How do you beat a Warrior 1v1
Blow speed buffs and run the other way.
for sword warriors if you can give their bleeding back to them you can usually mess them up pretty well.
it’s fairly easy to extend the bleed on a sword to 15 seconds, with your superior condition damage you can make the large stack of bleeding he gives you hurt him more then it ever could hurt you. with your large number of skills that grant protection you could outlast him if it looks like its about to turn into a long fight. just throw down a spectal wall and kite him through it a few times.
you can also chill him and run away, using fear to make sure he stays away. other then that i’m not sure how to help you as i don’t usually play against necro’s.
one thing is that i know necro’s do incredible damage with D/D. but i don’t think this is a very effective pvp build.
We need your full build. Traits, weapon sets, utilities. Honestly, it sounds like you are too tanky. If he was running something like a dps healing shout build with soldier runes, he’s pretty much your counter. This game is nothing more than a race to 0; if you are tanky and run up against someone with enough heals, you may as well sit down.
Well, here’s the thing about the warrior horn – the Quick Breathing trait, which he almost definitely has, converts one condition to a boon, poison > regen, vuln > prot, weakness > might, confusion > retaliation, etc., and he can do it every 8 seconds. Throw on Soldier runes, and a condition-heavy class is going to have a tough time.
A trick (and I’m not sure why I’m telling you this), make sure that you keep the war crippled/immobilized/chilled, it completely screws up the boon conversion – the conversion will always convert the CC, and the bleeds etc never get removed.
Kastigir 80 Guardian
Ascalon’s Requiem [END] – Blackgate
Well, here’s the thing about the warrior horn – the Quick Breathing trait, which he almost definitely has, converts one condition to a boon, poison > regen, vuln > prot, weakness > might, confusion > retaliation, etc., and he can do it every 8 seconds. Throw on Soldier runes, and a condition-heavy class is going to have a tough time.
A trick (and I’m not sure why I’m telling you this), make sure that you keep the war crippled/immobilized/chilled, it completely screws up the boon conversion – the conversion will always convert the CC, and the bleeds etc never get removed.
I agree with Stan on that. However, because you are running P/V/T, I’m hoping you don’t count on conditions as your primary damage source. Therefore, it wasn’t his condition removal that beat you. It was more than likely because you matched up your low dps against his naturally high toughness and moderate healing. Vitality is great for countering burst, but against someone who has longevity, it becomes less effective over time than the ability to heal, and you will lose to attrition; if you don’t bring him down. I think the culprit here is your build.
(edited by Veritas.6071)
As a conditionmancer necro, I find fighting a warrior laughable. A melee warrior’s main counter is kiting. And my conditionmancer really excels at that. I have a number of cripples and chills that keep the warrior from ever getting close. Most duels against a warrior leave me with almost zero hits taken, because I can keep them ranged for a good majority of the time. (I have troubles with hammer warriors, since I rarely fight them 1v1 and don’t know their skills all too well)
But since you are PVT, it is a bit harder, but still doable. You have to remember to kite, and soak up damage efficiently. Since you are power, I assume you are using an axe or dagger, and staff. And the offhand may differ.
Axe: Limited in amount of kiting, imo. Number 3 skill can cripple, so use that to your advantage to keep them at a distance. Also use retaliation in order to send some of their burst back at them.
Dagger: The immobilize works very well. If you need to create some distance (Or hold them in your wells if you use them), the immobilize can be really effective, and give you some time to gather yourself, and be ready for them coming at you.
Dagger OH: Use the blinds to your immediate advantage. Don’t use them because you can. Use the blind at a good time to interrupt a strong attack, and throw the warrior off their game. Also use the weakness to decrease the amount of damage you are taking, as well as limit the amount of dodges the warrior has available.
Warhorn OH: If a warrior is closing distance, and you need them to back off, using locust swarm to cripple them can help you get away from their melee. And if they manage to close and are point-blank, the daze can really hurt their intended attacks.
Staff: Use this when you have range, or need to keep the warrior from closing in on you. The chill on #3 can be very effective for kiting uses, and the fear on 5 is also extremely useful.
The main thing is to keep the warrior at a distance, or have enough damage to make getting in melee range worth it.( Aka wells and dagger) I have faced a lot of warriors, and if you can manage to keep that warrior from landing a single blow, at worst you have a stalemate, at best you managed to outmaneuver and defeat that warrior.
Also, I am sure I missed a few things. (Warrior skills/traits isn’t my forte.)
Well, here’s the thing about the warrior horn – the Quick Breathing trait, which he almost definitely has, converts one condition to a boon, poison > regen, vuln > prot, weakness > might, confusion > retaliation, etc., and he can do it every 8 seconds. Throw on Soldier runes, and a condition-heavy class is going to have a tough time.
A trick (and I’m not sure why I’m telling you this), make sure that you keep the war crippled/immobilized/chilled, it completely screws up the boon conversion – the conversion will always convert the CC, and the bleeds etc never get removed.
dosent matter, a condition necro should be able to apply enough conditions to make this a moot point…
then they convert our fury, might, and swiftness into more conditions…
bleeds are kinda the least worrysome thing to a warrior… like the necro we got a ton of HP… poision, chill, cripple, weakness (depending on the warrior build)… immobilize, and removal of warrior boons which we rely on often are the best bet…
if you want an easy time fighting warriors: respec conditionmancer… PVT excells in other fights, but you WILL have a tougher time with a warrior
(edited by Tammuz.7361)
@op have you tried rolling a warrior?
Is this in SPvP or WvW? If it is WvW are you max lvl and fully geared out? If SPvP, it seems like the warrior is running an almost direct counter to your build, and he probably has a hard time against anything else. Condition necros will probably stomp most warriors easy unless they have full Runes of Lyssa and Signet of Stamina, which MAY give enough condition removal to get in range and spike.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Easily… /snicker /snicker
Assuming the OP is dagger/wells use an earth signet for the extra bleeds, and hide in your wells.
If you are conditions.. you picked the worst spec in the game, don’t blame warriors.
Playing the engineer “as intended” is simply not viable.
you dont kill tanky warriors as a power necro.. they can have 3600+ armor and 5 or more sources of regeneration equalling easy 500+ health per second, several blocks and damage immunities, no way you are even going to scratch them if you are a power-based class. on the other hand they shouldnt scratch you either, tbh, because serious tankyness comes without crit for warriors in GW2.
anyways rule number 1: keep out of melee distance.
With little to know effort.
Necromancers have zero gap openers.
This means you’re very susceptible to Warrior, whos weakness is kiting but its strength is melee fighting.
Still, there are some ways around it.
First off, you must dodge the bursts; this is usually easy as we need to first root you, so you remove root and roll away from the burst.
Then your only hope as a conditionmancer is applying chill and DoTs continuously while kiting until we die.
Not sure why you would go conditions tho, power Necro is pretty dope and can tear a Warrior to pieces in seconds.
The only good thing about conditionmancer is that Endure Pain / Defy Pain won’t do anything for the Warrior.
Never have much issues with warriors as a condition mancer.
Running full rabid gear for condi, toughness and precision. Running a scepter+dagger/staff setup. Stats in PvE/WvW are.
HP: 21000+
Condi: 1600
Crit chance: 52%(staff), 57%(scepter+dagger)
Armor: 2800
Heal: Consume
Utility: BiP, various skills as second depending on situation, 25% movement on third mostly.
Elite: Plague, Grenth (human racial) or pet. Pet is nice for its KD, but thats about it.
The spec is 0/30/20/20/0
Runes: Undead
Sigils: Earth (staff+underwater), Accuracy+Earth (scepter+dagger)
You get alot of ways to apply bleeds in big stacks, alot of condition removals and so on.
I’m honestly not sure what people see in P/V/T gear as a necro. You can get close to the same survivability through rabid gear, without giving up alot of dps.
A trick (and I’m not sure why I’m telling you this), make sure that you keep the war crippled/immobilized/chilled, it completely screws up the boon conversion – the conversion will always convert the CC, and the bleeds etc never get removed.
Yeah, and can I ask why this hasn’t been fixed yet? It’s not like there hasn’t been enough time.