I remember back then way before beta started, Developers commented on how they wanted warrior healing skills to do. I can’t find it to back it up.
Anet developers wanted Healing signet to be something that warriors don’t have to worry about hp since the regen will heal the hp pool for them and Healing Surge to be a offensive heal and that healing surge encourages warriors to go onto the offensive because of burst damage.
I agree to those visions and I want to see it on the warrior.
Healing signet now matches with the developer’s visions.
Healing Surge doesn’t. Instead, most of the time, warriors will save adrenaline so that they will get max heal.
My suggestion: I would like Healing surge to recharge Burst skills. This way, warriors could do a Healing Surge -> Burst skill combo. This will create a choice: Does the warrior want to have the full heal or does the warrior want to use the burst skill and then use healing surge to use another burst skill but gain a weak heal. The choice is to prevent Burst from being overpowered.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Go offense they say, that would be Healing surge heals more when you have less adrenaline
So it forces you to use burst, warrior get so many adrenaline so quick anyway.
personally i dont even care, because that wouldn’t fix warrior.
“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748