Improving Counterblow/Riposte
Instead of the counter automatically activating, it should be manual (gain the ability to counter once you’ve blocked an attack). So many times I’ve successfully blocked an opponent’s attack, only to have my counter attack miss because the opponent just dodge rolls right after.
I honestly don’t think that recharging instantly would be a good idea.
But maybe, like, reduce the cooldown?
I honestly don’t think that recharging instantly would be a good idea.
But maybe, like, reduce the cooldown?
Yeah I was thinking about that. Maybe a short cooldown(maybe 1 second) so you cant just spam it. I still like the idea of being able to actually punish people for not avoiding or dealing with counterblow/riposte cause right now they’re not great for defense or offense.
Other classes have similar abilities that either have secondary doubletap functions(magnetic shield) or defensive utility(protector’s strike). Warriors just get adrenaline gain -_-
In order to get the double tap they’d likely increase the cooldown.
While an instant skill recharge seems far too drastic, these could be interesting changes.
The counter-attack on Riposte should be like the thieves deathblossom attack, with a build in evade.
The counter-attack on Riposte should be like the thieves deathblossom attack, with a build in evade.
I actually really like that idea, it would certainly make OH Sword pretty neat.
And now that I think about it all of the thieves weapon skills are instant recharge(including the evades).
Would a defensive skill that requires a hit to recharge really be that unbalanced?