Help me make a build for dungeons
Full zerker(I have knight leggings for little defense). GS and Axe/mace. Use a rifle at anti-melee situation.
20/25/0/10/15
This build is all about Damage. Mobs go down really quickly.
This build works great in a mostly melee party if you know what to dodge. You also need your party members to take damage or you will die.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I used to use 20/0/30/20/0 with zerker gear w/ ruby orbs, soldier rings & back, cavalier earrings & amulet w/ exq ruby. I feel this is a great hearty build, good damage & great survivability. But now that I have mastered a lot of content & am very experienced with warrior I wear berserker everything with ruby orbs and run 20/25/0/0/25 build for max damage using mostly ax/ax & gs. 30k hb feels awesome and 10k+ eviscerate is fun, o and the occasional killshot too.
Shout healing warrior has been my favorite for dungeons.
10/0/30/30/0 traits, full cleric armor with 6 superior soldier runes, sapphire accessories, and cleric hammer/rifle.
Use Mending, FGJ, Shake It Off, On my Mark, and Signet of Rage or Warbanner
Not meant for DPS by any means, but you can spike heal about 6k every 25 seconds to your party, and ~12k for yourself with mending. Each shout removes a condition too.
Most wars go for pure DPS, but I found support to be way more fun. Especially if you have another support player, your team is practically invulnerable. Feels good when your party brags about it
Maguuma
(Insert other useless !@#$ here)
I saw this build and have been using it. It is a lot of fun and making the enemy bleed and burn helps out. It is great for killing lots of people at once but less great at solo targets.
Send Gold to: Chrispytoast
CoE? Full Zerker with Soldier Runes to purge that burning damage. Honestly CoE was made for zerkers, Alpha will drop you in 1-2 hits regardless of how much defence you give your character, knowing when to dodge and keeping the battle SHORT is a better way to go. Also as you learn the dungeon better its a good idea to have two melee sets on you most of the time and only swap to ranged when its a non melee situation (which is rare.)
As mentioned above start off with a bit of forgiveness, other than CoE full Knights so you’re not just a one hit wonder. Start throwing in zerker gear as you get more confident (should also help in losing aggro) until you’re at full Berserker gear.
You’re not just limited to edging yourself towards being a Berserker though. For instance I run a balance between PVT and Zerker. Whilst my damage is obviously not as high, I crit on every hit, have an equal power stat, and trade a bit of Crit Damage for the ability to hold aggro. I run frequently with a full zerker warrior, and the damage difference is usually about 5k on the Hundred Blades, but I’ll take being able to draw aggro off my team over a bit of extra damage any day. However this simply isn’t necessary in organised groups where you have a designated Guardian to tank for you, but I only ever PuG anyway.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Thanks guys this does help me out a lot and will try out the builds as soon as can
Everyone will say full berserker, but personally I feel you should stat yourself for what you need—also, the Glass Warrior build is awful.
Warriors are damage, do your job right
Everyone will say full berserker, but personally I feel you should stat yourself for what you need—also, the Glass Warrior build is awful.
It really depends on the player using it, and how supportive their team is.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
I wonder if everybody will still run GS after the upcoming PVE Hundred Blades nerf…
I’ve been playing with two armour sets, one zerker and on with condi damage. use the condi damage with a sword/warhorn shout build and the zerker with axe/mace. Depends on the team composition and dungeon.
I run 20/25/0/0/25. Full berserker gear, Hammer/Greatsword. Major sigil of battle on Hammer and Superior Force on Greatsword
Healing Surge, For Great Justice, Signet of Stamina, Banner of Discipline.
Strength: V, IX
Arms: VI, X
Discipline: V, VI
I run 20/25/0/0/25. Full berserker gear, Hammer/Greatsword. Major sigil of battle on Hammer and Superior Force on Greatsword
Healing Surge, For Great Justice, Signet of Stamina, Banner of Discipline.
Strength: V, IX
Arms: VI, X
Discipline: V, VI
I heard that hammer can be useless in most dungeons as they have slow dps but willing to try it out anyway as a norn with a big hammer just looks so awesome
I wonder if everybody will still run GS after the upcoming PVE Hundred Blades nerf…
I’ve been playing with two armour sets, one zerker and on with condi damage. use the condi damage with a sword/warhorn shout build and the zerker with axe/mace. Depends on the team composition and dungeon.
Are you serious? Yes, nerf the only thing Warrior has going for it, damage, that makes perfect sense.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
@conzar
I know Hammer isn’t the highest DPS, I’d probably use Axe/Warhorn or Axe/Sword if I didn’t want the Juggernaut so bad.
The Hammer auto-attack is stronger than Greatsword though, and skills 2/4/5 can do upwards of 5-6K damage each plus provide Weakness/CC to help support. Also, Backbreaker>Hundred Blades can be a nice combo