How the patch went for 99% of warriors in pvp

How the patch went for 99% of warriors in pvp

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Posted by: Forestgreen.7981

Forestgreen.7981

Take defense traitline because its your sole sustain, then berserker because it takes eons to get 30 strikes to build up adrenaline to even use your burst skills not to mention worthless non-berserk burst skills are terrible, then take discipline because you need fast hands.

Thanks A-Net.

How the patch went for 99% of warriors in pvp

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Posted by: emkelly.2371

emkelly.2371

I’m not sure what you are getting at here. You don’t have to run Berserker. In fact if you are going for a power build, i would sugegst not taking it. You don’t haveto wait for 30 strikes of adrenaline to use your burst, the buff stacks three times, so you can burst at 10 adrenaline, then swap weapons and burst again, then pop Berserker stance and burst agian. by this time you are fully in combat and you’ll be gaining adrenaline like crazy. but you already have two stacks of adrenal healing,

Ways to get adrenaline

  • hit someone
  • Get hit: if you have defense line
  • be in combat, if you have arms
  • Swap weapons: if you have discipline
  • Signet of Fury Instant 30 adrenaline
  • Freaking berserker stance
  • Some weapon skills grant bonus adrenaline
  • shouts can grant adrenaline
  • To the limit

How the patch went for 99% of warriors in pvp

in Warrior

Posted by: silentnight warrior.2714

silentnight warrior.2714

I played yesterday with defence, discipline and tactics (condition build). Used the buffed longbow and warhorn and adrenalhealth. No shouts because without healing they suck so i went with stances instead.
It worked good and you can survive longer in team fights but its easely countered with the huge cd of berserker stance. The amount of conditions and boon corrupt were so insane that even with healing signet and berserker stance (resistance) the conditions were too much to handle… (i played against many reapers and chronos yesterday)

But we are better than before….