How to win 1vsX
Warrior typically has a hard time in 1v2s unless it is sPVP where you’re holding point and using shoutbow or a variant.
The truth of the matter is that we don’t have the true sustain of a dd e/e or evasiveness of something like thief or Mesmer.
If you are running a/s bow you HAVE to hit your bursts (pin down, bow 3, evis) – a missed rotation due to blind or cc or w.e. will just leave you outsustained and dead. Focus on the squishier of the 2 obviously and don’t waste your cds.
I’m running GS Axe/Shield and having trouble with 1v2s as well unless I down one fairly quickly (block for reflects, Rush, whirlwind, switch to axe, bait out a few dodges, shield 4, evis is usually enough to get some of the worse players, but you’ll just have to practice..
You’re not going to win a 2v1 vs any combo that can have 1 ranging you and the other standing on point. Unless you leave point entirely and focus down the ranged hero (that’s generally running zerker gear) But by the time you do that you probably already lost the point. You can only win a scenario like this if they’re terrible at the game.
seems my problem is also a problem of the two of you i thought i was bad because i can’t win 1vs2 but yeah i notice i only win if they are bad something like they don’t dodge or unaware of what’s coming to them , or just they face tank everything i throw at them.
Thank’s for the reply appreciate it.
Test hambow for this and see if you like it (with celestial amulet)
replace sigil of battle with doom, put geomancy and energy on your bow.
Put 2 traitpoints in arms instead of tactics and select deep cuts.
U N D E R W O R L D
W v W-r o a m e r
(edited by Hoaxintelligence.4628)
have seen tarcis 1v2 people on gs/bow, 1v3 with rampage
Try a shoutbow variant with double energy sigils and warhorn buffs – you’ll find you can stay alive longer on and around the point 1v2-3. Not sure about beating – that’s dependent on your opponents skills, but you can last awhile holding the point long enough to get ahead.
It always depends. if you have the opportunity to LoS, warrior is pretty good to 1v2 people.
The best chances you will have in 1 vs 2 will be with builds which combine either stun locks + heavy burst or sustain damage + burst or sustain damage + stun lock. You need sustain, but also a way to deal constant damage over time or a high burst. Stun locks are VERY valuable due not only they prevent non-condition damage and makes easy to land your own hits, but also due your passive healing keeps working al helping you. Some examples:
- Hammer + greatsword. Works well due hammer can stunlock (in area) and greatsword has a high burst, doesn’t require to spent adrenaline and gives you mobility to gain space. Of course in PvP “gaining space” means losing the mpoint, but in roaming is easy to see why is popular.
- Hammer + Bow. The bow provides almost perpetual AoE damage, helps a lot with condition cleansing and slowly but steadly erodes the HP from your foes. The hammer here is more for cc and damage prevention, but still can output a decent AoE damage.
- Bow + Axe + Sword. Bow’s F1 and sword’s #4 are used to weak the enemy; axe provides lots of sustained damage and a huge burst with the F1.
Anyway: most of classes in this game are fairly capable, if you are able to win in a fair 1 vs 2 fight then they are just bad or lack experience against your build.
The best chances you will have in 1 vs 2 will be with builds which combine either stun locks + heavy burst or sustain damage + burst or sustain damage + stun lock. You need sustain, but also a way to deal constant damage over time or a high burst. Stun locks are VERY valuable due not only they prevent non-condition damage and makes easy to land your own hits, but also due your passive healing keeps working al helping you. Some examples:
- Hammer + greatsword. Works well due hammer can stunlock (in area) and greatsword has a high burst, doesn’t require to spent adrenaline and gives you mobility to gain space. Of course in PvP “gaining space” means losing the mpoint, but in roaming is easy to see why is popular.
- Hammer + Bow. The bow provides almost perpetual AoE damage, helps a lot with condition cleansing and slowly but steadly erodes the HP from your foes. The hammer here is more for cc and damage prevention, but still can output a decent AoE damage.
- Bow + Axe + Sword. Bow’s F1 and sword’s #4 are used to weak the enemy; axe provides lots of sustained damage and a huge burst with the F1.
Anyway: most of classes in this game are fairly capable, if you are able to win in a fair 1 vs 2 fight then they are just bad or lack experience against your build.
Thank’s for very detailed information about different builds but it’s weird that i swith to GS/Axe/shield and i can down people unlike when i’m using Axe/Sword / LB but i guess it’s just depends on who i meet and their skills. Thank’s guys for giving me ideas
Run Rampage!
Down 1 person ( or close to), Rampage, Win 2v1… EazyMode
you need the elite rampage..to 1 v 2
but for spvp or 1 v 1, signet elite is better since its more reliable
You need to know when and how to kite and how to use Line of Site.