Hammer skills,working as intended?

Hammer skills,working as intended?

in Warrior

Posted by: Arkwind.3780

Arkwind.3780

Q:

I was into Axe/xx thing but the more i play with hammer the more i enjoy it.
All but one,major part.
Some of it’s skills require to stand still for 0.5sec or something to be executed else they will not fire at all.
Against a good player it’s devastating sometimes to stand still even for that few tenths, specially the 3rd (cripple).

Is this how intended to be or is it a bug?
In any case i feel that needs to be looked at imho.

“As long as a single one of us stands,we are legion”

Hammer skills,working as intended?

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Posted by: Tom Gore.4035

Tom Gore.4035

It’s is intended. Many of the skills require a channeling time while standing still before they fire or fire completely. Axe is just not one of those with channeling abilities requiring standing still. That’s why I love my Axe/Warhorn in PvP. So mobile.

One – Piken Square

Hammer skills,working as intended?

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Posted by: Recently.1043

Recently.1043

Yup, hammer has 2 self-roots (#3 and #4), and its the biggest downside to the weapon in PvP. You have to chain into them to use them effectively, which means opening up with a utility skill like bulls/bolas, the hammer burst skill, or your offset’s cc skill (like mace stun or one of the many cripples we have access to)

The self root on #4 is worse than the one on #3 imo, since at least the #3 skill has a decent sized shockwave. Anytime i see someone pop a stun breaker as i hit #4, i cry a bit inside cause i will 100% miss that knockback.

Call me when this game gets fixed…. if it ever does….

Hammer skills,working as intended?

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Posted by: Kanashi.5104

Kanashi.5104

The skills are working as intended.

1. Can be used while moving however the final attack is an induction (no cast bar) meaning it goes off shortly after the last press.

2. Can be used while moving is usually hits the hardest.

3. Is a channeled skill (no cast bar) that sends out a small AoE from the Warrior.

4. Is an AoE Knockback that roots the warrior while executing the spin. The Warrior cannot move while using this skill.

5. Is a Knockdown and the warrior can move during this skill.

If you are having trouble getting off the #4 either spec into leg specialist and use #3 to immobilize first or combo with #5 into #4. This last combo is effective in keeping a target out of a point by knocking them down as they enter then knocking them out while they stand up to maximize the time they spend out of the point.

Kanashi * Iorianne * Aliza
Twitch.tv/kanashi | KanashiGD.com

(edited by Kanashi.5104)