Hundred Blades .... Op or Up ?
Im not asking to move aroujd while 100b , nerfing the damage
Of course.but making it viable and its a serious post i like greatswor
Of any kind but i can only use it to run away like a thief but
Im not a thief im a warrior !
Lord almost every class can use a GS. Warriors DOMINATE PVE with the GS alone. We have access to almost every weapon in the game, why is it that EVERY warrior feels they need to use this weapon in PVP/WVW? let it go bro. Unless youre going for the ol stun/daze 100b thats it. let it go. I honestly dont know where this love for the GS came from but stop!
GS is fine
and 100b is also fine, maybe in 1vs1 is never lands 100% unless you put some effort but it shines in small/large fights , its our best skill to keep downed players down and maybe their revivers with them also its king in PVE.
i look to the GS as an “Adrenaline gaining” weapon in addition to its top mobility , almost no one take the GS for its burst,but you use it to gain adrenaline which makes 100b fine even if its 50% landed then with this gained adrenaline you spend it with other Heavy-burst “Adrenaline consuming” weapons .
(edited by Juba.8406)
I honestly dont know where this love for the GS came from but stop!
Sunrise and Twilight +"big sword"
is my guess
greatsword and 100B is fine as is, i like how you have to set up for 100B and see all the big numbers. Only greatsword burst is not fine ATM, we need a reason to use the burst skill but no, 100B as burst skill is not the answer. 100B is a fine adrenaline absorb tool since GW1.
Whirling wrath isn’t a burst skill. Only warrior F1 is burst. The rest are just spike. On that level, I say again..whirling wrath ain’t spike damage..even in full zerker it will barely creep over 4.5K damage if it entirely connects.
I do kinda agree though with great sword. It can be very clunky at times. It has self roots, skills that require double clicking and move you away from your target, and rushes that over extend past their target and burst skills that take 1 second to fire once activated.
(edited by CntrlAltDefeat.1465)
In PvE it is very OP.
In PvP its relative to your own skill, if you know what you do and know how your class + the GS works (and you dont play these lame metabuilds!) then its OP, otherwise UP.
-Charr Thief-
It’s good to be bad!
(edited by Black Teagan.9215)
It’s fine, please don’t touch the greatsword, it’s the only thing that’s actually fine on the warrior right now. Please.
really bad engineer
In PvE it is very OP.
In PvP its relative to your own skill, if you know what you do and how your class + the GS work (and you dont play these lame metabuilds!) then its OP, otherwise UP.
Does OP = Good? Is this OP like Overpowered needs to be adjusted and has no counterplay?
OP OP 5 ways to say OP chose one!
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
100B is not overpowered in PvE. As far as I know, the DPS only exceeds axe auto if the final hit lands.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
I think 100 Blades is fine in PvE.
The skill doesn’t have anything going for it other than the high damage. Look at other multihit skills, such as Flurry, Blurred Frenzy, Pistol Whip, Zealot’s Defense and Unload. All of them have something to make the lower damage balanced, whether it’s an effect that shields during the channeling or being ranged.
Inb4DaecolloAsking100bDamageReducedForProtection
Im not asking to move aroujd while 100b
uhhh…
So is possible to somehow buff this thing to make it likeWhirling wrath allow you to move and use it as a burst
+1 for the Minions.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I think everyone has mentioned before where we should move 100B to our Burst Skill, shorten the cast time but balance dmg. Could make it so each hit grants 1 stack of might per hit for kittens lasting 5 seconds? If each of those hits connect and crit you’re looking at 10 stacks of might. Then we would just need something decent for #2 to take its place.
Black Gate – Immortals of the Mist [IoM]
What a lot of people dont know/remember is that Hundred Blades used to be the GS burst skill way back in the Beta.
What a lot of people dont know/remember is that Hundred Blades used to be the GS burst skill way back in the Beta.
I actually didn’t know that. I think I came in to Closed Beta 2 or 3. The weekend ones. I wonder what the logic was for moving it out and giving us a bad Arcing Slice.
Black Gate – Immortals of the Mist [IoM]
The damage on HB in PvE isn’t as good as you think it is. It does a big total number but so does everything else that channels over four seconds. If you took a skill like Lava Font or Smite and added up all the damage it dealt into one big number, then added your auto-attacks that you’re doing in that same amount of time, it’d actually be more damage than HB.
GS burst is primarily for the “walled” Whirlwind Attack. HB is just filler so you don’t have to use the crappy GS auto while waiting for the swap cooldown.
The damage on HB in PvE isn’t as good as you think it is. It does a big total number but so does everything else that channels over four seconds. If you took a skill like Lava Font or Smite and added up all the damage it dealt into one big number, then added your auto-attacks that you’re doing in that same amount of time, it’d actually be more damage than HB.
GS burst is primarily for the “walled” Whirlwind Attack. HB is just filler so you don’t have to use the crappy GS auto while waiting for the swap cooldown.
Hb seems to have better damage output just bc of might stack on crits and while hb attack faster than regular hits..yeah
I hope that gs rework will come in next balance patch.
I like it when you used stuns first and I think it’s a decent skill for people that don’t move around a lot or are ressing/down. I think greatsword is a great weapon for a mix of damage and mobility, hence why I use it a lot and miss it in builds that don’t use it, like my hammer, sword shield build.
Quickblade Vince – Thief
The Asurnator – Elementalist
I’d love to see HB reworked and put into a burst, maybe with more mobility. Not being rooted in one place.
I’d like to see Arcing Slice put to #2 and changed a bit. Overall Greatsword is a bit gimmicky and needs something done to it.
The most broken skill in pve
The worst possible skill could ever use in PvP ( aint
Talking about the cookie-cutter skullcrack)So is possible to somehow buff this thing to make it likeWhirling wrath allow you to move and use it as a burst
Weapon or maybe make it a burst skill and replace it
With something like whriling wrath too but more mobility
Cuz we warriors !I mean who would use a GS , its so worthless the only viable
Option for a warrior to be effective is the hammer which
Still extremly slow and very easy to dodge that earthshaker .
I made an asurs for pvp because of this . And its the truth- sword is condi
- lb is a joke+condi
- riffle is not bad when full zerker to snipe that killshot
- mace=CC
- axe .. if you have a brain you shouldnt get hit by eviscerateIts like all the warr ability are meant to be bursty like the thief
Backstab but they are often useless its better to keep a good
Damage pressure on your enemy with decent skills than just
One shotting him with something and autoatack till
Your burst comes up again . We need fluid skills like
Hammer #2 of the guardian the dps is not amazijg
But at least you know your hitting with something and
Not just wating for your cd’s to come back up .
Personally i never used anything besides from
Hammer and X\shield in pvp because the
Other wep sets are a total joke . Can this be
Issue be fixed like just replacing worthless
Skills of each wep set could do the work
Like hammer #4 . But the post anyway is about
100b i like greatswords but it looks like i cant
use it for pvp purposes without the cookie cutter
Skullcrack .what you guys think ( pvpers especially )
few comments
long bow is a joke i’m guessing you never have used it or don’t know how to make full use of the skill combustion shot as such you think (who will just stand in it) personal fire field with easy access to blast finshers meaning the bow can be used to grant 7 might. (for 20 seconds)
combustion shot + battle standard. (this is not counting that the 3 skill on the long bow is also a protable blast that’s another 3 might)
or if your out for the damage pindown applies a immobile plus nasty bleeds combo combustion shot in after that then if your a condition warrior use savage leap to gain might per hit and burn them when they hit you.
100blades is sure as hell not up. the only way what people want done would happen would be if 100blades cd was raised to over 20 seconds + damage nerf. I don’t hink the gs is op nor do I think 100 blades is op.
40k damage yes with a 3 second activation time easy to interrupt easy to just step out of and you stand perfectly still. with that said it does do insane damage and does have a short cd.
hammer the warriors only choice is far from accurate. warrior has many viable choices but some will require time to learn and figure out how to best use the skill such as the weapon you labeled as a joke the long bow.
(edited by wildfang.9670)
Its a good time to have many alts. Once you guys RUIN the warrior I’ll have plenty to fall back on. Though it would ever be the same. warrior pve dps is hands down the best whatever anyone says and should remain so. I’ve kept my warrior exclusively for pve cause theres so much better classes for pvp. If you want to be good in pvp, REROLL
(edited by sanictoofast.9317)
Its a good time to have many alts. Once you guys RUIN the warrior I’ll have plenty to fall back on. Though it would ever be the same. warrior pve dps is hands down the best whatever anyone says and should remain so. I’ve kept my warrior exclusively for pve cause theres so much better classes for pvp. If you want to be good in pvp, REROLL
I have bad news for ya..they arent highter dps class in pve anymore: google.com
Now REROLL
OP in PvE
Meh in PvP/WvW
Its a good time to have many alts. Once you guys RUIN the warrior I’ll have plenty to fall back on. Though it would ever be the same. warrior pve dps is hands down the best whatever anyone says and should remain so. I’ve kept my warrior exclusively for pve cause theres so much better classes for pvp. If you want to be good in pvp, REROLL
I have bad news for ya..they arent highter dps class in pve anymore: google.com
Now REROLL
no source, then i don’t believe you. have fun playing your OP berserker elementalist
Its a good time to have many alts. Once you guys RUIN the warrior I’ll have plenty to fall back on. Though it would ever be the same. warrior pve dps is hands down the best whatever anyone says and should remain so. I’ve kept my warrior exclusively for pve cause theres so much better classes for pvp. If you want to be good in pvp, REROLL
I have bad news for ya..they arent highter dps class in pve anymore: google.com
Now REROLLno source, then i don’t believe you. have fun playing your OP berserker elementalist
I dindt know u r so fat ; o
Grounded theory (GT) is a systematic methodology in the social sciences involving the generation of theory from data. It is mainly used in qualitative research, but is also applicable to quantitative data.
Grounded theory is a research method that operates almost in a reverse fashion from traditional research and at first may appear to be in contradiction to the scientific method. Rather than beginning with a hypothesis, the first step is data collection, through a variety of methods. From the data collected, the key points are marked with a series of codes, which are extracted from the text. The codes are grouped into similar concepts in order to make them more workable. From these concepts, categories are formed, which are the basis for the creation of a theory, or a reverse engineered hypothesis. This contradicts the traditional model of research, where the researcher chooses a theoretical framework, and only then applies this model to the phenomenon to be studied.
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In PvE it’s absurdly OP.
You can’t get even close to HB dps with any other melee skills, no counting its ridicolous cd!
The only real downside is that you are rooted while casting, but in PvE it’s not such a big deal (maybe in high level fractal).
Just make a comparison with guardian Whirling Wrath, HB does about triple damage (or even more) and has shorter cd, while WW is just a whirling combo finisher (completely useless) and allow the player to move VERY slowly while casting.
No, that’s not balanced at all.
Edit:
Oh… dont forget Whirlwind Attack! Just OP as Hundred Blades, maybe even more.
Ci Assediamo Da Soli [SIGH] ~ Officier
(edited by stemare.2578)
it is a great skill that needs a setup from other skills . Gw2 needs more skills like this not less
Warning: Wall of text.
I remember the GS in beta. It was horrible. Worst, 100B was a burst skill that meant u needed adrenaline to execute. Before any magic could happen, you had to gather the “magic” energy to perform it. Once you had it, you would be in a big disappointment because 100B was too easily countered (dodge, stun etc). Wake up! There is a reason Arenanet has to make it is what it is now.
Without GS, War will have to put up war horn to play cat and mouse with range and kiting or no chance. Rifle is great but using it against classes that are specialized in range attack, you’ll only end up as a corpse.
At this point, GS – 100B is still UP. I’ll explain. 100B is only effective when it hits, but the skill can be countered so easily, GS War will have to put pressure on you so you waste your dodge and cc. It is a game of endurance management, cc control, and timing. With Bull Rush + GS skills, War has a chance to make that “can’t counter” happen but until that moment, War will have to endure the opponent’s cc and dmg. So really, if you got poked by 100B and there was nothing you could do but to eat it, it is because the War’s efforts + your failure in cc, kiting. GS is still UP because there is a great chance at failing it, one bad timing and all efforts can be for nothing. Failing often leaves the War at an extremely vulnerable stage because the War has suffered often serious dmg while trying to burn your cc skills and dodge. Plus, War needs to spec in dmg dealing gears and stats to make 100B dmg decent. That means they are a lot more squishy than they are meant to be.
For those who cried – Stop crying about a class that if you asked me, I would response that War can rate from mediocre to weak at 1 vs 1 in comparing which what Arenanet has given to other classes. Many of us still play War because we enjoy being dump brutes that love to chase people around town. But please, being dump is one thing; but being incapable of doing anything meaningful in pvp because you keep asking to nerf this and nerf that, it can ruin the game.
Sorry for the text wall, i could not help it.
Warning: Wall of text.
I remember the GS in beta. It was horrible. Worst, 100B was a burst skill that meant u needed adrenaline to execute. Before any magic could happen, you had to gather the “magic” energy to perform it. Once you had it, you would be in a big disappointment because 100B was too easily countered (dodge, stun etc). Wake up! There is a reason Arenanet has to make it is what it is now.
Without GS, War will have to put up war horn to play cat and mouse with range and kiting or no chance. Rifle is great but using it against classes that are specialized in range attack, you’ll only end up as a corpse.
At this point, GS – 100B is still UP. I’ll explain. 100B is only effective when it hits, but the skill can be countered so easily, GS War will have to put pressure on you so you waste your dodge and cc. It is a game of endurance management, cc control, and timing. With Bull Rush + GS skills, War has a chance to make that “can’t counter” happen but until that moment, War will have to endure the opponent’s cc and dmg. So really, if you got poked by 100B and there was nothing you could do but to eat it, it is because the War’s efforts + your failure in cc, kiting. GS is still UP because there is a great chance at failing it, one bad timing and all efforts can be for nothing. Failing often leaves the War at an extremely vulnerable stage because the War has suffered often serious dmg while trying to burn your cc skills and dodge. Plus, War needs to spec in dmg dealing gears and stats to make 100B dmg decent. That means they are a lot more squishy than they are meant to be.
For those who cried – Stop crying about a class that if you asked me, I would response that War can rate from mediocre to weak at 1 vs 1 in comparing which what Arenanet has given to other classes. Many of us still play War because we enjoy being dump brutes that love to chase people around town. But please, being dump is one thing; but being incapable of doing anything meaningful in pvp because you keep asking to nerf this and nerf that, it can ruin the game.
Sorry for the text wall, i could not help it.
Problem is warrior is torn between builds like this and hybrid damage/survivability skills that are effective in too many situations.
100 blades can also be used as a tool to prevent ressing, but requires perfect positioning (you have to damage BOTH the resser and the ressed) and you have to hope you’ll down the resser too.
However, making a build revolve around settign up 100 blades should be rewarding, too bad it’s hard to do right now. Other than Mace/Shield + GS (and even then, you will not be able to dish out full 100 b), you don’t have much more choices.
To set up 100b outside of mace, you can:
use Flurry (doable, but it’s just an immobilize, and I’m not sure GS goes that well with sword)
use Bolas (not that reliable unless you are at point blank range, and even then it can go wrong. Again, it’s just an immobilize)
use Bull’s Rush+Frenzy (forcing yourself into doing one burst every 60 seconds. It’s much more reliable if used at short range, it’s not an immobilize, but it requires 2 utility slots)
Use Heartshaker+Frenzy (same as above, but just one utility slot and a 20 points investment in defense, which actually is almost mandatory)
About immobilize: I’m a bad spvper (never played extensively, still nervous, messy and so on), so I’m just at 90% in solo q leaderboard. When the reset hit I was in top 1000 (don’t know how, before reset I was at 70%). So I managed to see the difference in brackets.
And the difference is that at 70% you can reliably kill people (even guard bunkers) with bolas/Flurry+100b. At 90% it isn’t true anymore. By the time I manage to land the combo, the guardian will already have something off cooldown. Any other class will be able to counter it, one way or another (necros will use lifeforce, thieves will evade/shadowstep, other warriors will use endure pain on it, making the fight really long). You are still channeling something on their face for 3 seconds, without actually disabling them.
I still think Mace/shield + GS might be the best bet. And I haven’t seen one in a while, so I don’t think they are FotM anymore. Now you have to time the Skullcrack or set it up, and know when to cancel 100 b for whirlwind.
And if it’s still OP, use healing Surge: you already have good adrenaline management through Cleansing Ire and Burst Mastery, so surge is doable.
because he doesn’t know it himself
If HB is op what does that make this skill?
If HB is op what does that make this skill?
HB is not OP. It’s actually a wonderful skill PvP wise. It brings you back in the days where when you wanted something on a warrior, you had to set it up.
because he doesn’t know it himself
100B is OK in PVP. You have plenty of ways to set it up and the damage is decent. The only thing I would complain is that the animation takes a little long to complete (maybe reduce it to 3s?)
I would really like some input from and proof how 100b is actually fine.It is the worst skill ever in direct competition with arcing slice and rush all belonging on greatsword.How is a skill that is supposed to land dps that always fails fine?
I would really like some input from and proof how 100b is actually fine.It is the worst skill ever in direct competition with arcing slice and rush all belonging on greatsword.How is a skill that is supposed to land dps that always fails fine?
It gives you the chance to center a build around landing it. It should be hard/impossible to land alone and deal MASSIVE damage. For pvp-side at least.
because he doesn’t know it himself
I would really like some input from and proof how 100b is actually fine.It is the worst skill ever in direct competition with arcing slice and rush all belonging on greatsword.How is a skill that is supposed to land dps that always fails fine?
It gives you the chance to center a build around landing it. It should be hard/impossible to land alone and deal MASSIVE damage. For pvp-side at least.
Is a shatter as hard to land ? is the mesmer as exposed as the warrior is while setting up a shatter ?Is pistol whip as hard to land? I could go on for ages.
I would really like some input from and proof how 100b is actually fine.It is the worst skill ever in direct competition with arcing slice and rush all belonging on greatsword.How is a skill that is supposed to land dps that always fails fine?
It gives you the chance to center a build around landing it. It should be hard/impossible to land alone and deal MASSIVE damage. For pvp-side at least.
Is a shatter as hard to land ? is the mesmer as exposed as the warrior is while setting up a shatter ?Is pistol whip as hard to land? I could go on for ages.
I don’t care what the others do. It surely adds more depth to the warrior class.
Always asking to give warriors what other classes have is ruining them. The warrior class was born as the best designed class of all. Easy to learn, hard to master, offered a wider array of build. Easy to maneuver, but also easy to read (for both viewers and opponents). It was full of raw power, free of gimmicks, with an elegant playstyle (despite all its faults, GS remains one of the most beloved warrior weapons). It was underpowered, sure, but the solution wasn’t to band-aid the class with over the top regeneration. Before june, ANet should have brought down all other classes to warrior and necro level, not the opposite.
And yeah, shatter is not so obvious to land. Either mesmers set it up, or shatter clones when they are near enough to you.
Then it’s true it’s not as easy to avoid as hundred blades, but take into account they deal less damage.
because he doesn’t know it himself
I would really like some input from and proof how 100b is actually fine.It is the worst skill ever in direct competition with arcing slice and rush all belonging on greatsword.How is a skill that is supposed to land dps that always fails fine?
It gives you the chance to center a build around landing it. It should be hard/impossible to land alone and deal MASSIVE damage. For pvp-side at least.
Is a shatter as hard to land ? is the mesmer as exposed as the warrior is while setting up a shatter ?Is pistol whip as hard to land? I could go on for ages.
I don’t care what the others do. It surely adds more depth to the warrior class.
Always asking to give warriors what other classes have is ruining them. The warrior class was born as the best designed class of all. Easy to learn, hard to master, offered a wider array of build. Easy to maneuver, but also easy to read (for both viewers and opponents). It was full of raw power, free of gimmicks, with an elegant playstyle (despite all its faults, GS remains one of the most beloved warrior weapons). It was underpowered, sure, but the solution wasn’t to band-aid the class with over the top regeneration. Before june, ANet should have brought down all other classes to warrior and necro level, not the opposite.
And yeah, shatter is not so obvious to land. Either mesmers set it up, or shatter clones when they are near enough to you.
Then it’s true it’s not as easy to avoid as hundred blades, but take into account they deal less damage.
Also 100 blades can be interrupted before it ends while a shatter cannot hence has a far greater risk involved for the trouble.You cannot compare a source of dps that can land while the player doing it is on movement(dodging etc) or is casting other skills in contemporary while when you do 100b you are stunned and immobilized(hence completely vulnerable to damage) wich also has a far greater chance to fail landing.I really don’t understand how you can say 100b is fine in comparison with what other classes have.
tldr.anyone would take a 100b with 50% of that damage while being instant,from ranged and no strings attached(shatter).This is not ballance at all not even with a magnifying scope.
Shatter doesn’t do as much damage as 100 b. And is on a longer cooldown.
Dodging is the only way to interrupt shatter, by avoiding the damage.
But even said that, I enjoy 100b’s design more than shatter’s one, even if it might be because I never played mesmer.
because he doesn’t know it himself
Shatter doesn’t do as much damage as 100 b. And is on a longer cooldown.
Dodging is the only way to interrupt shatter, by avoiding the damage.
But even said that, I enjoy 100b’s design more than shatter’s one, even if it might be because I never played mesmer.
I never said i don’t like the skills design.I am just saying that it is not as viable like other classes damage skills by far and it also relies too heavily on utilities that indeed are on long cooldowns.Thief can teleport and immobilize you before pistolwhiping you and then with the 3rd push of the button he is back to safety at huge distance just as one example and all of that without using even one utility at all.
People saying 100b is OP in pve needs to l2math.
Oh and every atse post is a joke post
100B is fine, so is whirlwind. The rest of the GS is garbage.
“…let us eat and drink, for tomorrow we shall die;.”
100B is fine, so is whirlwind. The rest of the GS is garbage.
Not true at all Rush hits as hard as the axes’ evis, you can use blade trail as a filler after ww, and rush back you your target HB is only powerful if you land final blow other than that its garbage compared to other weapons esp axes.
100B is fine, so is whirlwind. The rest of the GS is garbage.
Not true at all Rush hits as hard as the axes’ evis, you can use blade trail as a filler after ww, and rush back you your target HB is only powerful if you land final blow other than that its garbage compared to other weapons esp axes.
The only time I ever use rush is right after 100b (the only time it ever hits anything is at point blank) and it hits hard because I am full of might and the target is full of vuln by then. Bladetrail I find is really meh and most of the time not worth the animation time. Auto attack is awful, it never gets used, arcing slice is like a bad joke. So I will stick to my original statement.
“…let us eat and drink, for tomorrow we shall die;.”
People saying 100b is OP in pve needs to l2math.
Oh and every atse post is a joke post
this, hb is kitten DPS-wise
rush is good damage but a buggy as kitten skill that randomly doesnt hit its target.
It is neither. It is a decent burst weapon but nearly useless without a strong stun or immobilize in PvP. In PvE if you just want DPS it is good burst but Axe sustain is much stronger.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Anet needs to go back to when quickness doubled the attack speed on channeled skills but didn’t affect the channel time, so they all just doubled their damage when used under quickness.
100B is fine, so is whirlwind. The rest of the GS is garbage.
Not true at all Rush hits as hard as the axes’ evis, you can use blade trail as a filler after ww, and rush back you your target HB is only powerful if you land final blow other than that its garbage compared to other weapons esp axes.
Too bad in pvp you can counter it 100% of the time by walking into the warrior.
because he doesn’t know it himself