Idea on condition immunity
I’m just gonna throw this in the air….. but no.
If your having trouble tweak your build. No reason viable builds should be destroyed because your build isnt optimal in every situation.
And coming from a thief, we have it hard enough without taking any more nerfs.
edit: and from what i’ve read, so do engis.
Conditions is fine. Except from mesmers. That’s crazy.
I never said anything about nerfing a build and I always have condition removals. when a condition is removed it is reapplied almost instantly there for making condition removal nearly useless all together. What I proposed was when you remove a condition you are immune to conditions being reapplied for say about four seconds maybe less. Tell me why that would be a bad idea.
I never said anything about nerfing a build and I always have condition removals. when a condition is removed it is reapplied almost instantly there for making condition removal nearly useless all together. What I proposed was when you remove a condition you are immune to conditions being reapplied for say about four seconds maybe less. Tell me why that would be a bad idea.
Because Cleansing Ire can be used to remove 3 conditions every 7 seconds.
Because Signet of Stamina would give you Berserker Stance for 4 seconds.
Because Restorative Strength with Mending would give you 4 second immunity to 7 conditions.
Because Superior Rune of Lyssa would grant immunity to all conditions for 4 seconds.
(edited by Olba.5376)
oh please, warriors are arguably the best suited class to deal with condition builds.
I never said anything about nerfing a build and I always have condition removals. when a condition is removed it is reapplied almost instantly there for making condition removal nearly useless all together. What I proposed was when you remove a condition you are immune to conditions being reapplied for say about four seconds maybe less. Tell me why that would be a bad idea.
Well then, can condition classes get immunity? I mean you get hit once and then you get hit again.. /unfair!!!!
Conditions are not out of control, you just dont like them because you dont use them. I could just as easily sit here and say:
“Direct damage is out of control warriors can hit 10k in one hit when I need to wait 20seconds for my bleeds to do that much damage?!?!!! can i have damage immunity for 4s every time I dodge and attack?”
Gunnar’s Hold
If this was posted 6 months ago I might agree with OP but ATM moment warriors are very well equipped to deal with condition.
“…let us eat and drink, for tomorrow we shall die;.”
That sounds like a brilliant idea missing an important provision.
Immunity to all conditions for the duration. Apply all conditions that would have been inflicted and their respective durations to the warrior upon the end of beserker stance.
Sorry but Warrior is a class that can remove condition very often and easy and now you want to be immune to it. Play other classes to learn how you would destroy them.
If that comes i want to be immune against direct damage for 4 seconds every time i get Aegis or Protection.
And before you say ha an engi i play a condi warrior too. And if you try engi you would know how hard it is to applie conditions on a warrior. Warrior is easy mode against a engi.
[Skol]
(edited by Haralin.1473)
Immunity to all conditions for the duration. Apply all conditions that would have been inflicted and their respective durations to the warrior upon the end of beserker stance.
I like this one, represents the meaning of berserk really well.
It would be a direct nerf though unless any nice ways of skillfully using it would be introduced.
I feel the game needs more things like this since everything in the game is either too straight forward, constant or passive atm.
Immunity to all conditions for the duration. Apply all conditions that would have been inflicted and their respective durations to the warrior upon the end of beserker stance.
I like this one, represents the meaning of berserk really well.
It would be a direct nerf though unless any nice ways of skillfully using it would be introduced.
Could always make the duration 2-4 secs longer and if that’s not enough,
you can reduce the cooldown …super long as it is now, compared to the
benefit vs shield block.
Immunity to all conditions for the duration. Apply all conditions that would have been inflicted and their respective durations to the warrior upon the end of beserker stance.
I like this one, represents the meaning of berserk really well.
It would be a direct nerf though unless any nice ways of skillfully using it would be introduced.I feel the game needs more things like this since everything in the game is either too straight forward, constant or passive atm.
Maybe if it isn’t strong enough, it should cleanse all active conditions as well. You could throw something in like 1% additional damage for every unique condition removed when it was activated. The trait Berserker’s Might would be a suitable candidate to attach this enhancement.
You can choose the steady build up of Berserker’s Power which is susceptible to cc, kiting and blocks or rely on a guaranteed but temporary damage boost under certain circumstances.
The answer is not condition immunity since that limits build diversity. And Berserker’s Power is not something that should be replicated.
The real problem is more of the food/various buffs to condition duration. Conditions were not balance around a 40% food duration buff or a 10% oil buff or even a 6%/10% sigil duration buff. And this is not a Warrior-specific issue but a game balance issue because of a heavily-focused condition meta (that will only become more lopsided on Dec 10th).
However, Anet is attempting to right the ship by giving more condition removal options to some classes (similar to stun break options) but still has not figured out that each set of utilities needs the same treatment as giving a stun-break to each set by giving a condition-removal ability to each set.
TL;DR Add more condition removals to utilities across the board for all classes
(edited by Artaz.3819)