How do you kill a guardian?
Greatsword has nothing to do with their survivability, its just their highest damage output so a lot of them use it.
but youre playing main hand sword (almost all of its damage is done in bleeds) and rifle (its straight up damage is easily avoided by any decent player), and thats why you cant kill a guardian. they have insane condition removal and youre putting 1 MAYBE 2 conditions on them, which they can immediately remove without a second thought, eliminating your only decent damage output.
if you want to kill guardians use a different weapon in your main hand or get a different secondary weapon. the truth of the matter is in PvP aspects bleed warriors are underpowered and youll have trouble with most classes, just guardians and eles will be the worst.
Greatsword has nothing to do with their survivability, its just their highest damage output so a lot of them use it.
but youre playing main hand sword (almost all of its damage is done in bleeds) and rifle (its straight up damage is easily avoided by any decent player), and thats why you cant kill a guardian. they have insane condition removal and youre putting 1 MAYBE 2 conditions on them, which they can immediately remove without a second thought, eliminating your only decent damage output.
if you want to kill guardians use a different weapon in your main hand or get a different secondary weapon. the truth of the matter is in PvP aspects bleed warriors are underpowered and youll have trouble with most classes, just guardians and eles will be the worst.
That’s why I hope condition warriors get some sort of a buff one day so they won’t have to go through this difficulty.
Thanks for the advise. I am going to re-trait and re-gear my warrior.
I am going to get the cursed shore karma full power+vit+tough gears and traits 30 into power with axe+mace setup.
When I am lucky enough to drop them to their downed stage, they just jump right back up with full hp and start all over.
Are you fighting near something easy to rally from?
You use a build that isn’t ridiculous.
As GS + A/Sh:
I patiently swap back and forth between my weapons using up my normal cooldowns most of the fight. Once my Adrenaline is close to full, I pop Signet of Rage, switch to GS, smack them around until they use up their stamina, and finish them with a Frenzy/Rush 100b combo’d with Whirlwind and a switch back to A/Sh for the Evis.
Not the only way to do it, I’ve seen some hammer warriors rock them as well.
From my experience, Guardians are simply the hardest matchup a warrior can face. Certain weapons are easier than others but still. Shelter of course means you cannot interrupt their heal and they have so many traits that heal, couple it with retaliation and burn and you’re in for a frustrating time. Save Yourselves doesn’t help either.
I play Hammer/Sword+Shield, hammer is another weapon I dont find great for fighting guardians. If you can’t get the enemy down during stun locks I find Hammer runs out of steam very quick. Guardaisn are pretty much my nemesis, been trying to find a decent way to fight them myself :/
EDIT: Coming from WvW perspective rather than sPvP, I know theres not a huge difference but it allows for more stat mixture’s so.
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
(edited by Neandramathal.9536)
Coming from WvW perspective rather than sPvP, I know theres not a huge difference but it allows for more stat mixture’s so.
there is actually a huge difference, the playstyles in either are usually completely different from the other and ive found WvW guardians a lot easier to kill then sPvP guardians, not that theyre “easy,” just easiER lol
One thing that you must absolutely check out is a Guardian’s retaliaton. Don’t burst out your quick and fast attacking skills on Guardians with retaliaton up, or they’ll loose nothing but few HP, and, without realizing it, your HP is alredy at 30% or so
Actually, stacking conditions makes taking down bunkers (guardians and eles at least) much easier.
Don’t limit yourself to only bleeds though, you can get a confusion on interrupt trait (watch for stability) and use kick, maybe use mace/mace in your offset. Put a sigil of doom on your weapon sets and add poison to the mix.
It’s decent against balanced builds, good against bunkers, poor against competent glass. More of a counter-pick.
Yes. I re-trait to 20/0/20/30/0 and changed weapons to Main: Axe Off: Mace. (Keeping full set of knights and soldier runes). Spent about 3 hours in wvw and earned12 badges.
Basically, I start all battle with #5 (knock down), follow by #4 (invulnerable) and then chop chop chop rinse and repeat.
I have a question: my axe triple chop damage messages (the big white numbers on screen) read 800 – 1200 – 1800. Does that mean I did 800+1200+1800= 3800 damage to my enemy?
Actually, stacking conditions makes taking down bunkers (guardians and eles at least) much easier.
youve apparently never played any competent guardian or ele bunkers then.
an ele can switch to water, removing a condition on just that, then roll removing another, then depending on the weapon set remove anywhere from 3 – ALL conditions sometimes multiple times.
a guardian specced into bunkering SHOULD have the trait that makes it so their virtue of resolve removes 3 conditions as well as heals, then they are very likely a meditation spec and one of those removes a condition and damages foes (higher damage if a condition is removed) and then another that converts all conditions into boons, so in effect if youre a condition build you might be helping them bunker better. if they arent meditation then they are either consecration or shout, and both have just as much, if not more in some cases, condition removal (like using soldier runes and shouts).
if youre stacking conditions (especially as a warrior with your 1-3 conditions) and somehow making killing that bunker easier then its either not bunker or a bad player.
do note that the conditions I mentioned are the ones that deal damage, warriors can easily apply vulnerability through crits, cripple, and immobilise through cripple. The only conditions we can’t spam are immobilise and poison, but they’re there to cover your confusion and bleeding anyway.
And besides… that’s 4 long term, easily reapplicable conditions (bleeding, confusion, vulnerability, cripple), 2 short term conditions (poison, immobilise) and 1 panic button condition (fear).
The only ones you lack are blind, chill and burning, but getting the longbow fixes most of that (although you pump out less confusion). Add that chill sigil on your longbow and tadaa, full coverage.
It’s not perfect, but getting them to blow their condition removal on your rare conditions means that your common conditions get more time to deal damage. If they don’t blow them, they eat the heal reduction on poison.
We have access to all these conditions, it’s just harder to pull off than other classes. I do not presume to know what top-end level play is like, but for your average user in 5v5, 8v8 or wvwvw this thing does well against bunkers if you can keep the pressure going (you have maces and a sword, I think that mobility and CC are set).
(edited by Nergrom.7592)
Damage in chain attacks is compounded, so if a chain attack does 800+1200+1800, you just did 1800 damage.
I usually see 2.2k per hit on the axe with a non-crit thrown in there every minute or so, with very little variation otherwise. Unless I am spamming #1 too much and keep resetting to Chop, its likely that you saw a hit with reduced damage from protection, weakness etc, a normal hit, and a critical hit… in which case it would be 3800.
(edited by Khalous.7430)
As someone with a level 80 warrior and level 80 guardian, I’d say my guardian would probably beat my warrior. Its hard to make 1 specific build to counter a guardian because the way to counter them depends somewhat on the build they are using.
On my guardian I find I have most trouble dealing with interrupts combined with very high burst damage and highly mobile ranged attackers. I also don’t do well against powerful conditions because of the way I built my char, but most guardians will be able to remove conditions pretty easily so don’t count on a condition build to work.
To whoever said sword does not have good direct damage, you are wrong. It actually has very strong normal damage on its auto attack chain. It just lacks the burst of 100b and whirlwind.
(edited by fishergrip.4082)
I poop on Guardians constantly. I run a Dual Axe Crit build. Just Signet of Rage, Bolas, “For Great Justice!”, then AxeAxe 5 and “Fear Me!”
This usually drops them to about half health, then I follow up with Axe 4, 2, then Eviscerate and they die.
a tanky guard will face roll any dps war. While you do 1ks and stuff to thier tanky self they will be doing 2-3ks on your squishy self. Also even if you get em to low hp they will insta heal almost to full hp and you wont be able to outlast them. I hate how they can do so much dmg even being tanky.
You use a build that isn’t ridiculous.
As GS + A/Sh:
I patiently swap back and forth between my weapons using up my normal cooldowns most of the fight. Once my Adrenaline is close to full, I pop Signet of Rage, switch to GS, smack them around until they use up their stamina, and finish them with a Frenzy/Rush 100b combo’d with Whirlwind and a switch back to A/Sh for the Evis.
Not the only way to do it, I’ve seen some hammer warriors rock them as well.
This is probably the best approach to beating a bunker guardian, slow and steady, get them to blow their cooldowns, and then unload. Th only things I’d suggest would be to initially stick with just axe/shield or GS, don’t switch right away. I have an 80 warrior and an 80 guardian (bunker of course), and if a warrior is switching between axe/shield and GS, it’s obvious he has a lot of burst, so the guardian is going to keep a save in reserve. A couple of caveats (assuming one on one):
- Don’t blow your charge immediately, she probably has Aegis up. And if she doesn’t, and VoC is on cooldown, she’ll probably hit Save Yourself or Stand Your Ground for stability and retaliation as you come into range. Don’t make yourself out to be a bursty threat initially.
- If you’re running a condition build, pick another target. a bunker guardian has way too many ways to remove conditions – soldier runes combined with Pure of Voice remove two conditions AND gives one random boon with each shout. Save Yourself, Purging Flames, Bow of Truth, Contemplation of Purity, Smite Condition…just..forget it.
- Selfless Daring heals all on an evade, which can be 1k+ heal, Vigorous Precision gives vigor on crit… whittling a guardian down is going to take a long long time.
- A guardian’s real weakness is her relatively low hps, usually not much over 20k. And they usually need to balance healing, toughness and vitality, so if they have 1200 healing power, they’re not going to have 3k+ armor and vice versa. A properly timed stun > burst > HB will have the best chance at a kill.
Kastigir 80 Guardian
Ascalon’s Requiem [END] – Blackgate
i’d like to add that 0/25/15/30/0 is not a ‘ridiculous’ build, but it is a build specific to certain weapons which the OP wasn’t using.
warhorn, banners/shouts, sword, longbow. it is a support build, not a solo build, that keep groups (previously raids before 5 player limit was fixed) alive and condition free, in addition to the buffs that Warhorns and Banners bring to the table.
cond dmg is fine (you are right, it is underpowered when trying to be a glory hero and try to 2v1 everything but, ) when playing in a group, the bleeds and burns (and poison if you are an asura) drop heavy damage when using full apothecary armour and trinkets. (i cannot wait for passiflora stuff to drop even somewhat in price. 20+ g per piece is effbomb kitten no one’s kitten is worth that much)
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
0/20/20/30/0
1st set: main axe / off mace
2nd set: main sword / off axe
Full set of cleric armors / jewels / weapons
Trying this setup atm.