If Fast Hands were moved to adept...
Personally, I like having versatile rage in the adept line, as I like the extra adrenaline to help with cleansing ire or adrenaline healing (and I like using my bursts frequently). While I sympathize with your point of view (and do like build versatility), if you think Fast Hands is a lot better than versatile rage, then shouldn’t it be at master level instead? I’ve never bothered using fast hands, but I’ve rarely had nothing to do while waiting for weapon swap to finish it’s cd.
no becasue i think warriors need to be punished for running support builds.
warrior and we’re the best class” Eugene
For such a defining warrior trait, it comes at a relatively steep cost, and I feel as if I am married to the discipline tree because of that 15 point cost.
Defining Warrior trait? I don’t think so.
And build defining traits should not be easy to access. That’s like saying that Shadow’s Rejuvenation should be Adept tier instead of Grandmaster.
Moving Fast Hands to adept would make more 30-30 builds much more attractive and viable. Particularly builds which prioritize defense, which is one of the areas that warriors still need a little bit of love.
Give me any reason why there should be more 30-30 builds.
Hell, give me an example of a 30-30 build that Fast Hands as a 5 point trait would open.
Personally, I like having versatile rage in the adept line, as I like the extra adrenaline to help with cleansing ire or adrenaline healing (and I like using my bursts frequently). While I sympathize with your point of view (and do like build versatility), if you think Fast Hands is a lot better than versatile rage, then shouldn’t it be at master level instead? I’ve never bothered using fast hands, but I’ve rarely had nothing to do while waiting for weapon swap to finish it’s cd.
I do understand where you come from.
I assume you mostly play PvE content, where weapon switching is less critical. So something like versatile rage would certainly make more sense in some situations.
In any form of PvP however, 5 extra seconds is a very long time.
My line of thinking was in line with the move of the "Shield Master " trait to adept tier. While it is a good trait and it is called “Shield Master”, they needed to move it to give more flexibility to not only defensive builds, but offensive builds that needed more defense.
Moving Fast hands to Adept just allows a little more flexibility. While versatile rage may be more useful to some people, I feel that warriors as a whole would see more build diversity.
Maybe they could combine Fast Hands with Versatile Rage
Just look as what they did with Cleansing Ire.
I used to have both Fast Hands and Versatile Rage in my build before the Heightened Focus nerf. Complimented my playstyle quite well with Adrenal health and swapping between my ranged and melee on a dime.
I personally prefer having Fast Hands due to the broader skill range available, but they were pretty beast together. A shame I had to change my build in order to make it effective. So, no more Fast Hands. Feels crippling sometimes as I still instinctively think I can swap faster than I’m able.
No, it needs to be right where it is.
Fast Hands does not have to be trait, it have to be as a gift for Weapon Masters aka warriors.
Gatekeepers of Desolation [GoD]
Fast Hands does not have to be trait, it have to be as a gift for Weapon Masters aka warriors.
Baseline. I agree
Fast Hands does not have to be trait, it have to be as a gift for Weapon Masters aka warriors.
Baseline. I agree
If I can give my 2 cents. My personal preference would be that we don’t have fast hands and swapping weaponsets maybe has a 10 second cooldown, but instead, as we are “masters of weapons” we have our professional skills made to somewhat match that of an elementalist in that we can have 3 or maybe even 4 weaponsets and cycle through them all (in effect giving the ele no cooldown on good skills becuase they have something useful in every attunement).
I think we have the most lame unique professional mechanic in the game, people have done the best they can with it with things like the Skullcracker build etc, but I feel that these skills should just be part of the weapon anyway.
OR
How about something cooler. How about we have access to three weaponsets (so not as OP as the the eles) and then we have a nice “special” utility skill, I dunno, “weapon master” or something where placing it in our utility slot changes it’s effect based on what weapon is selected.
You’ve got hammer equipped, bam, that utility is earthshaker, got greatsword, that utility is…….. well, something better than the current greatsword burst skill.
Dunno, someone might think of a flaw with this but I’m just thinking of ways to give the warrior some sort of “edge”.
We’re the only class without anything like stealth/clones/pets/turrets to aid us in battle, when you fight, it’s just you and you alone. Every other profession has SOMETHING they can call forth to
Guardian – Spirit Weapons
Necro – Minions
Mesmer – Billions of things
Engineer – Turrets
Thief – Stealth
Ranger – Pets
Ele – Elemental pets (although I know d/d eles don’t use this but then they get the awesome d/d array of 20 different weapon skills available to them including knockdowns, heals condition cleansers etc)
Warrior – Nothing. You see a warrior and that is, he just is a warrior, a man running around with some weapons trying to catch you.
Give us something cool, give us something more complicated then pressing shield bash > eviscerate
or
shield bash > skull crack > 100 blades
or Bull’s Charge > Frenzy > 100 blades.
I kinda feel like we don’t have enough complexity, I would enjoy it a little more if maybe we had a more “rewarding” feel to the class in that we could cycle through more weaponsets and set up combos with a little bit of skill.
sorry I just realised I totally went off topic here. Yeah fast hands as a minor trait would be nice and I do feel like I need a mandatory 15 points in disc for it, but I think if they made it a minor they’d have to nerf us in some other way.
No, it needs to be right where it is.
Please elaborate. I would like to know why warriors have to sink 15 points into a trait line to have something that almost should be a class mechanic.
Most warrior builds have fast hands in them already. It’s not like people are screaming that warriors are the plague of PvP because they can switch their weapons more often.
Allowing for more ease of access to this trait wouldn’t suddenly make warriors OP. You might see some new builds come out, but it wouldn’t really open any huge build changes that aren’t possible now.
The builds that this would open up are just a little kitten because they don’t have access to Fast Hands.
I don’t think I’d like for Fast Hands to move to Adept. That pressure needs to be there for where it’s at in the trait tree, otherwise it’s a no brainer and every single warrior would have access to it in nearly every build. At that level you may as well make it inherent to the profession but something would need to be changed to compensate. Some builds would become very strong without that pressure of timing your weapon swaps well I think. I like it where it’s at.
But the thing is that almost every single PvP warrior build that has ever been played with any real seriousness has had atleast 15 in discipline.
At this point it’s not adding “point pressure” to warrior builds, it’s just become an accepted part of every build.
And a lot of people agree that it should be part of the warrior by default.
Imagine if necros had to spec 15 points into soul reaping just to get death shroud. You bet your kitten that every necro build would have 15 points into soul reaping. Not necessarily because you would be required to take it, but because it adds so much to the profession.
And that’s what Fast Hands is to a warrior. It brings something to the class that feels like it belongs.
I would prefer to see it become a baseline ability of warriors, but moving it to adept would certainly be a good start that’s easy for them to implement.
I would really appreciate if Fast Hands is fixed so the weapon-swap cool down does not trigger when interacting with environmental objects. This Fast Hands bug is extremely annoying when dealing with mechanics like Liadri or using the warrior’s own banner.
It is the major issue I have with the Fast Hands trait at this time. I can understand how others would like to see it lower in the trait line. It would be nice, but not sure if it will ever change soon.
They honestly need to remove the cd on weapon swapping for all classes, or make it 3s or something. Weapon swapping cd’s are annoying, restrictive, and unnecessarily babying, and removing them would make game play more varied, interesting, and fun.
That said, be careful what you wish for. They’re more likely to move such an important trait to the Minor Grandmaster spot than to the Minor Adept spot, as they did with Mesmer’s Illusionist’s Celerity.
Adept tier or baseline.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)