Hammer should get Protection.

Hammer should get Protection.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Hammer should get protection some how, like the Guardian one.

Why? Hammers arn’t unique at all, they are weapons that require you to to hit the target specifically, however the problem is, they just arn’t tanky, and they need to be to have a hammer in the first place.

http://wiki.guildwars2.com/wiki/Hammer_Smash – add 5 seconds of “Protection.”

http://wiki.guildwars2.com/wiki/Merciless_Hammer – (Each Hammer Strike additionally takes away 10 endurance.)

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Hammer should get Protection.

in Warrior

Posted by: ensoriki.5789

ensoriki.5789

Stahp.

The great forum duppy.

Hammer should get Protection.

in Warrior

Posted by: Vicarious.3047

Vicarious.3047

http://wiki.guildwars2.com/wiki/Hammer_Smash – add 5 seconds of “Protection.”

http://wiki.guildwars2.com/wiki/Merciless_Hammer – (Each Hammer Strike additionally takes away 10 endurance.)

As mainly a hammer warrior myself I can only agree with this.

Hammer should get Protection.

in Warrior

Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Id have to argue that Hammers Uniqueness is in its CC and Aoe dps/cc abilities which no other set gives. Not to mention a few traits can make Hammer a pretty respectable weapon for both skirmishes/1v1 and zerg/group play. It does lack PvE qualities which i wish anet could somehow buff, but i think Hammers are actually fine as they are. Perhaps a slight buff to animation smoothness and reliability of earthshaker landing, and perhaps to really buff the hammer is to allow staggering blow to work while moving. I doubt we need to have protection on Hammer to be like guardians Hammer skills.

Hammer should get Protection.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Id have to argue that Hammers Uniqueness is in its CC and Aoe dps/cc abilities which no other set gives. Not to mention a few traits can make Hammer a pretty respectable weapon for both skirmishes/1v1 and zerg/group play. It does lack PvE qualities which i wish anet could somehow buff, but i think Hammers are actually fine as they are. Perhaps a slight buff to animation smoothness and reliability of earthshaker landing, and perhaps to really buff the hammer is to allow staggering blow to work while moving. I doubt we need to have protection on Hammer to be like guardians Hammer skills.

The problem is hammers are very easy to avoid, and since they are that way, people can just roll out of the way or trash you, Hammers need protection because they are slow and melee.

Guardian does have protection however it is GROUP protection, and it also has arguably more CC and a Gap closer, it is much faster then Warrior hammer and because it has a gap closer, you don’t need to take time running up like a warrior does, nore do the attacks root you.

@Coaxial:
The Mace offhand gives a knock down that is much easier to use then the hammer and 100x better in almost all situations.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Hammer should get Protection.

in Warrior

Posted by: Coldviper.6794

Coldviper.6794

The CC is hardly all that impressive or unique being that it’s so easily countered by blinds and people who know how to press dodge when I’m flying in the air or pulling it back for a charge smash.

Hammer could really use some love. Perhaps 3rd swing with 1 being a blast finisher as well.

[TW]Furion Zax – The Juggernaut Hammer Warrior

Hammer should get Protection.

in Warrior

Posted by: Neandramathal.9536

Neandramathal.9536

I’m not sure that giving protection (certainly not 5s) is too balanced, even though the hammer does make the most sense for it and I agree protection would be nice (as long as it’s limited access and dependant on any other survival boosts we may receive).

I would say hammer’s AoE dps is not actually that great at all, infact other than when using sword in my offhand I actually treat the hammer as the secondary because it’s DPS is lower.

Biggest issue for me with hammer atm is that if you time it right you can actually just sidestep away from the attacks because they’re so slow, walking out the arc is enough. Not really sure what can solve this though, if you speed it up it becomes too heavy hitting, speed it up and reduce dmg and it alters the style of weapon. Perhaps give it a longer reach (180 up from 130?) and bigger arc?

[GoV] Gnomes of Vabbi || [Imp] Impact
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal

Hammer should get Protection.

in Warrior

Posted by: CookMETEnder.7582

CookMETEnder.7582

I suggest you stop posting in the Warrior Forum and post in the Suggestion Forum.
While there aren’t as many viewers, the few people that do view that area daily are actually highly qualified to answer/discuss your suggestions.

Many of them have played multiple classes and can offer criticism based on the perspectives of different classes.

Also, if you are going to continue to post in the Warrior forums…
Please group up / update a single thread.

Name it “Warrior Change Suggestions” or something and make note that you will be constantly updating and adding in stuff. You can bump that up instead.

Hammer should get Protection.

in Warrior

Posted by: CoaxialMazer.9140

CoaxialMazer.9140

The CC is hardly all that impressive or unique being that it’s so easily countered by blinds and people who know how to press dodge when I’m flying in the air or pulling it back for a charge smash.

Hammer could really use some love. Perhaps 3rd swing with 1 being a blast finisher as well.

I think i could argue the same for Bull+100b builds that if someone knows how to dodge or have a stun breaker can easily counter it all the same, but a good warrior who uses their trump card when they know they have a high chance of landing it is gonna have a better chance of winning. I don’t doubt Hammer could use some love, perhaps more mechanical wise and the blast finished at the end of auto chain would be swell.

The problem is hammers are very easy to avoid, and since they are that way, people can just roll out of the way or trash you, Hammers need protection because they are slow and melee.

Guardian does have protection however it is GROUP protection, and it also has arguably more CC and a Gap closer, it is much faster then Warrior hammer and because it has a gap closer, you don’t need to take time running up like a warrior does, nore do the attacks root you.

@Coaxial:
The Mace offhand gives a knock down that is much easier to use then the hammer and 100x better in almost all situations.

I agree Hammers are harder to land than the rest of the weapons warriors can use which is why warriors have Fast hands to use both weapon set cooldowns at a faster rate than a guardian could achieve. This is the only reason why I think warrior Hammers aren’t really that bad and doesn’t really need protection within the weapon set (albeit i think protection through traits/utilities for a warrior would be more appropriate). Yes I agree also that blinds/dodge do affectively hurt Hammer more so than our other weapon sets, but I feel like every weapon should have a small Achilles heel, or else everyone would roll a hammer on their warrior. GS gives perhaps the greatest sustain dps both single and aoe wise but lacks any real CC, just like axe.

Mace offhand is quite a strong offhand but Tremor isn’t very quick either, and does not apply stun like Earthshaker does which when traited with unsuspecting foe can be quite a strong burst. Tremor is easier in a sense of its reliability (based on distance) but it does have a 25 sec cooldown (20 second if you trait) which isn’t that much better than being able to earthshaker twice within the same time span, even if the first one missed.

I would say hammer’s AoE dps is not actually that great at all, infact other than when using sword in my offhand I actually treat the hammer as the secondary because it’s DPS is lower.

Biggest issue for me with hammer atm is that if you time it right you can actually just sidestep away from the attacks because they’re so slow, walking out the arc is enough. Not really sure what can solve this though, if you speed it up it becomes too heavy hitting, speed it up and reduce dmg and it alters the style of weapon. Perhaps give it a longer reach (180 up from 130?) and bigger arc?

I feel Hammers DPS comes from its burst and abilities (skills 2-5 not auto attack) and when on cooldown would be more beneficial to switch to a different weapon set. I trait for Hammer Burst, which can net me a good 12k+ damage to a single target within a very small time frame. It does have slow attack animations, which is one of its big weakness combined with its weakness towards blinds/blocks/dodges, but I feel that its a strong weapon set for warriors. I still think there are ways to make the hammer better, but not in a way that easily tips the favor in making hammer a weapon set all warriors should carry. Hammer doesn’t have good DPS in a long term battle, but has great burst DPS. Burst DPS =/= overall DPS. A longer reach would be a nice buff to hammers to make it more appealing I admit.

Hammer should get Protection.

in Warrior

Posted by: CookMETEnder.7582

CookMETEnder.7582

^What CoaxialMazer said with his last paragraph is right on target.
Hammer Burst is insanely strong not only because of the raw damage but also because of its serious CC output.

The only time I use hammer is for WvWvW. I will usually use the hammer for a well-timed burst / non-stop knockdowns on top of my physical utilities.
I’ll utilize a GS for movement and positioning/chasing purposes

Hammer should get Protection.

in Warrior

Posted by: teg.1340

teg.1340

The CC is hardly all that impressive or unique being that it’s so easily countered by blinds and people who know how to press dodge when I’m flying in the air or pulling it back for a charge smash.

I dont see why Hammer is more vulnerable to blinds and dodges than any other melee weapon?

Hammer should get Protection.

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

The CC is hardly all that impressive or unique being that it’s so easily countered by blinds and people who know how to press dodge when I’m flying in the air or pulling it back for a charge smash.

I dont see why Hammer is more vulnerable to blinds and dodges than any other melee weapon?

Because it attacks hilarious slow.

Hammer should get Protection.

in Warrior

Posted by: Absconditus.6804

Absconditus.6804

Not sure I feel that it needs Protection.

Personally I’m quite in love with the Hammer as a zerker-type weapon. It doesn’t necessarily need full-out P/P/C equipment, e.g., I balance it a bit with alternating Knight/Cavalier accessories in example (3k Toughness Armor), but combined with Signet of Fury for a quick opener full-powered Earthshaker, instantly pressing Frenzy and allowing the auto-attacks to deal the damage, it more often than not results in most targets being down before they can react. Granted, there is some cooldowns involved in the big burst spike, which is a negative side of it. I tend to carry a Sword+Shield/Mace as the secondary set. When moving around, I just swap in the GS and Warhorn for the added mobility.

It obviously requires you to not blow Frenzy if the target(s) has Stability (for example other Warriors who often have Last Stand traited), but if all they use is a Stunbreaker, you got your Backbreaker to knock them down with for the full Frenzy effect. It’s one of the few weapons I feel safe using Frenzy with.

Currently using 20 [V, VII] – 0 – 30 [III, X, XI] – 10 [I] – 10 [V], though I’m still experimenting with different trait combinations. Bowl of Curry Butternut Squash Soup and Master Maintenance Oil. Berzerker armor with Ruby Orbs. Berzerker weapons with Superior Sigil of Accuracy and Hydromancy on offhanded. (Ascended) Knight/Cavalier accessories, alternating.

Utilites used: Mending (used asap. when I lose 6k HP of max health), Frenzy (usually used after opening for strong fast auto-attacks (3-4k per hit)), Endure Pain (used as a stunbreaker or if I feel I get too high burst damage on me), Signet of Fury (used on engaging, whenever it is ready), Signet of Rage (used on engaging, whenever it is ready).

Only thing that bugs me with the weapon is Staggering Blow needing you to stand still when used, or it gets interrupted. Every other skill for the weapon can be used on-the-move, so it feels weird/awkward needing to stop for the knockback one. Still find it to be a very good weapon overall though.

Reason I don’t use Stability trait/utility is mainly being used to not having it on other professions. And 10s combined, of being invulnerable to damage, is pretty insane.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

(edited by Absconditus.6804)

Hammer should get Protection.

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Again, too much homogenization going on. Why don’t you just combine warrior and guardians, rangers and thieves, and all the caster classes so you only have to pick Heavy, medium, or light classes and you can play all of them.

I also agree CookMETinder. Group up all your suggestions in to one post. I think I saw you have 5 open posts at one specific time on here. My brain is always thinking about ways to improve and play GW2 but even I know when to chill.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Hammer should get Protection.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Again, too much homogenization going on. Why don’t you just combine warrior and guardians, rangers and thieves, and all the caster classes so you only have to pick Heavy, medium, or light classes and you can play all of them.

I also agree CookMETinder. Group up all your suggestions in to one post. I think I saw you have 5 open posts at one specific time on here. My brain is always thinking about ways to improve and play GW2 but even I know when to chill.

I’m not a mod.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Hammer should get Protection.

in Warrior

Posted by: Sil.4560

Sil.4560

Protection? For WARRIOR? Why no, my friend, that would be something of a needed BUFF. Instead we’ll buff the widely used skills of KICK and RAMPAGE. Oh, and one of your only useful tools for actually putting pressure on those brainless defenses? Nerfed.