How to adjust Warrior sustain properly

How to adjust Warrior sustain properly

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Posted by: Amir.1570

Amir.1570

I’ll be honest with you, the only balanced heal that Warrior has is “Healing Surge” (Could say Mending is balanced but to me its UP). My main reasoning? Because its extremely punishable and should be where heals should be balanced around at least for Warrior.

Healing Signet = 12k HP every 30 seconds. Can’t be interrupted. Not that punishable.
Healing Surge = Average around 8k HP every 30 seconds, 10k Max if you’re always using it at full adrenaline. Punishable.

Anyways:
Make Healing Signet life steal (10% of the ACTUAL damage dealt, half in PvE. If not strong enough, then increase the life stolen) instead of passive health per second.

If this were to happen then bye bye brainless play-style. Also Warrior would still be in a good place.

How to counter life steal or active sustain in most games:

1.) Attack damage reduction (A.K.A Weakness)
2.) CC
3.) Burst
4.) Keeping track of stun breaks
5.) Boon stripping
6.) Armor

And if that’s not enough? Nerf Warrior stun breaks on stances because having too many defensive cool downs isn’t fun to deal with like the triple cantrips Ele (Think about it if league of legends allowed you to use Flash twice on characters like Udyr, Olaf, or Irelia). Same goes for ALL classes.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?

Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.

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Posted by: Jackalrat.5493

Jackalrat.5493

I play a warrior and I love this idea.

Lifesteal is such a fun mechanic, and it’s very active healing over time. The numbers would have to be tweaked, but I approve of this suggestion. (Of course it will never happen.)

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Posted by: ensoriki.5789

ensoriki.5789

What happened to shaving?
If there is an indication that previous numbers of Healing Signet were not adequete and current are too much. Then there should be a number between those two values that works just fine.

The great forum duppy.

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Posted by: Daecollo.9578

Daecollo.9578

What happened to shaving?
If there is an indication that previous numbers of Healing Signet were not adequete and current are too much. Then there should be a number between those two values that works just fine.

Nowhere does it EVER say it is to much. It is comparable to what other classes receive. It also is weakened greatly by poison more then any other healing skill in the game.

This would be much better as a grandmaster trait.

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(edited by Daecollo.9578)

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Posted by: Aza.2105

Aza.2105

If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?

Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.

Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.

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Posted by: Lighter.5631

Lighter.5631

If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?

Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.

Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.

because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Aza.2105

Aza.2105

If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?

Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.

Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.

because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.

Are you sure you are responding to me? Because it has nothing to do with my post what so ever. Why don’t you list a unbiased pros and cons of warrior and guardian if you can.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
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Posted by: Lighter.5631

Lighter.5631

If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?

Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.

Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.

because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.

Are you sure you are responding to me? Because it has nothing to do with my post what so ever. Why don’t you list a unbiased pros and cons of warrior and guardian if you can.

oh sorry, i thought you were talking about who has the best sustain, i didnt know that you were obviously talking about dps.

and no i wasn’t listing any biased pros and cons, i was just stating a fact

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

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Posted by: Daecollo.9578

Daecollo.9578

We are not Death Knights, this also should be moved to the Warrior forums.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.

I was just in a match with a fantastic warrior bunker, actually.

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Posted by: Lighter.5631

Lighter.5631

because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.

I was just in a match with a fantastic warrior bunker, actually.

tell us more about it, so every top team will have a warrior bunker instead of guardian

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.

I was just in a match with a fantastic warrior bunker, actually.

tell us more about it, so every top team will have a warrior bunker instead of guardian

I didn’t say that warriors are better bunkers than guardians, but I’ll tell you the little I saw. He was banner of defense with regen, elite banner, healing signet of course, and I think balanced stance and berserker stance, although I could be wrong on those two. Mace/shield primary, pretty sure the secondary was sword/warhorn.

All I’m saying is that I think “viable” means “being used successfully.” I just saw a bunker warrior being used successfully, so I mentioned it, nothing more.

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Posted by: zone.1073

zone.1073

How about let’s keep sustain the way it is, because it is balanced, and fix the things that are actually imbalanced. 4 second stuns every 7 seconds is unintended, for starters.

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Posted by: Derps.7421

Derps.7421

I hate that healing signet. Learning when to use your heal is a major skill a player can develop. The healing signet removes that skill entirely

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

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Posted by: Nikkinella.8254

Nikkinella.8254

If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?

Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.

Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.

because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.

Bull. Warriors have THE best bunker build in the game. Stop using brainless fotm builds you find on forums and use your brain to come up with your own build and MAYBE you’d be able to figure this out.

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Posted by: Excalibur.9748

Excalibur.9748

yea warrior is the best bunker now because it has no counter play. heal can not be interrupted since healing signet is the go-to heal now (even though it took like a month for tPvP to adapt it since it’s slow as hell to react to what’s actually good), boons can’t be stripped since it doesn’t rely on boons to bunk. best mobility between berserker stance and/or stability and whirlwind attack → rush.

All is vain.

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Posted by: Nikkinella.8254

Nikkinella.8254

Nah, I rarely use signet anyway. that’s not the reason it’s the best bunker. It has always been the best healer and bunker even before the buffs, people were just too stupid to figure that out before and kept stating all these formulas as to why some other class is better at something than warrior and they were completely wrong about it. Everyone likes to do the same thing though and rely on other people to post builds for them to all follow. The blind leading the blind. If people would actually think outside the box maybe they’d realize this.

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Posted by: Daecollo.9578

Daecollo.9578

yea warrior is the best bunker now because it has no counter play. heal can not be interrupted since healing signet is the go-to heal now (even though it took like a month for tPvP to adapt it since it’s slow as hell to react to what’s actually good), boons can’t be stripped since it doesn’t rely on boons to bunk. best mobility between berserker stance and/or stability and whirlwind attack -> rush.

Healing Signet is effected more-so by poison then any other heal then the game, because it has no opportunity cost and is always active.

Countered by Poison

Swiftness can be stripped, Warriors rely on Swiftness to get around the battle. They have to go back and fourth and can’t really stand and fight when Berserker Stance/Endure Pain is on Cool-down.

Countered by Boon Removal, Cripple, Chill.

Berserker Stance has a 60 second cool-down and only lasts 8 seconds, it is temporary.

You contradict yourself, please Learn to Play.

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Posted by: Olba.5376

Olba.5376

Anyways:
Make Healing Signet life steal (10% of the ACTUAL damage dealt, half in PvE. If not strong enough, then increase the life stolen) instead of passive health per second.

I doubt that it would ever happen. The other signets with similar functionality (Signet of Malice, Signet of Restoration) have much lower amounts of healing. Unless you’re somehow dealing <2,000 damage per hit in PvE.

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Posted by: Daecollo.9578

Daecollo.9578

Anyways:
Make Healing Signet life steal (10% of the ACTUAL damage dealt, half in PvE. If not strong enough, then increase the life stolen) instead of passive health per second.

I doubt that it would ever happen. The other signets with similar functionality (Signet of Malice, Signet of Restoration) have much lower amounts of healing. Unless you’re somehow dealing <2,000 damage per hit in PvE.

SoM would out heal it, tbh. It sucks as a heal unless its 20-30%. Then its too OP.

No Healing Ability should heal you for more based on your damage.

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Posted by: Nikkinella.8254

Nikkinella.8254

SoM is horrible. I don’t know of any thief who actually uses it. And most eles have stopped using SoR after that got nerfed because it’s no longer worth it. The heal while attacking things are a good idea, but the ones that exist already suck and I doubt they would give us one better than the already existing crappy ones. I’d rather keep it as is than just get another crappy heal i’d never use.

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Posted by: Bearhugger.4326

Bearhugger.4326

Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.

Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.

The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.

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Posted by: Daecollo.9578

Daecollo.9578

Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.

Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.

The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.

That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.

Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.

Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.

The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.

Or give us nice healing traits like other classes have.

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Posted by: JETWING.2759

JETWING.2759

I don’t agree with nerf in Healing Signet. Warriors are very weak and easili kilable, nerf his heal could destroy the class.

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Posted by: Bearhugger.4326

Bearhugger.4326

That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.

I never said I wanted it nerfed that way. I said it’s the only kind of nerf I could live with for Healing Signet. I’m pretty happy with how warrior sustain is right now. The developers have acknowledged in the state of the game on twitch.tv that a lot of warrior players wanted to be tanky (because since when are warriors not tanky in MMOs?), and they seem pretty happy about us being tankier now. After several patches without a nerf to our sustain, and now that interview, I’m not really worried about losing that sustain, even with all the people shouting for a nerf.

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Posted by: Daecollo.9578

Daecollo.9578

That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.

I never said I wanted it nerfed that way. I said it’s the only kind of nerf I could live with for Healing Signet. I’m pretty happy with how warrior sustain is right now. The developers have acknowledged in the state of the game on twitch.tv that a lot of warrior players wanted to be tanky (because since when are warriors not tanky in MMOs?), and they seem pretty happy about us being tankier now. After several patches without a nerf to our sustain, and now that interview, I’m not really worried about losing that sustain, even with all the people shouting for a nerf.

Most people who want it nerf are not using specs that are good against it.

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Posted by: Lucentfir.7430

Lucentfir.7430

Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.

Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.

The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.

That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.

Do you mean like how guardians have to choose between survivability and damage? There seems to be a trade off here for our class. Then again we are one of the most balanced classes in the game, compared to all the other classes only continuing to get stronger. Anyways Healing Signet’s fault can be remedied by using Shout healing for the burst heal you are lacking. With Apot gear it’s a pretty decent heal on a alright Cooldown.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

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Posted by: Daecollo.9578

Daecollo.9578

Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.

Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.

The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.

That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.

Do you mean like how guardians have to choose between survivability and damage? There seems to be a trade off here for our class. Then again we are one of the most balanced classes in the game, compared to all the other classes only continuing to get stronger. Anyways Healing Signet’s fault can be remedied by using Shout healing for the burst heal you are lacking. With Apot gear it’s a pretty decent heal on a alright Cooldown.

First of all, this isn’t the Guardian forums. Second of all. Which healing skill on Guardian requires a dedication to Healing Power to be good?

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Posted by: runeblade.7514

runeblade.7514

Healing Signet = 12k HP every 30 seconds. Can’t be interrupted. Not that punishable.
Healing Surge = Average around 8k HP every 30 seconds, 10k Max if you’re always using it at full adrenaline. Punishable.

Stop.

Healing signet is a regen and there is no burst heal. Focus fire and burst kills the warrior with healing signet.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Amir.1570

Amir.1570

@runeblade
Not punishable. Its not hard to pop Berserker stance if you think you’re going to get poisoned. Its also not that hard to put endure pain in your bar if you’re so concerned about burst. More-so, its not that hard to trade hits with conditions “if you think you’re so good.”

Signet’s broken like the old triple cantrips, don’t get attached to it.

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Posted by: Nikkinella.8254

Nikkinella.8254

^wont kill me. But my shouts heal for about 3k so it doesn’t really matter to me either way.

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Posted by: Lucentfir.7430

Lucentfir.7430

Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.

Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.

The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.

That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.

Do you mean like how guardians have to choose between survivability and damage? There seems to be a trade off here for our class. Then again we are one of the most balanced classes in the game, compared to all the other classes only continuing to get stronger. Anyways Healing Signet’s fault can be remedied by using Shout healing for the burst heal you are lacking. With Apot gear it’s a pretty decent heal on a alright Cooldown.

First of all, this isn’t the Guardian forums. Second of all. Which healing skill on Guardian requires a dedication to Healing Power to be good?

One I already aware this is the Warrior Forum. Two none of them, though neither does Healing Signet. No one uses healing breeze and it’s basically down to 2 heals. Signet and Shelter. max level Shelter without healing power kitten heal, it’s only used for the utility (0.7 ratio)VS Healing Signet which the active is 3275 with a 0.5 Ratio. on the active , and 392 with a Ratio of 0.05) Our Regen through Virtue of Resolve is laughable unless we put some healing power (84 HPS 0.06 Ratio) Healing Power on a Warrior can be used Just as well, Vigrious Shouts, Adrenal health, Dogged March, and of course Healing Signet itself.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

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Posted by: Daecollo.9578

Daecollo.9578

^wont kill me. But my shouts heal for about 3k so it doesn’t really matter to me either way.

Having 2300 Healing Power! I’m quite Jelly.

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Posted by: Daecollo.9578

Daecollo.9578

Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.

Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.

The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.

That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.

Do you mean like how guardians have to choose between survivability and damage? There seems to be a trade off here for our class. Then again we are one of the most balanced classes in the game, compared to all the other classes only continuing to get stronger. Anyways Healing Signet’s fault can be remedied by using Shout healing for the burst heal you are lacking. With Apot gear it’s a pretty decent heal on a alright Cooldown.

First of all, this isn’t the Guardian forums. Second of all. Which healing skill on Guardian requires a dedication to Healing Power to be good?

One I already aware this is the Warrior Forum. Two none of them, though neither does Healing Signet. No one uses healing breeze and it’s basically down to 2 heals. Signet and Shelter. max level Shelter without healing power kitten heal, it’s only used for the utility (0.7 ratio) Our Regen through Virtue of Resolve is laughable unless we put some healing power (84 HPS 0.06 Ratio) Healing Power on a Warrior can be used Just as well, Vigrious Shouts, Adrenal health, Dogged March, and of course Healing Signet itself.

Yes, but its not required for it to be good.

Shelter is still good without healing power
Healing Breeze is still good without healing power
Signet of Resolve is still good without healing power

Virtue of Resolve is a class skill, still good without healing power.
Adrenal Health is a trait, still good without healing power.

Healing Power just adds a bonus, as it should be.

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Posted by: runeblade.7514

runeblade.7514

@runeblade
Not punishable. Its not hard to pop Berserker stance if you think you’re going to get poisoned. Its also not that hard to put endure pain in your bar if you’re so concerned about burst. More-so, its not that hard to trade hits with conditions “if you think you’re so good.”

Signet’s broken like the old triple cantrips, don’t get attached to it.

If the warrior pops it up, then you switch target until it is down.

Zerk stance and EP is on a 60 second cooldown. After they are gone, then Warrior is vulnerable.

Zerk stance prevents conditions, zerk stance do not remove condition. Putting poison on the warrior destroy healing signet effectiveness. Burst damage wrecks warrior’s hp.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Sil.4560

Sil.4560

Hell no to stealing health according to damage dealt. How the kitten is anyone supposed to play a condition build using this healing skill if something like this were implemented? No no NO.

Leave Healing Signet alone. This was a much needed buff, I’m sick of people trying to crap on it in every other thread.

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Posted by: Derps.7421

Derps.7421

Their is a reason 90% of warriors are using it. I needs to be toned down a bit. Then mending needs a slight buff. The sig needs either slightly less healing per second or the time in between heals needs to be slightly increased.

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Posted by: Sil.4560

Sil.4560

Buff the other healing skills to compete with it, there’s no reason to nerf it back down to where it was or warrior ends up in the same complete-lack-of-sustain boat they were in before.

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Posted by: Player Character.9467

Player Character.9467

Healing surge – remove poison before healing then heal.
Healing signet – lose 33% of your hps per second you have poison on you. Have no access to burst healing.

See the counter?

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Posted by: Red Falcon.8257

Red Falcon.8257

How about you stop trying to patch nonexistant wounds.
Warrior is currently in good shape, a smooth class. Let’s leave it at that.

Also, lifesteal on hit as a heal skill already exists and it’s called Signet of Malice.
Healing Signet is unique as an healing skill. No need to become a clone of others.

(edited by Red Falcon.8257)

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Posted by: pot.6805

pot.6805

I don’t agree with nerfing Healing Signet at all. If you nerf it we are right back where we before.

BeeGee
Beast mode

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Posted by: Billy.1879

Billy.1879

Condition builds would suffer and you wouldn’t enough healing. Bad idea bro.

Don’t believe me? How often do you land a 10k 100 blades. That’s 1k hp. You’ll never get enough unless you’ve got 100% up time on your target.

Passive healing is the best healing and its one of the things keeping warriors breathing.

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Posted by: killahmayne.9518

killahmayne.9518

funny thing is, I would never use healing signet when it comes to tPvP, for very obvious reasons, unless i tried to go full bunker.

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