How about an innate 5 second weapon swap?
Or a ‘5’ point trait.
https://twitter.com/TalathionEQ2
that also works :>
We’re “weapon masters” – we should be able to swap weapons at will with no cooldown.
Sorry I forgot, Warriors aren’t allowed to do anything really strong that another class can’t do better. Pff.
That would feel way to strong to have Fast Hands without traiting up into it. Rather than boosting things like this to where you don’t have to even think to play a warrior in PvP or decide on your build, I think Anet has the right idea on what they need to do. Dogged March is an example. It’s an excellent trait that compliments PvP builds = It doesn’t define them entirely. It doesn’t change the warrior completely. It doesn’t force you into a certain playstyle to be effective. Yet it is very effective when combined with everything else.
I’m not denying that things could use changing, A lot of our weapons, traits and utilities could use changing to make them more useful and competitive. I just don’t agree with things like this that will effect every single warrior out there.
(edited by Zagerus.8675)
That would feel way to strong to have Fast Hands without traiting up into it. Rather than boosting things like this to where you don’t have to even think to play a warrior in PvP or decide on your build, I think Anet has the right idea on what they need to do. Dogged March is an example. It’s an excellent trait that compliments PvP builds = It doesn’t define them entirely. It doesn’t change the warrior completely. It doesn’t force you into a certain playstyle to be effective. Yet it is very effective when combined with everything else.
I’m not denying that things could use changing, A lot of our weapons, traits and utilities could use changing to make them more useful and competitive. I just don’t agree with things like this that will effect every single warrior out there.
To be honest, the last crop of buffs the Warrior received didn’t actually change anything. Although subjective, the broad consensus still places Warriors at the very bottom of the heap in PvP.
“A step in the right direction” is all well and good, but not when there are ninety-nine more steps to take before we become truly competitive. I see little point in having a variety of play-styles available to Warriors when none of them are particularly good… so for this reason I wouldn’t be adverse to changes that do somewhat “force” us into one specific play-style or build-type. Right now Warriors are defined overall by how bad we are in PvP so if we move from this to being defined by one or two changes or new class mechanics that we all run with, so be it. (For a time at least.)
Good, there is no point in be a weapon master if you cant do that, other classes are not weapon masters like the warriors are.
That would feel way to strong to have Fast Hands without traiting up into it. Rather than boosting things like this to where you don’t have to even think to play a warrior in PvP or decide on your build, I think Anet has the right idea on what they need to do. Dogged March is an example. It’s an excellent trait that compliments PvP builds = It doesn’t define them entirely. It doesn’t change the warrior completely. It doesn’t force you into a certain playstyle to be effective. Yet it is very effective when combined with everything else.
I’m not denying that things could use changing, A lot of our weapons, traits and utilities could use changing to make them more useful and competitive. I just don’t agree with things like this that will effect every single warrior out there.
To be honest, the last crop of buffs the Warrior received didn’t actually change anything. Although subjective, the broad consensus still places Warriors at the very bottom of the heap in PvP.
“A step in the right direction” is all well and good, but not when there are ninety-nine more steps to take before we become truly competitive. I see little point in having a variety of play-styles available to Warriors when none of them are particularly good… so for this reason I wouldn’t be adverse to changes that do somewhat “force” us into one specific play-style or build-type. Right now Warriors are defined overall by how bad we are in PvP so if we move from this to being defined by one or two changes or new class mechanics that we all run with, so be it. (For a time at least.)
It just seems like it’s the majority that thinks they are bad overall because the other majority that is happy with the warrior is severely outspoken and probably they don’t want to waste their time in this forum trying to say otherwise about the warrior being bad.
The warrior doesn’t feel broken to me, not in a sense that requires a total rework of its mechanics. A new trait that did 9k damage a second and healed for 9k HP still wouldn’t make a Hammer that much more appealing to use over say a Greatsword. A trait or utility skill that complimented the hammer, or better yet every weapon that I’m going to use, would be way better. Some of the traits we have are very narrow in what they do. +50% Crit chance against stunned foes is nice but most of our stuns have a narrow window and there’s a lot of pressure for everything to line up just right. Deep Cuts will effect every weapon I use under water, above water, All my utilities that do damage 100% of the time with no special requirement. If I apply a bleed, it will last 50% longer. Same with Dogged March, there isn’t any special requirement for it to trigger save the regen. It’s those traits that narrow in that start crippling things because they only function in certain circumstances. And when you do choose to trait into them it doesn’t feel as great as other things we have available. I feel the same about Utilities. Dolyak Signet and Balanced Stance. In PvP it would be silly for me to choose Dolyak Signet in it’s current state. Balanced Stance does stability better in every way under pressure, and it breaks stun. As one of the devs said it’s an incredibly thin line for warriors to become overpowered by just the smallest change. If those new traits we got are any indication I think it’s going to get better by a lot.
Still think we should have 3 weapon sets f2-f4 sorta like ele attunement a wouldn’t be hard to implement and would give more complexity to the class.. And we are warriors master of arms
Almost every Warrior has Fast Hands for this exact reason. Plus who doesn’t like a bit of crit damage? Oh and don’t forget +1% burst damage! Oooohhhhh yeah now we’re talking big league stuff, may the other classes quiver in their jocks at our might…
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Personally i don’t have on my “hybid” build as i cant affort to gimbing myself in either defense or dps. Some of discipline traits are amazing like mobile strikes, but the tree itself is a meh
I think as a warrior who should be master of weapons this I agree should be a given. That coupled with why we have to trait to get 1200 range on a longbow is beyond me. What the heck is that all about? Aren’t we supposed to be warriors?
There are a couple “must have”-traits across all professions like Warrior “5s weapon-swap”, Mesmer “-20% clone cd” and (to a lesser degree) “clone on dodge”. Elementalists even got a whole traitline that’s basically mandatory to invest points into.
If there should be changes all professions should get them. 5s weapon swap is extremely strong and basically allows the warrior to spam his strong, low cd attacks (Whirlwind Attack, Eviscerate) without ever stopping.
I’m not sPvP’ing but at least in WvW roaming and dueling, warriors are not in such a bad shape due to having extreme mobility, damage, hp and virtual immunity against speed-reducing conditions.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Still think we should have 3 weapon sets f2-f4 sorta like ele attunement a wouldn’t be hard to implement and would give more complexity to the class.. And we are warriors master of arms
You don’t really want that. Ele’s cooldowns are much longer than other classes.
If discipline was half as good as arcana then nobody would complain about taking 15 discipline. Then again, eles complain about arcana because it’s too good not to go 30.
Brawn is still waiting for that rework. I really don’t think it should be damage. It could be something really disgusting like condition duration reduction (remember: Sturdy Body!!), or a subset of conditions such as the dots (bleed, burn, poison). Oh, I am so off topic now that I’ll just stop. Anyway, 15 discipline for 5s weapon swap is fair. It works very well with the 5 point trait too.