#allisvain
Impactful changes to Warrior
#allisvain
Moving on to Utilities and Elites:
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Dolyak Signet:
- Reduce cast time from 1/4 second to instant.
Signet of Fury:
- Reduce cast time from 1/4 second to instant.
- Replace active; Your attacks are immune to blind, 10 seconds, next 5 attacks.
NOTE #1: This gives warriors a solid way to counter blinds (which destroy warriors), exactly like Signet of Might counters blocks.
NOTE #2: That, and the active on Signet of Fury was weak sauce anyways, so many better ways to gain adrenaline.
Elite, Battle Standard:
- Reduce recharge from 240 seconds to 180 seconds.
Elite, Rampage:
- Reduce recharge from 150 seconds to 80 seconds.
NOTE #1: Even at this low of a cooldown, I doubt it will get used much.
Last but not least, Traits:
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Strength:
- Adept(10) – Trait IV – Short Temper
* Change From: Gain 3 stacks of might for 5 seconds and 1 strike of adrenaline each time you are blocked.
* To: Gain 2 stacks of might for 4 seconds and 1 strike of adrenaline each time you are blocked or dodged.
- Adept(10) – Trait VI – Powerful Banners
* Increase power coefficient on damage calculation to 1.2, and now applies a 2 sec AOE cripple.
- Grandmaster(25) – Stick and Move
* Increase damage bonus from 3% to 5%.
Arms:
- Master(20) – Trait VII – Crack Shot
* Change From: Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
* To: Rifle and harpoon gun shots deal extra 10% damage. Rifle and harpoon gun skills recharge 20% faster.
NOTE #1: See above changes to rifle weapon, makes sense then.
Defense:
- Adept(10) – Trait II – Dogged March – sPvP ONLY!!!
* Increase reduction on incoming immobilize, chill, and cripple durations from 33% to 50%.
NOTE #1: This is to mirror the food warriors use in WvWvW, which actually makes them more viable. But unlike the food, this only helps vs 3 conditions.
- Master(20) – Trait IX – Quick Breathing
* Change From: Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon.
* To: Warhorn skills recharge 20% faster. Warhorn skills convert 2 conditions into a boon.
Tactics:
- Adept(5) – Determined Revival
* Change From: Gain 5 extra toughness per level while reviving.
* To: Gain 10 extra toughness per level while reviving.
- Grandmaster(25) – Reviver’s Might
* Change From: Grant 1 stack of might for 12 seconds to nearby allies when you revive someone.
* To: Grant Fury and 2 stacks of might for 8 seconds to self and nearby allies when you revive someone.
Discipline:
- Master(20) – Trait X – Mobile Strikes
* Change From: Movement skills break immobilize.
* To: Movement skills break immobilize, and ignore the effects of chill/cripple.
- Grandmaster(25) – Versatile Power
* Change From: Gain 1 stack of might for 10 seconds on weapon swap.
* To: Gain 2 stacks of might for 8 seconds on weapon swap.
#allisvain
- I don’t think that Final Thrust should be 1/4, considering that it has the same damage as Eviscerate if your foe has <50% hp.
- Making Whirling Axe evade during the animation would make it ridiculous in PvE.
- Not sure I agree with the Quick Breathing change. 4 conditions converted, along with removal of Immobilize, Chill and Cripple is pretty kitten strong. Especially if you start considering Cleansing Ire, Restorative Strength and Mending.
- I don’t like your Mobile Strikes. Ignoring Chill and Cripple will never happen. Simply because that completely supersedes Dogged March.
Dolyak is already instant, or you meant stamina
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748