I’m sure many of us want this too. This may not be a big buff on sustain but this gives us more active damage mitigation in a more active gameplay. We could have more blocks, traits that synergize with blocking, using a shield among other things. Here are some of what I have in mind:
More blocks available for weapons
- mace #2 and sword #5 to be able to block ~3 melee hits within a 2sec channel.
- Mace #4 to be a 2-stage skill. 1st stage to channel a blocking stance , able to block ~3 melee hits within a 2sec channel… 2nd stage is activatable during channel to inflict 4 stacks of vuln
- GS #4 – similar with mace #4 suggestion. Although I think this is too much to ask in GS.
Block related traits
Mighty Defenses – change to give 2 stacks of might on block. Give 2-3s of retaliation on block. In theory, its like a parry system, we block and counter attack via retal.
Counter attack specialist (New trait suggestion) – not necessarily block-related but can synergize well with Mighty defenses. Increase retaliation damage by ~50-100%.
Shield mastery and reflect projectiles trait – this has been suggested many times by many players already, so it’s best we include this here. though it might be OP… idk, i want it
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