How to buff Berserker
My buffs :
+15 % ias
+15 % damage (new)
All damage taken +15%. (nerf) (new)
15% of our precision -> condition (burning thing) (new)
In berserk mode, adrenaline begins to decay (out of combat) only when berserker ends (new)
ps: yep 15 is a magic number
(edited by Kamsin.8541)
You know to be fair, I can somewhat make it work, but it’s not easy. Berserker is good on it’s own, but WEAK compared to the other elites.
You know to be fair, I can somewhat make it work, but it’s not easy. Berserker is good on it’s own, but WEAK compared to the other elites.
I know what you mean.
When things go good, they go REALLY good, but it seems like when they go bad, they go really really bad.
I’m already getting better at it though.
I think Berserkers need to gain something outside of berserker mode.
Most traits in the berserkerline only work at the start or end of berserker mode, which leave us with NOTHING most of the time.
They did well with eternal champion and blood reaction which also grant benefits outside of berserk mode.
My suggestions for some traits:
Savage Instinct
Activating berserk mode breaks stuns and removes conditions.
Conditions Removed: 1
Breaks stuns
to
Activating berserk mode breaks stuns
Breaking a stun (knockback, knockdown etc.) remove s condition
Dead or Alive
Taking fatal damage while in berserk mode ends berserk but heals you.
Healing: 5,220 (0.04) healing factor
30 sec CD
to
Taking fatal damage heals you. Effect doubled while in Berserk mode
Healing: 5,220 (0.5) healing factor
30 sec CD
Bloody Roar
Taunt and bleed enemies when you activate berserk mode.
Don´t have the numbers right now, must be something like 1.5 sec Taunt,
4 stacks of bleeding
to
Bloody Roar
Taunt enemies when you activate berserk mode and gain 3 seconds of regerneration for every enemy within range.
Taunt 3 seconds
gain 5 seconds of regeneration, whenever you are disabled
(This is supposed to be a trait that makes you the target.
instead of the bleeding, something to actually help you fit that role
would be better, in my oppinion.)
Some might say this does not fit, as berserker is a pure damage line, but I think berserkers don´t necessarily have to hit something so it dies fast, but instead could keep hitting until something dies even when they are beeing hit pretty hard as well. Shrug it off and keep attacking, like a berserker without any regard for their safety. Savage Instincts, Eternal Champion and Dead or Alive already represent this image.
The thing about this topic that really puts me off is that 9 out of 10 suggested buffs involve passive crap.
Give me something that requires skill to increase my sustainability.
The Wild Blow thing in the OP seems like a good general direction, but Wild blow creates distance between you and your target, making this a ranged trait only. And warrior sucks balls at range.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
1. Burning arrows needs to be moved into another tree, tactics does not have synergy with berzerker.
2. Remove/lower adrenaline decay out of combat.
3. Make fast hands a baseline ability
4. Last Blaze needs to be buffed.
5. Some of the traits that buff berzerking should be made baseline. Without spending major traits you don’t get alot from it. Maybe make savage instinct a baseline and move burning arrows here,.
5. Some of the traits that buff berzerking should be made baseline. Without spending major traits you don’t get alot from it.
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