HoT Specialization will affect adrenaline

HoT Specialization will affect adrenaline

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Posted by: Expiatus.4210

Expiatus.4210

MMORPG:
How will new mechanics for elite specializations be implemented? Will they be implemented through the new traits, skills, or another method? A combination of all of the above? An example would be great.

Jon Peters:
The new mechanics for each profession will come in a variety of forms. The bulk of the first set of specializations modifies profession skills but there are other things we are doing as well. As one example, the warrior profession will have a new way to spend adrenaline, and a new way to interact with their adrenaline bar. (Toward the later third of the article)

Source- http://www.mmorpg.com/gamelist.cfm/game/473/feature/9624/Guild-Wars-2-Specializations-Define-Roles-in-Heart-of-Thorns.html

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

HoT Specialization will affect adrenaline

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I olny hope that we see weapon traits deleted and added as baseline as rifle peircing by default etc.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m hoping that it will be a GW1 like system where we’ll be able to spend adrenaline on utility skills. I’m guessing we’re getting a F2 skill that is either some sort of “mode” maybe like Death Shroud.

If so, it would be cool to see more types of energy management for the class.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Juba.8406

Juba.8406

“while at least one profession’s elite specialization will be a full set of six shouts”
“How does a trait that removes a condition every time you evade an attack sound?”

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Posted by: Cygnus.6903

Cygnus.6903

It’s an F2.

I am just bummed that we still don’t know what weapon we get.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Dand.8231

Dand.8231

the warrior profession will have a new way to spend adrenaline, and a new way to interact with their adrenaline bar.

Interesting. We’ve long suspected an F2 is coming. Getting confirmation is great!

But “and new way to interact” was mentioned too. What could that mean? A new way to generate adrenaline?

We already have gain adrenaline options when:
Hitting
Getting Hit
Swapping
Over time in combat
Activating Certain Utility Skills

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Posted by: Zietlogik.6208

Zietlogik.6208

i dont think we need new ways of spending adrenaline since it depletes so fast anyways….

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: runeblade.7514

runeblade.7514

I olny hope that we see weapon traits deleted and added as baseline as rifle peircing by default etc.

Cantrip -20% duration hasn’t been deleted. There is no reason to believe -20% weapon duration will not happen.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Ross Biddle.2367

Ross Biddle.2367

the warrior profession will have a new way to spend adrenaline, and a new way to interact with their adrenaline bar.

Interesting. We’ve long suspected an F2 is coming. Getting confirmation is great!

But “and new way to interact” was mentioned too. What could that mean? A new way to generate adrenaline?

We already have gain adrenaline options when:
Hitting
Getting Hit
Swapping
Over time in combat
Activating Certain Utility Skills

The ability to spend it 1 bar at a time? So you can split your use over multiple effects for more powerful, but not completely powerful skills. (1 bar kshot, 1 bar heal, 1 bar Eviscerate)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I olny hope that we see weapon traits deleted and added as baseline as rifle peircing by default etc.

Cantrip -20% duration hasn’t been deleted. There is no reason to believe -20% weapon duration will not happen.

Who allowed you to break my dreams? Thats said i hope to see war wep skills merged and moved around for better synergy.

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Posted by: Artaz.3819

Artaz.3819

a new way to spend adrenaline

Blocking (defensive) option has been a long-time request and suggestion from ole’ folks like me. … there was even an interface picture

and a new way to interact with their adrenaline bar.

To add some complexity to Warrior, I’ve always suggested that there be a slide bar for 25%, 50%, 75%, 100% Adrenaline use. For example, with two ways to spend Adrenaline, you should have the option to use an F1 attack at 50% and then have the defensive F2 option available for a 1s block (or some such).


If I had to guess, Adrenaline will be redone so that hits taken (like from Cleansing Ire trait now), will add Adrenaline gain. It has always been odd that Warriors do not get madder (by default) if hit in combat especially now that Adrenaline is immediately lost if out of combat.


Also, I would guess all on-dodge effects will be added baseline;
Warrior = Reckless Dodge
Engineer = Evasive Powder Keg
Ranger = Companion’s Defense
Mesmer = Deceptive Evasion
etc.

A big part of this is change is because stat allocations (being removed from trait lines) will likely be weaker making gear choice/food choice a much more important part of builds and effects like these are both (a) fun and (b) compensation to stat loss.

(edited by Artaz.3819)

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Posted by: Artaz.3819

Artaz.3819

I olny hope that we see weapon traits deleted and added as baseline as rifle peircing by default etc.

Greatsword (Might on Crit per target and 10% extra damage) and Longbow (more damage on burning foes and reduced cooldown and increased range) would gain far more than Rifle.

I don’t really see it happening as this is even more unbalancing for other classes (ie. Ranger Longbow which has 4 traits that enhances it).

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Posted by: runeblade.7514

runeblade.7514

I olny hope that we see weapon traits deleted and added as baseline as rifle peircing by default etc.

Cantrip -20% duration hasn’t been deleted. There is no reason to believe -20% weapon duration will not happen.

Who allowed you to break my dreams? Thats said i hope to see war wep skills merged and moved around for better synergy.

Someone who watched the stream and confirmed it.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant