Help with buid
This is similar to a hammer/GS build, which is decent, but I think your version needs some refinement.
- - Consider using unsuspecting foe instead of bleed duration. You can do things like earthshaker stun → axe WW for lots of damage. It also means you could potentially run a tankier amulet like valkyrie, if you wanted.
- - I would take cleansing ire instead of spiked armor, the build is extremely weak to condi.
- - I’d drop banner for even more condi defense. Either zerk stance or stamina signet.
Lots of people are you going to tell you axe ww is bad, but the dps is very close to 100b, so this a valid alternative to a GS. The big downside imo is that 100b is much shorter CD.
This is similar to a hammer/GS build, which is decent, but I think your version needs some refinement.
- - Consider using unsuspecting foe instead of bleed duration. You can do things like earthshaker stun -> axe WW for lots of damage. It also means you could potentially run a tankier amulet like valkyrie, if you wanted.
- - I would take cleansing ire instead of spiked armor, the build is extremely weak to condi.
- - I’d drop banner for even more condi defense. Either zerk stance or stamina signet.
Lots of people are you going to tell you axe ww is bad, but the dps is very close to 100b, so this a valid alternative to a GS. The big downside imo is that 100b is much shorter CD.
Hi, thanks for your answer. I dont feel myself doing SPvP with GS. Its hard to use 100b, since no1 will stand in place taking its damage. I Prefer WW Axe cuz its 360º damage i can move.(Plus its an amazing Whirl Combo finisher IMO)
About the conditions remove, i dont have great dificulty with conditions now(maybe im not fighting condi builds). So i can let this way i guess.
Do you think it really worth take unsuspecting foe instead of bleed duration? I mean, i have only 1 stun in my build(even it has short CD).
Short version: Needs work. You’re clearly new, so I’ll do some hand holding.
Let’s start with the more egregious stuff.
First things first – Axe offhand is dreadful. In general. In PvE and PvP. I know what you’re going to say (you already said it):
I Prefer WW Axe cuz its 360º damage i can move.(Plus its an amazing Whirl Combo finisher IMO)
Yeah… No. Sorry. Axe #5 is utterly dreadful. Don’t forget that the number it shows is the full damage of the entire channel. That means the damage you see happened over the entire spinning animation… The move itself is a little better in PvP because of the damage bonus but seriously, it’s not worth it. You’re sacrificing way too much. You have other very good offhands – Shield gives you a juicy stun and one of the best blocks in the game; Sword gives you a nice block and Rip has a rather ludicrous power scaling for some serious burst; Warhorn gives you mobility and condi clear, Mace gives you a ranged AoE 2 second knockdown… Off hand axe in its current state is a serious no-no in sPvP. Most melee auto-attacks cover ~120 degrees at least (many seem to cover over 180). Just do auto attacks and you don’t need to waste your off hand slot.
Moving on. Runes of the Dolyak: No. Nope. Nein. 43 hp/sec is a waste of a rune slot. Runes of strength if you’re going to might stack (and why wouldn’t you? you’re a warrior ffs), runes of Melandru… Runes of “Anything that isn’t Dolyak” really.
Banner of Defense… Why? You’re not a banner build. Banners have insane cooldowns and (other than warbanner) really don’t bring THAT much to the table when untraited. There are so many more important things you could be taking instead… For example: Signet of Stamina for a full condi removal. Berserker Stance for condi immunity – which leads me to my next point…
… You have no condi removal. 0. Nothing. Goodluck surviving 20 seconds against a half-decent team in this condi heavy meta. Engineers and Necros, for example, will think christmas came early. Just load you up and watch you burn. Literally nothing you can do with this build currently. Cleansing Ire is pretty much mandatory for warriors for a reason. Feel free to trade it for Spiked Armor. Not that useful. Or for Merciless Hammer… Better than Spiked Armor, but Cleansing Ire is utterly essentially.
Deep cuts… Again, ask yourself, why? You have no condition damage. Your bleeds do very little in the way of damage. 50% extra nothing is still nothing. If you’re using a hammer and putting 25 points or more in Arms, Unsuspecting Foe is pretty much the only reason to do it. Personally I’d cut the last 5 points though. This isn’t PvE. You have more important things to put trait points in, like Mobile Strikes. Sword and Hammer both have movement skills that can be used to break immobilizes.
Less egregious but still questionable:
- Warrior’s Sprint: Here’s the thing, the movement speed modifiers don’t stack with swiftness, and swiftness wins (33% vs. 25%). If you’re running Signet of Rage then you REALLY should be running Signet Mastery (particularly as you’re also running Signet of the Dolyak, and Signet of Stamina is a good option as well). Your swiftness uptime that way renders WS mostly redundant, and you get a lot more out of that trait. If you’re running that, then take the other signets out (except Healing Signet, evidently). You can take Warbanner for some nice team revives, and you can substitute Signet of the Dolyak for Balanced Stance. Having both is just….inefficient. Too much overlapping. You’re not getting everything you can out of either.
- Deep Strike: This isn’t PvE. You have enough precision with the berserker amulet. Furious speed gives you about 100% uptime on swiftness while fighting (another reasno to ditch warrior’s sprint).
- Sigil choices: Bit of a mess aren’t they? Why sigil of Hydromancy? You’re running a hammer warrior with sword on switch. CC and sticking to targets should very much not be an issue for you. Sigil of accuracy? Why? You have a berserker build… You don’t need more crit chance. Diminuishing returns, etc. Trade those Hydromancy for Sigils of Battle (might stacking!) and those Runes of the Dolyak for Runes of Strength. Now we’re talking. For secondary sigils, I like Sigil of Paralization on the hammer, but Sigil of Strength/air/fire/force/energy are pretty nice too.
- Finally, Bull’s Charge: Hammer + Sword… In sPvP. You have no issues sticking to targets, nor should you need a 45 second cooldown dash. Bull’s Charge is fantastic in WvW where mobility is king and queen, but sPvP is about holding points. Consider something else, like Endure Pain, Balanced stance, or the aforementioned Sigil of Stamina and Berserker Stance.
So yeah, needs work, but I’ve seen worse. Hope that helps.
So yeah, needs work, but I’ve seen worse. Hope that helps.
Hey! Thanks for your help;
Based on what you said, Ive made alot of tests, and changed alot of things.
Im running Hambow now, good damage and might stack.
Thats my build now :http://gw2skills.net/editor/?fJAQJASTjMdUGaVIOewJagfgCdQ0C7gpAQ9bk7lBA-TJRBwAdeCA02focZAAXCAA
So much better, not?
Im still not sure about the last utility skill, the Dolyak Signet. I think i should replace it, but sometimes i need the extra Stability.
Thanks again.