warrior and we’re the best class” Eugene
(edited by Warlord.9074)
The way the warrior traits are layed out are very messed up in a way that the weapons you chose force a player into putting massive amounts of points in trait lines to do decent damage. They are then left with not enough points to traits defense or some of the other things they need to survive like mobile strikes.
My proposal would be to move some of the weapon specific traits to 10 points instead of 20. As well as combine some traits like mobile strikes and warriors sprint. I really don’t find it game breaking that 1 trait will make a warrior run faster and movement skills breaking out of immobilize in a single trait.
Change how some skills work why do we need to trait restorative strength for heals to remove immobilize when other professions heal skills already do this. So some skills I think need to become independent of traits in ways that remove conditions automatically.
(edited by Warlord.9074)
The way the warrior traits are layed out are very messed up in a way that the weapons you chose force a player into putting massive amounts of points in trait lines to do decent damage. They are then left with not enough points to traits defense or some of the other things they need to survive like mobile strikes.
You need Mobile Strikes to Survive? Since when? We already have a crapton of ways to break immobilize:
My proposal would be to move some of the weapon specific traits to 10 points instead of 20. As well as combine some traits like mobile strikes and warriors sprint. I really don’t find it game breaking that 1 trait will make a warrior run faster and movement skills breaking out of immobilize in a single trait.
Warrior’s Sprint it already made rather useless due to easy access to Swiftness from Charge and Signet of Rage.
And some of the weapon-specific traits are clearly too strong to be 10 pointers, such as Forceful Greatsword, Merciless Hammer and Axe Mastery. And it would bring a lot of imbalance, as you could do something like Quick Breathing + Lung Capacity + Vigorous Shouts.
The separation of traits to Adept, Master and Grandmaster is there for balance reasons.
Change how some skills work why do we need to trait restorative strength for heals to remove immobilize when other professions heal skills already do this. So some skills I think need to become independent of traits in ways that remove conditions automatically.
Requiring Restorative Strength? Use Charge or Shake it Off or Mending or Soldier Runes.
The way the warrior traits are layed out are very messed up in a way that the weapons you chose force a player into putting massive amounts of points in trait lines to do decent damage. They are then left with not enough points to traits defense or some of the other things they need to survive like mobile strikes.
You need Mobile Strikes to Survive? Since when? We already have a crapton of ways to break immobilize:
- Charge
- Shake it Off
- 6 Soldier Runes with any Shout
- Mending
- Restorative Strength
My proposal would be to move some of the weapon specific traits to 10 points instead of 20. As well as combine some traits like mobile strikes and warriors sprint. I really don’t find it game breaking that 1 trait will make a warrior run faster and movement skills breaking out of immobilize in a single trait.
Warrior’s Sprint it already made rather useless due to easy access to Swiftness from Charge and Signet of Rage.
And some of the weapon-specific traits are clearly too strong to be 10 pointers, such as Forceful Greatsword, Merciless Hammer and Axe Mastery. And it would bring a lot of imbalance, as you could do something like Quick Breathing + Lung Capacity + Vigorous Shouts.
The separation of traits to Adept, Master and Grandmaster is there for balance reasons.
Change how some skills work why do we need to trait restorative strength for heals to remove immobilize when other professions heal skills already do this. So some skills I think need to become independent of traits in ways that remove conditions automatically.
Requiring Restorative Strength? Use Charge or Shake it Off or Mending or Soldier Runes.
Charge simply isn’t a viable way to remove Immobile in pvp. If you have to swap weapons to use a skill from a supportive weapon to remove immobile and then swap back your already dead.
Shake it off only removes 1 condition but not specifically immobilize, if u have 2 conditions on you GL with that. If you remove immobile with it and get immobile again GL again.
Mending removes 2 conditions but not specifically immobilize again if you have lets say bleeding poison and immobilize you may only remove bleeding and poison and still be stuck, that and healing surge is superior in that you not only get full adrenaline but the heal is substantially more.
I already touched base on restorative strength.
Soldier runes are only good for shout builds, in which case your forced to put 30 points in tactics. Which supports my original argument. Also the key is they remove a condition not specifically immobilize.
Please before you try to argue my points do more research thank you.
Anet, how about fixing stuff that is currently BROKEN. Fan of fire, fast hands, etc.
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