Hey, they fixed some stuff for us.

Hey, they fixed some stuff for us.

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Posted by: Deria.9158

Deria.9158

They did. Not sure yet if its good or bad, overall, but it looks like Fast Hands is at least fixed.

I thought Jon Peters said he was fixing Volley being affected by the trait Crack Shot, but I don’t see that in the list. Maybe its in and just not in the patch notes.

The section for warriors lists:

“Whirling Strike: This skill is now a whirl finisher.
Tsunami Slash: This skill is now a whirl finisher.
Harpoon Pull: This skill is now a projectile finisher.
Fear Me: Updated the tooltip to correctly state the range of the skill.
Hammer Shock: This skill can now be used while moving.
Fast Hands: Fixed an issue where the trait did not affect the first weapon swap.
Desperate Power: Now deals 20% extra damage instead of 10%.
Last Stand: This now properly breaks stun when it triggers.
Furious Reaction: Now triggers at 10% damage instead of 20 and also gives 10 seconds of vigor along with the 10 seconds of fury.
Berserker’s Might: Decreased might stacks required from six to five.
Increased the velocity of arrows fired from Longbow skills by 30%.
Triple Chop: Changed the timing so that players can no longer cancel their own skill combo accidentally.
Healing Surge: Healing surge now heals based on current adrenaline level, and then grants a full bar of adrenaline.”

Pity about healing surge. I liked the multiple bars of adrenaline it was giving as it fit well with my build. Oh well, at least now I won’t be tempted to blow my heal just for the free adrenaline.

EDIT: I complained vehemently after the last patch. In the interest of fairness, I’d like to commend the developers on some much-needed bug-fixing for warriors and other classes that were hurting. It IS appreciated.

(edited by Deria.9158)

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Posted by: Blacksarevok.8104

Blacksarevok.8104

I’m assuming Crack Shot got fixed as well and it just didn’t make the patch notes. I’ll test it as soon as I can get in.

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Posted by: TheMerc.4850

TheMerc.4850

Furious Reaction is pretty great now actually, I can drop the bleeding traits (since I don’t run full precision tree) and grab something defensive.

Berserker’s Might only needing basically a Rage signet is awesome as well, opens up a utility in hotjoin and doesn’t feel awkward in a tournament setting.

If Fast Hands is truly fixed as well, I’m pretty happy after being so skeptical about this patch.

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Posted by: Coldviper.6794

Coldviper.6794

Hammer shock while moving! zomfg! I am, in fact stoked about this. Would be nice if the same was for staggering blow. But I’ll live.

[TW]Furion Zax – The Juggernaut Hammer Warrior

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Posted by: Ksielvin.1587

Ksielvin.1587

I’ve expected Staggering Blow to become usable while moving but Hammer Shock is better. Although the ability felt ok as self-rooting while Hammer Shock is somewhat frustrating. o.O

Thanks a lot for the fixes, Jon Peters and other involved devs.

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Posted by: Neandramathal.9536

Neandramathal.9536

Fast hands/Hammer Shock… !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Win! Last Stand fix is also very welcome although not sure if I’ll slot it still (Endure Pain or Balanced Stance.. hmm). Furious Reaction is nice although not really got space for it in my build.

Triple Chop? I just don’t get why the 3rd strike in the chain is LESS dps than the first 2.

[GoV] Gnomes of Vabbi || [Imp] Impact
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal

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Posted by: Oglaf.1074

Oglaf.1074

Healing Surge nerfed?

NOOOOOOOOoooooooOOOoooo!

That’s horrible, considering there was no much-needed buff to Healing Signet!

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Blacksarevok.8104

Blacksarevok.8104

Ok, Volley DOES now benefit from Crack Shot, it’s just not in the notes. Woot

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Posted by: Writetyper.1985

Writetyper.1985

K so now I have to manually cancel triple chop? I mean fast hands is nice but I was deliberately doing that because it does less damage and has less aoe… ?

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Akumu.7238

Akumu.7238

I’m not understanding the healing surge change. I haven’t noticed a difference in game.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

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Posted by: Akumu.7238

Akumu.7238

sigils work with banners now, just by picking them up.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

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Posted by: Oglaf.1074

Oglaf.1074

sigils work with banners now, just by picking them up.

That’s an intended change I would assume: Engineer weapon kits do the same.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Writetyper.1985

Writetyper.1985

sigils work with banners now, just by picking them up.

Oh boy, this could be very good for stacking might with sigil of battle, especially considering 2 banners = blast finisher every 5 seconds.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: blurps.2340

blurps.2340

A few much needed bug fixes and some streamlining.

Good stuff overall.

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Posted by: Akumu.7238

Akumu.7238

Rune of Lyssa combined with Signet mastery is actually useful now. Before it was on about a 60 sec cd. So signet of mastery didn’t synergize well with it(using signet elite). Now you can get a full cleanse every 48 secs, plus the nice buffs.

However, it seems to be a bit bugged. Sometimes attacking right after you activate elite will not activate runes. It’s not game breaking like the pre-patch fast hands. However, it does happen.

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Posted by: theamato.8756

theamato.8756

so Triple Chop no longer being cancellable seems like a bit of a nerf to Axe MH, as it does significantly less DPS compared to Chop/Double Chop.

shame. do they want every Warrior to use GS in PvE?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Rune of Lyssa combined with Signet mastery is actually useful now. Before it was on about a 60 sec cd. So signet of mastery didn’t synergize well with it(using signet elite). Now you can get a full cleanse every 48 secs, plus the nice buffs.

However, it seems to be a bit bugged. Sometimes attacking right after you activate elite will not activate runes. It’s not game breaking like the pre-patch fast hands. However, it does happen.

Yeh. I dont understand though. I thought lyssa already gave protection and retaliation? Did it not? If so was that a bug? Or do you get these when you use your heal?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Oglaf.1074

Oglaf.1074

Longbow definitely feels more “responsive” post-patch.

So that’s all good, I guess.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Akumu.7238

Akumu.7238

Yeh. I dont understand though. I thought lyssa already gave protection and retaliation? Did it not? If so was that a bug? Or do you get these when you use your heal?

Well you did get them for the elite. I’m not sure about the heal pre-patch.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

We are just gonna get kited all the time now that speed of every class got buffed. We already got kited a fair bit except a few builds.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yeh. I dont understand though. I thought lyssa already gave protection and retaliation? Did it not? If so was that a bug? Or do you get these when you use your heal?

Well you did get them for the elite. I’m not sure about the heal pre-patch.

Yeh you got them pre patch so why does it say you now get them post patch? I dont understand….

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.