How to make a more well rounded build?
Dont use traveler. Use warriors sprint or signet mastery with SoR.
Here’s a really balanced build i just came up with. Basically perma fury and swiftness with pack runes and SoR. It won’t be optimal for PVE but itll be pretty solid, just dont join any of the zerk only or exp only groups. And its awesome for pvp/WvW. In spvp just use a zerker amulet
(edited by Carpboy.7145)
The PvP/WvW GS/LB build is 4/0/4/0/6 . You are not squishy with the evade on the GS, building momentum and energy sigils. Zerker warrior survives very well with that build.
And no its not a good idea to make a build for everything. Like in spvp hambow > everything else because its conquest so.. Spam AoE on a tiny point = hambow.
But I see you said you do 40% WvW then you can try the build I listed above. It’s still bad outside of 1v1 though. If you are zerging, the longbow is completely useless.
Edit : I just noticed you said you’re using traveler runes? On a warrior? The most mobile class in the game….
What do you mean evade?
A Thief/mesmer wears me down in less than 10 seconds, even after popping my heal. Using skill 3, or 5 doesn’t matter. just wears me down, even if i get them down to 50% health, they just vanish poof heals and comes back at all full health why I cant recoup much.
I’m going to attempt to help you as best as I can. Take my advice though. Do not use a roaming build for zerging. Trust me I have tried to use everything except hammer shout sword warhorn build for zerging and it simply isn’t effective.
For roaming you can use just about anything. But you only have 6 points to play with. Let me be clear any build including ones you zerg or roam with need to have fast hands, and dogged march. Cleasing Ire isn’t necessary in a zerg build because you have the warhorn and you have shouts. But roaming cleasin IRE is pretty much as necessary as fast hands.
GS in WvW and PVP is basically there for your mobility and the evade WWA. But it is not your main damage weapon. 100 blades is difficult to land on competent players. You want to use an axe or something as your main Damage weapon.
Give this build a try it is basically the cookie cutter warrior build with my own tweaks to it.
Your probably will think that it has no crit chance so it sucks but you are wrong when you swap to Axe and eviscerate it will hit like a truck. You can simply just try this build without the armor if you want but you need the weapons and those sigils.
For Zerging hammer Train you want somthing like this.
http://gw2skills.net/editor/?fJAQNBMhJakpjKP78wME6QDwFUY77AQXKkODChNA-TliDwAOOCAvU/BqSDAnCguKBbpPgqysPaImt/QkHAApAWSZE-w
warrior and we’re the best class” Eugene
Ah popping your heal, here’s the problem. Warrior class is currently carried by a passive heal > the healing signet , you are not supposed to active it .
And yes evades are important in a 1v1, a mesmer using his zerker phantasm will deal at least 5k damage you have to dodge that.
spamming combustive shot gives your endurance back with building momentum and burst mastery . And the great sword #3 ability is an evade. And if you add an energy sigil to your longbow you have 1 more dodge back up every 5 sec with fast hands. Also cleansing ire will remove conditions every time you use combustive shot.
The GS/LB build is a build with a lot of evades which allows to sustain much longer even if you are zerker.
So yes the problem is your traits and your heal because I guess you are using healing surge.
With the 4/0/4/0/6 you have everything you need to survive and deal damage.
I see what you are saying I think.
I need to get more skilled at using my dodges. fast hands + energy sigil on LB gives 4 dodges pretty fast. If I can time those right I can sustain some damage.
But what do I do with my rune set then? Should I take something like runeset of the dolyak and get an additional healing effect every second next to my passive healing signet?
Alternatively if I took Superior Runes of the Warrior, would the 20% discharge on weapon swap, benefit my already fast-hands minor trait. Then it would be 3-4 seconds weapon swap?
No you should be using negative conditions runes in wvw almost like every other warrior out there. Unless you want to be different however you are not any better off because of it.
warrior and we’re the best class” Eugene
It’s OP until all of your mobility gap closing and escapability is meaningless because of immobilize spam. And then its meaning less becasdue unlike ele warriors need to be 130 ish range to hit something and they have nothing like flash and RTL and mistform. And no where close to the condition removal that also isn’t tied to landing burst skills.
What works good in Spvp doesn’t necessarily work in wvw where people dont run the builds, and you get spammed with CC. Unless you are talking about 1v1 but that is unreasonable in wvw most the time its 1vx or more.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Pack runes are really good as well.
It’s OP until all of your mobility gap closing and escapability is meaningless because of immobilize spam. And then its meaning less becasdue unlike ele warriors need to be 130 ish range to hit something and they have nothing like flash and RTL and mistform. And no where close to the condition removal that also isn’t tied to landing burst skills.
What works good in Spvp doesn’t necessarily work in wvw where people dont run the builds, and you get spammed with CC. Unless you are talking about 1v1 but that is unreasonable in wvw most the time its 1vx or more.
I agree with you on this.
You can forgo Dogged March+condi food+condi runes, but then you are almost forced to take Mobile Strikes.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
It’s OP until all of your mobility gap closing and escapability is meaningless because of immobilize spam. And then its meaning less becasdue unlike ele warriors need to be 130 ish range to hit something and they have nothing like flash and RTL and mistform. And no where close to the condition removal that also isn’t tied to landing burst skills.
What works good in Spvp doesn’t necessarily work in wvw where people dont run the builds, and you get spammed with CC. Unless you are talking about 1v1 but that is unreasonable in wvw most the time its 1vx or more.
I agree with you on this.
You can forgo Dogged March+condi food+condi runes, but then you are almost forced to take Mobile Strikes.
you are forced to take it. Sill it doesn’t prevent to be CCed during the skill chanel time or while moving. And it does nothing against cripple or chill. in Spvp where your fighting on a point or a small area doesn’t make as big of a difference. But in wvw the level that ranged classes will attempt to kite a melee warrior is ridiculous. And find yourself in a bad spot you won’t be able to get away.
Given that in WvW you can use food I think it is a mistake to not use Hoelbrak+leek soup dogged march its too strong.
warrior and we’re the best class” Eugene
The root of the problem is you are trying to be a be all of everything (support via might stacking to others, high-DPS focused, tough, anti-condition, mobility, etc.) It is technically impossible to be Might support without giving up on one of the other critical WvW/sPvP traits because of Forceful GS. Mind you, this has easily been the largest shift to Warrior group buffs in PUG dungeon and even unorganized PvE zergin’ (i.e. Bosses in Queens Gauntlet). That’s a different build though.
However, what people in this thread are suggesting is active defenses through dodging (and you get the added benefit of Reckless Dodge for fairly decent damage). It’s one way to go (and a powerful one). But don’t forget blocking. And don’t forget raw common sense stat/gear allocation.
However, to add to the required traits, do not underestimate Adrenaline Health (the real reason the passive Healing Signet is powerful along with no cooldown Regen on Dogged March).
People spam conditions. You need to build for it. Mobs do not spam conditions (except Toxic Alliance mobs) so you can get away with low/no focus on anti-condition. You need Dogged March (Mobile Strikes is garbage in comparison) and Cleansing Ire is a massive boost to Warrior build survivability to the point of always needed (but that’s because of the meta continuing to sway towards condition focused since Ferocity update). Also remember that you just spent 15 points in Toughness for Adrenaline Health/Dogged March, so why not 5 more for Cleansing Ire?
One thing that is very interesting in this thread is the lack of condition based damage builds to support your problems against thieves/mesmers. Besides a Thief P/D stealth build (which no other build in the game can consistently kill right now), build yourself with mobility if you roam more than you zerg in WvW.
It is not about one build/one set of gear for everything anymore. It is about changing your build to match the game mode.
(edited by Artaz.3819)
Thanks for all the feedback.
I’ve decided to make my Warrior all about WvW. I see it was foolish to try and make a build that would work for everything now.
Both roaming, small skirmishes and Zergs. I will convert my guardian to run my dungeons and use my Necro in sPvP.
Here is what I’m trying now:
0/2/3/0/2
Forceful Greatsword, from Arms as well as Furious Reaction (getting some Fury and Endurance from getting hit hard)
Dogged Match, Cleasing Ire, and Spiked Armor from Defense.
Versatile Rage, Warriors Sprint, Fast Hands and Mobile Strikes from Discipline.
What I get here, is mobility, speed, evades and defense. As a Roamer or someone who wants to not get owned hard in small WvW skirmishes I wonder if this will get me far.
But I am clueless about Runes and Armor. Guildies tell me to go for Cavaralier. You get less power than Berserker, but you lose so much of the precision. What good is all that Ferocity if I can’t keep precision up? I got some access to Fury (elite signet) and furious reaction when getting hit 10% of my healthpool, but is that enough?
And I have no idea what to do with runes and sigils. Besides the sigil of Energy on the Longbow, I am lost. Do I go for the Sigil of Force 5% damage or do I go for 7% Accuracy?
Rune of the Pack would give me 100+ power and 125+ precision. Stat for Stat value that’s pretty good. Rune of Sancutary could give me good stability at 20% Health. That would be really nice.
I could go for Rune of Strength and try and build up the Might stacking with a might sigil?
And you still decided to use worthless traits such as forceful great sword ? You know that you will already have your 25 stacks of might just from the longbow and the runes of strength .
Also you are losing tons of damage by not taking slashing power. You don’t need fury either you already have perma fury with Signet of rage and signet mastery.
Greatsword damage is already not that great in PvP and without the damage modifiers and proper might stacking rotation you will not go far with a GS.
And without burst mastery you won’t be able to get 25 stacks of might. Pretty much
any power x/Bow warrior build is x/x/4-6/x/6 .
I see what you are saying but why are you saying Forceful Greatsword is useless? It is has a 20% reduction recharge. That’s being able to use the skills faster.
So what? Its not worth 4 points and arms tree is kinda weak without investing 5+ points.. Your 100b will only be used after a control skill which has a long cool down anyway.
If you put those 4 in strength you get: building momentum ( more dodges and survivability) , reckless dodge ( can crit for 2k bonus damage) , great fortitude which is about 2k+ health and slashing power ( 10% damage bonus for your GS)
Compelling argument. Thank you!
A build is something you can change on the fly any time your are out of combat, it’s not a single traitset that you are supposed to commit to.
Just zoned in to WvW? Take 20 seconds to open the build panel and switch to your favourite WvW spec. Just joined a dungeon group? Take 20 seconds to switch to the meta dungeon build. There’s no need to have an “all-around” build because it’s so easy to change builds (once you can remember what your options are)
finally, as people have said already, it makes no sense to use traveler runes because you have a lot of access to swiftness and mobility already
On GS, the reason to take it for WvW roaming is primarily for the mobility.
You need to decide if Forceful GS’s reduced cooldown is really that valuable (for Whirlwind/Rush), might stacking on crit is a good bonus especially with specific runes but not the real reason to take it as it is a playstyle thing (IMO, for solo roaming its valuable but for small group roaming, not so much). Don’t underestimate Attack of Opportunity (Arms) versus Slashing Power either though.
As for gear, you need to mix and match as there is no ‘best’ option per se. Be warned regarding Runes of Strength as they are likely to be nerfed at some near point (both in PvP and WvW/PvE as the 4th slot is too good compared to other boon specific runes).
(edited by Artaz.3819)