Health Regain Build Questions
If you want to go all in Health regen you’ll want Cleric’s gear, Signet of Healing, Vitality Grandmaster trait that gives Banners Regeneration, food that either buffs Healing Power or gives you additional HP regen, Runes that give Healing Power (stay away from the Dolyak Rune passive HP gain, it’s really low).
All that said, you’ll still get mobbed.
I hope you find some fun in WvW!
Or apothecary.
If you want to go all in Health regen you’ll want Cleric’s gear, Signet of Healing, Vitality Grandmaster trait that gives Banners Regeneration, food that either buffs Healing Power or gives you additional HP regen, Runes that give Healing Power (stay away from the Dolyak Rune passive HP gain, it’s really low).
All that said, you’ll still get mobbed.
I hope you find some fun in WvW!
Dolyak health regen seems pretty good to me… not tried it in WvW yet but in PvP I’m basically indestructible in Knights gear.
Well I will try this out in sPVP. I really do not enjoy the banner mechanics so I try not use them. I like the Knight gear too. Gives me some room if I make errors to escape.
Would it be benficial if you ran mace/shield with hammer, using the current health regen spec? CC for node camping until reenforcments come. I like putting 10pts for 25% movement speed with melee weapons to help keep from being kited.
If you want to go all in Health regen you’ll want Cleric’s gear, Signet of Healing, Vitality Grandmaster trait that gives Banners Regeneration, food that either buffs Healing Power or gives you additional HP regen, Runes that give Healing Power (stay away from the Dolyak Rune passive HP gain, it’s really low).
All that said, you’ll still get mobbed.
I hope you find some fun in WvW!Dolyak health regen seems pretty good to me… not tried it in WvW yet but in PvP I’m basically indestructible in Knights gear.
It’s only an extra 30/s. You could get a better defensive effect out of other runes.