(edited by TokyoGhost.6492)
Hybrid builds?
Hi,
Here’s what I used to run in the past (WvW roaming). A swift gameplay, a bit lacking in condition control tough. Possible variations include using other condition-based runes (Perplexity, Krait) and using a shield instead of a second sword.
Regards.
For pvp I tried Celestial ammy on the shout heal build (0/0/5/6/3) In theory it should work as the 30% boon duration allow it to stack might very well. At 20 might stacks, it has 2200+ power and 1300+ conditional damage with respectable crit and crit dam. But it never work quite as well as the pure conditional shout heal build.
For pvp I tried Celestial ammy on the shout heal build (0/0/5/6/3) In theory it should work as the 30% boon duration allow it to stack might very well. At 20 might stacks, it has 2200+ power and 1300+ conditional damage with respectable crit and crit dam. But it never work quite as well as the pure conditional shout heal build.
Pure Condition builds are often hard countered by people with a consistent removal, or have a lot -condition duration%. I’ve ran settlers before, it feels pretty underwealming since your direct damage hits like wet tissue paper. If you meet a necro who has any sort of idea what he/she is doing you’re going to lose. Hybrid builds are split so you aren’t being negated entirely.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
I am looking for PvE build, not WvW or PvP. Thanks!
For pvp I tried Celestial ammy on the shout heal build (0/0/5/6/3) In theory it should work as the 30% boon duration allow it to stack might very well. At 20 might stacks, it has 2200+ power and 1300+ conditional damage with respectable crit and crit dam. But it never work quite as well as the pure conditional shout heal build.
Pure Condition builds are often hard countered by people with a consistent removal, or have a lot -condition duration%. I’ve ran settlers before, it feels pretty underwealming since your direct damage hits like wet tissue paper. If you meet a necro who has any sort of idea what he/she is doing you’re going to lose. Hybrid builds are split so you aren’t being negated entirely.
Really I haven’t face such a Necro. The problem with power based attacks is that it is countered by many things: toughness, protection, and of course healing, and requires 3 stats type to be effective. If you run hybrid, it means both your power based damage and condition based damage are weak, and you are weak. You are unlikely to burst them down with power, and your conditional dam doesn’t do much most of the time. You are also more likely to die. This is exactly what I found in my play experience.
Sure there might be a pure conditional cleanse counters, but hybrids are probably even easier to counter. A warrior or a guardian is by default a counter to a hybrid. The default high armor will nullify most of your power attacks, since your condition damage is weaker, they can afford some mistake in cleanse your conditions. Where as in a conditional counter, they pretty much have to cleanse condition at the right time, and at the right order otherwise they will be in a serious trouble as I can dish out a lot more conditions than they can cleanse most of the time.
For pvp I tried Celestial ammy on the shout heal build (0/0/5/6/3) In theory it should work as the 30% boon duration allow it to stack might very well. At 20 might stacks, it has 2200+ power and 1300+ conditional damage with respectable crit and crit dam. But it never work quite as well as the pure conditional shout heal build.
Pure Condition builds are often hard countered by people with a consistent removal, or have a lot -condition duration%. I’ve ran settlers before, it feels pretty underwealming since your direct damage hits like wet tissue paper. If you meet a necro who has any sort of idea what he/she is doing you’re going to lose. Hybrid builds are split so you aren’t being negated entirely.
Really I haven’t face such a Necro. The problem with power based attacks is that it is countered by many things: toughness, protection, and of course healing, and requires 3 stats type to be effective. If you run hybrid, it means both your power based damage and condition based damage are weak, and you are weak. You are unlikely to burst them down with power, and your conditional dam doesn’t do much most of the time. You are also more likely to die. This is exactly what I found in my play experience.
Sure there might be a pure conditional cleanse counters, but hybrids are probably even easier to counter. A warrior or a guardian is by default a counter to a hybrid. The default high armor will nullify most of your power attacks, since your condition damage is weaker, they can afford some mistake in cleanse your conditions. Where as in a conditional counter, they pretty much have to cleanse condition at the right time, and at the right order otherwise they will be in a serious trouble as I can dish out a lot more conditions than they can cleanse most of the time.
I’ve been running full celestial for a while with S/X + LB, and I’m running healing shouts. necros are really a direct counter to full Condi Warriors, build high enough stacks of bleeds or long duration burns, they can easily transfer it back to you with off hand dagger and staff 4 skill, not to mention you need to get through DS too which acts like a second health bar. The only guardians that can give me a run for my money is a Zerker meditation guardian that plays really well. Any other sort of warrior isn’t really a problem for me. As far as damage, it’s never low unless it’s consistent boon stripping since I stack might easily over 10-20 stacks(without strength runes mind you), and Celestial still has ferocity, but cut by a large portion by the crit damage changes. Nonetheless I’m not hard countered by anything in terms of dealing damage. I’m not weak in any area, but I’m not the best in any areas either.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
(edited by Lucentfir.7430)
I don’t doubt you. We seems to have different experience. The Necro’s dagger 4 hasn’t really give me a whole lot of trouble yet. Perhaps, the ones I face aren’t that good, or that LB f1 is a easier hit on Necros. I do notice using celestial I can’t really burst anything down, and I am a bit easier to die. What is your build?
I don’t doubt you. We seems to have different experience. The Necro’s dagger 4 hasn’t really give me a whole lot of trouble yet. Perhaps, the ones I face aren’t that good, or that LB f1 is a easier hit on Necros. I do notice using celestial I can’t really burst anything down, and I am a bit easier to die. What is your build?
In Spvp It’s the same setup i run in WvW. 0/2/6/6/0. the 2 in arms is pretty good for a hybrid spec since a extra stack of bleed on crit (% chance) and 50% Bleed Duration through deep cuts(longer bleeds=higher stacks, and more damage over all). Runes and sigil are flexible and changeable on the fly. Atm I’m running 2x Purity, 1x Battle and 1x Doom, battle being on the LB, and Doom being on the Sword.
In my experience if you’re looking for direct damage burst with big numbers like Zerker damage, Hybrid isn’t supposed to be doing those numbers. I know my Sword 3 hits for a lot though, when I get people below 50% (4k-5k), and my autos hit anywhere between 700-1k+. My build’s damage scales up the longer a fight goes and rotating between longbow and sword abilities, people end up scumbing if they don’t kill me or pressure me intensely.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
(edited by Lucentfir.7430)
That is interesting. What types of rune do you run?
Few of us are experimenting with hybrid builds in PVE. Reason is since crit damage was nerfed so much and new runes make this type of build more viable in PVE.
Hybrid as in these builds do power and condi damage. They are not just condi builds.
Experment and try somthing. I doubt this kinda build will accepted by the general public because its situational. Its good for solo. It can work in only some partys. And it does’t work against some bosses who are immune to conditions.
This isn’t going to change until ANET changes that and changes how conditions work. They said they were going to do this but have yet to do it.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
In this current ‘Might meta’ hybrid build are strong.
instead of gaining only 35 to power or cond, u gain 70 by using both stats.
The perfect example to this is a very rare and secret build called hammbow.
After the nerfs it only got better – now with ~20 might stacks the burn damage while you are CC’d in that fire field this is where most of their damage comes from.
Its annoying hammbow is such a strong build, but it just is…
Hi,
I am looking for PvE build, not WvW or PvP. Thanks!
Then you need stats around power, precision, critical damage and condition damage, with might-stacking capacities. Defensive stats should not be necessary, but you have to be aware that fights might last longer, so be harder when going for a no defense build.
Maybe going full rampager would give you a balanced build – if you lean more towards direct damage, inject some berserker pieces, and if towards condition damage, then carrion or rabid.
I’m not entirely satisfied with the build above though, because I’ve never played hybrid builds in PvE, only in WvW, and something feels unnatural. The WvW build I have provided should however do well in PvE anyway, even though (or because?) it includes additional toughness.
Regards.
That is interesting. What types of rune do you run?
Atm for WvW I’ve always used Sunless for the extra fear for setting things up plus, the -condi duration. Runes are pretty flexible so I can go out and experiment with a lot of them. Lately for Spvp I’ve switched between Traveler’s and Strength.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
I did some testing alternating between hybrid as you suggested and my old pure condition based build. I had mix feeling about the hybrid. First I didn’t notice much difference in survivability which is good. However, in turns of damage I do notice that the build take a while to ramp up, it is difficult to burst people down at the start (I know this is not the design of the build.) I did hit a few 3k+ sword 3 which is really cool.
However It is very dependent on might boon. I notice that the might count usually goes between 20 to 10 in a cycle, so the damage output is not consistent through the fight. It is as I suspected much harder to take down a warrior or most tanky builds. Must of these builds probably won’t kill you though, but longer the fight, means the longer you are not capping the point. I believe the hard counter for this build is boon stripping, its something to watch out for.
(edited by bigmonto.4215)
Is there any build which combines any DAMAGE with good DEFENSE? I aim at something like close combat + good defense?!
Running Berserker doesn’t determine your playstyle so you cannot tire of a gearset. Your gear only dictates your player capability (i.e. how well you dodge and how much damage to soak up/forgiveness of mistakes).
It sounds like you’re tired of a your particular weapon set. Change that up, what were you running and what weapon would you like to use? If you answer that, I can “prescribe” you a build. Do note that, obviously, if you turn to a condition based weapon you will need to change gear.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
(edited by Flissy.4093)
Running Berserker doesn’t determine your playstyle so you cannot tire of a gearset. Your gear only dictates your player capability (i.e. how well you dodge and how much damage to soak up/forgiveness of mistakes).
It sounds like you’re tired of a your particular weapon set. Change that up, what were you running and what weapon would you like to use? If you answer that, I can “prescribe” you a build. Do note that, obviously, if you turn to a condition based weapon you will need to change gear.
Mace/Sword + Shield and Longbow or Rifle as offhand.
Doing Axe + Mace instead of Long-ranged weapons in offhand would be cool too.
I would preffer to be some kind of tanky dps… so i can get ~55% surv and ~45% dps. If I can get this with zerk stats, cool! If not, lets make new build!?
Also, I would like to know what solider stats are best for. Thank you.
(edited by TokyoGhost.6492)