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Posted by: style.6173

style.6173

I don’t think warriors are OP. It is just CC regen warriors that are op right now.

Necro: Their AOE is too good right now
Thief: Permastealth not an issue. If they are in stealth, they can’t hurt you. Give them all permastealth and you’ve won. The good thiefs are more focused on S/D at the moment which is more about evades than stealth or blinds.
Engi/Ranger/Mesmer: These don’t really bother me much.

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Posted by: Red Falcon.8257

Red Falcon.8257

War is very far from OP, the new stun meta can be countered extremely easily with stability.

Actually, I have to say Anet has surprised me with how War turned out.
They did a really good job making Maces viable, lowering some cooldowns and making Healing Signet viable, let alone the awesome change to Sword skills.
The changes to traits were all good designs.

I’d still like to see an upgrade to Axe skills to make Axe play smoother, and a sense to Arcing Slice.
With those off the tracker, Warrior is pretty much a finished class.

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Posted by: Daecollo.9578

Daecollo.9578

Countered by Poison/Stability/Telegraphed Animations.

Warriors suffered a huge damage nerf a bit ago, they don’t do as much damage as they did less your standing still.

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Posted by: Daingerous.5803

Daingerous.5803

- Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
- fix thief perma stealth perma blind non sense
- fix engi that has everything like everything to win a fight that no ther class can win

Stop reading after that. Really? Just. . . Really.

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Posted by: fishergrip.4082

fishergrip.4082

Healing signet is fine. Stun spam probably needs to toned down slightly. Condi necros to be nerfed significantly in terms of terror/burn damage/fear uptime. Runes of perplexity need to be nerfed into the ground. Condi duration food should be nerfed to 20% just like boon duration.

Maid Of The Coast

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Posted by: Daecollo.9578

Daecollo.9578

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Kuruoza.4680

Kuruoza.4680

- Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
- fix thief perma stealth perma blind non sense
- fix engi that has everything like everything to win a fight that no ther class can win
- fix the broken spirit ranger
- fix the annoying mesmer clones and their burst

When u do all this stuff then im willing to accept the nerf without QQing because everybody knows that CONDTIONS rule pvp nd who has the highest condi dmg?
yea necros and engi so no QQ for once warrior can pwn some nubs in hotjoin
or WvW and ppl start to QQ. Healing signet OP really? do we have anything else besides high HP pool? When u get owned by skullcrack please l2p the only good build that warrior has its SS/LB coondi . Im thiered of QQ threads about warr moboility and damage and stuff . We are a melee class do u udnerstand that son? Without gap closers how im supposed to hit a ranged class? By the way you can either interupt and
or dodge the 30 min animation of every weapon set that warrior has acces to just saying and its the mostt predictable class with thieves.

Oh i forgot 1 thing can you please show me a tpvp team that uses a warrior? no you cant because its still a worthless class when it comes to organized pvp .

The most important point to be considered ;

-Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
-fix thief perma stealth perma blind non sense
-fix engi that has everything like everything to win a fight that no ther class can win
-fix the broken spirit ranger
-fix the annoying mesmer clones and their burst

I hope Anet fix this issues.

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Posted by: skillionaire.3574

skillionaire.3574

Completely disagree with suggestion of nerfing cond food duration. Idiotic idea actually. Since I use the same food on my guardian build to help negate cond dmg, nerfing that food would also destroy any chance my guardian has at surviving conditions. (and most decent guardians understand they melt on condis especially in massive zerg battles) so no. Rather it’s up to enemies to use + cond food to counter.

I totally agree ‘a t s e’ regarding healing signet. without it we’d get dropped by competent zerk players. (thiefs still hurts me massively i have to rely on kiting with my sword and warhorn to avoid burst) If you want to kill regen players get some support from poison cond builds. Plus what about rangers troll healing regen builds. I’ve observed idiotic situations whereby they are taking on and killing groups of players with kittened amounts of sustain.

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

oh p.s I personally don’t use kittened cheese builds (but rather full tank low dmg builds, hammer, sword wh for support play) and i often stalemate many other good players with good builds like, healway guardians, zerk thieves, and MM necros along with clever high cond dmg engis. It always ends up in both parties just walking away.

(edited by skillionaire.3574)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

Hows about..NO.

Skullcrack is single target while earthshaker stuns up to 5. Nerfing skullcrack is dumbest idea ever.

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Posted by: Red Falcon.8257

Red Falcon.8257

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

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Posted by: Lighter.5631

Lighter.5631

Completely disagree with suggestion of nerfing cond food duration. Idiotic idea actually. Since I use the same food on my guardian build to help negate cond dmg, nerfing that food would also destroy any chance my guardian has at surviving conditions. (and most decent guardians understand they melt on condis especially in massive zerg battles) so no. Rather it’s up to enemies to use + cond food to counter.

I totally agree ‘a t s e’ regarding healing signet. without it we’d get dropped by competent zerk players. (thiefs still hurts me massively i have to rely on kiting with my sword and warhorn to avoid burst) If you want to kill regen players get some support from poison cond builds. Plus what about rangers troll healing regen builds. I’ve observed idiotic situations whereby they are taking on and killing groups of players with kittened amounts of sustain.

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

oh p.s I personally don’t use kittened cheese builds (but rather full tank low dmg builds, hammer, sword wh for support play) and i often stalemate many other good players with good builds like, healway guardians, zerk thieves, and MM necros along with clever high cond dmg engis. It always ends up in both parties just walking away.

guardian complaining about stun warrior? you must be really bad
oh wait, you play wvw. i guess you are just another full tank brainless faceroll guard.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: fishergrip.4082

fishergrip.4082

Completely disagree with suggestion of nerfing cond food duration. Idiotic idea actually. Since I use the same food on my guardian build to help negate cond dmg, nerfing that food would also destroy any chance my guardian has at surviving conditions. (and most decent guardians understand they melt on condis especially in massive zerg battles) so no. Rather it’s up to enemies to use + cond food to counter.

I totally agree ‘a t s e’ regarding healing signet. without it we’d get dropped by competent zerk players. (thiefs still hurts me massively i have to rely on kiting with my sword and warhorn to avoid burst) If you want to kill regen players get some support from poison cond builds. Plus what about rangers troll healing regen builds. I’ve observed idiotic situations whereby they are taking on and killing groups of players with kittened amounts of sustain.

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

oh p.s I personally don’t use kittened cheese builds (but rather full tank low dmg builds, hammer, sword wh for support play) and i often stalemate many other good players with good builds like, healway guardians, zerk thieves, and MM necros along with clever high cond dmg engis. It always ends up in both parties just walking away.

Idiotic idea not to nerf a blatantly overpowered food? You sound like an Anet dev.
Not to mention you claim to play a guardian, which is one of the better classes at removing conditions.

And lol at condi spam being a big problem in zergs. Conditions are pretty bad in zergs because group condi removal makes it far easier to get rid of them. Duel a terrormancer sometime and tell me conditions are worse in a zerg than solo or in a small fight situation. In a group with a few guards, wars and other people using group clearing and stability, conditions become next to meaningless.

Maid Of The Coast

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Posted by: apt.9184

apt.9184

War is very far from OP, the new stun meta can be countered extremely easily with stability.

Actually, I have to say Anet has surprised me with how War turned out.
They did a really good job making Maces viable, lowering some cooldowns and making Healing Signet viable, let alone the awesome change to Sword skills.
The changes to traits were all good designs.

I’d still like to see an upgrade to Axe skills to make Axe play smoother, and a sense to Arcing Slice.
With those off the tracker, Warrior is pretty much a finished class.

Mace was viable for a long time, but most warriors did not know about it and believe me warrior cc builds are OP and mindless to play and btw when stab is up all I have to do is wait it out most stab people have on is 8 sec just wait that out then hit them with stuns or switch targets lol. I hate the fact that this class has become so cheesy. I feel like I wasted my time learning to play warrior effectively over past couple of months. I just wish they would revert the whole game back to double ele meta that was when warrior was fun to play and was the most balanced class in the game as you could do absurd damage, but have no sustain, which was good because the good warriors were easy to spot as opposed to now as everyone looks the same level since the spec is so easy to play and random rank 20s are playing it effectively. Healing signet is so stupid if they keep making changes like this passive play is going to be a thing for warriors. I mean you guys who are defending the warrior spec so much are just damaging the game honestly spirit ranger, warrior, necro, and s/d thief all need nerfs, I think mesmers can have there damage toned down a bit maybe eles also have there skills a bit less of a instant cast and engeneers have the burn trait nerfed. IMO this meta is just bad and is making a lot of players and teams quit the game.

Lil Apt
L2P deeez nutz

(edited by apt.9184)

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Posted by: Dadnir.5038

Dadnir.5038

- Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
- fix thief perma stealth perma blind non sense
- fix engi that has everything like everything to win a fight that no ther class can win
- fix the broken spirit ranger
- fix the annoying mesmer clones and their burst

- Necro : 4k armor and 30k hp? → soldier gear maybe? well… No impossible just 3k armor… and soldier gear with condition is no good. 3 fear : ok that’s right. 2 invul? Since when do necro have invul?
- Thief : Permastealth → yeah that’s annoying but we cope with it. Perma blind… Did you ever played against a gardian they are worst then thieves in this regard…
- Broken spirit ranger… just kill the spirits
- Mesmer : clone burst (this thing does not exist). Fantasm (long setup). Shatter (can do a lot of damage but no more then HB or eviscerate.
- Engi : Poor Engis… but maybe they would be glad to see how highly you value them.

Then, from all this classes you would have aginst warriors (Not that I, personally don’t care for these strong point that it seem you can’t even see). So let’s start the QQ ^^:

“Oh! Warrior to op! Insane condi cleans (1 signet that remove all condi, a trait that allow warrior to remove 6 condi every 12s, natural condi resistance,… etc.), lots of block, insane mobility, insane hard CC (stun, launch, fear,…), Insane power damage (best 1 hit KO with eviscerate, no other class goes higher with one 1), to much acces to stability”

All class already have weak points and strong point. When you got problems against a class because you gear and build as a scisor and they are rock, it’s your own mistake.

No core profession should be balanced around an optional elite specialization.

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Posted by: Daecollo.9578

Daecollo.9578

- Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
- fix thief perma stealth perma blind non sense
- fix engi that has everything like everything to win a fight that no ther class can win
- fix the broken spirit ranger
- fix the annoying mesmer clones and their burst

- Necro : 4k armor and 30k hp? -> soldier gear maybe? well… No impossible just 3k armor… and soldier gear with condition is no good. 3 fear : ok that’s right. 2 invul? Since when do necro have invul?
- Thief : Permastealth -> yeah that’s annoying but we cope with it. Perma blind… Did you ever played against a gardian they are worst then thieves in this regard…
- Broken spirit ranger… just kill the spirits
- Mesmer : clone burst (this thing does not exist). Fantasm (long setup). Shatter (can do a lot of damage but no more then HB or eviscerate.
- Engi : Poor Engis… but maybe they would be glad to see how highly you value them.

Then, from all this classes you would have aginst warriors (Not that I, personally don’t care for these strong point that it seem you can’t even see). So let’s start the QQ ^^:

“Oh! Warrior to op! Insane condi cleans (1 signet that remove all condi, a trait that allow warrior to remove 6 condi every 12s, natural condi resistance,… etc.), lots of block, insane mobility, insane hard CC (stun, launch, fear,…), Insane power damage (best 1 hit KO with eviscerate, no other class goes higher with one 1), to much acces to stability”

All class already have weak points and strong point. When you got problems against a class because you gear and build as a scisor and they are rock, it’s your own mistake.

You just described several combinations of traits/weapons…

Those 30/30/30/30/30 warriors with 4 weapon slots are stupid OP.

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Posted by: Dadnir.5038

Dadnir.5038

You just described several combinations of traits/weapons…

Those 30/30/30/30/30 warriors with 4 weapon slots are stupid OP.

Same for the op that rage radomly against other classes that he clearly don’t understand. Nice to see that you exactly understood my point here! ^^

Op, since launch people say that if you wanna beat someone, just do some research on their weak point and stop QQing mindlessly. Most people understood how to beat mesmer age ago. You description of Necromancer is really laughable (even Daecollo won’t argue with this 4k armor + 30k HP + high condi burst is absolutely impossible). Stunlocking is a perfect counter against permastealth thieves (we all know that)… Etc.

The more you build to be tanky the less you will dps. And that’s a rule that apply to all classes in this game. Just cope with the fact that what’s wrong is your way to fight guys that play build to counter you.

No core profession should be balanced around an optional elite specialization.

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Posted by: Player Character.9467

Player Character.9467

Warrior is fine.

He said it! You’re all witnesses!

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Posted by: Player Character.9467

Player Character.9467

(even Daecollo won’t argue with this 4k armor + 30k HP + high condi burst is absolutely impossible).

3k Armor, 35kHP, max condi dmg

Dire armor is coming…

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Posted by: Scoobaniec.9561

Scoobaniec.9561

(even Daecollo won’t argue with this 4k armor + 30k HP + high condi burst is absolutely impossible).

3k Armor, 35kHP, max condi dmg

Dire armor is coming…

This faceroll condi spam turns me away from gw2 pvp. Yet they keep dreaming about “esport” adding more broken stuff like that. Like i said, why we need power+prec+crit dmg while all the condi spammers need is condi dmg?

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Posted by: Julie Yann.5379

Julie Yann.5379

Warrior is fine.

He said it! You’re all witnesses!

ROFL 15char minimum

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Hype.8032

Hype.8032

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

LF Thief Stability…

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198

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Posted by: LoneWolfie.1852

LoneWolfie.1852

Warriors players obviously stating warriors = fine, no surprises. Can anet bring back all the thieves nerfs, seeing how they think skullcrack builds = fine.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Warriors players obviously stating warriors = fine, no surprises. Can anet bring back all the thieves nerfs, seeing how they think skullcrack builds = fine.

Can we nerf the perma invis/blind trolls called d/p? Also the evade spammers with 0 cd stunbreakers.

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Posted by: apt.9184

apt.9184

Warriors players obviously stating warriors = fine, no surprises. Can anet bring back all the thieves nerfs, seeing how they think skullcrack builds = fine.

Can we nerf the perma invis/blind trolls called d/p? Also the evade spammers with 0 cd stunbreakers.

They have 2 evades….. unless they slot signet which gives them more endurance but I agree we need nerfs and we will get it soon hopefully.(just hope they don’t nerf the wrong things)

Lil Apt
L2P deeez nutz

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Posted by: Daecollo.9578

Daecollo.9578

Lets just nerf all classes and make one class with all the same skills.

1. Hurt
6. Heal

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Warriors players obviously stating warriors = fine, no surprises. Can anet bring back all the thieves nerfs, seeing how they think skullcrack builds = fine.

Can we nerf the perma invis/blind trolls called d/p? Also the evade spammers with 0 cd stunbreakers.

They have 2 evades….. unless they slot signet which gives them more endurance but I agree we need nerfs and we will get it soon hopefully.(just hope they don’t nerf the wrong things)

Thief dodge roll restores endurance, so 2 dodges generates a third dodge, then you swap to other set with energy sigil. Now you have 1.5 dodges left, then dodge which fills up endurance so that you have 1 dodge remaining. Thus, properly a thief can dodge 5 times in a row not using any skills

K Pop
The Warrior, The Necro, The F1 Connoisseur
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Posted by: apt.9184

apt.9184

Warriors players obviously stating warriors = fine, no surprises. Can anet bring back all the thieves nerfs, seeing how they think skullcrack builds = fine.

Can we nerf the perma invis/blind trolls called d/p? Also the evade spammers with 0 cd stunbreakers.

They have 2 evades….. unless they slot signet which gives them more endurance but I agree we need nerfs and we will get it soon hopefully.(just hope they don’t nerf the wrong things)

Thief dodge roll restores endurance, so 2 dodges generates a third dodge, then you swap to other set with energy sigil. Now you have 1.5 dodges left, then dodge which fills up endurance so that you have 1 dodge remaining. Thus, properly a thief can dodge 5 times in a row not using any skills

They have to trait for that though. I am pretty sure you need to go into acrobatics. But, in terms of s/d yes I think that is overpowered as kitten you have poisen daze dodges teleports boon steal all in one weapon set.

Lil Apt
L2P deeez nutz

(edited by apt.9184)

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Posted by: selan.8354

selan.8354

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
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Posted by: Player Character.9467

Player Character.9467

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

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Posted by: selan.8354

selan.8354

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

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Posted by: Player Character.9467

Player Character.9467

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

You want wvw balanced 1v1? lol

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Posted by: selan.8354

selan.8354

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

You want wvw balanced 1v1? lol

actually i want wvw not balanced on spvp as this is the problem atm. what is strong in 1v1 is probably bad in wvw zergfights.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Julie Yann.5379

Julie Yann.5379

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

You want wvw balanced 1v1? lol

actually i want wvw not balanced on spvp as this is the problem atm. what is strong in 1v1 is probably bad in wvw zergfights.

How the kitten are you suppose to balance zerg fighting? It’s just a bunch of peeps running around spamming AoE. I do lot of roaming and I am amazed at how my people are running around without stability and very limited condition removal which makes them laughably easy to kill. Those are the same people crying OP plz nerf on the forum. Those people need to learn to make a proper WvW build.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: lunyboy.8672

lunyboy.8672

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

You want wvw balanced 1v1? lol

I’m gonna quote you on that after the big nerf.

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Posted by: Player Character.9467

Player Character.9467

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

You want wvw balanced 1v1? lol

actually i want wvw not balanced on spvp as this is the problem atm. what is strong in 1v1 is probably bad in wvw zergfights.

A mace/shield greatsword warrior is useless in a zerg. Single target melee range stuns? Is he just waiting for some thief harasser?

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Posted by: Daecollo.9578

Daecollo.9578

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

You want wvw balanced 1v1? lol

actually i want wvw not balanced on spvp as this is the problem atm. what is strong in 1v1 is probably bad in wvw zergfights.

A mace/shield greatsword warrior is useless in a zerg. Single target melee range stuns? Is he just waiting for some thief harasser?

He would die before he got to the zerg to mace stun… lol

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Posted by: Redscope.6215

Redscope.6215

Completely disagree with suggestion of nerfing cond food duration. Idiotic idea actually. Since I use the same food on my guardian build to help negate cond dmg, nerfing that food would also destroy any chance my guardian has at surviving conditions. (and most decent guardians understand they melt on condis especially in massive zerg battles) so no. Rather it’s up to enemies to use + cond food to counter.

I totally agree ‘a t s e’ regarding healing signet. without it we’d get dropped by competent zerk players. (thiefs still hurts me massively i have to rely on kiting with my sword and warhorn to avoid burst) If you want to kill regen players get some support from poison cond builds. Plus what about rangers troll healing regen builds. I’ve observed idiotic situations whereby they are taking on and killing groups of players with kittened amounts of sustain.

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

oh p.s I personally don’t use kittened cheese builds (but rather full tank low dmg builds, hammer, sword wh for support play) and i often stalemate many other good players with good builds like, healway guardians, zerk thieves, and MM necros along with clever high cond dmg engis. It always ends up in both parties just walking away.

guardian complaining about stun warrior? you must be really bad
oh wait, you play wvw. i guess you are just another full tank brainless faceroll guard.

Regen wars beat any guard now. If you can’t beat a guard as a regen war, you were skullcracked as a child.

The regen wars get right now is too high for their CC and mobility. Sorry guys but it’s going to get nerfed.

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Posted by: Redscope.6215

Redscope.6215

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

erm as a mesmers i gotta ask…which stability? the mantra one?try using a mantra in a fight. plus being stunlocked to death there wont be time to react with anything at all. so mesmers have no counter to a cc warrior at all.

except just blinking away…

lol u know that blink has a long cd and the range is pretty pathetic, plus in wvw a lot of people replace blink with a stunbreaker, condition remover and feedback.or we are forced to bring veil, ore portal with us.so yeah blink is not a viable argument. u can catch up with us way easier after blink is used.remember our movement speed is crap…

You want wvw balanced 1v1? lol

I’m gonna quote you on that after the big nerf.

You can laugh with me at these guys when it happens. It’ll be almost as delicious as the ele tears…that are still flowing, btw.

Honestly if you don’t see it coming you’re either blind, a numbskull, or just a bad player who needs OP to win.

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Posted by: Player Character.9467

Player Character.9467

Completely disagree with suggestion of nerfing cond food duration. Idiotic idea actually. Since I use the same food on my guardian build to help negate cond dmg, nerfing that food would also destroy any chance my guardian has at surviving conditions. (and most decent guardians understand they melt on condis especially in massive zerg battles) so no. Rather it’s up to enemies to use + cond food to counter.

I totally agree ‘a t s e’ regarding healing signet. without it we’d get dropped by competent zerk players. (thiefs still hurts me massively i have to rely on kiting with my sword and warhorn to avoid burst) If you want to kill regen players get some support from poison cond builds. Plus what about rangers troll healing regen builds. I’ve observed idiotic situations whereby they are taking on and killing groups of players with kittened amounts of sustain.

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

oh p.s I personally don’t use kittened cheese builds (but rather full tank low dmg builds, hammer, sword wh for support play) and i often stalemate many other good players with good builds like, healway guardians, zerk thieves, and MM necros along with clever high cond dmg engis. It always ends up in both parties just walking away.

guardian complaining about stun warrior? you must be really bad
oh wait, you play wvw. i guess you are just another full tank brainless faceroll guard.

Regen wars beat any guard now. If you can’t beat a guard as a regen war, you were skullcracked as a child.

The regen wars get right now is too high for their CC and mobility. Sorry guys but it’s going to get nerfed.

If ur a guard and you get skullcracked, press a block, or an invuln, or have protection up, or just tap another full heal when his 100b/whirl finishes. A warrior isn’t gonna out bunker you, he doesn’t have an active 6, he only has regen if you sit on his banner (and banner regen doesn’t fit into skullcrack build anyway), he has no protection.

(edited by Player Character.9467)

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Posted by: The Game Slayer.7632

The Game Slayer.7632

- Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
- fix thief perma stealth perma blind non sense
- fix engi that has everything like everything to win a fight that no ther class can win
- fix the broken spirit ranger
- fix the annoying mesmer clones and their burst

When u do all this stuff then im willing to accept the nerf without QQing because everybody knows that CONDTIONS rule pvp nd who has the highest condi dmg?
yea necros and engi so no QQ for once warrior can pwn some nubs in hotjoin
or WvW and ppl start to QQ. Healing signet OP really? do we have anything else besides high HP pool? When u get owned by skullcrack please l2p the only good build that warrior has its SS/LB coondi . Im thiered of QQ threads about warr moboility and damage and stuff . We are a melee class do u udnerstand that son? Without gap closers how im supposed to hit a ranged class? By the way you can either interupt and
or dodge the 30 min animation of every weapon set that warrior has acces to just saying and its the mostt predictable class with thieves.

Oh i forgot 1 thing can you please show me a tpvp team that uses a warrior? no you cant because its still a worthless class when it comes to organized pvp .

+1

I am a teef
:)

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

- Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
- fix thief perma stealth perma blind non sense
- fix engi that has everything like everything to win a fight that no ther class can win
- fix the broken spirit ranger
- fix the annoying mesmer clones and their burst

-a warrior complaining about a necro, clear l2p issue.
-lol, as someone else pointed out to you if they are in stealth they aren’t an issue. Let them stay stealthed forever.
-yeah, engineers are soooo op /sarcasm. l2p issue
-rangers get nerfed any time a viable build comes up. Spirit rangers were far from OP, but got nerfed. Anet’s made it pretty clear what their least favorite class is. They weren’t that hard to beat, this was another l2p issue.

No need to nerf warriors. The reason that some people consider warriors OP is because Anet nerfs the hell out of any build that does well against them. That kitten is what is annoying. Warrior players aren’t to blame for that though. Just the ones that QQ on the forums asking for constant nerfs to anything that they might have to think about how to beat. Meanwhile when someone points out a strength warriors have it’s a spam of “l2p”. I have the same advice for warriors, l2p. Though in all honesty engis will probably be nerfed, and rangers too just for good measure.

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Posted by: kiwituatara.6053

kiwituatara.6053

wait what? spirit rangers? unless ure talking about spvp, nobody ever uses them in wvw coz theyre not viable.

And theyve been nerfed already from last patch

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Posted by: Stx.4857

Stx.4857

LOL necro’s dont have any invulnerable skills.. you are complaining about necro as a warrior, thats funny.

Thieves dont perma stealth, and if they do, they arent killing anyone so congratulations. Mesmer clones confuse you? Why am I not surprised.

Warriors aren’t really OP, but they are soooo easy to play that most people see them as being OP. They are also made to be the best at pretty much anything in PvE. Need top teir damage? bring warrior, need top tier support? bring warrior, need a class that can survive easy in full dps gear? roll warrior.

Healing signet is so crazy compared to other classes passive healing. You have to spend 20 pts in blood as a necro just to get 100 health on crit attacks, warrior gets passive 400 per second, unbelievable.

And to the noob who told necros to “slot stunbreakers”. its a good thing warriors cc recharges about 500% faster than necro stunbreakers, even if he gimps himself and runs more than 1.

Again, Im not saying the class overall is too powerful, but when you play other classes and then try a warrior, its shocking how easy it is to steamroll over people with crap like GS/mace/shield, or hammer.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: redslion.9675

redslion.9675

Healing signet is so crazy compared to other classes passive healing. You have to spend 20 pts in blood as a necro just to get 100 health on crit attacks, warrior gets passive 400 per second, unbelievable.

You know that HS occupies a Healing Skill slot, right? RIGHT?

Please, don’t compare it to HPS gained from traits. Compare it to HPS gained from traits PLUS HPS from your healing skill.

You wanna complain about Warrior cheese? Be my guest, but don’t bring stupid arguments to the table.
Thank you.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

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Posted by: Stx.4857

Stx.4857

Healing signet is so crazy compared to other classes passive healing. You have to spend 20 pts in blood as a necro just to get 100 health on crit attacks, warrior gets passive 400 per second, unbelievable.

You know that HS occupies a Healing Skill slot, right? RIGHT?

Please, don’t compare it to HPS gained from traits. Compare it to HPS gained from traits PLUS HPS from your healing skill.

You wanna complain about Warrior cheese? Be my guest, but don’t bring stupid arguments to the table.
Thank you.

passive healing is passive healing, regardless of where it comes from. Shall I compare it to the thiefs healing signet(which also occupies a healing slot RIGHT??!11). Thief signet heals 100 per strike, meaning you have to actually hit something, and you lose healing if you’re CC’d, being kited, etc. To match the healing from warrior signet, a thief has to strike his target 4 times per second! lol

Now that you mention healing from traits, warriors also have passive healing from traits dont they? Passive healing from adrenalin is what exactly? Im not sure but ill bet its better than 40 healing per attack and 100 per attack that necros have to spend 20 pts in blood and two trait skills on.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: redslion.9675

redslion.9675

Healing signet is so crazy compared to other classes passive healing. You have to spend 20 pts in blood as a necro just to get 100 health on crit attacks, warrior gets passive 400 per second, unbelievable.

You know that HS occupies a Healing Skill slot, right? RIGHT?

Please, don’t compare it to HPS gained from traits. Compare it to HPS gained from traits PLUS HPS from your healing skill.

You wanna complain about Warrior cheese? Be my guest, but don’t bring stupid arguments to the table.
Thank you.

passive healing is passive healing, regardless of where it comes from. Shall I compare it to the thiefs healing signet(which also occupies a healing slot RIGHT??!11). Thief signet heals 100 per strike, meaning you have to actually hit something, and you lose healing if you’re CC’d, being kited, etc. To match the healing from warrior signet, a thief has to strike his target 4 times per second! lol

Now that you mention healing from traits, warriors also have passive healing from traits dont they? Passive healing from adrenalin is what exactly? Im not sure but ill bet its better than 40 healing per attack and 100 per attack that necros have to spend 20 pts in blood and two trait skills on.

No, Adrenal health is worse than 40 healing per attack. That would heal a lot with smoldering arrow. And Whirlwind attack. And if there’s one thing we have always been good at, that is cleaving.

Add some cleave and the thief can make 4 strikes per seconds. But I agree that means they keep staying in battle.

But you missed my point. You wanto to compare it to other #6 slots? Be my guest. We all know Healing Signet has one of the highest hps in the game among all #6 heals (but is outclassed by engi Healing Turret and Medkit, which are much better designed and fun skills).

But don’t compare it to healing gathered from traits. IT’S NOT THE SAME THING.

If healing Signet healed around 100 hps, it should be a utility slot. Not a #6 skill.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

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Posted by: Player Character.9467

Player Character.9467

Healing signet is so crazy compared to other classes passive healing. You have to spend 20 pts in blood as a necro just to get 100 health on crit attacks, warrior gets passive 400 per second, unbelievable.

You know that HS occupies a Healing Skill slot, right? RIGHT?

Please, don’t compare it to HPS gained from traits. Compare it to HPS gained from traits PLUS HPS from your healing skill.

You wanna complain about Warrior cheese? Be my guest, but don’t bring stupid arguments to the table.
Thank you.

passive healing is passive healing, regardless of where it comes from. Shall I compare it to the thiefs healing signet(which also occupies a healing slot RIGHT??!11). Thief signet heals 100 per strike, meaning you have to actually hit something, and you lose healing if you’re CC’d, being kited, etc. To match the healing from warrior signet, a thief has to strike his target 4 times per second! lol

Now that you mention healing from traits, warriors also have passive healing from traits dont they? Passive healing from adrenalin is what exactly? Im not sure but ill bet its better than 40 healing per attack and 100 per attack that necros have to spend 20 pts in blood and two trait skills on.

Why would comparing the strength of a trait heal to that of a heal slot heal make sense? The person with the trait also has their 6 skill in addition to the trait…

If u wanna nerf warr then...

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Posted by: Daecollo.9578

Daecollo.9578

Healing signet is so crazy compared to other classes passive healing. You have to spend 20 pts in blood as a necro just to get 100 health on crit attacks, warrior gets passive 400 per second, unbelievable.

You know that HS occupies a Healing Skill slot, right? RIGHT?

Please, don’t compare it to HPS gained from traits. Compare it to HPS gained from traits PLUS HPS from your healing skill.

You wanna complain about Warrior cheese? Be my guest, but don’t bring stupid arguments to the table.
Thank you.

passive healing is passive healing, regardless of where it comes from. Shall I compare it to the thiefs healing signet(which also occupies a healing slot RIGHT??!11). Thief signet heals 100 per strike, meaning you have to actually hit something, and you lose healing if you’re CC’d, being kited, etc. To match the healing from warrior signet, a thief has to strike his target 4 times per second! lol

Now that you mention healing from traits, warriors also have passive healing from traits dont they? Passive healing from adrenalin is what exactly? Im not sure but ill bet its better than 40 healing per attack and 100 per attack that necros have to spend 20 pts in blood and two trait skills on.

Why would comparing the strength of a trait heal to that of a heal slot heal make sense? The person with the trait also has their 6 skill in addition to the trait…

Logic does not compute.

https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-changes-I-foresee-happening/first#post2815179

This is probably what is gonna happen.

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Posted by: TheJokester.4672

TheJokester.4672

hmmmm QQ about wars lets get back on theives you say let thieves stay stealth they can’t do dmg BS if they are stealthing they are doing worse than spamming cc that’s countered by stun breaks and stability which every class has access to qq less oh yea and thieves spamming blind stun useless we can not evade but with a few skills yea we have some blacks but those recharges are stupid thief can literally spam all day long stealth and blind u say sword dagger thieves again SPAM evade plus it’s still a burst plus skill 3 removes what FEW boons war has ok guardian invuls counter cc block cond dmg it all falls back on KNOW UR CLASS war gets short staffed by EVERY class unless you are a noob and stand still u don’t even really have to evade just MOVE our skills require u to be within 130 range with the exception of a few throw skills and aoe oh wow so hard to deal with compared to ele 16 stacks of bleed and 15 seconds of burning + chilled and thier cc engi so many immobilizes knockbacks elixer S for one they can even stealth if you know the class -.- ranger every other skill is evade and u have pets that kd fear just cc in general ok hmm nec fear the stupid death shroud plus some utility that makes them near invincible and immune to CC enormous cond dmg mesmer stealth knockback blink pull cond dmg(confusion stacks easy to get with perplex rune) who did I miss oh no body mes = high burst plus escape and clones of mass destruction thief = god ty stealth and initiative system nec = near god fears and unreal f1/utilities guard = outlasting warden of 3k heal dodge roll and continual cond dmg ranger = beast pet making 2v1 the most evades for 1 weapon set god forbid why they were given 2 engi = cc escape condition god ele = child of zeus 20 skills and 8 boons with 1 weapon set invuls escape maybe the highest cond dmg burst in the game oh did I forget to tell you they ALL have better range capabilities than a war

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Posted by: wildfang.9670

wildfang.9670

Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.

How about you slot Stability instead.

Stability is the most fundamental PvP boon, if you run without it you are begging to die.

LF Thief Stability…

stun breaks and movent skills for a theif