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Posted by: Chakuna.6325

Chakuna.6325

So, I finally decided to give this class a try for the first time in sPvP. I played around with a few recommended specs and some random ones that looked good, for around 5-6 hours; although I have played against your class hundreds, if not a thousand times, with different class’s/builds. And, omg – it was probably the most infuriating experience I’ve had in this game.

So many bugged skills and utilities! Mainly because so many of them have a pathing mechanic. I mean the warrior class is already hindered by poor mobility, the pathing bugs just accentuate it, a lot.

I don’t know, I just thought I’d come here and offer some sympathy. From the bottom of my heart, I hope your class gets ’’better’’. Good luck and hang in there!

I’m trying to go back, but I’m still here.

(edited by Chakuna.6325)

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Posted by: Warlord.9074

Warlord.9074

Ya so many people QQ about warrior is OP till they try to play one. Warrior is like the jack of all trades master of none and as such makes them very specialized and not very flexible. Its a flexible class that isn’t flexible if that makes any sense. Becasue there are way too many dependencies in the trait lines, too many traits that don’t significantly help us, and not enough points once you get done specing for a specific weapon to build a balanced character. Too many bugged skills, too many skills that are lack luster or have too long of cool downs.

Then there are a few weapon skills that are awesome, with the rest being lackluster, bugged or not really that helpful.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Edelweiss.9815

Edelweiss.9815

Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.

This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.

By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.

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Posted by: Brutalistik.6473

Brutalistik.6473

Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.

This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.

By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.

Why do warriors have to take much damage while using frenzy and what if warriors don’t want to stack it with endure pain? If frenzy is to suppose to exert our energy by swinging faster then shouldn’t it be affected by endurance instead of damage taken. If this was the case then all classes should share the frenzy haste benefit by taken 50% damage done.

Pineapples

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Posted by: blurps.2340

blurps.2340

Poor mobility on a Warrior ? What game are we talking about here ? Definitely isn’t GW2.

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Posted by: Neandramathal.9536

Neandramathal.9536

Poor mobility on a Warrior ? What game are we talking about here ? Definitely isn’t GW2.

Mobility is decent in general (due to signet of rage), good with a sword, amazing with the greatsword.

Honestly, I know people will disagree with this but I think the greatsword needs nerfing down before anything else can be buffed/improved on the warrior at all. That weapon… mobility, damage and even decent survival due to the evade on Whirlwind.

And yes, I main a warrior.

[GoV] Gnomes of Vabbi || [Imp] Impact
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal

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Posted by: Brutalistik.6473

Brutalistik.6473

Poor mobility on a Warrior ? What game are we talking about here ? Definitely isn’t GW2.

Mobility is decent in general (due to signet of rage), good with a sword, amazing with the greatsword.

Honestly, I know people will disagree with this but I think the greatsword needs nerfing down before anything else can be buffed/improved on the warrior at all. That weapon… mobility, damage and even decent survival due to the evade on Whirlwind.

And yes, I main a warrior.

I’m one of those that will disagree with you on that part because Greatsword is mainly for burst dps. The thing is toughness needs some rescaling so that glass cannons won’t be much of a problem in pvp. Toughness / defense weakness is only condition damage unless they can hotfix that problem where toughness can reduce condition damage as well.

Pineapples

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Posted by: Lensar.4920

Lensar.4920

I think the warrior needs help in some areas and it’s certainly not over-powered. I’m not convinced there is an issue with burst damage on any class in the game, but if there turns out to be, I suspect might stacking is the real issue. Putting some kind of cap on that might not be popular, but it may be necessary to keep people from posting screen shots of high damage attacks.

I think that where the warrior really shines is in versatility. There’s always a new weapon set to try, a new trait build, new armor types, and new rune sets. I’m always creating new sets of armor to support my latest idea for weapon/build, which gives me a reason to keep PvEing, and provides me with some horizontal goals even though I’ve hit the vertical limit.

Lensar – [End] Rasnel – 80 Warrior
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl

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Posted by: tagnut.8621

tagnut.8621

Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.

This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.

By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.

LOL

My ranger was my main until the last couple of patches and ANETs complete incompetence. My warrior is now mid 70s. I’d put them in the top 3 classes – and incidentally they’re a way better ranged class than the ranger (how ANET screwed that up I do not know).

How warriors haven’t taken more nerf hits up to now i do not know but there is absolutely nothing wrong with the class and in many cases its rather overpowered.

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Posted by: Brutalistik.6473

Brutalistik.6473

Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.

This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.

By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.

LOL

My ranger was my main until the last couple of patches and ANETs complete incompetence. My warrior is now mid 70s. I’d put them in the top 3 classes – and incidentally they’re a way better ranged class than the ranger (how ANET screwed that up I do not know).

How warriors haven’t taken more nerf hits up to now i do not know but there is absolutely nothing wrong with the class and in many cases its rather overpowered.

From what I’ve seen in MMOS warriors usually own in pve than in pvp. That’s been the memo ever since.

Pineapples

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Posted by: Brienson.7319

Brienson.7319

So many bugged skills and utilities!
I mean the warrior class is already hindered by poor mobility, the pathing bugs just accentuate it, a lot.

1. lol. every class has bugs. warrior’s are nowhere near as glaring as those of other classes.

2. this is 100% completely kitten backwards. warrior has some of the best mobility in the game, trailing only behind a thief spamming his shortbow blink. GS alone has 2 gap closers built in, bullrush is a 900 distance gap closer, warhorn and elite signet provide easy 100% swiftness uptime (or a single banner with traits in boon duration). warrior can easily have 3 distance closers, and has swiftness for days. they are the pinnacle of mobility, both inside and outside of combat.

it is entirely clear that you have no idea what you’re talking about. instantly jumping into spvp with a class and getting rolled means absolutely nothing.

dragonbrand—

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Posted by: Schwahrheit.4203

Schwahrheit.4203

Don’t be, because fight good ones without a stun break in paids. I dare you. Its god frustrating because most of them know how to catch you in the end of the dodge.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: Sekin.7803

Sekin.7803

OK. OP’s main is a warrior and this post is a cunning attempt to divert the development team attention from nerfing his favorite class. Clever.

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Posted by: Khristophoros.7194

Khristophoros.7194

But I am enjoying my Warrior. I do not understand.

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Posted by: Brutalistik.6473

Brutalistik.6473

But I am enjoying my Warrior. I do not understand.

He notices our issues in pvp which is mainly getting squash easily by condition damage. Some of traits in warrior tree isn’t all that great either.

Pineapples

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Posted by: Chakuna.6325

Chakuna.6325

So many bugged skills and utilities!
I mean the warrior class is already hindered by poor mobility, the pathing bugs just accentuate it, a lot.

2. this is 100% completely kitten backwards. warrior has some of the best mobility in the game, trailing only behind a thief spamming his shortbow blink. GS alone has 2 gap closers built in, bullrush is a 900 distance gap closer, warhorn and elite signet provide easy 100% swiftness uptime (or a single banner with traits in boon duration). warrior can easily have 3 distance closers, and has swiftness for days. they are the pinnacle of mobility, both inside and outside of combat.

it is entirely clear that you have no idea what you’re talking about. instantly jumping into spvp with a class and getting rolled means absolutely nothing.

Relax dude, if you enjoy playing a warrior, then good for you. One question though, how does swiftness combat Snares and Cripples? My point was, that the gap closers, among other warrior mechanics are completely unreliable.

I didn’t come here because I was getting owned playing one, I’m here because I kind of understand how frustrating it can be when your gap closers and such Miss due to CC during the animation etc, or just miss for no apparent reason, or just completely fail: leaving you/getting stuck in the place you originally were. Other than that, I did enjoy playing the warrior, but, there’s no way I could main one with these problems.

Edit: Also, you say the GS alone has 2 gap closers. This justifies a GS warrior having good mobility? When their best DPS skill comes with a 3 and half second self-rooting mechanic?

I’m trying to go back, but I’m still here.

(edited by Chakuna.6325)

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Posted by: Chakuna.6325

Chakuna.6325

OK. OP’s main is a warrior and this post is a cunning attempt to divert the development team attention from nerfing his favorite class. Clever.

lol.

Sounds like you’re in this part of the forums because you got 100b’d.

I’m trying to go back, but I’m still here.

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Posted by: Braxxus.2904

Braxxus.2904

because fight good ones in paids.

There are none.
Dev and pro players from state of the game interview had a cute little gigglesnort session practically mocking warriors sad state in top tier tourney play.

Blackwater Vanguard
Yaks Bend

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Posted by: Chakuna.6325

Chakuna.6325

Don’t be, because fight good ones without a stun break in paids. I dare you. Its god frustrating because most of them know how to catch you in the end of the dodge.

Doesn’t that go for any Class vs Glass Cannon? If you get disabled with no stun break you’re more often than not, dead?

And what’s considered a good Warrior in the current tPvP meta? Bulls Rush > Frenzy – Endure Pain – 100b > respawn? It’s nearly as bad as this ’’pro’’ thief I was watching on twitch: BV > CnD-Mug > Backstab > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker. ‘’Pretty good’’

I’m trying to go back, but I’m still here.

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Posted by: LameFox.6349

LameFox.6349

I suspect might stacking is the real issue. Putting some kind of cap on that might not be popular, but it may be necessary to keep people from posting screen shots of high damage attacks.

I agree. Say something like… 25? Yes, 25 stacks of might should be as much as anyone could need, surely.

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Posted by: Edelweiss.9815

Edelweiss.9815

Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.

This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.

By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.

LOL

My ranger was my main until the last couple of patches and ANETs complete incompetence. My warrior is now mid 70s. I’d put them in the top 3 classes – and incidentally they’re a way better ranged class than the ranger (how ANET screwed that up I do not know).

How warriors haven’t taken more nerf hits up to now i do not know but there is absolutely nothing wrong with the class and in many cases its rather overpowered.

I’m talking about PvP, Tournaments to be exact (as in, where people can dodge the burst and the team helps to peel off the Warrior). The class is extremely strong in PvE, wouldn’t argue against that.

And what’s considered a good Warrior in the current tPvP meta? Bulls Rush > Frenzy – Endure Pain – 100b > respawn? It’s nearly as bad as this ’’pro’’ thief I was watching on twitch: BV > CnD-Mug > Backstab > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker. ‘’Pretty good’’

That’s the name of the game right here. The only thing that comes close to a 100b Warrior is Axe Warrior, but it’s just the same thing minus the greater burst and mobility. I remember that tank Hammer Warrior I fought on my glass Thief once.

I had 14k when I went in. About 20 seconds and two Endure Pains later I still had 14k HP and he was chewing grass. So sad.

(edited by Edelweiss.9815)

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Posted by: Edelweiss.9815

Edelweiss.9815

So many bugged skills and utilities!
I mean the warrior class is already hindered by poor mobility, the pathing bugs just accentuate it, a lot.

1. lol. every class has bugs. warrior’s are nowhere near as glaring as those of other classes.

2. this is 100% completely kitten backwards. warrior has some of the best mobility in the game, trailing only behind a thief spamming his shortbow blink. GS alone has 2 gap closers built in, bullrush is a 900 distance gap closer, warhorn and elite signet provide easy 100% swiftness uptime (or a single banner with traits in boon duration). warrior can easily have 3 distance closers, and has swiftness for days. they are the pinnacle of mobility, both inside and outside of combat.

it is entirely clear that you have no idea what you’re talking about. instantly jumping into spvp with a class and getting rolled means absolutely nothing.

Somebody hasn’t seen dagger Eles and Mesmers with Portal and Blink. What if you don’t run the Greatsword (I know, crazy idea)? You’re bonked. Swiftness is not nearly as good as what the others get. Swapping for Warhorn out of combat is possible, although it increases the chance you get stuck with your useless vocal contraption in the middle of a fight. Using SoR just to get around is unwise to say the least.

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Posted by: Recently.1043

Recently.1043

Warrior has good mobility in “general” but not that great “in combat” considering we are a melee class that needs to stick right on target to do much.

The bane to any melee class is getting kited, and warrior in its current state is very easy to kite if you don’t have a GS, and even with one, its still not that difficult. Why is it so easy? Every class has easy access to cripple, dodges create space as well, and most ranged classes have a combination of pushback/knockdowns/blinks to escape. Combined with everything above, most classes can FORCE a disengage at least 3-4 times (some like d/d ele, have wayyyyyy more)

This is just one reason why warriors are typically UP in pvp for most games; its really hard to balance kiting/time on target for melee’s. Either its too easy to stick in which case the ranged player feels overwhelmed, or its too hard to stick, and the melee gets kited to death while feeling completely impotent because they did nothing.

Call me when this game gets fixed…. if it ever does….