Has the warrior been designed into a corner?

Has the warrior been designed into a corner?

in Warrior

Posted by: kKagari.6804

kKagari.6804

I think this may have been brought up before, but I think some warrior skill-sets are incredibly similar, particularly the main hand skills.

Most weapons comprise of a distance closer, a ranged attack, and a cripple.

Now I realize these are all very necessary elements in playing a warrior, and the traits do change the end effect of it all slightly, but only very slightly. Think we can do with a change here?

Examples: coming soon!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Has the warrior been designed into a corner?

in Warrior

Posted by: Red Falcon.8257

Red Falcon.8257

Yes all skills for each wep seem to be clones for the most part, and all skills are also pretty simple-minded.
Imo Warrior lacks a ton of depth that other classes have, I have abandoned it due to this.
I feel the simplicity and predictability of the class, not to mention the bugged skills which are pratically auto-CC (Rush, really?), limit my player skills a lot.
You get up to a point where what you can do with the class ends and you can’t progress beyond.
You can’t get better as your tools have a limit, and sadly that limit is very quickly reached, at least for me.

When you play another class and see it has tenfold the amount of mechanics and variety you wonder why the Warrior is so basic, it almost seems like the class was done quickly and then abandoned.

To sum up in one sentence, playing a Warrior is like going to a running contest wearing fins.

Has the warrior been designed into a corner?

in Warrior

Posted by: Vanthian.9267

Vanthian.9267

To sum up in one sentence, playing a Warrior is like going to a running contest wearing fins.

I agree with this statement for pvp.

Warriors have no real staying power in pvp. It is either you go full glass or trade off to die a little slower and get nothing done anyway. At least with glass you have a chance to catch someone off guard without a stun breaker.

I know the game was not “balanced” with 1v1 in mind, but at least the other classes have a decent 1v1. Warrior vs any skilled player of another class is pretty much death. However, if you run into those who don’t know their class then the warrior can shine.

Has the warrior been designed into a corner?

in Warrior

Posted by: UrFortuneCookie.4816

UrFortuneCookie.4816

Wait…i dont feel as if im stuck in a corner. Just be creative. I have a GC/Tank hybrid, Full Condi Burn/bleed, and multiple tank/support builds. Just takes time but its all viable.

[Work] Demons of Razgriz
Lvl 80 Norn Warrior 50+ exotic geared.
Commander, 100% Map, Dungeon Master

Has the warrior been designed into a corner?

in Warrior

Posted by: Wooyadeen.6491

Wooyadeen.6491

Wait…i dont feel as if im stuck in a corner. Just be creative. I have a GC/Tank hybrid, Full Condi Burn/bleed, and multiple tank/support builds. Just takes time but its all viable.

Wait, did you ever played pvp????