Healing Signet changes?
I don’t remember hearing anything about it other than like a year ago they were talking about it.
warrior and we’re the best class” Eugene
it was 362 hp/s with sentinel amulet i believe and 5 or 6 seconds of condi ommunity.
I think ArenaNet is still deciding how they want to change the numbers on Healing Signet, since the amount shown in the stream (362 hp/s) is just the current value. Still, I’m not sure the active is really worth another nerf to the passive, since we already have resistance in the form of Berserker Stance and the actives for signet heals are typically sub-par.
(edited by Torqiseknite.1380)
The thing I feel is a problem is they’ll reduce the passive too much to give us not much in return. Condition immunity is great and all but isn’t going to be such a big deal especially since the class is getting Cleansing Ire worked into it.
Overall I feel this can go south pretty badly since most if not all warrior builds are designed around having proper sustain which now is largely ( if not totally for most builds) provided by that signet.
I would hate to go back to the days of old before this skill was first buffed. Those were really dark times.
It sounds like with the change to Healing Surge becoming a shout, and Mending physical, Healing Signet does not need a nerf.
It’ll have legitimate competition now from both other Warrior heals. If they mess with the active ability, whatever, but please dont touch the passive heal, ANet!
I remember the days when Warriors had 0 sustain, and it makes me a sad panda!
healing signet is fine now.
the 6 seconds resistance boon is useless.
It sounds like with the change to Healing Surge becoming a shout, and Mending physical, Healing Signet does not need a nerf.
It’ll have legitimate competition now from both other Warrior heals. If they mess with the active ability, whatever, but please dont touch the passive heal, ANet!
I remember the days when Warriors had 0 sustain, and it makes me a sad panda!
If they make Mending and Healing Surge into viable heals than it’s going to be pretty exciting. Now that they’re making every skill be tied into a category, Healing Surge into Shout and Mending into Physical, then that opens up even more build possibilities where you either trait around shouts and Healing Surge, or physical skills and Mending.
healing signet is fine now.
the 6 seconds resistance boon is useless.
This is pretty much it. I hope they don’t overnerf it.
The Healing Signet nerf seems even worse when you factor in the change to Adrenal Health… it really looks like sustain is going out the window.
And with the change to Berserker’s Power, it looks like ANet wants us to spend adrenaline immediately and wildly; basically all passive bonuses to adrenaline are getting swapped to “on spend” bonuses.
The change to adrenal health is negligible. You’re losing 3HP/s. That’s almost nothing.
berserkers power is much, much better after the change. The current form promotes never using your burst which makes no sense. The coming version will ensure you deal more damage on average AND let you use your burst. It’s basically a permanent 20%damage increase in PvE that promotes using your burst as well.
And even though losing the HP/s from adrenal health in pvp after a burst kind of sucks, it’s still more useful to spam your bursts because cleaning ire is a better skill. And it’s more likely to sustain you than adrenal health is. It’s also a damage increase in pvp if you’re one of those warriors that goes that far into the strength tree.
(edited by Kagamiku.9731)
Im also worried that the healing signet could be overnerfed, i dont get why theyd nerf it in the first place. I wonder whats their idea behind it, i always felt it was a heal not meant to be actively used, which had its unique perk. But now we get this condi immunity that is supposed to make us “want” to use the heal? As others have stated, the other heals have been buffed to bring them on par, as these heals today are not onpar.
I used to be a power ranger, now not sure anymore
They nerfed it to appease the masses who were crying their hearts out for it to be nerfed.
If they overdo it we’re going to fall back to the no-sustain state we were in before the HS buff came along.
Also i feel the BP changes are beneficial – they create opportunity cost for either healing via AH or doing damage via your burst.
Adrenal health looked to be nerfed by 9hp/s at maxed out adren.
HS wasnt nerfed.
Adrenal health looked to be nerfed by 9hp/s at maxed out adren.
HS wasnt nerfed.
are you sure?
i dunno cos i did not watch the live stream.
they are actually gonna buff healing signet’s active without nerfing the passive ?
Adrenal health looked to be nerfed by 9hp/s at maxed out adren.
HS wasnt nerfed.are you sure?
i dunno cos i did not watch the live stream.they are actually gonna buff healing signet’s active without nerfing the passive ?
The forum logic is really strong..
HS in stream was 362hp/s. Remove points from defense line and check ingame how much healing signet heals for. Its like everyone forgot about the fact that traitlines no longer grants stats—>no healing power from def line.
Right there we lose 250/300 healing power based on build so is kinda obvious that its going to heal for a bit less unless you invest in healing power. Simple as that.
Adrenal health looked to be nerfed by 9hp/s at maxed out adren.
HS wasnt nerfed.are you sure?
i dunno cos i did not watch the live stream.they are actually gonna buff healing signet’s active without nerfing the passive ?
The forum logic is really strong..
HS in stream was 362hp/s. Remove points from defense line and check ingame how much healing signet heals for. Its like everyone forgot about the fact that traitlines no longer grants stats—>no healing power from def line.
Right there we lose 250/300 healing power based on build so is kinda obvious that its going to heal for a bit less unless you invest in healing power. Simple as that.
ah, i see!
thanks!
Adrenal health looked to be nerfed by 9hp/s at maxed out adren.
HS wasnt nerfed.are you sure?
i dunno cos i did not watch the live stream.they are actually gonna buff healing signet’s active without nerfing the passive ?
The forum logic is really strong..
HS in stream was 362hp/s. Remove points from defense line and check ingame how much healing signet heals for. Its like everyone forgot about the fact that traitlines no longer grants stats—>no healing power from def line.
Right there we lose 250/300 healing power based on build so is kinda obvious that its going to heal for a bit less unless you invest in healing power. Simple as that.
Traitlines no longer grant stats ?.. That’s gonna be a big nerf to my tank build.
They are raising our baseline stats from 926 to 1000 though, and then buffing equipment stats also to compensate for the loss in stats from traits.
Adrenal health looked to be nerfed by 9hp/s at maxed out adren.
HS wasnt nerfed.are you sure?
i dunno cos i did not watch the live stream.they are actually gonna buff healing signet’s active without nerfing the passive ?
The forum logic is really strong..
HS in stream was 362hp/s. Remove points from defense line and check ingame how much healing signet heals for. Its like everyone forgot about the fact that traitlines no longer grants stats—>no healing power from def line.
Right there we lose 250/300 healing power based on build so is kinda obvious that its going to heal for a bit less unless you invest in healing power. Simple as that.
Traitlines no longer grant stats ?.. That’s gonna be a big nerf to my tank build.
For compensation gear and base char stats will be raised. Now you have to mix gear. My solution was better at this point; by allowing players to select stats they want with 300cap just like we could select trait before in 30point system.
But well either way i got what i asked for and i guess i cant complain at this point. I rather have more dps/toughness than useless condi dmg/healing power.
HS is a boring mechanic imo, isn’t even a mechanic. You don’t need to think about the heal because it’s always healing.
Adrenal health looked to be nerfed by 9hp/s at maxed out adren.
HS wasnt nerfed.are you sure?
i dunno cos i did not watch the live stream.they are actually gonna buff healing signet’s active without nerfing the passive ?
According to what I read on dulfy ( didn’t watch the stream) they plan on nerfing the passive and adding the resistance functionality.
Personally I do not agree with this.
Of those of you who saw the stream – what minute do they talk about HS at? It would be interesting to give it a look – maybe we missed something.
Edit : They said they’ll be nerfing the passive “a little bit”. They talk about it 4 hours and 17 minutes into the stream.
I don’t think this is a good idea – I hope they decide not to but we’ll have to wait and see.
Not sure what a “little bit” means. Let’s hope they don’t wreck our sustain.
(edited by Harper.4173)
Well normally I’d be opposed to it, but considering the unhealthy amount of buffs warrior is getting in the upcoming patch… I’m willing to take the hit on healing signet if it comes to it tbh.
The problem here Miku is the changes are just announced. They’re proposed. These are not final.
I have this bad feeling we won’t be getting all the buffs we believe we’ll be getting but we will be getting a few significant nerfs ( Signet falls under this category).
I think we all remember the AS situation : the announced buff was nowhere close to what we actually got.
Im not sure why they would want to nerf HS at this point. They already nerfed it once by 7% as they wanted to make active portion “more attractive” – something that never happened. In this case they double nerf it for the same reason.
As a zerk gs hammer warr in wvw (somtimes spvp) i could live with potential passive healing output reduction as long as our damage compensates for less sustain, i.e. more damage and less reliant on “outlasting”.
I used to be a power ranger, now not sure anymore
Right now
Healing signet passive : 362hp/s
Healing Surge : 196-327hp/s
Mending : 270hp/s
Future
Healing signet passive : ?
Healing Surge with a Shout build (Shoutbow) : 306-470hp/s
Mending with a physical training (Dungeons) : 327hp/s
The new change give more diversity with the healing skill, which is good. But if nerf HS for more than 9% it won’t be use in most meta build.
Exactly. I hope they don’t go over 5%.
Reduce the passive by a max 8%, but buff the active by 10-20% and the healing power coefficient from 0.5 to 0.75
I mean Warriors have the biggest healthpool so healing is pretty small even with higher healing power.
They said they wanted more active play, I love the Resistance addition, but add a little something more.
Could work.
Yes the huge HP pool is an issue people often ignore.
Could work.
Yes the huge HP pool is an issue people often ignore.
Health pools are irrelevant in PvP. There’s a reason warriors were widely considered the squishiest class with the least sustain before the Cleansing Ire + Healing signet buffs, and why eles are considered the class with the most sustain. Lowest health, lowest armor is the tankiest thing in the game? Obviously health and armor aren’t that important.
Anet devs said in latest video they will lower the healing of HS and give actice 5s Resistance ! The fact!
Skilled Thiefs are dangerous
Could work.
Yes the huge HP pool is an issue people often ignore.Health pools are irrelevant in PvP. There’s a reason warriors were widely considered the squishiest class with the least sustain before the Cleansing Ire + Healing signet buffs, and why eles are considered the class with the most sustain. Lowest health, lowest armor is the tankiest thing in the game? Obviously health and armor aren’t that important.
But regen is.
Could work.
Yes the huge HP pool is an issue people often ignore.Health pools are irrelevant in PvP. There’s a reason warriors were widely considered the squishiest class with the least sustain before the Cleansing Ire + Healing signet buffs, and why eles are considered the class with the most sustain. Lowest health, lowest armor is the tankiest thing in the game? Obviously health and armor aren’t that important.
Wish they would learn with necro…
The Dhuumfire thread
Reduce the passive by a max 8%, but buff the active by 10-20% and the healing power coefficient from 0.5 to 0.75
I mean Warriors have the biggest healthpool so healing is pretty small even with higher healing power.
They said they wanted more active play, I love the Resistance addition, but add a little something more.
Im not even sure resistance is needed. Personally I think the passive should be nerfed to something like 250-300hps, but allow the passive to keep ticking for 15s (or something close to the CD) when the active is used when under 33-50% HP, and make the active heal enough to average with the passive heals about 370-400hps when used optimally.
This would keep the theme of the heal, but make it so that it isn’t braindead to use.
roamzero – when the passive was at those levels :
1.Nobody used the skill.
2.Warrior sustain didn’t exist.
That’s why we got the buff in the first place. Warrior – as the devs said it themselves should be a sturdy class with a means of passive regen to that end.
That wouldn’t buff the skill – it would make it useless.