Healing Signet
I agree, it needs a rework. You’re telling me I should use Healing Signet instead of Healing Surge? Come on.
Healing signet with adrenal health is awesome in PvE/dungeons.
Pretty much useless in PvP though.
I really like Healing Signet, but I agree it could use a buff. I think instead of increasing the amount healed, the passive affect should be stronger. say heal for 300, or scale more with healing power.
On a side note since Adrenal Health was brought up, I like that trait alot too but the problem is adrenaline is rarely full . I think it should have maximum power even at stage 1, or lower it’s power over all and tick every second
I never use my adreline skill cause i have the Adrenal Health trait and Adreline damage trait and i did the math and it is worse off if i use the adreline skill cause i would do less damage in the long run and die sooner.
[GWAM] and [LUST]
Mess with the best, die like the rest.
The reason I use my Adrenal skills is because they’re stuns. I use Hammer and Mace/Shield
It’s useful at low levels, after that is very useless, the amount it heals per tick is very low and the “burst” heal doesn’t compare with the other two. Doesn’t remove conditions or give any effect so yeah after low lvl gameplay is useless.
I really like Healing Signet, but I agree it could use a buff. I think instead of increasing the amount healed, the passive affect should be stronger. say heal for 300, or scale more with healing power.
On a side note since Adrenal Health was brought up, I like that trait alot too but the problem is adrenaline is rarely full . I think it should have maximum power even at stage 1, or lower it’s power over all and tick every second
I run this in PvE, adrenaline gain is massive and I usually don’t have embrace the pain:
http://gw2skills.net/editor/?fIAQJARTjkOJvNP6OMxBAkCrqyooIgUPgrN5A;ToAg0CtoQygkAJbNOkk1sEYAB
It’s useful at low levels, after that is very useless, the amount it heals per tick is very low and the “burst” heal doesn’t compare with the other two. Doesn’t remove conditions or give any effect so yeah after low lvl gameplay is useless.
Signet+adrenal health are around 600hp ticks total with no healing stat gear, not at all useless. You can out regen a lot of stuff, for example fire oozes in CoF path 3, you can stay afk forever.
(edited by Psybunny.8906)
I actually prefer healing signet in pvp.
The passive + adrenal trait heal is pretty good, and i trait it to remove snares/chill/roots. So it’s like having a multi condition removal every 20 seconds.
Not bad imho. The active heal part needs to be higher though. the 3.5k it heals for is terrible.
@Psybunny: I know it can be pretty powerful combined, even more so with regeneration.
Combined all together with the Regeneration I get from Banners, Passive effect from Healing Signet, and Adrenal Health (when at full adrenaline), is about 750.
Problem is, many adrenaline skills are good to use. In my case, Earthshaker and whatever the Mace one is called. As they are very effective stuns.
That’s why I say it should either have full effectiveness at 1 stage of adrenaline, or lower it’s power and make it always tick every second.
I wouldn’t mind seeing Healing Signet’s passive effect made more powerful, or just make it scale with Healing Power better
Healing Signet is the lowest cooldown healing skill for Warrior. Paired with 6 Sup. Centaur runes, you always have a 15 second aoe swiftness on a 20 second cooldown available. I run with this for WvW mostly and have a seperate armor set for dungeons.
Some good ideas but honestly I think all they would have to do is make the active an instant cast to make up for the low heal it does. I mean atm it is set as a 1 1/4 second cast. Stopping to cast the thing basically is more dangerous than not casting it at all. Because within those 1 1/4 seconds you arent doing anything and only healing for 3.5k. Which the enemy will have done a lot worse to you just for spending that down time casting it. Than on top of that your regen is now gone until the CD is back.. so you sort of just screwed yourself casting it. If they make it an instant cast your still going to have the regen down time.. but at least now.. you werent paused for 1 1/4 seconds getting ruffle stomped trying to cast such a weak heal. You can just instant cast and continue to dodge/dps or lockdown your opponent. If they feel like theres a problem with it being instant heal.. I would even accept them bringing the heal to 2.8-3k to balance it out. Lets be honest a warrior depends on constantly moving.. having to stop to cast such a pathetic heal ends up screwing you more than anything. Another option for balance is that they can put in the 10 point skill on discipline trait “Healing signet is instant cast”. Very simple way to make the signet worth the use. Warriors are quite easy to lock down and nuke as it is. This isn’t a major change but it would certainly help the warrior out a lot.