount of DPS in those game to even complete fights or everyone loses to energy loss or cooldowns.. Also in those games you are limited to cookiecutter builds. InGW2, you most definitely are not limited and least of all on a Warrior. Why would you choose to limit yourself?
Because you want to contribute to the party. Yes, you could play a hammer build in your knight’s gear, and you just wouldn’t be contributing as much as someone who’s playing meta build. I’ll quote again what I said earlier:
you have to look at the skills of the hammer, and the traits needed to put them to most effective use:
Earthshaker: Good skill, but I’ll elaborate on this in a bit.
AA: Hammer Swing, Bash, and Smash. From what shoddy testing I did when I got Twilight last year, it’s the strongest AA available to warriors (2 handed weapons), but like I said, it was very shoddy testing, so if Guang’s here, I’m sure he’ll be able to tell you more concrete numbers than I.
Fierce Blow: 8 second weakness that cleaves. While weakness is indeed useful in high-end fractals, it can better be performed by warhorn 5, which also doubles as a blast finisher
Hammer Shock: Cone AoE and cripple. As previously stated, cripple isn’t exactly… the best skill desired in PvE. Worthless in Arah and most other dungeons as well.
Staggering Blow: This is the skill that makes hammer completely unwanted in higher end dungeons and fractals. Most of the players who are very good at PvE content want enemies close so melee attacks can have their highest value and boons can be upkept and yadda yadda yadda. (Look at one of Colsey, aka maha, explanations of stacking strategy. He explains it better than I) This knockback completely disrupts the flow of a good group. If you’re an anti-stacker, that’s a conversation to be had for another day.
Backbreaker: Knockdown. 30 sec cooldown. Mace 5 better by far. Sorry.
The kicker here is that you’d have to sacrifice 4 trait points to make a hammer build even remotely feasible. If you’re taking them out of the power line, you’re loosing 15% damage period. If you’re taking them out of arms, you’re loosing a great deal of crit chance and 15% damage every time you activate your very useful Earthshaker ability. Not worth it.
Those 4 points in defense aren’t needed at all once you learn the encounters better, so survivability isn’t something that you should be concerned about if you know what you’re doing. All in all, other weapons do what hammer does, just betterYou just aren’t doing as much as a hammer warrior as you would a meta one. Now, I’ve got a feeling you’re going to come back and say what you said in the other forum where
I have personally carried a lot of zerker groups with my Knights set in just about every dungeon in the game.
If it weren’t so common that I am the last person standing soloing bosses while bringing the group back up from a near wipe in Fotm 50….I understand how you would see that, but the fact of the matter is that I (and my friends who are much better warriors than I) have done the same thing(especially in arah), in berserker gear, with my greatsword.
We’ve just done it faster.
Also, there’s a case to be stated that it wouldnt’ve been necessary if you had contributed more to group dps, or had played with more skilled players. I realize that that post was about pugging, but the fact of the matter stands.
I’m not trying to be rude, and I hope that you don’t see it as that. I can just prove that you’re mistaken about hammer being just as useful as gs or pure axe builds for damage and team support.
Does more dps help other people dodge, block, cast reflect, use invulnerability, etc… ?
Also, if you know that the other post was about pugging then the fact of the matter cannot still stand, can it?
I apologize to everyone for posting off topic but that bit was bugging me.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
(edited by Scryeless.1924)
The OP just wanted to know why there is so much hate for the hammer. The answer is people have a hard time understanding the amount of versatility warriors are capable of.
Well no, many of us are well aware of the gear/build options and actively switch gear/builds to suit the content we are doing.
The real reason many of us don’t like to see a ham/x warrior in our midst in pve is simply because the vast majority of the time it is bad/suboptimal compared to the meta.
If someone prefers to use hammer in pve and has more fun using it, great, they will have endless fun in the countless PHIW groups who don’t give a crud about efficiency or what gear/build people use.
(edited by Fenrir.3609)
I love the way that people say they’d personally use hammer #4 at the wrong times therefore the hammer is a bad weapon.
(edited by Stooperdale.3560)
met·a
?met?/
noun: meta; plural noun: metas
1.short for meta key.
adjective: meta
1. (of a creative work) referring to itself or to the conventions of its genre; self-referential.
My own personal definition: Meta is a word used by players in the place of “I want bigger numbers” or “bring back cookie cutter builds”
I agree that when you stack/glitch mobs the GS is by far the best for damage output. Stacking/Glitching also do speed things up. I take full advantage of these methods along with a GS when I’m feeling lazy. Again, It just comes down to personal play style.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
(edited by Scryeless.1924)
met·a
?met?/
noun: meta; plural noun: metas
1.short for meta key.
adjective: meta
1. (of a creative work) referring to itself or to the conventions of its genre; self-referential.My own personal definition: Meta is a word used by players in the place of “I want bigger numbers” or “bring back cookie cutter builds”
I agree that when you stack/glitch mobs the GS is by far the best for damage output. Stacking/Glitching also do speed things up. I take full advantage of these methods along with a GS when I’m feeling lazy. Again, It just comes down to personal play style.
I run up to a mob with my Greatsword and start hitting it. It takes damage. What part of this is stacking and glitching? The only example I can even think of where legitimate glitching is involved is the champion in TA before the nightmare tree. Out of hundreds of bosses in the game that is the only example I can think of.
Compared to greatsword, hammer misses:
1) Vuln on the autoattack
2) 2,3,4,5 skills that increase DPS
3) 10% damage from slashing power and might stacks from forceful gs
4) players who know what they are doing, the kind of person who takes hammer to dungeons is probably 2/2/2/2/4 full clerics anyway and using nothing except the knockback. that’s probably what makes people hate on hammer players, rather than the mediocrity of the weapon itself.
All hammer really has going for it 1) Stun on trash (reflects and blinds do the job just as well and players can have them without kitten specs) 2) Weakness (might help on some fractal bosses but really not worth losing all that damage for)
I bet I could do superior DPS in a solo setting with GS and no armor than in full ascended berserker with a hammer.
Would like to see that, my money’s on hammer (assuming 6/6/0/0/2 with last chance instead of forceful gs which i assume would be the highest hammer dps spec) as it isn’t that bad compared to MH mace for example.
met·a
?met?/
noun: meta; plural noun: metas
1.short for meta key.
adjective: meta
1. (of a creative work) referring to itself or to the conventions of its genre; self-referential.My own personal definition: Meta is a word used by players in the place of “I want bigger numbers” or “bring back cookie cutter builds”
I agree that when you stack/glitch mobs the GS is by far the best for damage output. Stacking/Glitching also do speed things up. I take full advantage of these methods along with a GS when I’m feeling lazy. Again, It just comes down to personal play style.
I run up to a mob with my Greatsword and start hitting it. It takes damage. What part of this is stacking and glitching? The only example I can even think of where legitimate glitching is involved is the champion in TA before the nightmare tree. Out of hundreds of bosses in the game that is the only example I can think of.
You’ll have to read my previous posts. I have already covered that.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
You actually didn’t at all from what I can see. Would you mind quoting the relevant text? Because whenever I’ve asked people about glitching bosses I’ve only had one person give examples, and 3 out of 4 of them were completely incorrect besides the aforementioned TA champion.
2. PVE: Your groups will burn through all the controllable mobs so quickly that most of your time will be facing uncontrollable mobs like champs and legendaries and at that point you will need to swap out for GS anyways just to help speed things along even more.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
2. PVE: Your groups will burn through all the controllable mobs so quickly that most of your time will be facing uncontrollable mobs like champs and legendaries and at that point you will need to swap out for GS anyways just to help speed things along even more.
Scryeless you seem to working with a different definition of “glitch”. In gaming it refers to a programming error which allows for unintended methods, such as not getting hit by shockwave attacks when standing on little bits of terrain, or adds not spawning when you stand in a certain place. Just being able to kill things fast or make them walk up to you with their normal pathing isn’t a glitch.
Killing mobs quickly is not glitching.
Don’t think I’ve used the term glitch without the term stack. Which term you choose to fixate on is on you.
However, that is all completely off-topic so start a new thread.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
Stacking is not glitching.
Don’t think I’ve used the term glitch without the term stack. Which term you choose to fixate on is on you.
However, that is all completely off-topic so start a new thread.
But wait, how is stacking anything to do with glitching?
5 people in melee – intended
Being able to pull mobs – intended
Where’s the glitch? Unless it makes the enemy abilities bug out, there isn’t one.
Pulling is an art as old as time, here’s a quick guide – http://www.youtube.com/watch?v=LkCNJRfSZBU
(edited by Eulolia.2467)
Compared to greatsword, hammer misses:
1) Vuln on the autoattack
2) 2,3,4,5 skills that increase DPS
3) 10% damage from slashing power and might stacks from forceful gs
4) players who know what they are doing, the kind of person who takes hammer to dungeons is probably 2/2/2/2/4 full clerics anyway and using nothing except the knockback.
Lot of this is just wrong.
Every skill except for hammer 3 hits Harder than the auto attack,
with sigil of impact and merciless hammer anytime you use earthshaker or backbreaker you get 30% more damage while they’re under the effect of each attack.
Every build I’ve used that uses hammer, hell every build I’ve made for warrior, hasn’t had 2/2/2/2/4 set up. Anybody does that yeah they’re gonna play bad. But great job On generalizing everyone into a bad build solely based on holding a hammer.
Before anybody continues saying hammer has dps comparable to gs, you need to perform calculations to support these insane claims. Math for all of the meta builds using GS has already been done so you can compare. Half the work is already done.
Spoiler: If you do this properly, your own math will prove you wrong.
P.S. Even with out a wall, if you start your whirlwind at max melee range you will still hit the mob more than once, even if it has a small hit box. It isn’t even hard to pull off.
Stacking is not glitching.
I think the problem some are having is that you don’t understand what / means when used between words.
Also, another problem people seem to be having is reading posts. This thread isn’t about what weapons or builds have maximum dps.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
(edited by Scryeless.1924)
Stacking is not glitching.
I think the problem some are having is that you don’t understand what / means when used between words.
Also, another problem people seem to be having is reading posts. This thread isn’t about what weapons or builds have maximum dps.
And yet, DPS is the main reason why hammer gets disrespected in dungeons.
Nobody’s claiming that Greatsword has less dps. It is easily the highest dps weapon warriors have. The issue is people claiming that hammer is a 0 dps weapon, which simply isn’t true. It is slower than a Greatsword but per swing it does more damage. Just in the same time frame Greatsword will hit a lot more. With proper use of sigils and traits the difference isn’t as big but Greatsword still wins for damage output.
Well you are correct in saying that hammer does do significantly more than 0 dps. However, even with a proper hammer build, it isn’t near close enough to the builds using hammer or axe to be considered and the CC options aren’t exactly redeeming factors for pve play. As mentioned before, defiance takes away most of the hammer’s good CC capabilities for bosses. Does that mean hammer is really good against trash?
Not really. Why? Because instead of trying to CC a stack of trash to death, you can just let a thief throw down perma blinds while you release superior-to-hammer dps.
Obviously in the end it comes down to play how you want because nobody can stop you, but hopefully you will understand at this point that for pve there are better options and you will come across people as you PUG that are going to give you kitten for running hammer. Your group won’t fail just because you are running hammer. Maybe they will kick you. Maybe they won’t. In the end, hammer isn’t optimized for pve use.
I kind of want someone to do a hammer abomination kill now. It’s the perfect boss to perform vacuum rotations on so if the hammer kill is noticeably longer or on par with Greatsword then we can see what the damage difference is.
I agree with what your saying for the moat part. Anything with defiance usually has one massive attack that can one shot mist things or heal themselves or any big move. I stack ccs, hammer, mace, shield juggernaut, any combos of them to quickly strip defiant down and interrupt their big moves. It’s worked well enough in fractals so far. Is it ideal? Probably not, does it help the group? Yes as they can focus more on dps and less on dodging or healing.
Also the whole thread is about not being able to play as you want. You want to use a hammer you get discriminted against for doing so. Wish it didn’t happen as much but it does. It’s a shame
I kind of want someone to do a hammer abomination kill now. It’s the perfect boss to perform vacuum rotations on so if the hammer kill is noticeably longer or on par with Greatsword then we can see what the damage difference is.
If you can do a sub 4 minute kill I’ll uninstall gw
Scryeless.1924 I will not sugarcoat my comment. You are an absolute fool if you think that stacking is glitching.
It’s encouraged by ArenaNet themselves. Please don’t tell me you’ve never heard of the term “line of sight” before? Anyone that has even the most basic understanding of logic (and artificial intelligence) would agree that players and mobs being capable of attacking things from behind walls/objects would be very weird. If something is obstructing your view, you shouldn’t be able to damage it. The only way to change that is to either make it so that nothing obstructs your attacks or to remove every and all possible objects/obstacles so that the entire game is a wide open area.
“Line of sight” isn’t just a video game term either. It happens in real life and in movies too. If you fire a pistol at a cliff, do you think the bullet is going to go straight through it? Have you ever watched a film before and seen gun fights in it or someone firing a bow at someone with the other person hiding behind a wall or tree etc?
The act of mobs running to a corner to get burned down is them reacting to their targets being out of their line of sight. This is intended. This isn’t a glitch.
Cleaving mobs is also intended and people want mobs to be closely packed together to deal more damage over time.
Boons also have a limited radius and all of the unique buffs that certain classes provide do as well, so what better way to ensure that your teammates acquire said buffs than to stick together?
If you want your argument to have any merit along with not being taken for a complete fool, prove that stacking is glitching. Go on, try it.
Not really. Why? Because instead of trying to CC a stack of trash to death, you can just let a thief throw down perma blinds while you release superior-to-hammer dps.
This seems to be a common theme amongst GS fanboys. “I’ll do what I want and someone else can do all the work.”
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
Compared to greatsword, hammer misses:
1) Vuln on the autoattack
2) 2,3,4,5 skills that increase DPS
3) 10% damage from slashing power and might stacks from forceful gs
4) players who know what they are doing, the kind of person who takes hammer to dungeons is probably 2/2/2/2/4 full clerics anyway and using nothing except the knockback.Lot of this is just wrong.
Every skill except for hammer 3 hits Harder than the auto attack,
with sigil of impact and merciless hammer anytime you use earthshaker or backbreaker you get 30% more damage while they’re under the effect of each attack.
Every skill except 3? So 2, 4 and 5 then? 4 is a knockback so you can’t use it for damage, 5 has a 1 second cast time and loses dps, 2 can be a marginal increase if you time it after the last skill in the hammer auto attack chain, but hardly due to the cast.
If you are speccing Merciless hammer and using Sigil of Impact you’re already dropping more damage than you gain. Those things are designed for WvW and PvP when you build around bursting players down during stuns at the expense of being able to do sustained damage.
Don’t use hammer!
Scryeless.1924 I will not sugarcoat my comment. You are an absolute fool if you think that stacking is glitching.
It’s encouraged by ArenaNet themselves. Please don’t tell me you’ve never heard of the term “line of sight” before? Anyone that has even the most basic understanding of logic (and artificial intelligence) would agree that players and mobs being capable of attacking things from behind walls/objects would be very weird. If something is obstructing your view, you shouldn’t be able to damage it. The only way to change that is to either make it so that nothing obstructs your attacks or to remove every and all possible objects/obstacles so that the entire game is a wide open area.
“Line of sight” isn’t just a video game term either. It happens in real life and in movies too. If you fire a pistol at a cliff, do you think the bullet is going to go straight through it? Have you ever watched a film before and seen gun fights in it or someone firing a bow at someone with the other person hiding behind a wall or tree etc?
The act of mobs running to a corner to get burned down is them reacting to their targets being out of their line of sight. This is intended. This isn’t a glitch.
Cleaving mobs is also intended and people want mobs to be closely packed together to deal more damage over time.
Boons also have a limited radius and all of the unique buffs that certain classes provide do as well, so what better way to ensure that your teammates acquire said buffs than to stick together?
If you want your argument to have any merit along with not being taken for a complete fool, prove that stacking is glitching. Go on, try it.
I cannot stress enough the importance of reading comments before commenting.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
Not really. Why? Because instead of trying to CC a stack of trash to death, you can just let a thief throw down perma blinds while you release superior-to-hammer dps.
This seems to be a common theme amongst GS fanboys. “I’ll do what I want and someone else can do all the work.”
Why would I hurt myself with hammer when somebody else can do the job so much better? perma-blinds> 3s stun
Which is basically their primary job for trash mobs and they sacrifice nothing to take advantage of this.
All you are doing is deflecting with out making real points.
(edited by RagNoRawk.3625)
Not really. Why? Because instead of trying to CC a stack of trash to death, you can just let a thief throw down perma blinds while you release superior-to-hammer dps.
This seems to be a common theme amongst GS fanboys. “I’ll do what I want and someone else can do all the work.”
Why would I hurt myself with hammer when somebody else can do the job so much better? perma-blinds> 3s stun
Which is basically their primary job for trash mobs and they sacrifice nothing to take advantage of this.
All you are doing is deflecting with out making real points.
All of my points have been made. People just aren’t reading them. Everyone seems to be just scanning for tidbits they can remove from context. Everyone is arguing points that I agree with them on. All I am doing now is trying to help people learn to read. Read everything, let it sink in, try to comprehend what was written. Don’t forget to breath.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
(edited by Scryeless.1924)
You’re claiming everybody failed to read your posts. Perhaps if it’s everyone that’s telling you that you’re wrong, the problem might be that you did a poor job trying to convey what you actually meant to type?
“Oh but you obviously didn’t read what I typed. Try reading it again until you agree with me.”