Healing signet change
If theres one thing warriors should never ever have access to, its stealth.
Steath > killshot > repeat > profit ?
Thieves balance their insane hits from stealth from being the squishiest class and the need for melee range.. Warriors would have neither of those issues, it would be madness.
Gunnar’s Hold
Definitely no. Healing signet should be reworked so the active is actually worth using but granting it stealth is not the way to do it. The single best way to counter warriors is by watching their telegraphed skills and dodging/blocking the right ones. Give them the ability to use those skills with relative safety in stealth and you’ve got yourself one master of all trades in training.
And if it did grant stealth it sure as hell wouldn’t be 5 seconds, that’s longer than thief’s stealth heal and on 2/3 the cd with a top notch passive effect.
Thieves balance their insane hits from stealth from being the squishiest class and the need for melee range..
Thief is by far NOT the squishiest class in the game and they also do not count as melee if you just press 1 button and you are teleported from range on your target.
Mini: That is, by definition, melee. The strategy might be considered hit-and-run, but it is necessarily melee. Anyways, you can’t just use Infi Strike over and over and over again; you have to, y’know, use “actual melee skills”.
I’d also like to say that if you don’t believe thieves are the squishiest class in the game, you have yet to play one… Properly, anyhow…
When playing warrior one thing that i find odd is that i never need to activate healing signet. Even if I’m low on health its better to just keep the passive effect.
So i was thinking what if we got 5 seconds of stealth on activate? then the healing would come when stealth ends.
Haha please tell me this is a joke? If it is, it worked, I laughed!
Thieves balance their insane hits from stealth from being the squishiest class and the need for melee range..
Thief is by far NOT the squishiest class in the game and they also do not count as melee if you just press 1 button and you are teleported from range on your target.
Lowest health pool + light armour + extremely poor boons (unlike ele) = squishest
Backstab is 130 range = melee range
Anything else you’d like to share with us, or was that it?
Gunnar’s Hold
Thieves balance their insane hits from stealth from being the squishiest class and the need for melee range..
Thief is by far NOT the squishiest class in the game and they also do not count as melee if you just press 1 button and you are teleported from range on your target.
Lowest health pool + light armour + extremely poor boons (unlike ele) = squishest
Backstab is 130 range = melee range
Anything else you’d like to share with us, or was that it?
Except thieves do totally have medium armour. I think it’s the squishiest class though with that low health pool and “no” boons. Atleast they’re the easiest to kill once you get hold of them. Slythers like an eel though!
My bad then, perhaps second squishiest class behind eles :P
But regardless the original point I was making is still valid.
Gunnar’s Hold
Thieves balance their insane hits from stealth from being the squishiest class and the need for melee range..
Thief is by far NOT the squishiest class in the game and they also do not count as melee if you just press 1 button and you are teleported from range on your target.
Lowest health pool + light armour + extremely poor boons (unlike ele) = squishest
Backstab is 130 range = melee range
Anything else you’d like to share with us, or was that it?
Theives wear medium armour, try again. Thus making eles the squishiest going by base stats
It is not what you do, but how and why you do it that counts.
Wait a second !Does armor and health in this game really count ? My bad i tought boons,teleports ,invulnerabilities ,blocks,stealth,autoseeking spam attacks.Sorry
Wait a second !Does armor and health in this game really count ? My bad i tought boons,teleports ,invulnerabilities ,blocks,stealth,autoseeking spam attacks.Sorry
Ofc it does. Let’s say u get hit for 12k. Doesnt having 10k hp vs 20k hp matter?
When playing warrior one thing that i find odd is that i never need to activate healing signet. Even if I’m low on health its better to just keep the passive effect.
So i was thinking what if we got 5 seconds of stealth on activate? then the healing would come when stealth ends.
I had a really crappy day. Everything went wrong and I thought I couldn’t end this day crappier, that was untill I read that suggestion. You cracked my day up man with a suggestion like that. Thanks a lot xD Even my girlfriend went to check on me from the other room because I was laughing so hysterically :P
Wait a second !Does armor and health in this game really count ? My bad i tought boons,teleports ,invulnerabilities ,blocks,stealth,autoseeking spam attacks.Sorry
Ofc it does. Let’s say u get hit for 12k. Doesnt having 10k hp vs 20k hp matter?
Other class.Blocks 12k hit,Sealth ,can’t see target hence no 12k hit,protection 12k hit =8k,teleport away from melee = no hits.No need for heals
Warrior .Facetanking 12k hits.Needs to heal.
Wait a second !Does armor and health in this game really count ? My bad i tought boons,teleports ,invulnerabilities ,blocks,stealth,autoseeking spam attacks.Sorry
Of the things you listed lets see which a thief has. Boons? Nope. Teleports? Yes. Invulnerabilities? Unless you wanna count pistol whip’s evade, there are no invulnerability skills. Blocks? Nope. Stealth? Yes. Autoseeking attacks? Seeing as thief is the only class without 1200 range options and their burst damage requires them to be in melee range I wouldn’t exactly call that autoseeking.
But on the topic of stealth. You act like its hard to hit a backstab thief even in stealth. Thief is IMO squishier than ele due to the lack of boons to pad your health or negate damage. Stealth is nice against mediocre players who just stand there when you go into stealth but against anyone who has half an idea about how to fight thieves it is still pretty easy to get hit in stealth, especially if you’re trying to setup a backstab.
Heck, half the time when I’m fighting stealth spam thieves on my thief, I’ll see them stealth, wait a second or two, spin around and CnD. Hit invisible thief and vanish and they usually have no idea what just happened.
Wait a second !Does armor and health in this game really count ? My bad i tought boons,teleports ,invulnerabilities ,blocks,stealth,autoseeking spam attacks.Sorry
Ofc it does. Let’s say u get hit for 12k. Doesnt having 10k hp vs 20k hp matter?
Other class.Blocks 12k hit,Sealth ,can’t see target hence no 12k hit,protection 12k hit =8k,teleport away from melee = no hits.No need for heals
Warrior .Facetanking 12k hits.Needs to heal.
If a warrior is bad enough to be facetanking backstabs then he deserves to take 12k damage.
You want to make an overpowered skill more overpowered sure this makes sense.
Lower the healing tick and you will use it again.
[Skol]
(edited by Haralin.1473)
Healing Signet alone is ok, it´s only better then adrenalin surge if u´re using F1 all the time and you´re getting dmg constantly.
To survive “spikedmg” adrenalin surge is still better. And in 30sec it can heal much more then the signet.
Healing Signet alone is ok, it´s only better then adrenalin surge if
These were all of the words I needed to see to know that you are hopelessly wrong and know nothing about the game.
The active effect does need to do something (and I mean besides a small burst heal). Personally I think love just about all of the other sigs active effects, but healing sig’s active is pretty useless.
As much as I’d love protection it’d be way too strong, and sorry OP but I need to agree with everyone else that wars don’t need stealth. But it’s hard to think of something that’s both useful enough that people would actually use the active effect, but not too strong to make the skill a must have. I think a block or stun break would be too powerful.
Honestly, while not keeping in line with the other signet’s (“selfish”) effects. What about making it give regen (and maybe vigor?) to the party? Passive: 392 (0.05) vs. Active 130 (0.125) for the party, maybe for ~5-10 sec. It heals less for the warrior, but more for the party, but I don’t know if that’s too strong or too weak (and combined with healing shouts or regen banners may be too great). Plus it doesn’t really bring anything unique to the party.
Oh god, warrior with stealth, such a bad idea. But it would be SO funny to read the crying on the forums.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
You are also paying from the position of being lvl 80 w/ good gear. healing sig in queensdale regens 16 health per tick. Add to this basic armour..and you’ve made a recipe for instasquash.
Healing sig is fine. Too many QQ about it and funnily enough they are the same ppl who attack at 1200 unit unit range and cause conditions with every other auto attack..they don’t have the burden of staying in tight and constant melee range w/ heavy evades,blocks and stealth. This is why higher lvl players still use it, not cuz it is easy..but because it becomes one less thing to focus on as you’re trying to stay in viable range, watch animations from point blank distance and gap close constantly.
also..shield reflect rangers hunters shot or mesmer scepter..you’ll get clones and stealth on yourself..it is not as fun as it sounds.
Oh god. Can’t even tell if you’re trolling or serious.
HS is fine. Warriors DO NOT need stealth.
Thieves, mesmers, rangers, engineers all have stealth. HULKBEAST warriors need it to right?
Theives wear medium armour, try again. Thus making eles the squishiest going by base stats
Hate to take this off topic again but a D/D ele is one of the tankier classes in the game. In solo fights, the D/D ele may be the strongest bunker.
“Youre lips are movin and youre complaining about something thats wingeing.”
No, so much no to this its inexplicable.
Warrior- Emperor casey
Elementalist- Klyptis
Theives wear medium armour, try again. Thus making eles the squishiest going by base stats
Hate to take this off topic again but a D/D ele is one of the tankier classes in the game. In solo fights, the D/D ele may be the strongest bunker.
Farther more prove wrong all those BS people have being throwing everywhere about how warrior are op because its heavy armor too much toughness too much hp!.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Theives wear medium armour, try again. Thus making eles the squishiest going by base stats
Hate to take this off topic again but a D/D ele is one of the tankier classes in the game. In solo fights, the D/D ele may be the strongest bunker.
Allow to repeat myself. Going by base stats
It is not what you do, but how and why you do it that counts.
Theives wear medium armour, try again. Thus making eles the squishiest going by base stats
Hate to take this off topic again but a D/D ele is one of the tankier classes in the game. In solo fights, the D/D ele may be the strongest bunker.
Allow to repeat myself. Going by base stats
SINCE WHEN base stats count in gw2?
Is this a troll topic? Is a warrior asking for a buff to the one skill that is already the most OP in the game? It must be a joke that the strongest class think stealth would be necessary.
Perhaps the HS active could let you heal for 2x the hp/s until the active comes back.
When playing warrior one thing that i find odd is that i never need to activate healing signet. Even if I’m low on health its better to just keep the passive effect.
So i was thinking what if we got 5 seconds of stealth on activate? then the healing would come when stealth ends.
LOL!
AWESOME troll post. Wish I had thought of this myself.
Solo & Roaming Group WvW Movies
i think we should become a godzilla when activating healing signet
Allow to repeat myself. Going by base stats
Base stats don’t exist in a vacuum.
“Youre lips are movin and youre complaining about something thats wingeing.”