Heal Math and Chat (Copy/Pasted for Ease)

Heal Math and Chat (Copy/Pasted for Ease)

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Posted by: Veritas.6071

Veritas.6071

Veritas:
Healing Surge:
Every stage should look like:
0: 5868(0.9) 195.6 HPS without healing power
1: 6526(1.0) 217.5 HPS
2: 8139(1.25) 271 HPS
3: 9823(1.5) 327.4 HPS
Strength will come from those massive coefficients. Stage 3 heal at 1500 healing power will look like:
9823 + 1500(1.5) = 12082 or 402 HPS.


Mending:
5226(.8) 261 HPS without healing power


Healing Signet (Passive):
392 healing per second to 467 healing per second with 1500 healing power.


If my math is correct, Healing Signet is the choice for straight healing. Mending still provides a solid middle of the road heal as well as now removing 3 condis. Healing Surge brings the extra utility of adrenaline control combined with the ability to get a really, really solid heal at full adrenaline.

Cogbyrn:
Thanks for the initial assessment, Veritas. I think my main concern with Healing Signet would be the impact Poison has on it, assuming Poison would reduce the HPS of the passive. At least with Mending it’ll cure Poison before the heal goes off (if memory serves, and if you aren’t caked with condis), and Healing Surge could be timed to try to avoid poison, or remove poison with another ability before healing.
I’m still excited to play with it. I love me some options, and with my general “hit-and-run” playstyle of going in and out of fights, a high static regen could be just what the doctor ordered.

Veritas:
Yep, I agree. If you can get your Healing Surge off without being poisoned, it’s an ultra strong heal. Also, combined with Restorative strength, Mending can cleanse up to 7 conditions every 20 seconds. Plus, you have the added security of the CC condis being stripped beforehand; which helps Mending dig even deeper to root out poison and those other damage condis.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Heal Math and Chat (Copy/Pasted for Ease)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Eh funny how every warrior looked at me like a freekill bc i had healing signet on so they were starting with bullrush..I can see everyone equip one now heheh

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Posted by: Dand.8231

Dand.8231

The three heals actually seem to not only be well balanced with one another, but they each have their own purpose now.

Sig for over time sustained, Surge for burst heals, and Mend for condis.

Granted I wont actually be able to play till tonight to test, but on paper it looks promising.

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Eh funny how every warrior looked at me like a freekill bc i had healing signet on so they were starting with bullrush..I can see everyone equip one now heheh

That’s because prior to this patch Healing Signet was a piece of kitten. You were a free kill.

NOW there’s a reason to take it.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Heh..that free kill stomped many yt mace/shield+gs heroes ;b but nvm. Also pic what my healing signet was capable of into hybrid build.

Also..i still don’t like that idea of surge based on adrenaline level.

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Heal Math and Chat (Copy/Pasted for Ease)

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Posted by: TheLazyOne.8509

TheLazyOne.8509

I have a question. (Haven’t started the game up since patch went live.)
Does the Signet heal /sec or /3sec, because the wiki patch notes say the latter?
And I’m unsure as to what was changed about it.

“Reworked the formula that this passive heal uses. At level 80, this skill goes from 392 healing per 3 seconds to 467 healing per 3 seconds with 1500 healing power. "

(467-392)/1500= 0,05 Healing Power ratio. Which is the same it always was?

Maybe it’s because it’s 11PM here, but I don’t get it.

Heal Math and Chat (Copy/Pasted for Ease)

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Posted by: Feed Me Change.6528

Feed Me Change.6528

I have a question. (Haven’t started the game up since patch went live.)
Does the Signet heal /sec or /3sec, because the wiki patch notes say the latter?
And I’m unsure as to what was changed about it.

“Reworked the formula that this passive heal uses. At level 80, this skill goes from 392 healing per 3 seconds to 467 healing per 3 seconds with 1500 healing power. "

(467-392)/1500= 0,05 Healing Power ratio. Which is the same it always was?

Maybe it’s because it’s 11PM here, but I don’t get it.

Per Second.

NSP>ET>SoS>BG>ET>SoS>JQ>SoS>Mag>JQ
My fun laughs at your server pride.

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Posted by: Velron.3729

Velron.3729

Its per second, there was a typo in the notes and Jonathan Sharp confirmed in the Yay warrior buffs thread.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: oZii.2864

oZii.2864

with 300 healing power I get 407 per tick according to the tool tip. I replaced my 2 soldier pieces with clerics just to get a bit more sustain everything else all zerk.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Veritas.6071

Veritas.6071

with 300 healing power I get 407 per tick according to the tool tip. I replaced my 2 soldier pieces with clerics just to get a bit more sustain everything else all zerk.

Let’s just pretend for a second that you are gaining 200 healing power and losing 100 vitality. If your only source of healing is the signet, it will take your 200 healing power about 66 seconds to = 100 vitality. The heals are stronger, but I wouldn’t be rushing to throw on clerics gear. The only coefficient that was changed significantly was Healing Surge.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: oZii.2864

oZii.2864

with 300 healing power I get 407 per tick according to the tool tip. I replaced my 2 soldier pieces with clerics just to get a bit more sustain everything else all zerk.

Let’s just pretend for a second that you are gaining 200 healing power and losing 100 vitality. If your only source of healing is the signet, it will take your 200 healing power about 66 seconds to = 100 vitality. The heals are stronger, but I wouldn’t be rushing to throw on clerics gear. The only coefficient that was changed significantly was Healing Surge.

Yea you are right since I’m not running surge anymore clerics really isn’t beneficial. thks.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: oZii.2864

oZii.2864

This is from a WvW perspective.

After playing for several hours and enjoying the sustain I feel that it is just right.

I run zerker with a little bit of Soldier and cav gear. Right now I feel like Warrior is in a place where it now has to be targeted. I feel like now you will see more focus going toward a warrior similar to the way the guardian is focused because they can be so disruptive with their CC’s boons retal. The heals are good for sustain you can still get bursted down if you have a glassy thief on you which I like because it is counter play unless its D/P thief those guys can’t keep up enough dps but can pressure you to the point that you are uncomfortable.

I am really enjoying the ability to stay in longer and not just go in swing 1 or 2 times and run out and I never ran full zerk before.

Just in a 1v1 testing (I don’t put alot of stock in 1v1’s since the game isn’t really balanced around that but I like to use it as a semi guage)

So far against another warrior it almost feels like a guardian vs guardian fight that can go on for a bit. Against a Phantasm mesmer w/ gs and all the invis not really a problem at all. I asked the mesmer to get pistol w/duelist since that is the hardest one to fight 1v1 and held up pretty well. We dueled yesterday and there was nothing I could to win and started to alter my build just to get a win which I don’t like to do. Today though it felt alot better to be able to not just melt when 2 duelist are up.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}