I feel useless as a Zerker war
OK, I had to resist from calling you terrible so I’ll help.
- Thieves 95% of the time suck in FOTM so swapping isn’t the best.
- Make sure you have signet of stamina, it has condition removal and gives you endurance.
- Battle standard to help your mates.
- Endure Pain if your having trouble dodging.
- Make sure your running GS/Rifle. If you have enough aoe go Rifle/Mace-warhorn.
- spread out and don’t be near others. If he turns your direction get ready to block(mace), dodge, evade(GS) or use Endure pain.
It is definitely doable, but takes a lot of skill.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Well I have no problems staying alive and dealing damage. The problem I’m having is I feel too much like a DPS machine and less like a team player besides Battle Standard and FGJ.
In the case of Imbued Flame Shaman, I had to switch to Thief for Smokescreen because as a Warrior I wasn’t able to contribute anything useful other than boosting damage.
So what more can I do?
Consider investing 20 points in tactics and take the quick breathing trait for war horn. I find war horn with trait bonus far more useful than a shield during that fight. It not only helps you, it helps everyone. Many times will party members suffer from burning, which a traited warhorn turns burning into Aegis. That aegis alone will migrate a lot of potential damage for the group when dodge won’t be enough or available.
It also helps when the lava elementals spawn and break the immobilize spam. Warhorn is also a more group friendly tool than shield. It also gives you access to a reliable amount of vigor for dodging.
You can also invest in Inspiring Banners and run Banner of Discipline. That alone will help boost group DPS.
As a warrior, and to be a great one, you should carry all the weapons for specific moments and aim to get used to them. We can’t main just one weapon to handle every situation perfectly.
(edited by Zygil.1276)
I too had problems with the imbued, initially, even staying at full range with a Rifle.
Now I melee him and never die.
Yet the imbued didn’t change from back then to now (actually it’s higher difficulty so he’s harder).
All classes are good, it just takes a lot more effort and time compared to traditional MMOs to get really really good with them.
There is no rotation that you just do and win, it’s all about knowing yourself, your class, your gear and the encounter.
Warrior is great in PvE, but you need to know exactly when to do what, when you can do this and when you need that, etc.
Everyone is born a 5 signet Warrior, what we become later only depends on how hard we try and how good we want to become.
Having a Thief myself I know it has more failsafes, but the above applies to it too; if you aren’t good with it you will still not succeed.
If you want 100% failsafe that requires zero skill roll an AH support guardian, you can stand still and spam a few buttons never going remotely close to death – but any DPS class comes with risks.
Thanks Zygil.1276. That was exactly the kind of information I needed! (Who knew Warriors could give allies AEGIS!?)
Any more helpful info is appreciated. Thanks!
Consider investing 20 points in tactics and take the quick breathing trait for war horn. I find war horn with trait bonus far more useful than a shield during that fight. It not only helps you, it helps everyone. Many times will party members suffer from burning, which a traited warhorn turns burning into Aegis. That aegis alone will migrate a lot of potential damage for the group when dodge won’t be enough or available.
It also helps when the lava elementals spawn and break the immobilize spam. Warhorn is also a more group friendly tool than shield. It also gives you access to a reliable amount of vigor for dodging.
You can also invest in Inspiring Banners and run Banner of Discipline. That alone will help boost group DPS.
As a warrior, and to be a great one, you should carry all the weapons for specific moments and aim to get used to them. We can’t main just one weapon to handle every situation perfectly.
Do not forget also about Runes of Soldier and using at least 2 shouts (“For great voice spam!” and “Shake it off”) – it will be perfect combo with the Vigorous Shouts trait (Tactics, XII)
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Consider investing 20 points in tactics and take the quick breathing trait for war horn. I find war horn with trait bonus far more useful than a shield during that fight. It not only helps you, it helps everyone. Many times will party members suffer from burning, which a traited warhorn turns burning into Aegis. That aegis alone will migrate a lot of potential damage for the group when dodge won’t be enough or available.
It also helps when the lava elementals spawn and break the immobilize spam. Warhorn is also a more group friendly tool than shield. It also gives you access to a reliable amount of vigor for dodging.
You can also invest in Inspiring Banners and run Banner of Discipline. That alone will help boost group DPS.
As a warrior, and to be a great one, you should carry all the weapons for specific moments and aim to get used to them. We can’t main just one weapon to handle every situation perfectly.
I like this man’s style
Another point, Warhorn #4 removes immobilize as well so the elementals can be decently countered by traited warhorn. Few people actually know of it’s uses because they tend to focus on the DPS weapons. IMO, Warhorn (and shield in certain situations) is what makes the Axe the overall superior DPS weapon. Not because of the damage which is a bit lower, but because of the versatility.
Don’t rely on the Aegis to block the arrows though (burning might quickly drop it off), use the vigor, swiftness (moving back and forth fast enough can dodge the arrows) and weakness to help everyone you can.