How to make a player a projectile - Berserker

How to make a player a projectile - Berserker

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

In the Q&A with Robert Gee about the Berserker elite spec it came up that they do not have the ability to make a player into a projectile finisher, meaning that is not a part of what Wild Blow does. There is a way though to make it seem like a mob is a projectile finisher though. Simply add in a projectile finisher that has no VFX and deals no damage that matches the speed and width of the knock back hit-box of the flying mob/character. Then it would look like the character is inflicting, say, burning on enemies it hits. This projectile would have to ignore projectile blocks and reflects, but if the only reason this skill doesn’t convert a mob into a projectile finisher is because of coding complexities then this could be the solution!

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Posted by: tobascodagama.2961

tobascodagama.2961

Faking this kind of thing almost always introduces some heinous bugs. Honestly, there are tons of projectile skills that aren’t finishers as it is, so why should this one be any different?

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: Coffietire.2783

Coffietire.2783

Faking this kind of thing almost always introduces some heinous bugs. Honestly, there are tons of projectile skills that aren’t finishers as it is, so why should this one be any different?

Also, consider if the poor fellow gets caught in 2 walls of reflection. That game camera is going to be freaking out, potentially harming the opponent in game and in real life!

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Posted by: Robert Gee

Robert Gee

Game Designer

I considered something similar while developing the skill, but passed for reasons that tabascodagama has indicated. Making sure that the projectile would line up with the player for the duration of the skill would be hard to guarantee. You run into inconsistency issues where the projectile hits an obstruction but the player is launched over it, or the players is launched off of a cliff but the projectile keeps going. The skill is already pretty complicated under the hood so I wanted to avoid adding too many potential bugs to it.

I do think it would be pretty cool if we could do it though.

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Posted by: Justine.6351

Justine.6351

Where is that vid with people, in wvw on a bridge, using planks and launch skills to play tenis with a downed enemy? ;-)

found some other amusing things:
https://youtu.be/Ei-vVwnZOcI
https://youtu.be/qloS3VRoFWw

Not a downed invader though ;-(
I know its been done !

(edited by Justine.6351)

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Rob if you make players reflectable I may have to consider a new main. Zerker has already reignited my interest in War.

#asurahandball

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Posted by: Teraphas.6210

Teraphas.6210

Of course we have no idea how you have this working in engine. But this may just be left field but what if you were to treat a knockback like a leap instead of a projectile. If you were to use modified leap mechanic with knockback status could you not then create a new type of heavy projectile finisher that could have its own set of rules.

This could be applied to things like wvw siege to play off fields as well. Even if it were not added to the wild blow now it could always be added to this and other skills that could be considered heavy projectiles.

Or maybe we just keep it called knockback finisher and certain skills could have a chance to proc extra effects if you boot them thru a field. This would make knockback more useful in pve content for more than a save me tactic. Knockback into a fire field for example could cause a fire burst like the fire sigil maybe.

You can’t spell Slaughter without Laughter

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Posted by: Tora.7214

Tora.7214

Faking this kind of thing almost always introduces some heinous bugs. Honestly, there are tons of projectile skills that aren’t finishers as it is, so why should this one be any different?

Also, consider if the poor fellow gets caught in 2 walls of reflection. That game camera is going to be freaking out, potentially harming the opponent in game and in real life!

kitten , and i was so eager to replicate the black hole glitch from SSBM in this game using characters as projectiles https://www.youtube.com/watch?v=96FDQSfd8a0

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Posted by: Linfang.1087

Linfang.1087

So one Zerker, 2 Guardians and one willing (or unwilling) Asura..

With wall of reflection you could play a version of pong with an Asura.

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Posted by: Fox.3469

Fox.3469

Another OP assuming the devs are absolutely stupid…

If you are looking for a cozy mature Dutch guild (EU) let me know.