How to deal with D/D Elementalist

How to deal with D/D Elementalist

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Posted by: Forestgreen.7981

Forestgreen.7981

I’ve ran into many d/d elementalist in WvW and I’m using a hammer, traited for shout heals while wearing full zerks with superior runes.

First of all, they are impossible to kill as they just ride the lightning away heal to full in 2 seconds and they come back. My dps with hammer is just garbage on him and I can’t even CC him because they usually have stone armor shield up everytime they fight. Is the only way to deal with this the one trick pony, HB + frenzy?

Secondly, I can’t just immobilize him enough as they have so many condition removal so anyone know how to keep them from running or are they just impossible to chase down.

I’ve had an easier time dealing with thieves as I can always just fear them out of refuge but elementalist, they have way to many escapes and most of the time considerably more tanky than warriors due to their ridiculous protection boon uptime.

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Posted by: Oglaf.1074

Oglaf.1074

If one-on-one is what you’re looking for, Warrior just aint your class…

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Lavexis.5360

Lavexis.5360

you need 2 utilities to beat d/d elementalist
frenzy and bull charge

it doesn’t matter what weapon you use…just use those 2 skills when their earth shield is down and cc chain or burst.
pray that you crit while doing so

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Posted by: Rayya.2591

Rayya.2591

warrior got few toold vs D/D elementarist
they are afraid of imobilize
they are strong on melle (short range) so rifle is very good vs them
they drain you overtime cause they got better healing
So if you want to build specific vs elementarists i suggest:
20 points on arms – Deep Cuts and Crack Shot
20 points on defence embrace the pain and last stand
10 points Tactics – Leg specialist – this will be your harass vs them
20 points on defence – warrior spirit and mobile strikes
Utility’s – healing singet / trow bolas / bull charge and balanced stance – singet of rage
Weapons – riffle // sword + warhorn
Pro’s – you will regen 350 + hp / second
You will have imobilize :
bolas 4 seconds every 20 seconds
Aimed shot – 1 second – every 8 seconds
hamstring – 1 second every 15 seconds
+ sword burst skill
bleeding from every autoattack with riffle or sword
1 gap closer from sword / cure chilled imobilize with warhorn,
break imobilize with sword leap

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Ashanor.5319

Ashanor.5319

I usually fair very well against Elementalists with my balanced cc heavy build (0 30 30 10 0 – Axe/Mace/Hammer). I also use Leg Specialist in my build.

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Posted by: graverr.6473

graverr.6473

My only effective way i found to kill or make a d/d ele quit the battle is a rifle+leg specialist.Unfortunately without it just equip a gs and run away,not much to do regardless if u run bunker,more ballanced builds or full Gc.

Also i really doubt any non dps build like with X/X/30/30/X without a rifle can scratch d/d ele unless they are terribad.One because of the eles insane mobility and inability to cc even using hammer.Second because even if you manage to cc him u will never have enough burst to down them,they will just mistform or something and heal at 100% right away and you’ll be doomed.Unless u are a bunker guardian and annoy him to death until he leaves ^^

Mini Somales -Seven Instincts- [siN]

(edited by graverr.6473)

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Posted by: Mumu.6203

Mumu.6203

I use immobilize quiet a lot against elementalist but some of them just don’t seem to care about conditions, it’s like :

immobilize → cured → cripple → cured → 2nd immobilize → cured → …..

Should try rifle or hammer next time

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Posted by: Redscope.6215

Redscope.6215

Actually if bolas worked better it would be a more balanced fight. Alas, running sideways means you’re either “Obstructed” or “Out of Range” …

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Just ignore them and laugh at their pitiful damage as you go about doing more important things. D/D eles are only good for one thing in WvW, and that’s distraction. Don’t be that guy who tries to chase them down instead of helping his team take a tower.

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Posted by: Daecollo.9578

Daecollo.9578

Just ignore them and laugh at their pitiful damage as you go about doing more important things. D/D eles are only good for one thing in WvW, and that’s distraction. Don’t be that guy who tries to chase them down instead of helping his team take a tower.

D/D Elementalist don’t do pitiful damage, they have the highest AOE damage in the game, even if they fully bunker, they can switch attunements to crit 100% of the time, so they don’t need precision.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Mahanaxar.1386

Mahanaxar.1386

Offer them tribute in hopes they spare your life.

Relentless Raven, 80 Warrior
Robin Sparklies, 80 Elementalist
Crimethink [ct] – Yak’s Bend

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Just ignore them and laugh at their pitiful damage as you go about doing more important things. D/D eles are only good for one thing in WvW, and that’s distraction. Don’t be that guy who tries to chase them down instead of helping his team take a tower.

D/D Elementalist don’t do pitiful damage, they have the highest AOE damage in the game, even if they fully bunker, they can switch attunements to crit 100% of the time, so they don’t need precision.

I’ve fought more than my fair share of excala clones by this point (even ran it on my ele alt for a bit to see what all the fuss was about). Even if I kitten in combat and manage to get hit by their entire rotation, I’ve got plenty enough toughness and vit to shrug it off without popping my healing signet. Plus, you pretty much have to be afk to get hit by churning earth.

You wouldn’t happen to be running glass-cannon, would you? The only time I feel threatened by a d/d ele is when they bring friends with them.

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Posted by: Daecollo.9578

Daecollo.9578

Just ignore them and laugh at their pitiful damage as you go about doing more important things. D/D eles are only good for one thing in WvW, and that’s distraction. Don’t be that guy who tries to chase them down instead of helping his team take a tower.

D/D Elementalist don’t do pitiful damage, they have the highest AOE damage in the game, even if they fully bunker, they can switch attunements to crit 100% of the time, so they don’t need precision.

I’ve fought more than my fair share of excala clones by this point (even ran it on my ele alt for a bit to see what all the fuss was about). Even if I kitten in combat and manage to get hit by their entire rotation, I’ve got plenty enough toughness and vit to shrug it off without popping my healing signet. Plus, you pretty much have to be afk to get hit by churning earth.

You wouldn’t happen to be running glass-cannon, would you? The only time I feel threatened by a d/d ele is when they bring friends with them.

An ele can teleport to you with churning earth.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Just ignore them and laugh at their pitiful damage as you go about doing more important things. D/D eles are only good for one thing in WvW, and that’s distraction. Don’t be that guy who tries to chase them down instead of helping his team take a tower.

D/D Elementalist don’t do pitiful damage, they have the highest AOE damage in the game, even if they fully bunker, they can switch attunements to crit 100% of the time, so they don’t need precision.

I’ve fought more than my fair share of excala clones by this point (even ran it on my ele alt for a bit to see what all the fuss was about). Even if I kitten in combat and manage to get hit by their entire rotation, I’ve got plenty enough toughness and vit to shrug it off without popping my healing signet. Plus, you pretty much have to be afk to get hit by churning earth.

You wouldn’t happen to be running glass-cannon, would you? The only time I feel threatened by a d/d ele is when they bring friends with them.

An ele can teleport to you with churning earth.

After 3 seconds of standing completely still with a giant circle around them. >_<

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Posted by: Cirax.9231

Cirax.9231

I’ve fought more than my fair share of excala clones by this point (even ran it on my ele alt for a bit to see what all the fuss was about). Even if I kitten in combat and manage to get hit by their entire rotation, I’ve got plenty enough toughness and vit to shrug it off without popping my healing signet. Plus, you pretty much have to be afk to get hit by churning earth.

You wouldn’t happen to be running glass-cannon, would you? The only time I feel threatened by a d/d ele is when they bring friends with them.

If you’re specced for vit and tough, other classes not specced into burst won’t do much damage to you anyways.

I’d be more curious as to how warriors deal with constant condition pressure, as d/d eles can apply a dangerous amount of dots if specced towards condition damage.

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Posted by: Daecollo.9578

Daecollo.9578

Just ignore them and laugh at their pitiful damage as you go about doing more important things. D/D eles are only good for one thing in WvW, and that’s distraction. Don’t be that guy who tries to chase them down instead of helping his team take a tower.

D/D Elementalist don’t do pitiful damage, they have the highest AOE damage in the game, even if they fully bunker, they can switch attunements to crit 100% of the time, so they don’t need precision.

I’ve fought more than my fair share of excala clones by this point (even ran it on my ele alt for a bit to see what all the fuss was about). Even if I kitten in combat and manage to get hit by their entire rotation, I’ve got plenty enough toughness and vit to shrug it off without popping my healing signet. Plus, you pretty much have to be afk to get hit by churning earth.

You wouldn’t happen to be running glass-cannon, would you? The only time I feel threatened by a d/d ele is when they bring friends with them.

An ele can teleport to you with churning earth.

After 3 seconds of standing completely still with a giant circle around them. >_<

Wait until the animation is almost done, then teleport.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

I’ve fought more than my fair share of excala clones by this point (even ran it on my ele alt for a bit to see what all the fuss was about). Even if I kitten in combat and manage to get hit by their entire rotation, I’ve got plenty enough toughness and vit to shrug it off without popping my healing signet. Plus, you pretty much have to be afk to get hit by churning earth.

You wouldn’t happen to be running glass-cannon, would you? The only time I feel threatened by a d/d ele is when they bring friends with them.

I’d be more curious as to how warriors deal with constant condition pressure, as d/d eles can apply a dangerous amount of dots if specced towards condition damage.

That right there is what I really have to be careful about with my build. GW2 is all about trade-offs, and I’ve chosen to drop all condition removal in favor of extra cc’s and regen. It’s risky, but usually pays off because there’s not all that many people running around out there with pure condition builds. And against those, I have to decide very early in the fight if I’m going to try to kill them quickly or get the hell out. Fortunately, they have to sacrifice a bit of their durability to add all that condition damage, so things end up being pretty balanced. It just more of an approach-with-caution situation.

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

Just ignore them and laugh at their pitiful damage as you go about doing more important things. D/D eles are only good for one thing in WvW, and that’s distraction. Don’t be that guy who tries to chase them down instead of helping his team take a tower.

D/D Elementalist don’t do pitiful damage, they have the highest AOE damage in the game, even if they fully bunker, they can switch attunements to crit 100% of the time, so they don’t need precision.

I’ve fought more than my fair share of excala clones by this point (even ran it on my ele alt for a bit to see what all the fuss was about). Even if I kitten in combat and manage to get hit by their entire rotation, I’ve got plenty enough toughness and vit to shrug it off without popping my healing signet. Plus, you pretty much have to be afk to get hit by churning earth.

You wouldn’t happen to be running glass-cannon, would you? The only time I feel threatened by a d/d ele is when they bring friends with them.

An ele can teleport to you with churning earth.

After 3 seconds of standing completely still with a giant circle around them. >_<

Wait until the animation is almost done, then teleport.

After 3 seconds you should be able to dodge the blast o.O
walk out of range then dodge and laugh as they waste one of their higher cooldown spells and a catnip o-o

I’ve never really died to a D/D ele unless they bring friends with them cause usually they are a bunker build, unless you are glass cannon you’ll usually be able to survive their onslaught for a while. As for killing them? well that’s impossible, Lightning rush away and you’ll never see them again.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

(edited by LieutenantGoogle.7326)

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

yeah like was stated… eles like to move. make them stop moving.
also realize that they may just be better at the game then you are. no shame in that.

on equal footing i can beat eles with my pathetic warrior skills.
i run sword/shield rifle with the immobilize on cripple trait.
make them stop. knock em down. stun them. cut them up.
pretty much the same thing for thieves but thieves are easier to kill once the train starts moving.

however a good ele is just good. you gotta be good to dodge the big attacks and stop them.

the basic d/d build does not spec condition. watch for sigil stacks.
If you have no defense then you have no defense.
Dont let them heal.
after they do churning earth, the big rock ae, they will likely go to water. dont let them heal. You can hear them go to water. knock ’em down. stun them.

go to the ele forum and watch some of dapheonix videos. there is one where he fights a rifle warrior and he will not engage him as the warrior dodges enough of the attacks to stop the ele damage train. in fact he generally will note people that do doge and try to not fight them outside of 1v1.

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Posted by: Steelo.4597

Steelo.4597

you dont kill anything with a hammer anyways. maybe a upscaled newbie, but never anyone who knows his class and has his gear. if you want to kill, put the hammer away. srsly.

and the guy who asked how warriors deal with constant condition pressure – they build for it (soldier runes, shouts, kormir, mending) or use the downstate to get rid of them :P

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: teg.1340

teg.1340

Plus, you pretty much have to be afk to get hit by churning earth.

Take a look at Evasive Arcana, bro.

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Posted by: teg.1340

teg.1340

After 3 seconds you should be able to dodge the blast o.O
walk out of range then dodge and laugh as they waste one of their higher cooldown spells and a catnip o-o

Churning Earth can be triggered instantly, bro.

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Posted by: Trickster Foxy.5074

Trickster Foxy.5074

Plus, you pretty much have to be afk to get hit by churning earth.

Take a look at Evasive Arcana, bro.

Either a bad description or a bug but it doesn’t cast Churning Earth.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The key is that most of its burst comes from fire set. Most of its dps is from earth set. Most of its control is from air set. Most of its healing is from Water set.

Most D/D cycle air/fire/water/earth
Let’s break down why. Air allows them to set up major fire burst with the blow back and blind control. Upon fire swap, damage is expected.
Few rule of thumbs, burning does a lot of damage and ele burns last for significant amounts of time, a silent killer. Avoid crossing the fire lines directly, like static field, you will not burn if you do not cross the circle edge.

Keys here are that eles are very squishy in fire, this is when you take advantage. Force them into water magic to defend themselves. After water comes earth and the protection comes with the earth swap. At this time, most eles are back at full health. Condi removal is important vs this attun if you have it because bleeds are another silent killer. The key for earth is to burst after the protection ends.

Knowing how to adapt to their common rotation will make the match easier for you. My suggestion is when they hit fire use your hammer for the control stuns. This will force your opponent to break fire or break stuns with their save button. Save your axe/mace control for when they enter earth. There you can punish.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

After 3 seconds you should be able to dodge the blast o.O
walk out of range then dodge and laugh as they waste one of their higher cooldown spells and a catnip o-o

Churning Earth can be triggered instantly, bro.

What? no it can’t, unless you are talking about the dodge roll churning earth, which does considerably less damage than the original form.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

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Posted by: Cirax.9231

Cirax.9231

The key is that most of its burst comes from fire set. Most of its dps is from earth set. Most of its control is from air set. Most of its healing is from Water set.

Most D/D cycle air/fire/water/earth
Let’s break down why. Air allows them to set up major fire burst with the blow back and blind control. Upon fire swap, damage is expected.
Few rule of thumbs, burning does a lot of damage and ele burns last for significant amounts of time, a silent killer. Avoid crossing the fire lines directly, like static field, you will not burn if you do not cross the circle edge.

Keys here are that eles are very squishy in fire, this is when you take advantage. Force them into water magic to defend themselves. After water comes earth and the protection comes with the earth swap. At this time, most eles are back at full health. Condi removal is important vs this attun if you have it because bleeds are another silent killer. The key for earth is to burst after the protection ends.

Knowing how to adapt to their common rotation will make the match easier for you. My suggestion is when they hit fire use your hammer for the control stuns. This will force your opponent to break fire or break stuns with their save button. Save your axe/mace control for when they enter earth. There you can punish.

You’re correct about the attunments, but I have to disagree with the rotation – many d/d eles go from fire to earth, since fire provides the fields and earth has 3 finishers (4 incuding Evasive Arcana). That being said, the rotation is standard – pumnish with as much cc and damage AFTER the ele attunes to water, and immobilize if you can when they switch to air so they can’t cheeze away with Ride the Lightning.

For those talking about the churning earth > lightning flash combo, it is still completely avoidable if you dodge 3 seconds after the start of the channeling animation, regardless of whether the ele teleports into your face. Also, the churning earth from EA does about 1/10 the damage from the earth 5 dagger skill, so the trait description is a bit misleading.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Granted every ele does not do the cookie cutter rotation but I find it hard to believe an ele would go earth after fire, especially if you are pressuring them. They would not be able to recover.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Manticore Five.9867

Manticore Five.9867

Why not? Earth is the only way they’re getting might stacks from their fire field, and it has a knockback and a leap finisher for fire armor. Plus swapping to earth gives them protection if they have 10 arcana, which is perfect for someone about to hit water.

Hit your stability as they end their fire phase so if they goto earth you don’t get knocked down and then you’ll be prepared to eat them alive once they hit water.

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Posted by: scabies.3246

scabies.3246

Granted every ele does not do the cookie cutter rotation but I find it hard to believe an ele would go earth after fire, especially if you are pressuring them. They would not be able to recover.

When a d/d elementalist goes Fire —> Earth, this happens:

Fire skill 4 —> Swap to Earth —> Fury Boon appears —> Earth skill 4 —> Combo Finisher Area Might + Knockdown —> Earth skill 3 —> Combo finisher Fire Shield + immobilize.

At least, that is what I do when I have d/d in spvp… It seems like a pretty kitten good comination of skills.

…Unless this is not at all what you’re talking about and I’ve misread your statement.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

earth has the knockdown in it.
The basic dd ele attack is
air
ride the lightning
updraft(knockback)
fire
burning speed
firegrab
earth
earthquake (knockdown)
maybe churning earth
then water.

that is simplified but eles go earth for the CC chain, blast combos, and dps. that whole chain is big pile of damage and CC where the victim generally can not normally get out of the CC chain without a stunbreaker.

It is a pretty standard rotation.

D/D ele build templates are pretty limited to be effective. most that dont die a lot are pretty cookie cutter.

they generally will go to water after earth while they are waiting to get back to other atunments.
But a real good ele is fluid and uses what is needed.

if you can immboilze the ele as soon as they go fire it stops the burning speed which messes up the whole chain. But to do that you have to not get knocked down by the updraft or recover immediately. its a fast chain.
knocking them down when they tune to water will stop some initial healing but you have to lay it on at that point or they can slip out.

remember that an ele has about 14-16k HP and very little armor/toughness.
hold em down and hurt them.
The primary ele tank is movement. not getting hit.

(edited by Crunchy Gremlin.5798)

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Posted by: Storm Before Dawn.8249

Storm Before Dawn.8249

Pressure them with range. If they are a threat to you they are likely quite glassy. As the others have said, traited imob is great to help here. You need to connect one KD to bury a DD. I run A/M + LB. Wait till they close and you’ve worked off some health at a range, make sure to have shake it off equipped. once their blocks are down, smash them with a KD (mace 5 for me) burst and kd again if not dead (bulls for me) Shake it off will let you instantly retaliate when the think you are down and out.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

also reading…
read the dd ele guide here. its a wall of text but it will tell you, sort of, where the ele weak spots are.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-Mastering-the-D-D-ele-12-20-12/first

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Posted by: EsLafiel.4517

EsLafiel.4517

Yes I am a bunker Mez, and Bunker gaurdians are annoying, but sooner are later I take them down.

However bunker ele d/d, I fought one for over 30mins before. Until he left, I mean it. Their annoying as hell, I’ve never been killed by one.
However I don’t think ive ever killed one.