Hb vs new champions (Discussion about hb)
If you are talking about gauntlet, that’s why I Bull’s Charge + Frenzy.
I dindt had much troubles in gauntlet. Im talking about them
I don’t have any vid of them but its easy to see ingame anyway
Range them. LoL. Its like people don’t think. Those new champs get zergd anyways. So my only conclusion is that you are just very bad at your timing and positioning. Try taking other immobilization skills like bolas or flurry sword f1 burst and Practice practice practice.
Range them. LoL. Its like people don’t think. Those new champs get zergd anyways. So my only conclusion is that you are just very bad at your timing and positioning. Try taking other immobilization skills like bolas or flurry sword f1 burst and Practice practice practice.
Some of them (at least hammer guy) remove immob when doing their signature move.
They are all extremely easy to solo. I beat them all using Longbow, and I beat Blazing Gun using a Greatsword. Sure they dodge and knockdown (and whatever else) alot, but they’re still easy kills.
Range them. LoL. Its like people don’t think. Those new champs get zergd anyways. So my only conclusion is that you are just very bad at your timing and positioning. Try taking other immobilization skills like bolas or flurry sword f1 burst and Practice practice practice.
Sorry to say but u don’t know a jack about me. I did beated all bosses in gauntlets, including Liadri without any guide, i must be bad but its k, i dont care about opinion about me.
They arent hard to kill, but thats not my point. If more mobs will be added like that, hb in current state will become useless also in pve if u dont pair it with cc abilities.
Its a message to ppl saying that hb is fine in current state
Let me get this straight, you want mobs to stand still and not be active, so that one skill can do better.
You should get rewarded for doing that high damage by being intelligent and using certain skills to achieve it.
If anything, this will promote more active play and make people consider other weapons as a result.
Let me get this straight, you want mobs to stand still and not be active, so that one skill can do better.
You should get rewarded for doing that high damage by being intelligent and using certain skills to achieve it.
If anything, this will promote more active play and make people consider other weapons as a result.
More likely i want to see hb reworked..in fact i always been saying that. It inst even rewarding anymore, i can get the same results if not better with axe or sword.
As for mobs i actually like that change and i hope we will see more of them in future
(edited by Scoobaniec.9561)
Let me get this straight, you want mobs to stand still and not be active, so that one skill can do better.
You should get rewarded for doing that high damage by being intelligent and using certain skills to achieve it.
If anything, this will promote more active play and make people consider other weapons as a result.
More likely i want to see hb reworked..in fact i always been saying that. It inst even rewarding anymore, i can get the same results if not better with axe or sword.
As for mobs i actually like that change and i hope we will see more of them in future
Agreed it does need a rework, I moved on from GS over 6 months ago.
None of your other posts in this thread mention changing 100b, you only said it’s bad against enemies that move/dodge. You haven’t always been saying that, you’ve been saying you want more stationary enemies…
skullcrack says hi
None of your other posts in this thread mention changing 100b, you only said it’s bad against enemies that move/dodge. You haven’t always been saying that, you’ve been saying you want more stationary enemies…
Last thread i been mentioning that was placed in spvp forums “rush still sux” or w/e its was called. But i actually should say that clean on first post. Sorry guys for missinfo
skullcrack says hi
Skullcrack is fine unlike hb.
And btw..increasing its duration to 3sec stun along with better damage was mine suggestion. But its nice to see ppl QQ now
skullcrack says hi
Skullcrack is fine unlike hb
He’s saying to use it and then 100b them. The enemies you’re specifically referring to have no defiant stacks.
And no, I’m not going to read all your past post history to determine the context of this thread.
skullcrack says hi
Skullcrack is fine unlike hb
He’s saying to use it and then 100b them. The enemies you’re specifically referring to have no defiant stacks.
And no, I’m not going to read all your past post history to determine the context of this thread.
Doesnt mean that i should have to cc for a single skill, bc gs on its own need a babysitter.
If i have to babysit gs also in pve to use single skill, then theres no point in using that weapon.
Different weapons against different enemies? This is madness!
THIS!
IS!
NORMAL!
Again I say, you are bad at timing and positioning.
I’m actually really hoping they come up with more PvE enemies which move and evade – maybe some better AI – instead of the usual gimmicky crap and LOL MOAR HP & DMG.
Wait, you want your spammable skill that does insane damage regardless of the spec (bunker or zerker) to be easy to land too? Is it a problem that Anet is trying to make content that Warriors can’t just faceroll through, so that other classes can TRY to keep up with the damage they put into this class? You do realize you are playing the easiest (maybe #2 behind guardian) PVE class, and complaining that it is too hard. I think you should try to get creative and enjoy a challenge for once.
They are going in the right direction.
Warrior is considered king of PvE just because you can use hundred blades and the mobs take all the damage because they dont move (this is like a ilusion of power). Doing the mobs evade they are in some way nerfing warrior damage in PvE and showing the real strenght and weekness of the class. This will promote other classes that have faceroll habilitys to be used in PvE instead of warriors, and in some way they are balancing PvE and PvP to a same level. This will put the warrior weakness more obvious and they will finaly fix warrior in the end for PvE and PvP.
Different weapons against different enemies? This is madness!
THIS!
IS!
NORMAL!
O rll? Tell me the difference between axe and gs in terms of dealing damage, behind the fact axe is mobile while doing dmg, and so on almost every other weapon
Again I say, you are bad at timing and positioning.
I should reply something to ya, but wvw kitten in signature is enough give up, hf in ZvZ bc outside u might have some problems with timing & positioning
Wait, you want your spammable skill that does insane damage regardless of the spec (bunker or zerker) to be easy to land too? Is it a problem that Anet is trying to make content that Warriors can’t just faceroll through, so that other classes can TRY to keep up with the damage they put into this class? You do realize you are playing the easiest (maybe #2 behind guardian) PVE class, and complaining that it is too hard. I think you should try to get creative and enjoy a challenge for once.
Do i mentioned something about spamable skill? I don’t think its should be spamable as it is now, but i don’t think its should hold the whole power of weapon in one skill either, if i were able i would delete that skill (also multi hit on “big kitten sword” makes me laugh).
Others classes faceroll just fine, and with more mobs like that (which i have hope they will add) war won’t be best in pve either in terms of damage. Rebember that cof record run was made with olny 1 warrior. As for getting creative and enjoy a “challenge” i playing different game – Dark Souls. Something else? Im also a pvp player so dont insult me with urs “complaing about pve” but ty for a nice laugh. If anything i points out how hb sux in current form -3,5 casttime with selfroot and no tools either to set it up in gs skills.
But nvm and hf, im done feeding trolls
You mean besides greatsword being more mobile and providing stacks of might?
Wethospu used a greastword, your argument is invalid.