Hate the direction warriors going for
I hope that hb will get totally rework/removed from game
So don’t run Mace/Shield and GS?
That isn’t the only viable combo currently.
[DA] Decisive Actions – Jade Quarry
Could some one tell me this famous mace/shield & greatsword build? Only started warrior class would love to know it!
So don’t run Mace/Shield and GS?
That isn’t the only viable combo currently.
This.
There are plenty of other viable builds for tPvP and WvW that don’t involve GS whatsoever.
So why dont run a OP build?? ( i dont.. really) but thats the point. i dont want to be almost forced to this combo over and over again, i want to have better sustain/damage on my longbow ( or other builds)..
You can run a Longbow + Sword/WH condition build in WvW; you can run GS + Axe/Mace in PvE; Hammer + Sword/WH (or Mace/Shield or Axe/WH or Axe/Shield) in WvW; you can run Axe/Mace in tPvP, etc.
Lots of effective options (those aren’t the only ones, either). PvE is arguably the most “single track” but we have it no different from most other classes there.
mace-shield/hammer with a heavy adre building build is enourmously strong aswel.
mace-shield/sword-mace is amazing for small scale if you can place tremor right.
hammer/sword-warhorn still the king for zerging.
mace-shield/greatsword easiest spec to utilise, but it is solo target damage mostly.
longbow/sword-sword real strong as condition build
longbow/sword-warhorn again condition build which gives good condition clearing on yourself aswel
so yea plenty of weapon set ups that give tons of strong options. mace-shield/greatsword might be the easiest against bad players (nub stomping), but a good player will still know when to use his stunbreakers and you won’t be able to get those 100b off. While other sets will probably do better.
First troll to receive 10/10
Best golem driver EU
Agreed……….
Chances are this is a temporary phase of the meta. I post the updated version of the Mace/Shield GS build because it does such a good job at countering the brainless meta that is Condition Spam. Hopefully, players will simply start moving away from pure conditions into power or hybrid builds, which will force warriors to make some changes as well. You don’t HAVE to use a GS, Sword/Mace is a good alternative considering Final Thrust after Skull Crack can be a strong finishing blow. GS just happens to synergize so well with Unsuspecting + Forceful GS + Hoelbrak runes.
You could run:
http://gw2skills.net/editor/?fIAQRApe8ZjkOpwBPGPMxBAkCsq6oQppUPmzu4A-TwAA1CnICSFkLITQygsBNIYRwGiJCA
or
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Why is there a problem with the Mace/Shield + GS? The build was completely possible before any of the recent patches you just could do a whole 100bs.
So now its bad because instead of landing 6 hits of 100 blades you can land 8?
Its not like mace was introduced as a new weapon.
Also why do you hate the direction warriors are going for when you are referring to 1 weapon setup and 1 build?
This happens in so many forums by people that actually play the classes they become defined by 1 build and then the lines become blurred about what that class is. Everyone assumes eles are d/d bunker just because they are using double daggers.
Just because a build is popular doesn’t mean its bad its just good. You don’t have to go against the grain just for the sake of being different. No point in being bothered by the fact that many people are playing using 1 effective build and you want to use another weapon set.
100 blades does not define a warrior build its not use a GS or your not a real warrior. Before this was the hammer build capable of CC chaining.
Not every weapon a Warrior has needs to in some way setup 100 blades. That is a personal choice that people try to make work not a fault of the Devs. The devs aren’t forcing people to setup 100 blades. People want damage so they go GS+Mace/Shield before Axe was the defacto winner for most people now Axe is still good and Mace is also good. I’ll say axe isn’t as good but its not like if they would have left axe alone you would see warriors running around with Mace shield and Axe/?
100 blades is not some class defining mechanic.
Before mace became popular gs was mostly used for mobility. The optimal setup to run sword and flurry cancel and 100bs or bola and 100 blades.
Its not like 100 blades setup is something new to the game its always been possible and always something people like to do because the move does good damage.
If 100bs got a damage reduction and you are able to move while using it will it change builds and make build diversity because of the 2 skill?
People will stop running mace? Doubt it
This really is a non-issue people chose to setup 100 blades with mace because it works so why not? If 100 blades is changed to whatever will that make every other weapon better and open up build diversity? No it will just mean 100 blades is changed that’s all. If its changed for the worse it won’t affect how good or bad the other weapons are it will just effect 100 blades and people will still take GS for mobility regardless.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I know those feels, oZii. I know those feels.
Also, do we think Necros enjoy being forced into pure Condi spam? What do you think all the necros who try to make siphon life or axe work think about scepter+dag/staff full condi?
Also, anyone standing up on a ledge and shooting down is going to be doing something you, in your anger, will consider “faceroll”. They could be executing the most intricate keyboard commands to ever exist in a video game, but since they’re just raining abilities down on you, you’d be frustrated and hate on them.
Judging from what I’ve seen, Warriors seem to be moving into a target-lockdown/downed-cleave direction. If that’s correct, is that really so bad? Any other classes moving in multiple directions when looking at the “apex” builds?
“He’s like a man with a fork in a world of soup.”
I dont think the current condition meta is going to change untill they introduce a real mitigation mechanic on condition damage stats/boons.
This is bad.
Let’s analyze the concept of how greatsword deals damage:
Forceful Greatsword
*Gain might on a critical hit with a greatsword or spear. Greatsword and spear skill [sic] recharge 20% faster.
And to a lesser extent:
Precise Strikes – 33% chance to cause bleeding on critical hits.
Attack of Opportunity – Increases damage to bleeding foes by 10%
I may have missed out a few things, but these traits are what Greatsword benefits from the most. And all of these is fueled by (tadaaaa!):
Arcing Slice
*Strike your foe with an uppercut and gain fury.
Now, let’s put our dear warrior in a vacuum situation wherein he uses the Greatsword according to it’s intended concept. He rushes in, performs Arcing Slice, lands whatever else he needs and then loads on the Hundred Blades. With each succeeding hit, we gain might and the opponent gains bleeding, culminating in that final, stronger hit that what attracted most of us into rolling a greatsword warrior (You gotta admit it looks cool.)
So, with that, we can draw the conclusion that Greatsword is not intended for a 1-hit burst like Axe’s or Rifle’s, but a series of hits designed to make us more dangerous the longer the fight takes place. May I remind you of those sword fights in animes you gawk and stare at when you were a kid? That’s how they wanted it to be, all that rushing and darting around; rapid strikes here and there; all that jazz.
I’m not against changes to greatsword, but to change how it works into something else kinda kills the point of wielding a greatsword in the first place when warriors have some other weapon sets that do the same (or better) as the desired greatsword changes (Arcing Slice to hit as hard as Eviscerate; Rush being able to CC like some other skill that we currently have; and even Hundred Blades rooting the intended target like a stronger, OP Flurry are the few examples that kill the Greatsword concept).
Also
This really is a non-issue people chose to setup 100 blades with mace because it works so why not? If 100 blades is changed to whatever will that make every other weapon better and open up build diversity? No it will just mean 100 blades is changed that’s all. If its changed for the worse it won’t affect how good or bad the other weapons are it will just effect 100 blades and people will still take GS for mobility regardless.
I agree with you, sir. The changes that are being asked in the OP does not have enough magnitude to affect the perceived direction warriors are going for.
Edit: emphasised the vacuum situation, meaning a place where all goes well for a greatsword user. Cheers
- Sir Edward Gibbon
(edited by Kronosfear.7548)
Current Warrior meta is good for fight, but boring. Someone says that last patches buff warrior, i say that they’re make him this 2-button guy and most easy class.
I’m also annoyed about Rampage status. No synergize with anything that Warrior have, less duration than Lich form, also not unique, most costly skill and have long CD. Just a joke, not a skill.
This is bad.
Let’s analyze the concept of how greatsword deals damage:
Forceful Greatsword
*Gain might on a critical hit with a greatsword or spear. Greatsword and spear skill [sic] recharge 20% faster.And to a lesser extent:
Precise Strikes – 33% chance to cause bleeding on critical hits.
Attack of Opportunity – Increases damage to bleeding foes by 10%I may have missed out a few things, but these traits are what Greatsword benefits from the most. And all of these is fueled by (tadaaaa!):
Arcing Slice
*Strike your foe with an uppercut and gain fury.Now, let’s put our dear warrior in a vacuum situation wherein he uses the Greatsword according to it’s intended concept. He rushes in, performs Arcing Slice, lands whatever else he needs and then loads on the Hundred Blades. With each succeeding hit, we gain might and the opponent gains bleeding, culminating in that final, stronger hit that what attracted most of us into rolling a greatsword warrior (You gotta admit it looks cool.)
So, with that, we can draw the conclusion that Greatsword is not intended for a 1-hit burst like Axe’s or Rifle’s, but a series of hits designed to make us more dangerous the longer the fight takes place. May I remind you of those sword fights in animes you gawk and stare at when you were a kid? That’s how they wanted it to be, all that rushing and darting around; rapid strikes here and there; all that jazz.
I’m not against changes to greatsword, but to change how it works into something else kinda kills the point of wielding a greatsword in the first place when warriors have some other weapon sets that do the same (or better) as the desired greatsword changes (Arcing Slice to hit as hard as Eviscerate; Rush being able to CC like some other skill that we currently have; and even Hundred Blades rooting the intended target like a stronger, OP Flurry are the few examples that kill the Greatsword concept).
Also
This really is a non-issue people chose to setup 100 blades with mace because it works so why not? If 100 blades is changed to whatever will that make every other weapon better and open up build diversity? No it will just mean 100 blades is changed that’s all. If its changed for the worse it won’t affect how good or bad the other weapons are it will just effect 100 blades and people will still take GS for mobility regardless.
I agree with you, sir. The changes that are being asked in the OP does not have enough magnitude to affect the perceived direction warriors are going for.
Here are the problems:
1. You can gain fury ultra easily from other sources. I’ll use Signet of Rage as the example, but there are a lot. One might call it a surprising amount.
2. The adrenaline you blow could have been used to, I don’t know. Do a super high nuke, stun 5 opponents in an AoE for 2 seconds, stun one opponent for 4 seconds, drop a large AoE that guarantees condi cleanse from Cleansing Ire, immo an opponent (or multiple, IIRC) for 4 seconds or so. Hell, half of those set up Hundred Blades, and nothing in the GS line does.
It isn’t a self-sufficient weapon, in that it can’t set up its own main damaging ability (still amazing for mobility without ever using 100B). 100B only works alone on a standstill target (PvE), or a target you set up to remain motionless for several seconds. People are realizing that blowing utilities on the set-up is uneconomical, and that surprises no one when there are ways to set people up on an ultra short cooldown with other weapon bursts. It’s even easier when weapon swap cooldown is shortened to 5 seconds.
I don’t even use Arcing Slice in PvE, as I use the adren on Kill Shot instead (since I don’t respec into +15% damage with adren just for the PvE I do here and there). I’d argue it’s the single worst burst ability Warriors have, and I’d take that argument further and say that it isn’t even close. Of course, there has to be a worst by definition, but I just wish I could think of a single scenario where I’d want to use this, other than seeing how long I can stack fury for on a champion where I forgot to switch my hammer out.
“He’s like a man with a fork in a world of soup.”
^I agree with you. That’s why I said in a vacuum situation where in the Greatsword is used as it is intended by the design. But in all others I recognize and agree with.
- Sir Edward Gibbon
Current Warrior meta is good for fight, but boring. Someone says that last patches buff warrior, i say that they’re make him this 2-button guy and most easy class.
I’m also annoyed about Rampage status. No synergize with anything that Warrior have, less duration than Lich form, also not unique, most costly skill and have long CD. Just a joke, not a skill.
The thing is that it isn’t 2 buttons unless your a spamming player who hasn’t gotten his skill level up and your fighting a equally bad player that lets you hit with only 2 buttons.
There is a block which is extremely important and hits as hard as rush. Then you have the daze and you have skull crack. Your shield bash and shield block are just as important to staying alive.
It is definitely not a iwin button unless your playing someone that has no idea what they are facing which really isn’t a problem people just have to get use to it. As I said before this combo was possible before the only difference is instead of 6 hits of 100 blades you can get all 8 with full burst. That is the only thing huge that changed about the mace/shield+gs combo. You add in things like better sustain and changes to the core class mechanic it becomes even better like all the weapons have.
There was a post somewhere that showed how much you can heal with signet during your stun, endure pain, and blocks. If they just buffed healing signet I am will to be mace shield would have still caught on.
Skull Crack: Increased the stun duration from 1, 1.5, 2 to 1, 2, 3.
Gain of .5 secs at level 2 and 1 second at level 3 made the build better but it didn’t change the way the build played dramatically.
I would argue that burst mastery and the change to burst recharge rate in discipline had a bigger impact on mace than the stun durations, those 2 changes had bigger impact to warriors overall since it is directly related to our class mechanic.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
None of you are ever happy.
Yeah oozi is correct, the mace stun increase wasn’t the only reason for this new build. A couple key changes that happened:
- axe nerf making axe/shield fall out of favor for roaming
- move of berserker power / heightened focus to grand master ( this change IMHO made warriors having to rethink their build hard. This also means that there is less incentive to sit on adrenaline)
- burst cd reduction! That’s the big one! Before you could stun with mace every 12s or so. This was too long and allowed a lot of breathing room for the opponent. Now with a cd of 7-8s it puts a lot more pressure
- cleaning ire and condition meta. Being able to clean 2 condis ever 7-8 s is probably one of our best defences against condi spam
- (cleaned up animations – not sure about this point)
At first I loved it. big buffs that gave us sustain while keeping constant pressure, fixing of our disc line, much needed boosts for both WVW and pvp alike. Then the mace buff came along. At first I thought It would be cool. gettin those 4 second stuns off on an enemy then laughing as I 100B them through the entire thing. then I realized the warriors are back on the crash course to beta, the only difference with the beta was that bullsrush had a 40 second CD and knocked down for 2 seconds. Now its a 4 second stun (stuns are better than knockdowns too) on a 7-10 second CD. Just when I thought they were going to make other builds viable, we go right back to where we started with a simple one move setup for 100B. Im so sick of that move being the main source of DPS. I wanted warriors to be skillbased not just as easy to play as those kitten condi spamming jerks standing on a ledge facerolling their keyboard.
Honestly does anyone else think its a little annoying that after almost an entire year we are still pigeon holed into using one build to set up 100B?
stun followed by a 100b is a terrible idea in any competitive environment. You are rooted for 3.5 seconds exposed to damage from everyone else while you are there. In a game that punishes stationary targets and rewards mobility evades= you lose.
How many other classes sit still for 3.5 seconds channeling? None..
Ppl should get over the full 100b execution and having to use part of 100b and switch to something else renders 100b obsolete. Any special needs monkey would have seen it is useless and tying it with frenzy is a significant handicap for war..does that mean I have to wait 60 seconds to pull off a successful 100b when faced with 2+ opponents which is the case?
Having to use endure pain+zerker stance+balanced stance to get off one weapon attack is unacceptable. Why can Thieves spam Heart seeker which is far superior and needs zero set up while our 100b is so limited?
The 1st thing I do when I see a GS war is wait for him to pop it then unload.
Terrible idea in competitive play.
This is funny.
You all complain about GS not being viable. Now it is, and you complain about that.
And like others have said, if you don’t like the playstyle, play something else. Longbow+Sw/Wh or Sw/Sw is doing just fine.
Hell, Mace/Sh + Sw/Mace seems to be awesome in high level tPvP, and has a very high skillcap to use.
Oh, and don’t forget your stunbreaker.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Yeah oozi is correct, the mace stun increase wasn’t the only reason for this new build. A couple key changes that happened:
- axe nerf making axe/shield fall out of favor for roaming
- move of berserker power / heightened focus to grand master ( this change IMHO made warriors having to rethink their build hard. This also means that there is less incentive to sit on adrenaline)
- burst cd reduction! That’s the big one! Before you could stun with mace every 12s or so. This was too long and allowed a lot of breathing room for the opponent. Now with a cd of 7-8s it puts a lot more pressure
- cleaning ire and condition meta. Being able to clean 2 condis ever 7-8 s is probably one of our best defences against condi spam
- (cleaned up animations – not sure about this point)
Cleansing ire is bad. The reason warriors are happy with it is because we were terrible in condi removal so if anyone throws us a bone we are happy.
A. You have to land the hit to get it off
B. You have to waste adrenaline and a burst to get it off
C.Thieves have this:
http://wiki.guildwars2.com/wiki/Shadow's_Embrace
I see no requirement to remove condis for them.
Cleansing ire is a passive condi removal every 7 to 14 or 9 to 18 seconds depending if you land your burst. If you are blinded>>gotta wait an extra 3 seconds to get it off.
Also, I find it insulting that our condis and heals are tied to other abilities. Like being forced to use shouts for heals or burst for condi removal? a lot of the other classes are not forced to do this or their condi/heals are tied to boon/heals etc and not to having to attack.
Yeah oozi is correct, the mace stun increase wasn’t the only reason for this new build. A couple key changes that happened:
- axe nerf making axe/shield fall out of favor for roaming
- move of berserker power / heightened focus to grand master ( this change IMHO made warriors having to rethink their build hard. This also means that there is less incentive to sit on adrenaline)
- burst cd reduction! That’s the big one! Before you could stun with mace every 12s or so. This was too long and allowed a lot of breathing room for the opponent. Now with a cd of 7-8s it puts a lot more pressure
- cleaning ire and condition meta. Being able to clean 2 condis ever 7-8 s is probably one of our best defences against condi spam
- (cleaned up animations – not sure about this point)Cleansing ire is bad. The reason warriors are happy with it is because we were terrible in condi removal so if anyone throws us a bone we are happy.
A. You have to land the hit to get it off
B. You have to waste adrenaline and a burst to get it off
C.Thieves have this:
http://wiki.guildwars2.com/wiki/Shadow's_Embrace
I see no requirement to remove condis for them.Cleansing ire is a passive condi removal every 7 to 14 or 9 to 18 seconds depending if you land your burst. If you are blinded>>gotta wait an extra 3 seconds to get it off.
Also, I find it insulting that our condis and heals are tied to other abilities. Like being forced to use shouts for heals or burst for condi removal? a lot of the other classes are not forced to do this or their condi/heals are tied to boon/heals etc and not to having to attack.
Comparing a class to another class is beating your head against a wall. The devs don’t balance that way its just not going to ever happen.
Oh, also, the reason we can’t give Necro’s too much disengage has to do with the point of “purity of purpose”.
In this game, we want to allow classes the ability to deal with all situations but in different ways. But, if we give all classes all TOOLS (which is a different thing), then players get confused as to which classes fill which roles, and in what way they fill those roles
Example: In PvP, the Necro and Engi both vie for the position of condition pressure. The engineer has more physical alternatives, the Necro has more boon/condition manipulation, the Engi has more escapability, and the Necro is a little squishier. If we gave the Necro too much mobility or escapability, then all of a sudden their “tools” start to line up exactly. If this is the case, one of them will simply be better than the other, as far as efficacy goes, and thus, one will push the other out of the meta for that “role” on the team. This class would then be the “apex” predator for that role. So, in order to prevent this, we try to make it so that the classes don’t have all their tools overlap perfectly. This means you have to say (following our example), “Well, if we take a Necro, we get more condies, but a squishy body that can’t disengage…..but if we take Engi, we lose some DPS and control (depending on utils), but we get someone who can stand up to a spike better”.
Make sense? If we just gave the escape to Necro’s, then all of a sudden, the Necro is just the clear choice. Not all decisions come down to a clean break like this, but this is the type of thing we’re trying to do when we “deny” some classes certain tools.
This is the same reason that Red doesn’t get interrupts in Magic, the reason that Zergs, normally, have much more mobility than Protoss (since Toss are usually stronger unit-by-unit), and why Karthus has no escapes. By denying tools, you create choices for the players. We sometimes do a poor job of this, sorry. But overall, we try to make it so that all classes have choices, and teams have choices in which classes they bring.
Also, keep in mind we’re trying to get 8 classes to fit into 5 slots, for PvE, Dungeons, and PvP.
This is all high level, and I’m in a rush, but I just wanted to explain this real fast…..
It’s funny, being in China, I have more time to post on the forums than I do while in the office. That’s irony or something….like 10,000 spoons….
-Chap from China
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I’m actually enjoying NOT using a GS a lot now. I absolutely loved that weapon, but at the same time hated it. It isn’t effective on its own and needs a “babysit” 2ndary set or a utility to do any damage, plus I always felt forced to invest hard in traits for it.
Defektive style sword+mace/mace+shield feels very natural imo, my take on it is 0/10/30/0/30 with reflect on block and vigor on stances. Feels natural and skillful to play and has loads of tools to be unpredictable.
IIt isn’t effective on its own and needs a “babysit” 2ndary set or a utility to do any damage, plus I always felt forced to invest hard in traits for it.
This. Melee weapons should be viable on its own, while a skullcrack into hb is great, without mace gs is completely useless. Pair gs with axe, rifle, sword (works olny against someone without condi removal and teleports) or even hammer and its end being a trash.
Also the fact that sword offers highter mobility in combat, on demand burst and utility beats gs completely. Standing for 3,5sec like a noob inst fun.
Behind #3 and gap opener on #5 gs has nothing to offer
I wouldn’t say that Sword beats GS completely. GS has 6 total skills and Main hand sword has 4.
The comparison really isn’t a fair one its not like people run around with Sword and no off hand.
So you said a weapon should be viable on its own but sword needs a off hand to be viable. Sword Sword is good in a condi build but I don’t see alot of warriors running around direct damage with Sword Sword.
Most people pair the Sword with Shield so that is 2 different weapons.
If you compare GS to the other 2 handed melee weapons which is just Hammer then most would probably agree that hammer while it lacks mobility is a better weapon since pretty much all the skills get used.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Warrior needs love in general but you probably shouldn’t be running 100b anyway, one of the easiest abilities in the game to counter even if the warrior gets a near perfect open.
people yelling @ me in dungeons, ‘yo! y you have sword and shield?’ and im like ‘wut?’ and they ‘get gs!! now!!’ and im like ‘no! u boring kitten!’.
-VOLT-
Sword in dungeons is just silly.
Yeah oozi is correct, the mace stun increase wasn’t the only reason for this new build. A couple key changes that happened:
- axe nerf making axe/shield fall out of favor for roaming
- move of berserker power / heightened focus to grand master ( this change IMHO made warriors having to rethink their build hard. This also means that there is less incentive to sit on adrenaline)
- burst cd reduction! That’s the big one! Before you could stun with mace every 12s or so. This was too long and allowed a lot of breathing room for the opponent. Now with a cd of 7-8s it puts a lot more pressure
- cleaning ire and condition meta. Being able to clean 2 condis ever 7-8 s is probably one of our best defences against condi spam
- (cleaned up animations – not sure about this point)Cleansing ire is bad. The reason warriors are happy with it is because we were terrible in condi removal so if anyone throws us a bone we are happy.
A. You have to land the hit to get it off
B. You have to waste adrenaline and a burst to get it off
C.Thieves have this:
http://wiki.guildwars2.com/wiki/Shadow's_Embrace
I see no requirement to remove condis for them.Cleansing ire is a passive condi removal every 7 to 14 or 9 to 18 seconds depending if you land your burst. If you are blinded>>gotta wait an extra 3 seconds to get it off.
Also, I find it insulting that our condis and heals are tied to other abilities. Like being forced to use shouts for heals or burst for condi removal? a lot of the other classes are not forced to do this or their condi/heals are tied to boon/heals etc and not to having to attack.
No this was the right direction. keeping constant pressure while gaining passive benefits. Its too bad about blinds/blocks counting as you didnt attack. Idk about you but I dont wanna be a facerolling guard. dont wanna be a 100b warrior either.
Serious question: I hear much about mace / shield + sword / mace. I like the skills those weapons give, but why don’t we go with a control combination of mace / mace and a mobility / survival combination of sword / shield? I like mace / mace for style reasons and it went pretty well like this.
Thoughts? Enlighten me.
Current Warrior meta is good for fight, but boring. Someone says that last patches buff warrior, i say that they’re make him this 2-button guy and most easy class.
Yeah, press 2 buttons.
I dare ya, I double dare ya!
This way, you’ll fulfill a very important role in spvp matches: FREE KILL.
because he doesn’t know it himself
NOW, warrior got ONE viable build. you complain. bravo
http://www.youtube.com/channel/UCtCzYUYv6hZzO-hKgBbA3ZA
Just leaving this trash out here. I got better build atm but the old broken build did that good and I’m a rookie on dueling.
People seems using word “trolling” out of context way too often…
Serious question: I hear much about mace / shield + sword / mace. I like the skills those weapons give, but why don’t we go with a control combination of mace / mace and a mobility / survival combination of sword / shield? I like mace / mace for style reasons and it went pretty well like this.
Thoughts? Enlighten me.
[DA] Decisive Actions – Jade Quarry
NOW, warrior got ONE viable build. you complain. bravo
Its not about the build itself. its the fact thakittens about to run warriors right back into the ground. I dont want to rely on stunlocks to kill someone. I like stuns but I definitely want to be just as scary when the enemy is stunned, compared to when they arent.
Serious question: I hear much about mace / shield + sword / mace. I like the skills those weapons give, but why don’t we go with a control combination of mace / mace and a mobility / survival combination of sword / shield? I like mace / mace for style reasons and it went pretty well like this.
Thoughts? Enlighten me.
Well, that’s some good reasoning. Thought about Sigil of Paralyzation too, I just was used to s / sh from my other setups. Thanks for the link!