Improving final thrust(pvp)

Improving final thrust(pvp)

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Posted by: Epidemix Revenge.4862

Epidemix Revenge.4862

While I know that main hand sword CAN be used as a power weapon, most of us that use it do so as either condition or hybrid. With this in mind I love the weapon. Main and offhand I feel like everything has a use…except final thrust. It does little damage even when you manage to land its hugely telegraphed attack on an opponent below 50% health.

Its a stab on a conditiony weapon… I would love to see it do a big condi on a successful hit on an enemy below 50%. Maybe a huge bleed stack and 3 stacks of torment or something like that…

Thinking on it.. Its a stab.. You are running somone through with a sword so what would that do??? My final thrust pipe dream: (increase the cd by a lot of course)
Final Thrust: Cast time 1s
Damage: Whatever…im too high to do maths but it does NOT do more damage on an enemy below 50% health. Instead
When stabbing enemy below 50% health: inflict 2 secs of immobilize, 5 stacks of bleed and foe falls down at the end of the immobilize haha.

Now that’s a final thrust

Improving final thrust(pvp)

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Posted by: Loading.4503

Loading.4503

less conditions and more power for the sword pls…

if u take away more power from the sword from final thrust, the only thing itll have left is autoattck… and that’s only bleh

how about lets take away some bleeds from flurry and increase the power

Improving final thrust(pvp)

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Posted by: Juba.8406

Juba.8406

the only thing i hate is when Final thrust doesn’t crit, even with high crit chance it seems it has some internal less crit chance or something.

maybe give it 20% crit chance as basic on its own before benefiting from crit chance on gear, i think it will be great as you cant use intel sigil with sword as like what you do with Axe because Axe eviscerate got leap but Final Thrust got nothing and it need some sort of a set up.

Improving final thrust(pvp)

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Posted by: Gamgee.8612

Gamgee.8612

the only thing i hate is when Final thrust doesn’t crit, even with high crit chance it seems it has some internal less crit chance or something.

maybe give it 20% crit chance as basic on its own before benefiting from crit chance on gear, i think it will be great as you cant use intel sigil with sword as like what you do with Axe because Axe eviscerate got leap but Final Thrust got nothing and it need some sort of a set up.

I’m glad I’m not alone on this one. I feel like Final Thrust is awesome though and don’t want any change to it. I mean a single stab 10K crit on 15 sec cooldown that kittening CLEAVES 3 people without using any adrenalin. It’s possible it has some internal lesser crit chance because of the absolute ridiculous damage it does.

I feel like the sword is a great weapon though as it is. The autoattack is not a power attack, it’s a condition attack. It has bleeds for 8 seconds on no cooldown. That’s kind of sick. Make use of it with might stacking and the pressure that comes with it is beastly. However I like the sword’s spot atm. The animation sure is noticable but at the same time it’s not that different from an auto attack or the beginning of a leap and it’s very close do your character which means it’s easy to hide. Do it in the middle of your enemies fields or whatever very close to him and he won’t see it coming.

N I M S – Warrior of Judge Legends[JDGE]

Improving final thrust(pvp)

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Posted by: Penguin.7906

Penguin.7906

sigil of inteligence is your friend

Shuriyo

Improving final thrust(pvp)

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Posted by: Kaga.7629

Kaga.7629

Final thrust is perfectly fine in pvp. To land it, you simply gotta SET IT UP with either a stun or an immo. It’s not like it’s rocket science here.

Damage on zerkstyle is also where is should be (5-7K+ish on 50%less opponent) for a single hit attack that’s not an actual burst skill.

—Kaga Konikora (aka ze evil frostkeep defense director)
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma

Improving final thrust(pvp)

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Posted by: Mazdan.2071

Mazdan.2071

Final thrust does need to be setup. OH shield bash does a good job of this and it does pretty good damage on its own. Also, you can run around while casting Final Thrust; you are not rooted in place. I tend to land it after a short chase, anticipating the kite, and heading them off—like a game within itself. Nonetheless it’s in a better place than it was at launch—the third part of the sword chain.