I'll not give up on Warrior!!
So, is it only me who doesn’t think that warrior is garbage?
Whenever I go into 1 on 1 fight I always think that my chances of winning are 50% or higher, depending on proffesion. And I must say, that it doesnt happen to me, that after fight I would think that someone is ridiculously OP . Only proffession that makes me angry is mesmer ‘cos of his stupid illusions. Other than that, I don’t have problems with playing my warrior.
Currently, I use condi build sword + torch/longbow and I can deal literally tons of damage with burns and bleeds. Before HoT I was using Mace + Shield/Longbow and usually tryed to keep my enemy locked in fire field, blocking their bursts and getting fire shield from combo.
Maybe try different builds or I don’t know what.
I would love to know thse builds
The ones I find in Meta Battle don’t make much my style and I don’t like them. I still prefer direct damage builds, but I found these to have more counters than condi. DH, Reapers, Mesmer and DD can outlast Warrior in a direct damage build because of all the active defences those classes have, plus their burst is higher than ours most of the times (DH are just absord, and I know what I’m talking about I play one myself)
With GS/Hammer the odds are rarely 50% in 1v1 scenarios
So, is it only me who doesn’t think that warrior is garbage?
Whenever I go into 1 on 1 fight I always think that my chances of winning are 50% or higher, depending on proffesion. And I must say, that it doesnt happen to me, that after fight I would think that someone is ridiculously OP . Only proffession that makes me angry is mesmer ‘cos of his stupid illusions. Other than that, I don’t have problems with playing my warrior.
Currently, I use condi build sword + torch/longbow and I can deal literally tons of damage with burns and bleeds. Before HoT I was using Mace + Shield/Longbow and usually tryed to keep my enemy locked in fire field, blocking their bursts and getting fire shield from combo.
Maybe try different builds or I don’t know what.
It’s likely you’re encountering a skill gap between you and your opponents. I also win higher than 50% of my fights (by a large margin), but most of that is in wvw where there are a lot of players with a lot less fight experience. Where are you getting most of your wins?
That isn’t to say warriors can’t win against skilled opponents on other classes, but you’re regularly at a build disadvantage unless your build just happens to be a good counter to theirs.
Imo, there has been excessive hand wringing over the current state of warriors. But there’s also little doubt in my mind that the traits and skills need a serious revision, especially in light of the new HoT stuff.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
As I said, I dont use GS or hammer at all and mostly I play PvP, but sometimes I venture to WvW too. In WvW I usually fall prey to a group. But if I can catch one of those guys alone, I try to burst him down with my burns and it usually works. Getting away is harder part…
As I said, I dont use GS or hammer at all and mostly I play PvP, but sometimes I venture to WvW too. In WvW I usually fall prey to a group. But if I can catch one of those guys alone, I try to burst him down with my burns and it usually works. Getting away is harder part…
Are you doing hotjoin, unranked, or ranked arenas?
Also, can you post your builds? The reason I’m asking is I’d expect you to be vulnerable to bursty classes in a big way, and I’d expect the warrior’s limited condi diversity to cause issues against anyone who knows to stay out of your burn fields without immunity.
If you have stumbled across some truly competitive pvp warrior builds (i.e. that don’t just rely on you being much more skilled than your opponents), it’d be great to analyze that a bit. Sort of like when Shoutbow was discovered.
Lastly, I’d love to run through some duels with you if you’re up for it. It’d help me get a better handle on the mechanics of your build.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
That should be it http://de.gw2skills.net/editor/?vJAQNAsfTnMdAlkitkCOeAElillA7IAEBmZKRhiXT4N3+bLuA-ThhAABws/QYK/AV9nB1HAwTAgNlgAA-e
But I mostly use Endure pain instead of dolyak. And yeah, I´m lot more squishier compared to when I was running mace/shield and LB.
I play only unranked, so that could also be the case…
Condi cleanse is pain in the back, but with this you can apply condis quite quickly, so you are not completely useless.
All you have to do is watch the Pro league qualifiers with Radioactive’s Crysis to see what the state of warriors is.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
That should be it http://de.gw2skills.net/editor/?vJAQNAsfTnMdAlkitkCOeAElillA7IAEBmZKRhiXT4N3+bLuA-ThhAABws/QYK/AV9nB1HAwTAgNlgAA-e
But I mostly use Endure pain instead of dolyak. And yeah, I´m lot more squishier compared to when I was running mace/shield and LB.
I play only unranked, so that could also be the case…
Condi cleanse is pain in the back, but with this you can apply condis quite quickly, so you are not completely useless.
Gotcha. Yeah, I can see why condis would be tough for this build. Pew pew rangers and Diamond Skin eles should be an issue too. Watch out for Arcane Thievery and Plauge Signet too.
It’s probably a real beast for anyone that wants to contest a point against you though, unless they can mitigate your condis sufficiently.
Regarding your build, have you considered Depp Strike over Blademaster? Imo, your crit chance is high enough and +150 condi damage is better considering you have decent Fury uptime.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I considered it, yes. But I picked Blademaster mainly because of recharge, so I can spam flaming fury as often as possible
I could try to using it though… see what it does.
I considered it, yes. But I picked Blademaster mainly because of recharge, so I can spam flaming fury as often as possible
I could try to using it though… see what it does.
Being a burst skill, Flaming Fury shouldn’t be affected by Blademaster at all. If it’s working now, then expect a bug fix down the road. If it isn’t working (just give it a test), then there’s no reason not to take Deep Strike.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I considered it, yes. But I picked Blademaster mainly because of recharge, so I can spam flaming fury as often as possible
I could try to using it though… see what it does.Being a burst skill, Flaming Fury shouldn’t be affected by Blademaster at all. If it’s working now, then expect a bug fix down the road. If it isn’t working (just give it a test), then there’s no reason not to take Deep Strike.
Oh… Okay… I think I´m going to check that…
Yeah man… you are right… I guess that means I´m gonna change.
I feel that the DH F3 5 second block should have been a warrior ability. Warriors lack survival and that kind of block would really help survival. Furthermore, if DH has traited the elite Invulnerability Mediation, they reset their virtues and get another F3 charge for a total of 10 seconds of block which is ridiculously powerful for how much damage they already do to have that much sustain in a melee context.
yeah ! Let’s not give up playing warrior!
I will go play Dark Souls 2 for a while, cya.
I will check game update notes forum regularly instead lol.
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
WARRIOR PRIDE!!!!
So, is it only me who doesn’t think that warrior is garbage?
Whenever I go into 1 on 1 fight I always think that my chances of winning are 50% or higher, depending on proffesion. And I must say, that it doesnt happen to me, that after fight I would think that someone is ridiculously OP . Only proffession that makes me angry is mesmer ‘cos of his stupid illusions. Other than that, I don’t have problems with playing my warrior.
Currently, I use condi build sword + torch/longbow and I can deal literally tons of damage with burns and bleeds. Before HoT I was using Mace + Shield/Longbow and usually tryed to keep my enemy locked in fire field, blocking their bursts and getting fire shield from combo.
Maybe try different builds or I don’t know what.
Whenever I kill ‘bad players’ (skill wise) as Warrior I get very angry chat message sent to me. ANd I then get stalked in wvw by them since they want to regain their pride. People expect their 1 hit combo’s to kill you BECAUSE you are a warrior. They expect to win a fight against you. They Expect you to be helpless. When noobs act this way against you it kind of says something about the class in general. i.e warriors are getting owned by easy to use class mechanics.
The Tiny Yuno Sniper of Ebay [EBAY]
Well take this with a grain of salt since I only have 43 games on warrior (compared to 1050+ on guardian lol) but I’ve actually been having a fair amount of success with Warrior as of late.
I saw that GS / Hammer warrior had made it to great on metabattle so I gave it a try and found it to perform decent though I agree it didn’t necessarily stack up to the meta builds.
But on a whim, since no one seemed to be using it, I swapped out strength for berserker and I’ve had some pretty good results. For one you can use the berserk to break stun, then the heal during berserk gives you a fair bit more sustain without sacrificing damage. You can pull off some pretty crazy good head butt, stun break with berserk and fire off a quickness powered HB into the primal burst…. yeah you can hit the target for like 20k in 4 seconds or less. (thanks to the quickness)
But yeah, still playing around with it or I’d link the build I’m running.
Dont worry guys, you can still +1
Well take this with a grain of salt since I only have 43 games on warrior (compared to 1050+ on guardian lol) but I’ve actually been having a fair amount of success with Warrior as of late.
I saw that GS / Hammer warrior had made it to great on metabattle so I gave it a try and found it to perform decent though I agree it didn’t necessarily stack up to the meta builds.
But on a whim, since no one seemed to be using it, I swapped out strength for berserker and I’ve had some pretty good results. For one you can use the berserk to break stun, then the heal during berserk gives you a fair bit more sustain without sacrificing damage. You can pull off some pretty crazy good head butt, stun break with berserk and fire off a quickness powered HB into the primal burst…. yeah you can hit the target for like 20k in 4 seconds or less. (thanks to the quickness)
But yeah, still playing around with it or I’d link the build I’m running.
You will lose to much not going Strength. You are going to play a damage build, but then you don’t use the trait line that gives you the most damage you can get… Doesn’t make much sence, no?
Meanwhile this is what I’ve been trying, pretty standart:
I don’t use Rampage anymore, in the current meta with so many blocks and blinds you can’t dish out the damage, nor the CC that Rampage gives you, so I’ve been prefering the Signet over it. I would prefer Headbut but Berserker will not be part of direct damage builds while FH isn’t baseline (unless you go kamikaze, which can and cannot be fun, depends)
(edited by mPascoal.4258)
Actually the damage loss is pretty minimal (comparing game-to-game damage charts) It’s worth noting that you gain increased damage after ending berserk and even more while in the stance. Not to mention the primal burst on the greatsword deals slightly more damage than the regular greatsword burst skill.
I mean, I’m still in the testing phase with this but the biggest loss I’ve seen in it so far is the longer greatsword cooldowns. (The greatsword after all gains the same bonus damage it would have before when in berserk and the hammer gets a damage bonus from berserker it didn’t get with the strength tree)
And all this is coming coupled with increased sustain. You get a 10 sec cd stun breaker and a full primal burst bar (10 adrenaline) actually qualifies as a level 3 adrenaline rank for trait purposes so its actually easier to maintain the level 3 adrenal health regen. And a 5k heal if you take fatal damage in berserker.
But yeah, I am still trying it out so maybe you’re right, it just doesn’t seem to add up yet. I definitely intend to keep testing it out.
Allways Angry sure adds damage to Hammer, but don’t forget that the Strength line also give you 10% more damage when Endurance is not full (helps Hammer), and then gives you 20% more damage with Berserker’s Power (which helps Hammer too). Not to mention the might stacks that yo gain on GS will be there when you swap to Hammer.
Not to mention that you are problably better with other weapon set, such has Sw/Sh instead of GS if you are not going Strength, because GS damage becomes pretty obsulete without the Strength line
But you can confirm with more testing sure, and you do well on trying new things
Haha well I said I was a bit of a warrior noob, totally forgot about the low endurance damage increase, that’s a good point. So the damage is probably a bit higher but berserker has been offering better sustain and set-up for my teams (with the myriad of stuns and the bonus heal in berserk mode) so for me it seems to make up for it. But yeah, I guess strength would boost the damage.
I should point out I’m playing this as a homepoint defender rather than a carry tho, so the added sustain sort of needed to be thrown in, without sacrificing too much damage. Sword + Shield might give more auto attack damage but it still doesn’t match the burst from HB or the mobility out of the rest of the kit. Gen. if I have to auto attack I’ve been on hammer, that chain seems to put out a little more damage.
Will keep playing with it and trying to find the best balance between them I can, just figured I’d give everyone a build idea to try if they’ve been disliking warrior atm.
One of the points I guess you hav on your favor is that, since you have a bit more sustain, you sustain more on the fight and so you end up doing more damage. You have more damage over time because you stay more time, but less burst
I will try that for sure, but I still feel like ANet wanted Berserker to do so much that they ended up with a line that does nothing. In the current meta is prefered a line that you know what is for (on Warrior Defence and Strength for example that you know that they are for sustain and damage, but you have different way to get that damage), than a line that want to do all, which is what Berserker is. In the same line they wanted to add direct damage boosts, condi damage and some sustain and ended up with none, because you end up with better choices for that in different lines.
I also play DH and don’t feel that. The DH line is mainly for damage, and fits really with in the Medi Guard spec because, aside of Valor, the Medi Guard was allways versitile. In the Medi Guard you could take Zeal as well Radiance for damage and now DH, but you could go other ways too and still do well, Valor was/is the only needed line because is the line that boosts Meditations
Allow me to join the resistance
Several times have I hesitated to drop my warrior out of frustration but I keep coming back to playing him. It has been my main class for almost two years now and I’m too used to its simple mechanics to change (yeah, I’ve become a bit lazy).
Warrior reminds me of the time when skill mattered more than class mechanics, when you could still time your dodges (now dodging is a game of chance and has almost become irrelevant but hey, no worries, this is evolution).
But let’s face it, as Choppy said, warrior isn’t competitive anymore. Thanks to my experience, I can still enjoy playing my zerker GS – A/S build with a more than fair amount of success (even against Elite Specs) but it’s mainly because of the gap between players’ skill as stated by Choppy. I can’t deny that I, nowadays, mainly play hotjoin for fun or SoloQ. But I clearly don’t picture myself in a competitive roster. We don’t have what it takes to survive in those teamfights anymore and smart people can kite us so ridiculously easily it almost bring a tear to my eye just thinking about it.
But the point is, I love my warrior !
Personally, I’ve found my warrior to be very viable in SPvP. Each time I lose a fight, I can always point out the critical moment where I messed up. The critical moment that decided the difference between victory and defeat. The loss isn’t because I had no way to win. I’ve never found that to be the case at all (barring encountering my hard counter). The loss is because I messed up. I feel very comfortable engaging in 1v1s. 2v1s… I’ll get slaughtered each and every time, but then, I run a kill one target sort of build. A very unorthodox one. This is about it. I might have gotten the sigils messed up a bit, but the main things are correct.
Yes. This build is completely crazy, and I know violates 90% of what people put down as conventional warrior wisdom. But quite frankly, it seems to me that people being too focused on sticking with conventional warrior meta is the cause of a lot of the trouble people are having. Be willing to branch out! Be a thinking player, who creates his own builds, using the advice of others, but is not enslaved to that advice. Does the classic meta work best for you? Then play it! Does it not work at all for you? Then for pity’s sake, don’t play the freaking meta! Play what works for you, and do not be bound to the meta.
Okay, with that little rant out of the way, I’ll explain the why for this build.
The axe auto-attack has some very impressive damage, especially in the later parts of the sequence. It rivals 100 Blades, and has two advantages. 1: No cooldown. 2: Mobility while using it. You can chase someone, chopping with your main DPS. With a GS, you can’t. As such, I chose it to be my primary weapon. I liked those advantages, and to be fully honest the absence of them on the GS makes it a very hard weapon for me to use.
Offhand axe… This I’m guessing is the most controversial part of this build. But I’ve found both skills on the offhand axe to be very useful for this build. The 4 skill is my source of fury in this build. If I want to have fury when I spike, I need the offhand axe.
As for the 5 skill… Trust me. Nothing is funnier than popping it when a melee thief decides to stealth on you. Furthermore, it’s good for quickly building adrenaline. Then, sometimes in large fights for points, I use it to put some hefty pressure on a lot of targets at once. Along with, say, maybe clearing out some engi turrets and the like. I don’t use it much in a match, but when I do use it, it can be very, very effective.
I like it, but I’ve also toyed with the idea of using something like offhand mace instead. But in the end, I just really like what the offhand axe brings to the table for this build.
Longbow. This is for a few purposes. The first is, the five skill can force a dodge out of people. If they don’t dodge it, then it means that I have an immobilized victim. Giving me a nice chance to swap to axe and go crazy on them.
Then, if someone is kiting, and manages to avoid all my slowdown, and I can’t catch him, it gives me a chance to keep on pressuring him, and making his life uncomfortable. Also, the burst skill is good for making a point very uncomfortable to be standing in, and the 3 skill can let me stack up some might in the process.
Lastly, when you’re up against another melee powerhouse, it lets you just kite them, shooting them up, and letting them burn their bursts. DH? Step out of his traps, and shoot him with arrows. Yes, your DPS might not be as high as his at ranged, but at least you’re dealing damage, while still surviving. You’ve avoided his main burst. Wait for it to go away, and then land yours. A warrior running the meta? Wait for him to miss with 100 Blades, and then counterburst.
Utilities:
I use “To the Limit!” as my heal, because it’s the heal I’m the best with. I’ve tried Healing Signet, and it quite honestly doesn’t work for me. I’m best with a spike heal. And “To the Limit!” does the job quite nicely. Along with tossing more adrenaline around, which never hurts.
“Shake it Off!” Shortest recharge stunbreak, and its also a condi removal.
Throw Bolas… It’s wonderful for stopping someone from kiting. It gives me a nice chance to land Eviscerate, and then get a few swings in with my axe as well. If they don’t have a condi clear ready, then, well… That’s four seconds of a warrior melee burst hitting you. Most people don’t survive that too well.
Frenzy. This is to make the burst hurt even more. A lot more. In the end, I’ve concluded I want that over stability. The damage is simply so useful, and I can survive without stabo.
Signet of Rage: This build has fun with adrenaline already, and it couples perfectly with “To the Limit!” As such, I go with it. It’s by no means set in stone though, and could be easily swapped for the banner, or, if it’s your style, Rampage.
As for the traits, I found Strength, Defense, and Discipline to be the most useful for me.
Strength: Peak Performance: This enables me to dish out smaller versions of my spike more often. Yes, it won’t be done with Frenzy, but 4 seconds of Warrior melee burst still hurts, even if it doesn’t have Frenzy. Also, if bolas were dodged the first time, it gives you another shot. Great Fortitude: This is the only useful trait for me in this line. The others don’t apply at all to this build. Axe Mastery: I’m a little up in the air as to whether or not I should use this trait, or Berserker’s Power. I can see the advantage behind both of them. The ferocity gained by using two axes gives you plus 20% Crit damage however, which is noticeable. Then I like the reduced cooldown on the skills. I also have a tendency to start the spike without adrenaline fully filled, which means I wouldn’t take full advantage of the bonus damage gained after using Eviscerate. Either one could work quite well however.
Defense: Dogged March: Neither of the other traits is really applicable. Defy Pain: This can be useful in prolonged fights, though if you’re good enough, Armored Attack could prove to be more useful to you. Last Stand: This is to make Frenzy last longer, but it’ll also make the Defy Pain more effective. Oh, and having A source of stability never hurts. Cleansing Ire is a trait I’ve used here as well.
Discipline: Warrior’s Sprint: Immob can kill you very dead, and also, it’s really nice to have when you’re chasing someone. And getting to points faster never hurts. Vengeful Return is nice though, if you find that you often end a fight with you and your opponent downed. Because it does basically hand you the victory on a silver platter. Destruction of the Empowered: In SPvP where you’re more likely to encounter lots of boons, I like the bonus damage. Brawler’s Recovery is another real possibility though. But personally, I don’t swap weapons enough for me to consider it worth while. Finally… Heightened Focus: That quickness is seriously epic. Seriously epic. Frenzy can carry me to the point where Heightened Focus gives me quickness the rest of the way. And it’s great for finishing the fight with a quickness stomp. If you find most of your damage coming from Eviscerate though, then Burst Mastery could be worthwhile.
I use Marauder’s Amulet for having good damage, while also helping me survive a bit. Same for using Rune of the Fighter.
Yes. This build is highly unorthodox, and I make no claims to it being perfect. I will however say, it works dang well for me, and I like it a lot. I for one, have definitely not given up on Warrior, nor do I ever expect to. It was my first class, and I love it dearly.
(edited by The Not so Evil Overlord.6305)
@The Not so Evil Overlord
Yes, your build is highly confusing. I don’t see how you wouldn’t be positively wrecked by a condi bomb (presumably the second if you use the hs active), heavy ranged pressure, heavy cc, and both strong kiters and melee bursters.
The trait choices in the lines don’t even look optimal to me. for example, Last Stand over Cleansing Ire when you have one stance on your bar and a longbow equipped makes no sense to me. Same with Axe mastery over Berserker’s Power.
By any chance are you mostly playing hotjoin?
Don’t get me wrong though, I’m pro-fun 100% and completely support you playing whatever works for you. I’m just not clear how your build supports the claim that warriors are very viable in spvp.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Hey guys
This topic isn’t about much, but I feel like sharing today so I want to share my spirit.I WILL NOT GIVE UP ON WARRIOR!!
This class was my main before HoT, now that HoT is here I came back to my Guardian. I realise how OP DH is and I’m getting kinda bored of it. In PvP just lay traps and shoot bow. DH almost don’t need to dodge really.
I just did a Skyhammer game with my Warrior, we lost because enemy team had a DH that was impossible to kill on Hammer (because DH isn’t good enough, it also need terrain advantage).
I’m tired of DH. I feel good playing Warrior, even though we get rekt every PvP game.WE NEED CHANGES! Warrior comunity is getting tired of just playing to be a carpet on the floor!!
So that this topic in interelly useless I want to ask something. Let’s imagine Fast Hands gets to be baseline (OH THE DREAM!), what builds would you try? I love the GS/Hammer combo, and I actually tried this build, but without FH, combing Hammer wih GS is difficult and both weapons don’t do that great on their own for us to have 9 secs of weapon swap coldown:
Thanks for reading! Hope some of you share my spirit
There is nothing wrong with warriors in my opinion. I still have a ton of fun and kill people all the time on mine.
Just because certain elite specs are better than berserker, doesn’t mean berserker is garbage. And at the end of the day, skill still trumps class ;D
@The Not so Evil Overlord
Yes, your build is highly confusing. I don’t see how you wouldn’t be positively wrecked by a condi bomb (presumably the second if you use the hs active), heavy ranged pressure, heavy cc, and both strong kiters and melee bursters.The trait choices in the lines don’t even look optimal to me. for example, Last Stand over Cleansing Ire when you have one stance on your bar and a longbow equipped makes no sense to me. Same with Axe mastery over Berserker’s Power.
By any chance are you mostly playing hotjoin?
Don’t get me wrong though, I’m pro-fun 100% and completely support you playing whatever works for you. I’m just not clear how your build supports the claim that warriors are very viable in spvp.
Starting from the bottom.
I was mostly posting the build as an example of breaking away from meta. And also because one person earlier made a comment about wanting to see some builds, due to metabattles not matching his playstyle.
It is true, I do play hotjoin. Almost exclusively. So, I’m not going up against experts. (I’ll also make no claim to being an expert)
Condi builds utterly destroy me. Basically every time. Burn guards, since they just toss out one condi, I can deal with. Necros and engis though? Not so much.
Heavy ranged pressure… That’s where the immob, and well timed dodging comes in. Along with using the terrain as much as possible. The immob to keep him from maintain distance, the dodge to avoid the main damage skills.
Heavy CC, it’s mostly about knowing what times I need to pop my stun breaks.
Kiters, I’ve got enough cripple and immob to definitely hit them with at least one of them. They’re definitely not easy though.
Melee bursters… Those fights are definitely interesting, since, well, it’s melee burst on melee burst. Then it really comes down to a match of who can spot the burst, and dodge it the best.
The traits… I took Last Stand not only for a longer Frenzy, but also for having some, even if unreliable, form of stabo, in addition to making Defy Pain more effective. I also am not the greatest at thinking about using Cleansing Ire to clear my condis.
Axe mastery I took, mostly because of the way my spikes work out. It’s not that rare for Eviscerate to not be charged when I begin my spikes. Which means one good chain, at least, of my axe auto-attack isn’t helped at all. Whereas it is helped by all the ferocity I’m getting from having two axes equipped.
The longbow is taken to help deal with the pesky kiters, and to keep on pressuring people like Dragonhunters, until their traps have expired. I should, perhaps, reevaluate it however, since it’s something I’ve been using for a while. I might be taking it mostly out of habit. Perhaps sword/mace or something like that.
That was my reasoning though. I likely should test it out with those modifications however, and see if that’s more effective for me. Thanks for the comments.
Starting from the bottom.
I was mostly posting the build as an example of breaking away from meta. And also because one person earlier made a comment about wanting to see some builds, due to metabattles not matching his playstyle.
It is true, I do play hotjoin. Almost exclusively. So, I’m not going up against experts. (I’ll also make no claim to being an expert)
Condi builds utterly destroy me. Basically every time. Burn guards, since they just toss out one condi, I can deal with. Necros and engis though? Not so much.
Heavy ranged pressure… That’s where the immob, and well timed dodging comes in. Along with using the terrain as much as possible. The immob to keep him from maintain distance, the dodge to avoid the main damage skills.
Heavy CC, it’s mostly about knowing what times I need to pop my stun breaks.
Kiters, I’ve got enough cripple and immob to definitely hit them with at least one of them. They’re definitely not easy though.
Melee bursters… Those fights are definitely interesting, since, well, it’s melee burst on melee burst. Then it really comes down to a match of who can spot the burst, and dodge it the best.The traits… I took Last Stand not only for a longer Frenzy, but also for having some, even if unreliable, form of stabo, in addition to making Defy Pain more effective. I also am not the greatest at thinking about using Cleansing Ire to clear my condis.
Axe mastery I took, mostly because of the way my spikes work out. It’s not that rare for Eviscerate to not be charged when I begin my spikes. Which means one good chain, at least, of my axe auto-attack isn’t helped at all. Whereas it is helped by all the ferocity I’m getting from having two axes equipped.
The longbow is taken to help deal with the pesky kiters, and to keep on pressuring people like Dragonhunters, until their traps have expired. I should, perhaps, reevaluate it however, since it’s something I’ve been using for a while. I might be taking it mostly out of habit. Perhaps sword/mace or something like that.That was my reasoning though. I likely should test it out with those modifications however, and see if that’s more effective for me. Thanks for the comments.
There’s definitely a skill differential then, because if your opponents were able to mitigate as well as you’re describing you’re mitigating them, they wouldn’t find your immobs or bursts much of a problem. For example, Bolas are really easy to dodge.
But if it’s working and fun, that’s awesome.
If I may, make some suggestions:
- Try using Berserker’s Power over Axe Mastery. AM doesn’t actually affect Eviscerate, and BP will give you much more damage and to both weapons as well.
- Try using Cleansing Ire over Last Stand. This will do two things for you… your adren generation will be much better, and you’ll be shedding condis much better too. Longbow is the one weapon that allows you do this without needing to hit anything.
- Consider using Brawlers Recovery over Destruction of the Empowered if you’re coming across lots of condis. If you aren’t, stick with DotE
Longbow can be quite good, especially with it’s big fire field (which can be shot behind you), LB3 which hits hard, can be shot behind you, and will give aoe might in your fire field, the aoe blind of lb 4, the often overlooked power of lb2 against grouped enemies at point blank, and the long cripple of lb5. But it shoots a bit slow for my liking.
You mentioned an interest in dropping the LB in favour of something melee. I’d recommend a full stance warrior using gs/a+sh, personally. It’ll allow you to retain the axe burst you like, but you’ll have way more damage, mobility, and survivability too.
If being non-meta is really important to you, try sword shield with your dual axes. Sword 2 will help you stick to targets once you lose the range of lb, and it’ll help you escape too. Sword 3 hits about as hard as Eviscerate on up to 3 targets, and you may enjoy the immob on Flurry (be sure to cancel it after the first hit so you can use the immob time to do something more damaging). Shield, especially when traited, is amazing.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
u say u are tired of being a carpet on the floor?
Thief says hi
u say u are tired of being a carpet on the floor?
Thief says hi
I read a couple of your posts and, while I agree Thief isn’t in great place either, you hold some common misconceptions about the power of warriors relative to thief.
Also, have you tried Daredevil much? I fought a condi DD yesterday and I’m not sure if warrior even has a counter for that. Shoutbow maybe… not sure. I also regularly get smacked with 8k Vaults from power-based DDs..
Anyway, if you’re down on thieves these days, DD seems to have a bit more going for it than base thief.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
@Choppy: Thanks. I’ll definitely give those a shot. … Some of those things were definitely not things I had thought about previously.
i gave up on war, rev is too good ( not in a OP way)
like since 2013, i kept saying anet please give war more utility.
but no, nothing, instead buff stuff like healing signet and kitten.
warrior has always relied on cheese easy build to stay in the meta like shoutbow hambow with close to no skill required. it’s just sad
now with berserker, i thought anet would give warrior some nice utility like shadow step, or boon rip w/e with exchange of a trait line, but no…another set of freaking physical with almost to no use berserk mode
and rev has everything i’ve dreamed for, specially the new viper build( not so much for the sword staff build, cuz it’s cheese), it’s skillful and utility-ful, you get shadow step, boon rip and stuff i didn’t ask for warriors, like boon management and even carry you team by absorbing their conditions on yourself or even place infuse light on downed ally
plus you can proc 4 swap sigils at the same time! how crazy is that, warrior can proc 4 sigils in 10 second more then other classes, but rev can proc them all at the same time! lol!
(edited by lighter.2708)