[Idea] Rupturing Smash

[Idea] Rupturing Smash

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

Proposed change:

“Rupture the earth around you, the resulting explosion causes enemies to float in mid-air. Then quickly spin and launch foes away.”

It would be a 2 segment attack. Primarily for area-denial

When you use the ability it will strike the ground and cause a visual effect enemies can see (for pvp mainly) after 1/2-3/4 seconds the area explodes causing enemies to “float” in place for 1 second.

When the explosion occurs your character will charge a second swing (3/4 – 1 sec) that will launch enemies hit with the attack.

This gives a unique skill to the hammer which does multiple things:

- Has 2 dodgeable CC effects layered into 1 skill. Both on readable timers (activation times)
- Has the only above-ground “float”.
- Becomes a primary Area Denial ability sacrificing damage.

examples:

Lets say you are fighting in WvW/sPvP, you engage the enemy and use Rupturing Smash, the enemy reacts and walks/dodges out of rupture range, but they walk back in a second later. The initial float misses them, but the secondary whirl launches them away.

Or the enemy gets hit by the inital float, but reacts and stun breaks and quickly moves/dodges the secondary whirl, meaning they can remain in closer proximity.

The skill is meant as more of a “defender” role to cover areas, chokepoints, and strip defiance bars.

The numbers may need to be raised slightly, but 1/2-1 second delays should suffice

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]