Heavens Rage
(edited by Harbinger.8637)
This is mainly for tPvP, but sPvP also applies. I’m running GS/Axe/Shield build. With 20/10/0/10/30, full zerker, and runes of Lyssa. Having a hard time choosing which healing skill to go. Breakdown on how it looks on my build:
Healing Signet- 16 second cd, 3320 heals, 200 passive healing, and boon.
Mending- 25 second cd, 5560 heals, two conditions removed, and boon.
Healing Surge- 30 second, 8440 heals(lvl 3), full adrenaline(if not already), and boon.
I honestly don’t know which to pick. I’m also running Signet of Rage/Stamina so that’s two full condition removers.
Signet is great because I can spam it, and get boons. Plus 200 passive is nice. Mending is nice because of the short cd, and condition remover. Surge I’m not too sure about because I’m not always going to get the full 8440, but building full adrenaline isn’t hard.
So I’m at crossroad right now, and I’m asking the warrior community.
Also here’s my build so you can get a better look:
http://gw2skills.net/editor/?fIAQNAR3ODBv1QyOMRCAjiiA6UgK1j2uzuUBxA;TsAg0CnoKyUkoIbRuikFtKYYx+DA (copy and paste link)
(edited by Harbinger.8637)
Healing Signet needs to be 400 Hp/s. (To be along the lines of other classes healing.)
Healing Surge needs its CD lowered to 25s. (It does not offer invulnerability or CR.)
Mending needs its CD lowered to 20s, and be a physical skill. (It does not heal for much.)
(edited by Daecollo.9578)
From my findings, and other’s math, it goes something like this:
Healing Surge >> Mending >>>>> Healing Signet.
Surge is nice but takes a long time to come back. Mending is good with the 2 removed conditions but it’s healing outright sucks. Healing Signet is PvE only… Seriously… I’ve seen turrets out dps its healing.
Regardless all warrior healing doesn’t do enough % return on our hp.
400 HPS would be overpowered Dae, there would be no reason to run any of the other heals because even with reduced CD it’s about 70 HPS more than Healing Surge.
I do think that it needs to be increased to about 250 and give 5 seconds of Regeneration on use
Mending just needs to be a stronger heal, say 6500
Healing Surge would come out with about 20 points more HPS but it would allow stronger heals for builds that use Adrenaline more often
400 HPS would be overpowered Dae, there would be no reason to run any of the other heals because even with reduced CD it’s about 70 HPS more than Healing Surge.
I do think that it needs to be increased to about 250 and give 5 seconds of Regeneration on use
Mending just needs to be a stronger heal, say 6500
Healing Surge would come out with about 20 points more HPS but it would allow stronger heals for builds that use Adrenaline more often
No it wouldn’t. It doesn’t burst heal. It is also the same amount of healing other classes get, Warriors don’t have access to protective boons.
(edited by Daecollo.9578)
400 HPS would be overpowered Dae, there would be no reason to run any of the other heals because even with reduced CD it’s about 70 HPS more than Healing Surge.
I do think that it needs to be increased to about 250 and give 5 seconds of Regeneration on use
Mending just needs to be a stronger heal, say 6500
Healing Surge would come out with about 20 points more HPS but it would allow stronger heals for builds that use Adrenaline more often
Uh……..400hps isn’t going to be ridiculously much. Any class that specializes in heals can easily break 1k hps. Considering shouts heal for small amounts on us, its not that much of a gamebreaker.
(Ele, guardian, necro, stealth thief to some extent, engineer, ranger).
400 HPS would be overpowered Dae, there would be no reason to run any of the other heals because even with reduced CD it’s about 70 HPS more than Healing Surge.
I do think that it needs to be increased to about 250 and give 5 seconds of Regeneration on use
Mending just needs to be a stronger heal, say 6500
Healing Surge would come out with about 20 points more HPS but it would allow stronger heals for builds that use Adrenaline more often
Uh……..400hps isn’t going to be ridiculously much. Any class that specializes in heals can easily break 1k hps. Considering shouts heal for small amounts on us, its not that much of a gamebreaker.
(Ele, guardian, necro, stealth thief to some extent, engineer, ranger).
With Guardian traits alone I can get to 600 hps, this isn’t even counting there ‘6’ heal and no healing power either.
And Guardians have major group support and boons like protection and great condition removal, all things warrior does not have.
Warrior has to “at least” have decent self healing. We need staying power, we can rely on our group to only do so much. However we shouldn’t need one to be viable.
(edited by Daecollo.9578)
I run the same weapons and runes. The traits are similar too, have to say its working out pretty well in 1v1 considering all the Warrior hate going on. The cripple from GS #4 or Axe #3 (leg specialist) followed by a Bull’s Charge, Frenzy, 100b. If that fails then you’ve got Shield #4 and Eviscerate for a guaranteed crit hopefully proccing Sigil of Fire. Those two bursts are brilliant but most Warriors open with them, they should only be used on about 50% health targets or Thieves. Though if some ranger or all ranged thief starts kiting me with cripples I high tail it outta there, I’ll never catch them.
To answer your question I use Healing Surge (just gotta make sure not to use it after Eviscerate) but all of our Healing Skills are in need of some SERIOUS love.
Guess 400 wouldn’t be too bad. I suppose I was thinking compared to our other heals it would be 100-200 HPS more
One idea I had yesterday was to give us 50-100 HP every time we gain a strike of adrenaline would give incentive to use all burst skills even with the 12% damage boost and 9% crit chance
I run the same weapons and runes. The traits are similar too, have to say its working out pretty well in 1v1 considering all the Warrior hate going on. The cripple from GS #4 or Axe #3 (leg specialist) followed by a Bull’s Charge, Frenzy, 100b. If that fails then you’ve got Shield #4 and Eviscerate for a guaranteed crit hopefully proccing Sigil of Fire. Those two bursts are brilliant but most Warriors open with them, they should only be used on about 50% health targets or Thieves. Though if some ranger or all ranged thief starts kiting me with cripples I high tail it outta there, I’ll never catch them.
To answer your question I use Healing Surge (just gotta make sure not to use it after Eviscerate) but all of our Healing Skills are in need of some SERIOUS love.
Ya the build works quite well and fun to play too. Anyway I went with Surge. I have enough condition removers already. Plus using it at the start of a match to get full adrenaline for you first fight is a big help.
I do feel like our utility healing is underwhelming compared to other classes. We are given the highest base HP and Heavy Armor and to compensate we lack utility, reliable condition removal and boon generation.
But at the same time, based on how much HP a warrior has (probably on average 21-22K) the heals don’t heal for a very good percentage of our health and really do have a bit lengthier cooldowns than other classes. Outside from going a shout healer build, we don’t have any other reliable sources of healing. Even if we had lower base HP than other classes, the heals are a bit underwhelming.
For example, let us compare a Mesmer’s Ether Feast with Healing Surge.
Ether Feast has a 20 second cooldown, since it is rather easy to generate clones/phantasms, let us assume they can heal the full amount (5560 + 1920 = 7,480 HP). That is roughly 374 HP/Sec.
Healing Surge has a 30 second cooldown, since it isn’t difficult (but more difficult) to gain full adreanaline, let us assume they heal the full amount (8,440 HP). That is roughly 281 HP/Sec.
Already you can see that a Mesmer’s Ether Feast is significantly better than Healing Surge in terms of HP/sec.
But when we take into account base HP of a class. Say on average a Mesmer has about 17K HP, and a Warrior has 21K HP.
A mesmer heals roughly 2.2% of their HP/sec, which means from zero HP to full HP, it would roughly take them 45 and a half seconds, excluding any other factors
A warrior heals roughly 1.33% of their HP/sec, which means from zero HP to full HP, it would roughly take them 75 seconds.
Remember this is not taking into account other factors such as regeneration, etc and the fact that a lower cooldown on heal is inherently better. How many times have you guys died waiting for Healing Surge to come up? As opposed to a heal like Ether Feast which seems to always be up when you must need it.
I do feel like our utility healing is underwhelming compared to other classes. We are given the highest base HP and Heavy Armor and to compensate we lack utility, reliable condition removal and boon generation.
But at the same time, based on how much HP a warrior has (probably on average 21-22K) the heals don’t heal for a very good percentage of our health and really do have a bit lengthier cooldowns than other classes. Outside from going a shout healer build, we don’t have any other reliable sources of healing. Even if we had lower base HP than other classes, the heals are a bit underwhelming.
For example, let us compare a Mesmer’s Ether Feast with Healing Surge.
Ether Feast has a 20 second cooldown, since it is rather easy to generate clones/phantasms, let us assume they can heal the full amount (5560 + 1920 = 7,480 HP). That is roughly 374 HP/Sec.
Healing Surge has a 30 second cooldown, since it isn’t difficult (but more difficult) to gain full adreanaline, let us assume they heal the full amount (8,440 HP). That is roughly 281 HP/Sec.
Already you can see that a Mesmer’s Ether Feast is significantly better than Healing Surge in terms of HP/sec.
But when we take into account base HP of a class. Say on average a Mesmer has about 17K HP, and a Warrior has 21K HP.
A mesmer heals roughly 2.2% of their HP/sec, which means from zero HP to full HP, it would roughly take them 45 and a half seconds, excluding any other factors
A warrior heals roughly 1.33% of their HP/sec, which means from zero HP to full HP, it would roughly take them 75 seconds.
Remember this is not taking into account other factors such as regeneration, etc and the fact that a lower cooldown on heal is inherently better. How many times have you guys died waiting for Healing Surge to come up? As opposed to a heal like Ether Feast which seems to always be up when you must need it.
Mesmers also can get damage reduction per illusion, making them reduce even more damage then plate armor can. (DR>>>>>Toughness/Armor.) That more then makes up for the 2-3k less health.
I run the same weapons and runes. The traits are similar too, have to say its working out pretty well in 1v1 considering all the Warrior hate going on. The cripple from GS #4 or Axe #3 (leg specialist) followed by a Bull’s Charge, Frenzy, 100b. If that fails then you’ve got Shield #4 and Eviscerate for a guaranteed crit hopefully proccing Sigil of Fire. Those two bursts are brilliant but most Warriors open with them, they should only be used on about 50% health targets or Thieves. Though if some ranger or all ranged thief starts kiting me with cripples I high tail it outta there, I’ll never catch them.
To answer your question I use Healing Surge (just gotta make sure not to use it after Eviscerate) but all of our Healing Skills are in need of some SERIOUS love.
Ya the build works quite well and fun to play too. Anyway I went with Surge. I have enough condition removers already. Plus using it at the start of a match to get full adrenaline for you first fight is a big help.
30 into Power trait for Berserkers Stance, the 5 seconds of boons will keep you alive until you’re ready to drop Eviscerate (only takes 6 seconds or so to fill your adrenalin bar.) Having Healing Surge on CD before the match has even started is bad if you get bursted early on. But that’s just me
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I have and constantly do, Ive only been playing for 10days and about 5-6 of those have been as a warrior, Ive reached lvl75 so far. Still the heals are underwhelming in comparison. I mean I was under the impression that each class was supposed to be self-sufficient.
Not saying I would like uber healing just healing that’s on par with other professions.
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I have and constantly do, Ive only been playing for 10days and about 5-6 of those have been as a warrior, Ive reached lvl75 so far. Still the heals are underwhelming in comparison. I mean I was under the impression that each class was supposed to be self-sufficient.
Not saying I would like uber healing just healing that’s on par with other professions.
Banner healing and shout healing isn’t a bad way to go. I personally prefer banner as it only ties up one utility slot. With that going just avoid the big hits (as you should anyway) and you won’t have to use your main heal until a lot later.
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I have and constantly do, Ive only been playing for 10days and about 5-6 of those have been as a warrior, Ive reached lvl75 so far. Still the heals are underwhelming in comparison. I mean I was under the impression that each class was supposed to be self-sufficient.
Not saying I would like uber healing just healing that’s on par with other professions.
Healing does not mean bunker. ANet wants to eliminate bunker. With 10 days playing under your belt, I doubt you are even timing dodge rolls well enough in PvE to avoid attacks consistently.
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I have and constantly do, Ive only been playing for 10days and about 5-6 of those have been as a warrior, Ive reached lvl75 so far. Still the heals are underwhelming in comparison. I mean I was under the impression that each class was supposed to be self-sufficient.
Not saying I would like uber healing just healing that’s on par with other professions.
Banner healing and shout healing isn’t a bad way to go. I personally prefer banner as it only ties up one utility slot. With that going just avoid the big hits (as you should anyway) and you won’t have to use your main heal until a lot later.
Banner healing kind of stinks to what other classes can get with there healing. Having to pick up them constantly isn’t even fun. Banners themselves are a good buff, but we shouldn’t have to completely rely on them because its the only good thing we have left.
(edited by Daecollo.9578)
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I have and constantly do, Ive only been playing for 10days and about 5-6 of those have been as a warrior, Ive reached lvl75 so far. Still the heals are underwhelming in comparison. I mean I was under the impression that each class was supposed to be self-sufficient.
Not saying I would like uber healing just healing that’s on par with other professions.
Banner healing and shout healing isn’t a bad way to go. I personally prefer banner as it only ties up one utility slot. With that going just avoid the big hits (as you should anyway) and you won’t have to use your main heal until a lot later.
Banner healing kind of stinks to what other classes can get with there healing. Having to pick up them constantly isn’t even fun. Banners themselves are a good buff, but we shouldn’t have to completely rely on them because its the only good thing we have left.
After using it for so long you just get used to it, e.g the best places to plant them (between you and where you will be going after the battle). And the swiftness buff is good to keep you hooning around, tbh it only comes with me in general PvE because of that swiftness, the healing is unnecessary as everything just dies so quickly. Whilst we do need better personal healing you can’t add better group healing to arguably the highest PvE damage dealers.
I remember reading around I think on guru saying that mending and surge are about equal but mending comes out ahead based on the duration of the fight. I can’t remember if it was shorter or longer though.
I use healing surge or mending. I usually pick up the 10 pt trait in the power tree that removes immobile, cipple, and chill when using a heal.
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