Hidden nerf on hammer

Hidden nerf on hammer

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Posted by: BassHunteR.7246

BassHunteR.7246

Ok so i was watching upcomming changes to warrior and found out that they are changing the stun effect on earthquake (hammer burst) to a knockback that pierces to 4 extra targets.
That, in my opinion is a huge nerf on organized raids.
Pre change: warrior goes in, land some dmg, tank some dmg and land a good aoe stun. After that eles/ necros/ ranger aoe finishes them while tgey are stunned.
After change: warrior goes in do some damage..tank some damage and land his burst pushing the enemies OUT of aoe area making everyone miss their skills and saving the enemy team.
Is it just me or they intentionally breaking hammer build to force us go torch and change to berserker???
I feel really frustrated with this upcomming change

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Posted by: nacario.9417

nacario.9417

Yeah it is indeed a strange change, even if u were solo as usually u want enemies in melee so that u may hit em. If u eartshaker theyll be pushed away so u cant follow up with hammer #4 n #5. The berserker is just pure hybrid, Jack of all trades.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: BlackTruth.6813

BlackTruth.6813

It’s not bad though because I think they increased the damage on it on top of making it a multi-hit skill. All it means is it becomes a damage skill that you have to set up for instead of a utility skill which you set up with. And because it’s multi-hit now, blinds won’t do much vs. earthshaker now which is kind of a buff in itself if the change is how I think it is.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

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Posted by: BassHunteR.7246

BassHunteR.7246

If they makevit a one hit kill skill( which is obviously not the case) would still not be as useful as a properly landed stun on wvw organized raids.
Warriors were a extremely important class due to 2 things on big organized raids:
1- sword/warhorn condi cleanse which btw anet already ruined on one of the last patches making warhorn condi to boon conversion gone and range lower…
2- stun on hammer burst. A properly landed stun on the back line of the eneny raid could mean the victory of the fight due to postcomming aoe dmg from your backline.
Now they removed both builds..
Great job.. i can almost hear already commanders asking " if hammer warriors could plz swap to berserker that’d be great"

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Posted by: ronpierce.2760

ronpierce.2760

What were you watching? Because as far as I have noticed Earth shaker is not changing, it’s the Primal Burst for Beeserker that loses the stun due to its shorter cooldown…?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Belarorn.9062

Belarorn.9062

It is NOT a hidden Nerf, Its not even a Nerf. The Primal Burst skill you are describing, the hammer knockback is ONLY available while in Berserker Mode, which is 15s whenever you want. If you Dont want to use the primal burst skill just use Hammer F1 outside of it, regain adreneline and then go berserk. Essntially you get the best of both worlds. you want a knockback or some cripple and condis? Use berserk Hammer. need a stun? use non berserk Hammer

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Posted by: KhainPride.3987

KhainPride.3987

not a nerf at all

You have 2 f1 skills for hammer now, the new one is really great for the new DPS opness meta where they put lots of shetty aoe on their feet.

If you have hammer stun in with old school earth shaker, you will soak unnecessary damage.

with the new hammer stun, you can stun on to the left/right side of the enemy stacks. Less chance of enemy blinding/putting weakness on you and less damage to soak up.

So try to knock back the enemy from the sides and not from the middle.

anyway take what ever i said with a grain of salt because I will extensively test the berserk mode out in wvw and raids. I dont even think ill touch torch lawl.

Lets hope it turns out well

also i hope we can knock back downed enemies with the new burst skill with hammer, so rendering enemy banners useless

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Posted by: Aye.8392

Aye.8392

I hate the knockback effect. Maybe we could be like thieves and get a “knockback in place” skill.

www.AlchemyIncorporated.net
Sorrows Furnace

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Posted by: Crossaber.8934

Crossaber.8934

use it in skyhammer, or near a cliff…

use it to knock target player down a cliff could be fun.

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Posted by: Obindo.6802

Obindo.6802

All primal bursts are weaker versions… so dumb

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Posted by: Kraljevo.2801

Kraljevo.2801

All primal bursts are weaker versions… so dumb

Numbers and/or functionality are subject to change. That’s what a beta is there for.

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Posted by: Choppy.4183

Choppy.4183

All primal bursts are weaker versions… so dumb

That are spammable…..

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: ronpierce.2760

ronpierce.2760

I feel like people are totally missing the point of berserker here…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Xari.1086

Xari.1086

You get quickness while entering Berserker mode.
Reducing your 600 leap to somewhere around 350.. nice!
Its 2 sec so either you do nothing 2sec or wasting your leap and dont profit from quickness after because its already gone..

Its one of the reasons i dropped HFocus for Burst master in GS/Ham build
(because it also screw up your Rush)

This is really annoying and i feel that this it not even working as intended.

For example projectiles get an increase in velocity when quickness boon is up but they won’t have decreased range all of a sudden. So if my earthshaker leap is speeded up by quickness why should it have a shorter range? If anything while quickness is up you should be able to jump further due to increased velocity/kinetic energy.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

You get quickness while entering Berserker mode.
Reducing your 600 leap to somewhere around 350.. nice!
Its 2 sec so either you do nothing 2sec or wasting your leap and dont profit from quickness after because its already gone..

Its one of the reasons i dropped HFocus for Burst master in GS/Ham build
(because it also screw up your Rush)

This is really annoying and i feel that this it not even working as intended.

For example projectiles get an increase in velocity when quickness boon is up but they won’t have decreased range all of a sudden. So if my earthshaker leap is speeded up by quickness why should it have a shorter range? If anything while quickness is up you should be able to jump further due to increased velocity/kinetic energy.

increased velocity/kinetic energy. does not work that way , your charater is of higher mass than a arrow thust Slowing you down or weighing you down Much much more than a Arrow and the a hammer is not the focus of Energy your charater is that source of energy which is consumed much more by attacking faster thust lowers movement distance as the action is performed quicker and takes up much more energy than required to speed up the action.

in a Arrows case the souce of enegery is the Bow / string poundage the force inputted does not effect the Ranger charatr himself so it has no kinetic weight to pull it down apart from normal Gravity so the arrow Flys faster due to the Imput force Exceeding the Weight of the Projectile.

now imagine how much Kinetic energy you would need to throw a hammer and move its user , (now imagine Thor) ya welcome to the land where psychics and real world Kinetics do not mix well , though gw2 is based part up on real world psyhics and magic to a level where they can mix and not be absurd.

the amount of force you would need to put into the hammer would need to be built up to a extreme amount and speedin up a movement does not increase the poundage nor lighten the weight of the weapon so the distance is Shorted.

also don’t forget they split Quickness speed into Super speed so quickness does not improve Kinetic Movement anyway.

what may seem like Faster arrows is just a faster attack speed with more Arrows in flight between the bow and the target , it does not Travel faster due to quickness.

(edited by Zenos Osgorma.2936)

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Posted by: Choppy.4183

Choppy.4183

It’s really just that movement on skills is tied to channel time. About the only way to fix it is to make any movement based skill immune to slow and quickness, or to undo the change that made them immune to speed buffs/conditions.

I’d loooooove to have swiftness affect the distance travelled on movement skills again and Quickness affect the channel times, but the QQ would make the world stop turning.

Otherwise, I’d rather take the shorter distance but higher chance to land an ES through faster channel times we have now over same distance but unaffected channel time, thank you very much.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Obindo.6802

Obindo.6802

All primal bursts are weaker versions… so dumb

That are spammable…..

Not more than currently of any significance.

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Posted by: Obindo.6802

Obindo.6802

All primal bursts are weaker versions… so dumb

Numbers and/or functionality are subject to change. That’s what a beta is there for.

K let’s hope arcing sear (dunno name, new arcing slice) is instant spread or it’s horrible

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Posted by: Choppy.4183

Choppy.4183

All primal bursts are weaker versions… so dumb

That are spammable…..

Not more than currently of any significance.

Their normal cooldown is 5s instead of the usual 8s and it only takes 10 strikes of adrenaline vs the normal 30 to power them up. That’s a 37.5% faster recharge rate, assuming full adren before the CD is up in either case, which is significant. More, if adren isn’t plentiful.

Beyond that, you could trait Smash Brawler to instant recharge the zerk burst.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: ronpierce.2760

ronpierce.2760

All primal bursts are weaker versions… so dumb

That are spammable…..

Not more than currently of any significance.

You realized traits act as 3 bars with primal burr skills right? With a 4.5’second cooldown you can primal, and primal again right before you swap and immediately use the second weapon’s primal and again just before you swap again. This is 4 bursts in a 10 second window and 12 conditions removes with CI in a 10 second window.

You can’t hit that with a standard Warrior, so yea, it’s meaningful.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Obindo.6802

Obindo.6802

All primal bursts are weaker versions… so dumb

That are spammable…..

Not more than currently of any significance.

Their normal cooldown is 5s instead of the usual 8s and it only takes 10 strikes of adrenaline vs the normal 30 to power them up. That’s a 37.5% faster recharge rate, assuming full adren before the CD is up in either case, which is significant. More, if adren isn’t plentiful.

Beyond that, you could trait Smash Brawler to instant recharge the zerk burst.

It’s 6.5 sec cd I believe now, and after using burst most of the time it’s not followed by instant weapon swap, for example, earthshaker -> cc chain --> swap —> burst. Meaning both bursts will instantly be recharged by the time next weapon swap to respective weapon set is recharged. Seldom times the case is they’re not and that the case also is that it’s instantly needed, very very low significance. Also… 1 bar adrenaline superior value… adren bar doesn’t rly matter much… except maybe +5% dmg (again not much significance as it only applies to certain situations in certain playstyles). For example: gs/hammer, Hammer is cc initiater, the duration means nothing. Arcing slice, dmg is independant from adrenaline; fury is very minor.
Oh! did I mention primal bursts suck?
The only good thing with berserker is the headbutt, 10 sec sunbreak and taunt/with the quickness u get: Imagine doing that on thief in sr

(edited by Obindo.6802)

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Posted by: Obindo.6802

Obindo.6802

All primal bursts are weaker versions… so dumb

That are spammable…..

Not more than currently of any significance.

You realized traits act as 3 bars with primal burr skills right? With a 4.5’second cooldown you can primal, and primal again right before you swap and immediately use the second weapon’s primal and again just before you swap again. This is 4 bursts in a 10 second window and 12 conditions removes with CI in a 10 second window.

You can’t hit that with a standard Warrior, so yea, it’s meaningful.

=II=. Also, I doubt anyone would have both defense and and berserker specializations. If so u think of cancer builds, not gonna discuss cancer lol

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Posted by: Killyox.3950

Killyox.3950

On the other hand it’s more useful in spvp to move people from points.

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Posted by: Choppy.4183

Choppy.4183

It’s 6.5 sec cd I believe now, and after using burst most of the time it’s not followed by instant weapon swap, for example, earthshaker -> cc chain --> swap —> burst. Meaning both bursts will instantly be recharged by the time next weapon swap to respective weapon set is recharged. Seldom times the case is they’re not and that the case also is that it’s instantly needed, very very low significance. Also… 1 bar adrenaline superior value… adren bar doesn’t rly matter much… except maybe +5% dmg (again not much significance as it only applies to certain situations in certain playstyles). For example: gs/hammer, Hammer is cc initiater, the duration means nothing. Arcing slice, dmg is independant from adrenaline; fury is very minor.
Oh! did I mention primal bursts suck?
The only good thing with berserker is the headbutt, 10 sec sunbreak and taunt/with the quickness u get: Imagine doing that on thief in sr

I haven’t seen anything about adjusting the time and the editor still says 5s. Have you done the math yet? It’s a straight numbers calculation, made even easier if you’re willing to assume full adren on CD in either case.

Same if you just want to assume 10 adren in each case, as per your 1 bar burst comment.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Obindo.6802

Obindo.6802

It’s 6.5 sec cd I believe now, and after using burst most of the time it’s not followed by instant weapon swap, for example, earthshaker -> cc chain --> swap —> burst. Meaning both bursts will instantly be recharged by the time next weapon swap to respective weapon set is recharged. Seldom times the case is they’re not and that the case also is that it’s instantly needed, very very low significance. Also… 1 bar adrenaline superior value… adren bar doesn’t rly matter much… except maybe +5% dmg (again not much significance as it only applies to certain situations in certain playstyles). For example: gs/hammer, Hammer is cc initiater, the duration means nothing. Arcing slice, dmg is independant from adrenaline; fury is very minor.
Oh! did I mention primal bursts suck?
The only good thing with berserker is the headbutt, 10 sec sunbreak and taunt/with the quickness u get: Imagine doing that on thief in sr

I haven’t seen anything about adjusting the time and the editor still says 5s. Have you done the math yet? It’s a straight numbers calculation, made even easier if you’re willing to assume full adren on CD in either case.

Same if you just want to assume 10 adren in each case, as per your 1 bar burst comment.

I meant on burst, not weapon swap (the cd)