Healing war

Healing war

in Warrior

Posted by: Fafnir.5124

Fafnir.5124

I know most wars don’t want to talk about this. But healing war with banners heals 30k over per banner not to mention banner buffs you get. You can easily get infinite healing for a large group by just including one. from perspective of WvW this could be very valuable. Wars group heals rivals guardians now just like to point that out. 1 war can easily heal over 200 people in a zerg this way 10 ticks of heal per banner each giving 4 secs of heal.

Someone probably already pointed this out.

Healing war

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Posted by: Daecollo.9578

Daecollo.9578

I know most wars don’t want to talk about this. But healing war with banners heals 30k over per banner not to mention banner buffs you get. You can easily get infinite healing for a large group by just including one. from perspective of WvW this could be very valuable. Wars group heals rivals guardians now just like to point that out. 1 war can easily heal over 200 people in a zerg this way 10 ticks of heal per banner each giving 4 secs of heal.

Someone probably already pointed this out.

The aoe cap is five.

One water field does exactly the same thing, except it has no aoe cap because it works on finishers.

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Posted by: Yaki.9563

Yaki.9563

Also, regen doesn’t stack. So you might be thinking “hey I’m giving super regen” but then chances are either a) you overwrote some poor non-healing spec guy’s regen or b) your regen is useless because someone else healing spec is providing it as well. This is why shouts are better than banners from a purely healing pespective. Banners provide better buffs and flexibility in utility slots. Shouts give greater freedom to move around and synergize with soldier runes.

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Posted by: Yukabacera.2307

Yukabacera.2307

Banner Healing is amazing for WvW, as you can provide high enough regen ticks to 10+ people that everyone might might as well have a (slightly weaker) healing signet. to give a more accurate description than “infinite” healing, taking as much healing power as possible in armor and food buffs with 2xdwayna/monk/water for regen duration, (about 1650, give or take a couple), life sigil stacks (250) and holding banner of tactics (170), you can have a total of 1970 healing power with exotics only (ascended trinkets can push it up by about 90ish).

1970 healing power would mean that each second of regen you provide heals for 376. Each banner you lay will provide 5 seconds of regen (1880 heal) to 5 people every 3 seconds, and Compassionate Banner (Banner of Tactics #2) will give 9 seconds of regen (3384 heal) and 1172 direct heal to 5 people on a 10s cooldown. Plus you can still trait warhorn to convert conditions on your allies for more support and use your banners/warhorn as great blast finishers. All in all, healing banner warriors are surprisingly effective for WvW, shout healing wished it could compare, build I use for it is here:

http://gw2buildcraft.com/calculator/warrior/?8.0|c.1a.h6.g.1a.a8|3.1a.a8|1a.71d.1a.71d.1a.71d.1a.71d.1a.71d.1a.71h|31l.e15.21l.d1b.31l.e15.21l.d1b.31l.d15.1a.68|a1.0.u38b.u59b.0|4x.0|5y.62.61.63.0|e

Healing war

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Posted by: Warlord.9074

Warlord.9074

The aoe cap is five.

One water field does exactly the same thing, except it has no aoe cap because it works on finishers.

Its 5 and its not. Thats gotta be the biggest misunderstanding about how banners work in large groups. Ya the banner is 5 but no one just stands in the circle. Anytime somone runs out and someone runs in they get it. Also if you have 3 banners out that is 15. But its actually going to heal a lot more than 15 cuz each panner has its own caps. Also a warrior with a Banner of tactics in there hand that is moving around the zerg is healing everyone he comes in contact with becasue the circle is moving. Also the number that were provided were wrong. You can get over 400 HP per tic with far less than 1900 healing power.

A healing shout would heal for idk 2k with full ehaling power every 20 seconds to 5 people. A banner that was doing 400 HP per tick would heal 5 people for 8000 HP every 20 seconds. And If you had more than one out its event more.

Also a warrior that is full healing power with a banner is getting like 600 HP per 3 secs from adrinal healing, maybe 500 HP per sec from healing sigent and another maybe 400 HP per sec from a banner. Your getting like 1100 HP per sec. Shout healing can never do anything like this. No way. Shout warriors are wrong and dont know what they are talking about.

Also people who contantly say regen does not stack so it isnt good. It doesnt matter if the warrior is speced for max healing power they can effectively stack like 40-50 seconds of good regen that will be better than everyone elses who cares.

Water fields are great. No comment on those. But we are not talking about water fields. Shouts are great to but one banner warrior can effectively do the job of 10 shout warriors. Also gurdians running shouts are over two times better than warriors doing. Stop trying to be a gurdian cuz you will never replace them or come even remotely as close to being as good as them at it.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Warlord.9074

Warlord.9074

Ive easly gotten 410 HP per tick on a banner regen with tactics in hand, mango food and 25 stack of life. They dont need to stack regen with other peoples regen because if u do it right your regen is way better than theirs. And you regen will stack duration on itself for almost a minute of regen. try it if u dont believe me. the numbers I gave was from full clerics armor, weapons, trinkets, full healing power runes, 25 stacks of life, mango food and banner of tactics in hand.

I also believe the calculations are off cuz from my testing the multiplier is too low or slightly off even though its been widely accepted as true.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Healing war

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Posted by: Ljiona.9142

Ljiona.9142

Banners work well in zerg fights with an organized guild. When most people can’t get their heals off, you and your side are ticking away. #2 tactics banner heals for 1000. You can pop a heal, drop it, someone else pick it up and cast. You could have 800-1000 from that and the 300 from regen. Add in a ranger water field, and every time someone drops the banner, it is an AOE heal. That is way more healing than a shout build.

Of course, most people have no idea that tactics has an AOE heal and most guilds aren’t disciplined enough to drop only water fields in zerg fights.

(edited by Ljiona.9142)

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Posted by: Warlord.9074

Warlord.9074

ow and 1900 healing power? how!?
because if you do 30 traits in defensive
FULL Cleric set
+ 25 stacks of healing
= 1566 healing power..
Now you maby heal nice
But again regen doesnt stack so its not that great.
But also you do zero damage on this build..

1868+170=2038 healing power with exotics.

Just for the Lulz point isnt to do damage. point is to play a cleric. not saying i run this build but i do have this build. and have ran it from time to time. I dont know why people keep saying regen doesnt stack or something it doesn’t need to. People who say banner is 5 players cap it doesnt stack are the typical arguments of somone who has never ran a full out cleric banner warrior and saw exactly whakittens capable of with their own eyes. If lets pretend u threw all 4 banners out that is 20 people but a garantee it will be regening double that number in a tower or a keep fight. Just from one warrior. With extremely high regen with that much healing power. Throw some water fields and some blast finishers down and combine that with some other healing your team is unstoppable/.

no one is saying every warrior should do this your zerg probably only needs 1-2 warriors doing this.

http://gw2skills.net/editor/?fIAQRBMdxG2IpTFc2jAETcAA94qsqSVwu0jwYbNA-jECBoNDimaI00HBKLqIasFhFRjV1ATpiIq2loIa1CB8dMA-w

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Yukabacera.2307

Yukabacera.2307

Dunno why everyone is saying that regen doesn’t stack, it works like duration stacking conditions when multiple sources of regen collide, the “stronger” regen source ticks first, then the “second strongest” source and so on. Like if a warrior with 2000 healing power (380 regen tick) and an ele with 1000 healing power (255 regen tick) gave 5 seconds regen to a thief with his own 8 seconds of regen at 0 healing power (130 regen tick), then they stack in duration (appearing as 18 seconds total) where the warrior’s 380 hp/s regen “ticks” first for 5 seconds, then the ele’s 5 seconds tick, then the thief’s regen. No one’s regen gets blocked at all, and even if it did, these builds would still only be improving upon anybody’s regen strength.

As for how useful it is, remember that new healing signet heals for 392 hp/s and many people consider that amazing or even overpowered. With your healing power reaching numbers around 2000~ healing power, the regen you’re spreading around is around 380~ hp/s. You’re practically giving everyone 95% healing signet strength regen to around 10+ people at any given time, some of whom may not even have any passive healing at all.