Angus the Black – 80 War
Adrich – 80 Thief
After rolling my primary (a thief) to 80 and playing 30+ ranks of PvP, I got bored and wanted to try something else. Rolled a mesmer to 80, enjoyed that, then a warrior (I like to get to 80 to understand the class before I try to pvp with them).
I have to say…I am, sympathetic to all you warriors now having played one. In two week’s I’ve tried:
1) Taugrims Hammer Gun
2) Yojacks ‘Minstrel of Pain’
3) Defectives ‘Avalanche’
4) The ‘Axeman’
5) A max toughness/vit build I call ‘the wall’
Each one felt…lacking and I outright refused to be ‘just another greatsword warrior’. Too easily kited, abilities seemingly constantly missing or bugged, slow weapon animations, little mobility, few ‘escape’ options (compared to blink or shadowstep, for example), and otherwise underwhelming gameplay that just wasn’t fun. Most specs just feel like you’re ‘delaying’ your death or you’re too heavily reliant on friends being in the area to feed off your peels. Very ‘blah’ overall.
Typically a 1st-2nd place player in hotjoin PVP, I found myself struggling to get to 4th or 5th. I was..sadface panda.
So after losing my faith, I gave in to the darkness and went full glass cannon greatsword. I am entirely squishy but at least I feel like I can contribute. But unfortunately I’ve become …another greatsword warrior.
I guess I want to say…I feel your pain and it’s become clear to me why so many of you stick to the greatsword. Either it, in it of itself, is overpowered, or literally every other weapon is underpowered.
Here’s to hoping you get some love. Cheers-
Hammer/Greatsword, for me, is overwhelmingly fun. CC combos on a fairly short cooldown, high mobility, etc. I don’t use Frenzy, but I still use Bull’s Charge for mobility.
It just happened that the GS was high-mobility/high-damage, and those things are coveted, especially in PvP environments. I wouldn’t be surprised if GS gets toned down some in one of those departments (would hope damage, as I use it more for mobility), but we’ll see.
You can use a GS and not be “just another GS warrior”.
I hate giving out hints but the true way to play Warrior is mastering Long Bow, Rifle, Mace, Sword, and GS. The true problem however as to why Warrior isn’t cutting it lies within what I just said. You won’t figure out the true problem either if you actually didn’t try to get good with bleed + confusion builds or landing HB without bulls charge.
@Schwarheit – I tried everything except Longbow TBH. This is purely opinion but:
Rifle is decent as a weapon swap, but I wouldnt make it my primary or make a build/spec off it. The #5 is clutch and being able to kite with your 2/4 is definitely valuable.
Mace was kind of…sad. I expected more. I tried m/shield and m/m and even axe/m – the basic swing animation is so slow its painful and seemingly always missed in pvp. For whatever reason the #3 ability rarely seemed to ‘stick’. Meaning, it wasnt missed but either the daze didnt fire or its so short its not even noticable. I even tried to make a build that gave plus 30~% to damage to weakened targets and played off the third strike of mace…seeing as the third hit never landed, wasnt worth it.
Sword is fun for the lunge and the bleeds add up quick. I use it as my secondary when I swap off GS into sw/shield.
Hammer – same problem. With highly mobile opponents and the fact that 2 of the 5 abilities root you during the animation, I found it to be difficulty to work with and more of a ‘con’ to me than a ‘pro’.
Horn – shout builds that use this (Yojacks) are great and the 6sec weakness is nice, as is the swiftness, but the horn overall doesnt seem to fit unless your running some heavy defensive banner/horn spec where you’re basically a buff-bot. I guess that works but…not my playstyle.
Axe/Axe has the ability to put out some significant damage but the range on the swing comparatively to the GS is pitiful. You have to be up your targets kitten to land a swing and there’s a bug with the #5 ability apparently. If I’m going for damage, I’m going GS. Axe/shield has it’s place, but it’s a very specific niche.
About the only thing I havent tried is longbox and sword/sword. Again, these are all opinions from the 2-3 weeks I’ve been playing around with various specs but I keep going back to GS. I guess I’ll try a heavy bleed build and see what happens.
Thanks guys
try this.
https://forum-en.gw2archive.eu/forum/professions/warrior/Banner-Warrior
also, just as a note, and perhaps hypocritical, i noticed that all of your builds were named “so and so’s such and such.”
I highly recommend experimenting. And do not listen to anyone who says that “the only way to is…”
Guess what? It takes time to actually “master” those weapons. Did you actually try to master those weapons? The answer is so kitten simple in what needs to change.
I also tried Thief and my god its just as bad against good players.
(edited by Schwahrheit.4203)
Thank you OP for sharing our pain! I don’t mind dying much. Heck, I’m an Axe/Warhorn and Rifle Warrior so it goes with being a support character.
I shall, as long as whirl wind exist, avoid using the Great Sword. I simply dislike the whole idea of it. Though I do enjoy the Ice and Fire Great Swords you can pick up in some fights. If those become available, I’m there!!! And, if anyone knows any swords or axes with great visual effect’s, please share?
but whirlwind is so much fun on an Asura .. it’s like you wing around letting the sword take you where it may!
Wait how are axe and GS range different as you said? Both are 130 range.
I hate giving out hints but the true way to play Warrior is mastering Long Bow, Rifle, Mace, Sword, and GS. The true problem however as to why Warrior isn’t cutting it lies within what I just said. You won’t figure out the true problem either if you actually didn’t try to get good with bleed + confusion builds or landing HB without bulls charge.
Longbow in pvp, seriously?
I’ve been playing warrior since BWE1, I spent all the betas pvping, I have around 900h in PvE and I’ve been casually doing free tpvp and some hotjoins for the past 2 months. I’ve tried numerous builds in pvp and I carry loads of different weapons with me in PvE/W3. I’d say I have quite a good understanding of the class and good experience with it in all areas.
Warrior bleed builds have been useless since BWE2-BWE3, rifle/swords shoutbuild gimmick only worked in pvp in BWE3, when every 2nd warrior wasn’t running shouts in PvE/W3 and people didn’t bother to carry condition removals with them.
Axe+mace/mace or sword+shield works wonderfully in hotjoin and is a strong build, but in tournas, we’re outperformed by other classes who do powerbuilds better. Mobility and AoE options is awful when choosing mace+shield for the CC chain/confusion instead of sword+shield and you’ll feel very useless and easily kited in every situation that doesn’t involve you sitting on a point with a true bunker. Great counter against any kind of thieves though. Easily killed when focused though.
Formerly popular balanced GS builds (20/0/30/0/20 for example) lack in tournas from both spectrums (damage vs survivability). Again other professions fill those roles better going more survivability is just not worth it, less damage for a bit more seconds being alive. Getting a knight jewel or a variation in runes does that job better.
Reality is, currently a warrior has two viable roles in pvp, either a powerbuild who is being babysitted by other bunkers and does a bit of lockdown to targets (either by hammer or mace+shield), that is not so needed in the current meta or the purest and most extreme glass gs/axe+shield for pure burst/roamer duty. Though the roamer role is outperformed by thieves and mesmers since warrior needs a lot more stunbreak baiting and constant pressure to pull off his burst, unless heavily carried by his team. Spend a bit of time playing roamer as either a thief or mesmer and you’ll know what I’m talking about.
But that doesn’t mean I’m thinking of dropping my warrior, I chose this as my main months ago and I plan to stick with it. I’ve accepted that we just have to push a bit harder than others.
Besides, warrior is very strong in any other area that doesn’t concern competitive environment.
(edited by Psybunny.8906)
Longbow in pvp, seriously?
Warrior bleed builds have been useless since BWE2-BWE3.
Condition damage allows for very effective use of bleed and burning, for which you need a longbow. So yeah, a longbow in pvp. Seriously.
Long Bow is situational if you have a good Necro who times epidemic well. Of course burning shouldn’t be your only condition if you’re doing Long Bow. Bleed + Confusion is a counter-pick for classes that don’t do well vs. chain CC and bleed stacking.
Also.. stun-break baiting as a roamer you say? Never heard of Mace + GS/AxeMace/Rifle before? Sure it doesn’t reach targets well but so what? The comps, incentive, plays, and the possibilities are there. You’re going to ask what is Warrior’s role as a roamer. Obviously an initiator, easily. If you haven’t figured that out then I don’t know what to say to you.
Also.. stun-break baiting as a roamer you say? Never heard of Mace + GS/AxeMace/Rifle before? Sure it doesn’t reach targets well but so what? The comps, incentive, plays, and the possibilities are there. You’re going to ask what is Warrior’s role as a roamer. Obviously an initiator, easily. If you haven’t figured that out then I don’t know what to say to you.Like if you honestly believe Warriors hurt team compositions then you are god wrong. It isn’t exactly hard to make this class useful. And I just don’t buy it, you spent that much time on Warrior and you haven’t figured out how?
(edited by Schwahrheit.4203)
@Deathspike: Warr’s can’t condition, here meet my friends: condi engy, condi mesmer and condi necro. :/
Long Bow is situational if you have a good Necro who times epidemic well. Of course burning shouldn’t be your only condition if you’re doing Long Bow. Bleed + Confusion is a counter-pick for classes that don’t do well vs. chain CC and bleed stacking.
Also.. stun-break baiting as a roamer you say? Never heard of Mace + GS/AxeMace/Rifle before? Sure it doesn’t reach targets well but so what? The comps, incentive, plays, and the possibilities are there. You’re going to ask what is Warrior’s role as a roamer. Obviously an initiator, easily. If you haven’t figured that out then I don’t know what to say to you.
Also.. stun-break baiting as a roamer you say? Never heard of Mace + GS/AxeMace/Rifle before? Sure it doesn’t reach targets well but so what? The comps, incentive, plays, and the possibilities are there. You’re going to ask what is Warrior’s role as a roamer. Obviously an initiator, easily. If you haven’t figured that out then I don’t know what to say to you.Like if you honestly believe Warriors hurt team compositions then you are god wrong. It isn’t exactly hard to make this class useful. And I just don’t buy it, you spent that much time on Warrior and you haven’t figured out how?
Do a bit of editing, hurts to read a bit. If you wanted to suggest going mace+shield or axe+mace for the extra stuns/kd’s for GS combo then read up a bit about the builds I’ve used. Axe+mace/mace+shield combo is preferred for the shared damage traits. :P
Axe still melts people with frenzy.
As I’ve noticed with your posts, then I’ll just say that you don’t have to get to a personal level like always. I didn’t say it hurts team composition, warriors have their different role as roamer, but usually thief/mesmer can fill more roamer roles and bring more utility to the table.
I disagree with your view of a roamer, in my opinion roamers should not be the mass fight initiator. That equals you getting focused and killed. Your role is either purely cleaning up a point in a 1v1 or most likely in warr’s case you rotate between points, help and keep pressure where it’s is needed and pick off key targets and move along.
Balanced Stance and Endure Pain guarantees you can live long enough do anything after initiating. And please tell me if you actually tried this set-up.
Balanced Stance and Endure Pain guarantees you can live long enough do anything after initiating. And please tell me if you actually tried this set-up.
Every warrior carries Balanced stance, you don’t leave home without it. If you blow your two utilities when engaging you’re doing it wrong. Fact.
Endure pain trait is useless since the nerf to 3secs and having to go 30 to defense tree (also refer to my previous posts about the “Balanced GS” spec, I thought the build setup would be obvious to what traits are used). It only acts as a little crutch to let you live a few secs when focused, none if CC’d and pumped up with conditions.
In addition Last stand is buggy with the internal CD and not reliable from that traittree, so not really a wise investment.
Sacrificing a utility slot that could be used for extra CC/stunbreak/condition cleanse for a high CD short lasting invulnerability that doesn’t stop conditions and is CC’able when used alone is again not a smart move. If you want a panic button damage mitigation you grab a shield. Endure pain only works in a close call 1v1 situations, but blowing a long CD and kittening yourself for the next fight is not worth it. Even more if that invulnerability is easily countered by stealth or heavy cc or kiting.
Christ. Can I just show you what I mean in-game? Its hard to put it in words. I dunno add me in your tourny or something.
P.S You don’t have to blow everything to initiate.
P.S2 Who the hell said anything about the Toughness tree? I don’t even use that.
(edited by Schwahrheit.4203)
Christ. Can I just show you what I mean in-game? Its hard to put it in words. I dunno add me in your tourny or something.
P.S You don’t have to blow everything to initiate.
P.S2 Who the hell said anything about the Toughness tree? I don’t even use that.
I know what you mean, I just have a different opinion&playstyle I guess.
I never stated my way is the only correct one, it’s just what works for me.
Endure pain/Balanced stance passive traits are in defense tree, that’s why I brought it up and to cover them both utility/traitwise.
What do you mean that warriors cannot condition?
We have bleeds (swords), burns (bows), and poison (radiation field). What other conditions are there?
We also apply weaknesses (warhorn), stuns (hammer), cripples (axe), and immobilize (one of the off-hands that I can’t place at the moment) … (not to mention all the stuff i haven’t mentioned).
Would you please clarify what you mean about warriors not being able to condition?
What do you mean that warriors cannot condition?
We have bleeds (swords), burns (bows), and poison (radiation field). What other conditions are there?
We also apply weaknesses (warhorn), stuns (hammer), cripples (axe), and immobilize (one of the off-hands that I can’t place at the moment) … (not to mention all the stuff i haven’t mentioned).
Would you please clarify what you mean about warriors not being able to condition?
Ever tried playing with a condition build in PvP?
and poison (radiation field).
What?
Also what you are proposing implies that warriors can swap between 4 weapons in combat at any given moment.
Sign me up.
Also, I would like you to point out the condition warriors at the top of the pvp meta please.
Once again, short-sightedness is blinding you to the broader scope of the argument.
As with the discussion in the thread about the Ele Hammer, warriors are decidedly not reliant upon the secondary effects of ability usage and instead rely upon the direct application of their abilities.
That said, a warrior is still capable of applying condition damage in a variety of types through the judicious use of their skills and traits. An entire trait line (Arms) is dedicated to the upkeep of bleeds and vulnerabilites, for example, and yes, I play a condition warrior in WvW who also uses banners and a warhorn quite effectively with a build that also utilizes bleeds in PvE content when soloing and doing dungeons. No, I am not at the top of the pvp meta, but I put other people there through my role as a support warrior.
As a matter of opinion, your crutch of “who’s on top” belies your inability to think outside the singular experience of your own play session rather than the macroperception of the entire battlefield.
I never implied that a warrior can swap between four weapons (even though a dual weilding warrior CAN, in fact, swap between four weapons), but what I did state is that warriors can (with varying degrees of success, I will grant you) apply all forms of conditions. The standpoint that “warriors can’t cond” is, in all its aspects, fallacious.
To use your own rhetoric (and argument) show me an Ele that melees at the top of the pvp meta.
edit: there are many ways to play the game. you have yet to find yours.
(edited by nakoda.4213)
To use your own rhetoric (and argument) show me an Ele that melees at the top of the pvp meta.
Any decent D/D ele in WvW. Also Zomoa from AC
http://www.twitch.tv/ac_zomoa
GG, they melee better than any warrior.
edit: there are many ways to play the game. you have yet to find yours.
Riiiiight… the meta is a diverse cosmos full of differing builds in warriors achieving the pinnacle of success equally….
And Santa clause is coming over for poker night too.
And Santa clause is coming over for poker night too.
Watch your chips, Santa has a nasty bluff.
Also, following the link you posted , and the subsequent link to the actual build used in WvW ( http://en.gw2codex.com/build/14586-zomoa-s-scepter-focus-support-build ), it says:
ZomoaDescription
This is a rough build used for drawing fire and supporting allies in team fights. Solo ability is mediocre and I do not recommend it for solo runners.
note the bolded part …
This seems an aweful like like the utility of a support warrior …
(edited by nakoda.4213)
This seems an aweful like like the utility of a support warrior …
Annnnd they do it better than a warrior. Which is what I thought I implied with “They melee better than a warrior”.
(Also “support” warriors suck, especially now that they can’t shout heal 6-infinite player stacks in W3. Bring an engi, ele, or guard if you want that “support” role covered)
I switched to D/D ele for TPvP and shelved my warrior for serious tryhard matches specifically because of how amazingly strong ele’s are at this same role. Which goes back to the thing that is repeated time and time again by so very many posters:
Any role you specialize your warrior to do another class can do better. Jack of all trades, master of none = crap position in competitive play.
Why take an 8 when you can have a 10, skill factor being equal from the player for both.
I believe his build link is pretty out of date, and wasn’t aware he did wuvwuv
(edited by Braxxus.2904)
This seems an aweful like like the utility of a support warrior …
Annnnd they do it better than a warrior. Which is what I thought I implied with “They melee better than a warrior”.
(Also “support” warriors suck, especially now that they can’t shout heal 6-infinite player stacks in W3. Bring an engi, ele, or guard if you want that “support” role covered)
I switched to D/D ele for TPvP and shelved my warrior for serious tryhard matches specifically because of how amazingly strong ele’s are at this same role. Which goes back to the thing that is repeated time and time again by so very many posters:
Any role you specialize your warrior to do another class can do better. Jack of all trades, master of none = crap position in competitive play.Why take an 8 when you can have a 10, skill factor being equal from the player for both.
I believe his build link is pretty out of date, and wasn’t aware he did wuvwuv
It isn’t what you implied at all because support and melee are two different roles.
Sorry, but you are wrong. Support warriors do not suck. Support warriors “suck” for you because you want to have a big boomstick of a class that can dominate everything it does. That isn’t how it works.
I play a support warrior. In PvE and in WvWvW, I am a highly sought after commodity because I provide permanent regen, permanent condition conversion, group buffs, group mobility, and a healthy supply of hard hitting bleeds.
Your apparent lack of creativity is what is keeping you from realizing the potential of the warrior class entirely because you’ve got a bug crawling where it ought not to be about another class having more “utility” and “diversity” than yours when you continually refuse to acknowledge the diversity and range of the class you have that is perfectly balanced, considered OP by everyone else, and right where anet wants it to be.
Buck up. There are many ways to skin a charr.
Meanwhile, other warriors are continuing to post videos about their melee dominance while other professions are continuing to cry foul about it because they aren’t where anet wants them yet.
I am a highly sought after commodity because I provide permanent regen, permanent condition conversion, group buffs, group mobility, and a healthy supply of hard hitting bleeds.
Omg a 30 tactics “healing” banner, warhorn sword warrior.
You realize bleeds cap at 25 right? I also played with bleeds in W3 and you know what happens most times in group fights? It caps early, it caps fast and suddenly you’re doing kitten all. Also regen only stacks duration, not potency so as soon as any ele is in the group for instance you are redundant. Mesmers, guards deal with the condi’s better.
And in return you get the privilege of being weaker than anyone at actually winning a fight. Been there, done that.
Your apparent lack of creativity is what is keeping you from realizing the potential of the warrior class entirely because you’ve got a bug crawling where it ought not to be about another class having more “utility” and “diversity” than yours when you continually refuse to acknowledge the diversity and range of the class you have that is perfectly balanced, considered OP by everyone else, and right where anet wants it to be.
Yup, having tried condi builds, “support” builds, burst builds, balanced builds, maces, axes, swords, horns, longbows, rifles, GS, hammer, shield, etc. is lacking the creativity to try and work with what the class has. Spending rediculous amounts of gold on multiple ex gearsets and accessories to tweak the numbers, extra bank tabs and insanely priced large capacity bags to carry it all in. It’s all because I refused to work with every trait, every spec both personally dabbled in and popular. Totally.
Meanwhile, other warriors are continuing to post videos about their melee dominance
Yeah the plethora of GS HB highlight vids has escaped my eye. Oh or the myriad of successful and viable builds in tourney… wait, more GS warriors. Ah a rifle warrior…. bursting people down.
Hmm, nope not seeing much variety in “melee dominance” there bucko.
;)
I’m snarky cause I care and have dumped, and continue to dump my resources and efforts into this class as my ‘main’, because I want it to be. However in TPvP I have played every class and recognize entirely how the class I would like to play falls short in comparison to the classes with real gamechanging power in PvP
What do you mean that warriors cannot condition?
We have bleeds (swords), burns (bows), and poison (radiation field). What other conditions are there?
We also apply weaknesses (warhorn), stuns (hammer), cripples (axe), and immobilize (one of the off-hands that I can’t place at the moment) … (not to mention all the stuff i haven’t mentioned).
Would you please clarify what you mean about warriors not being able to condition?
Sorry, should have been more clearer, atleast the guys below you got what I meant.
What I meant was that condition build (bleed in this case) warrior is useless in the terms of competitive pvp (doesn’t include wvwvw, doesn’t matter what you use in w3 honestly).
To clear few things up:
Haha totally this
I’m snarky cause I care and have dumped, and continue to dump my resources and efforts into this class as my ‘main’, because I want it to be. However in TPvP I have played every class and recognize entirely how the class I would like to play falls short in comparison to the classes with real gamechanging power in PvP
(edited by Psybunny.8906)
When i think of poison by warrior, i was thinking Superior rune of the afflicted. I use this on my for-fun condition build, and imagine my warrior flipping the bird at the enemy while going down.
You throw around the word “Lacking” like you know what it means.
Play a Ranger, level it to 80, and try any one of the builds :P
I don’t mean to sound like a jerk, but try to play one of the unloved orphan classes for a change. You’ll learn to appreciate the things your warrior/mes/thief has.
What type of pvp? SPVP or WvW? I’m rocking a rifle, axe and shield build for both and it is just monstrous. Have fear me, endure pain, and the signet that gives endurance/ removes all conditions. Have to rifle bullets penetrate trait. The balance stance on getting cc’d for WvW I grab leg specialist, as axe 3 and rifle 2 become great cc’ immediately.
For kill shot I usually place myself close to the enemy, start the kill shot, once the enemy realizes what I’m doing I pop fear me, guarantees kill shot hit. The swap to axe and shield and clean up what’s left with shield bash and eviscerate.
Have no problems in either type of pvp whatsoever.
I guess I want to say…I feel your pain and it’s become clear to me why so many of you stick to the greatsword. Either it, in it of itself, is overpowered, or literally every other weapon is underpowered.
Sorry you had such a bad time playing the class.
Really though, GS build should be more appropriately called a Beserker Ammy build. You aren’t just using the GS. You’re opening with it, exhausting your enemies cooldowns until you see an opportunity to get off a 100b, switching to A/Sh if they survive, Eviscerating and then using your 5 which should allow you to get in close enough to follow up with your 4, stunning and giving you enough time to cripple them with your 3 and then a 2, possibly whacking them for a while to get a few Triple Chops off, then switching to GS to use up it’s cooldowns and start the process all over again. This is assuming everything goes relatively as planned.
There is a lot of depth to the build if you play it well and play against other good players, but unfortunately that is rarely the case. Don’t forget that you’re roaming, just like I’m assuming you do with your thief.
Coming from a sPvP standpoint Mace/Shield and GS with some shout thrown in has been by far the greatest most versatile build I have played in the game.
Build should be pretty self explanatory, but for some brief info Mace/Shield set is used for wearing down and interrupting/chain stunning foes usually setting up so you F1 bust them and then swap to GS and go for 100b. With default crit rate, fury, and +50% against stunned foes trait you end up getting 80% crit rate with decent +crit damage when bursting with 100b. GS is by no means used for that only either, it works very well for getting around the map and traited your 4 immobilizes.
Mace/Shield setup can also be very useful against ranged enemies due to the reflect projectiles on block trait. Mace 2 alone can send back a nice amount of damage back at a foe.
With 2 stun breakers, high toughness, a long duration stability, nice condition removal, interrupts in the form of stuns and dazes, block skills, escapes from GS, you have plenty of staying power and your chain stunning is invaluable in team fights. And played correctly you are very very difficult to defeat in any 1v1 situation.
I use the same build to great success in WvW good for small skirmishes , giant zergs it can be hard to get in there but you can pick off over-extended enemies or enemies on the edge of the battle. But for assaulting towers I suggest a longbow swap and spamming the F1 on walls to take out siege, and while defending rifle is great.
Coming from a PvE setup warriors are effective with just about anything. But after playing my Guardian to 80 and doing pretty much all content with him I don’t think any profession/build combo could possible be better than an Altruistic Healing hammer Guardian, they are just insanely good in all PvE situations.
My 2cents, coming from someone who plays everything in sPvP, except Ranger, I can’t piece them together very well or atleast to my liking.
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