Impactful changes to Warrior

Impactful changes to Warrior

in Warrior

Posted by: Serdoc.7261

Serdoc.7261

My thoughts on changes that will make the Warrior more viable in PvP, without requiring a massive redesign. Don’t get me wrong, the class really does need a redesign, but realistically, ANet will never do that. So I am gonna bite the bullet and propose changes that are not complicated to implement for the development team, yet Impactful to the profession.

To be honest though, even if every change I list here was implemented in a patch, I am not sure warriors would be top tier in sPvP

Lets start with Weapons:
_______________________

Great Sword burst ability, Arcing Slice:
- Reduce cast time from 3/4 second to 1/4 second.
- Increase range from 150 to 180.
- Reduce fury gain from 5/10/15 seconds to 4/6/8 seconds.
- Add 3 stacks of might for 4/6/8 seconds.

Hammer burst ability, Earthshaker:
- Reduce cast time from 3/4 second to 1/4 second.
- Increase Range from 600 to 900.
- Fix bugs with the skill when using ability from/to varying terrain heights.

Hammer auto attack chain #3, Hammer smash:
- Inflicts 2 second cripple on all hit targets.

Hammer #4 ability, Staggering Blow:
- Reduce cast time from 3/4 second to 1/2 second.
- Make ability usable while moving.

Longbow burst ability, Combustive Shot:
- Reduce cast time from 3/4 second to 1/2 second.

Longbow #3 ability, Arcing Arrow:
- Reduce cast time from 3/4 second to 1/2 second.
- Increase projectile speed by 25%.

Rifle, overall weapon change:
- Make all rifle abilities pierce by default, make it more useful in sPvP.
- To make up for the piercing, change Crack Shot (listed in Trait changes below):
* Rifle and harpoon gun shots deal extra 10% damage. Rifle and harpoon gun skills recharge 20% faster.

Rifle, burst ability, Kill Shot:
- Reduce cast time from 1 & 3/4 seconds to 3/4 second.
- Reduce damage from (548/670/792) to (480/580/680).

Axe #4 ability, Dual Strike:
- Reduce cast time from 1/2 second to 1/4 second.
- Increase damage from (404)x2 to (538)x2 (same as double chop)

Axe #5 ability, Whirling Axe:
- While channeling the ability, the warrior evades.

Sword auto attack chain #3, Hamstring:
- Increase cripple duration from 1 second to 2 seconds.

Sword #3 ability, Final Thrust:
- Reduce cast time from 3/4 second to 1/4 second.
- Reduce recharge from 15 seconds to 12 seconds.

Shield #4 ability, Shield Bash:
- Reduce recharge from 25 seconds to 20 seconds.

Shield #5 ability, Shield Stance:
- Reduce recharge from 30 seconds to 25 seconds.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

Impactful changes to Warrior

in Warrior

Posted by: Serdoc.7261

Serdoc.7261

Moving on to Utilities and Elites:
_________________________________

Dolyak Signet:
- Reduce cast time from 1/4 second to instant.

Signet of Fury:
- Reduce cast time from 1/4 second to instant.
- Replace active; Your attacks are immune to blind, 10 seconds, next 5 attacks.
NOTE #1: This gives warriors a solid way to counter blinds (which destroy warriors), exactly like Signet of Might counters blocks.
NOTE #2: That, and the active on Signet of Fury was weak sauce anyways, so many better ways to gain adrenaline.

Elite, Battle Standard:
- Reduce recharge from 240 seconds to 180 seconds.

Elite, Rampage:
- Reduce recharge from 150 seconds to 80 seconds.
NOTE #1: Even at this low of a cooldown, I doubt it will get used much.

Last but not least, Traits:
__________________________

Strength:
- Adept(10) – Trait IV – Short Temper
* Change From: Gain 3 stacks of might for 5 seconds and 1 strike of adrenaline each time you are blocked.
* To: Gain 2 stacks of might for 4 seconds and 1 strike of adrenaline each time you are blocked or dodged.

- Adept(10) – Trait VI – Powerful Banners
* Increase power coefficient on damage calculation to 1.2, and now applies a 2 sec AOE cripple.

- Grandmaster(25) – Stick and Move
* Increase damage bonus from 3% to 5%.

Arms:
- Master(20) – Trait VII – Crack Shot
* Change From: Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
* To: Rifle and harpoon gun shots deal extra 10% damage. Rifle and harpoon gun skills recharge 20% faster.
NOTE #1: See above changes to rifle weapon, makes sense then.

Defense:
- Adept(10) – Trait II – Dogged March – sPvP ONLY!!!
* Increase reduction on incoming immobilize, chill, and cripple durations from 33% to 50%.
NOTE #1: This is to mirror the food warriors use in WvWvW, which actually makes them more viable. But unlike the food, this only helps vs 3 conditions.

- Master(20) – Trait IX – Quick Breathing
* Change From: Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon.
* To: Warhorn skills recharge 20% faster. Warhorn skills convert 2 conditions into a boon.

Tactics:
- Adept(5) – Determined Revival
* Change From: Gain 5 extra toughness per level while reviving.
* To: Gain 10 extra toughness per level while reviving.

- Grandmaster(25) – Reviver’s Might
* Change From: Grant 1 stack of might for 12 seconds to nearby allies when you revive someone.
* To: Grant Fury and 2 stacks of might for 8 seconds to self and nearby allies when you revive someone.

Discipline:
- Master(20) – Trait X – Mobile Strikes
* Change From: Movement skills break immobilize.
* To: Movement skills break immobilize, and ignore the effects of chill/cripple.

- Grandmaster(25) – Versatile Power
* Change From: Gain 1 stack of might for 10 seconds on weapon swap.
* To: Gain 2 stacks of might for 8 seconds on weapon swap.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

Impactful changes to Warrior

in Warrior

Posted by: Olba.5376

Olba.5376

  1. I don’t think that Final Thrust should be 1/4, considering that it has the same damage as Eviscerate if your foe has <50% hp.
  2. Making Whirling Axe evade during the animation would make it ridiculous in PvE.
  3. Not sure I agree with the Quick Breathing change. 4 conditions converted, along with removal of Immobilize, Chill and Cripple is pretty kitten strong. Especially if you start considering Cleansing Ire, Restorative Strength and Mending.
  4. I don’t like your Mobile Strikes. Ignoring Chill and Cripple will never happen. Simply because that completely supersedes Dogged March.

Impactful changes to Warrior

in Warrior

Posted by: Lighter.5631

Lighter.5631

Dolyak is already instant, or you meant stamina

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748